<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the diamond crown of Winduin of damage (glowing)
<worn in ear> a troglodyte earring [superior]
<worn in ear> a zanthium ear stud [superior]
<worn on face> a salamander scale mask
<worn around neck> a pleasant necklace of flowers
<worn around neck> a coil of darkness [78%]
<worn on body> some platemail of colorless salamander scales[169h 10m 34s]
<worn about body> a threadbare handmade cloak
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a silken backsheath of flight of constitution
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a chipped soulstone dagger [86%]
<worn on arms> a set of gartham hide sleeves[169h 10m 34s]
<worn around wrist> a spiked zanthium bracer [superior]
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> the ring of the overfiend [83%]
<worn on finger> the ring of the overfiend [83%]
<primary weapon> a darksteel rapier (glowing)
<secondary weapon> a drusus named 'Fade to Black' [superior]
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> some spurred blood crystal boots of regeneration [78%]
.MMM
MMMMM
MMMM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
< 704h/704H 137v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
< 704h/704H 136v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in the Narrow Mountain Passage
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Bend in the Narrow Mountain Passage
</map>
A Bend in the Narrow Mountain Passage
Obvious exits: -N -W
A goat trots through the mountain pass.
< 704h/704H 136v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 137v/221V Pos: standing >
You sit down and relax.
< 704h/704H 141v/221V Pos: sitting >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 142v/221V Pos: sitting >
You don't see that here.
< 704h/704H 144v/221V Pos: sitting >
Saving Fuzz.
< 704h/704H 145v/221V Pos: sitting >
< 704h/704H 147v/221V Pos: sitting >
Saving Fuzz.
< 704h/704H 179v/221V Pos: sitting >
You are already awake...
< 704h/704H 189v/221V Pos: sitting >
You sit up straight and start to pay attention.
< 704h/704H 191v/221V Pos: sitting >
You clamber to your feet.
< 704h/704H 193v/221V Pos: standing >
You are already standing.
< 704h/704H 194v/221V Pos: standing >
Saving Fuzz.
< 704h/704H 195v/221V Pos: standing >
A Bend in the Narrow Mountain Passage
Obvious exits: -N -W
A goat trots through the mountain pass.
< 704h/704H 196v/221V Pos: standing >
A Bend in the Narrow Mountain Passage
Obvious exits: -N -W
A goat trots through the mountain pass.
< 704h/704H 197v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Bottom of a Brief Gorge in the Mountain Passage
</map>
The Bottom of a Brief Gorge in the Mountain Passage
Obvious exits: -S -U
< 704h/704H 195v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 196v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 704h/704H 197v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 198v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Top of a Brief Gorge in the Mountain Passage
</map>
The Top of a Brief Gorge in the Mountain Passage
Obvious exits: -E -D
< 704h/704H 195v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 196v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 704h/704H 197v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
< 704h/704H 195v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 195v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W
< 704h/704H 193v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 194v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
You sense a lifeform nearby.
< 704h/704H 192v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 193v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -S -W
< 704h/704H 192v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 193v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W
< 704h/704H 192v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 193v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E# -W
A goat trots through the mountain pass.
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
< 704h/704H 192v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 193v/221V Pos: standing >
The gates seems to be closed.
< 704h/704H 195v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 196v/221V Pos: standing >
Ok.
< 704h/704H 197v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
A high elf guard stands here, proudly patrolling the outpost.
< 704h/704H 197v/221V Pos: standing >
Ok.
< 704h/704H 197v/221V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your east.
A wandering human who is close by to your east.
A wandering human who is not far off to your east.
A patrolling high elf guard who is rather far off to your east.
A half-elf adventurer who is rather far off to your east.
< 704h/704H 198v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
A merchant travels through the mountain outpost, smiling happily.
A wandering human walks calmly here, interested in the high elves.
< 704h/704H 200v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 201v/221V Pos: standing >
You quickly scan the area.
A high elf sentinel who is close by to your north.
A wandering human who is close by to your east.
A patrolling high elf guard who is a brief walk away to your east.
A half-elf adventurer who is a brief walk away to your east.
A patrolling high elf guard who is close by to your west.
< 704h/704H 202v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A wandering human walks calmly here, interested in the high elves.
< 704h/704H 203v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 204v/221V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is not far off to your east.
A half-elf adventurer who is not far off to your east.
A travelling merchant who is close by to your west.
A wandering human who is close by to your west.
A patrolling high elf guard who is not far off to your west.
< 704h/704H 205v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
< 704h/704H 205v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 206v/221V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your north.
A patrolling high elf guard who is close by to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A patrolling high elf guard who is close by to your east.
A half-elf adventurer who is close by to your east.
A half-elf adventurer who is close by to your south.
A patrolling high elf guard who is not far off to your south.
A wandering human who is close by to your west.
A travelling merchant who is not far off to your west.
A wandering human who is not far off to your west.
A patrolling high elf guard who is a brief walk away to your west.
< 704h/704H 207v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
A half-elven adventurer walks proudly through the mountain outpost.
< 704h/704H 208v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 209v/221V Pos: standing >
You quickly scan the area.
A travelling merchant who is not far off to your north.
A patrolling high elf guard who is not far off to your north.
A patrolling high elf guard who is close by to your south.
< 704h/704H 209v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W#
A high elf guard stands here, proudly patrolling the outpost.
< 704h/704H 209v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 210v/221V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A travelling merchant who is a brief walk away to your north.
A patrolling high elf guard who is a brief walk away to your north.
< 704h/704H 211v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E
< 704h/704H 211v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 212v/221V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A half-elf adventurer who is not far off to your north.
A travelling merchant who is rather far off to your north.
A patrolling high elf guard who is rather far off to your north.
A half-elf adventurer who is close by to your east.
< 704h/704H 213v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
A half-elven adventurer walks proudly through the mountain outpost.
< 704h/704H 213v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 214v/221V Pos: standing >
You quickly scan the area.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A Gnome who is close by to your south.
The elven innkeeper who is close by to your south.
< 704h/704H 214v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E
< 704h/704H 216v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 217v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
A half-elven adventurer walks proudly through the mountain outpost.
< 704h/704H 220v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 220v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Reception Room of the Inn of the Beech and Eucalyptus
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Reception Room of the Inn of the Beech and Eucalyptus
</map>
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
A Gnome (small) The Empire stands here. (Non-Fraggable)(Red Aura)
The innkeeper stands behind a large desk, waiting patiently.
< 704h/704H 219v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 219v/221V Pos: standing >
Damn! You weren't quite stealthy enough, and a Gnome noticed your attempt to circle him!
< 704h/704H 219v/221V Pos: standing >
You manage, with complete incompetence, to throw yourself head-first into the ground!
< 697h/704H 221v/221V Pos: sitting >
< T: Fuzz TP: sit TC:few scratches E: A Gnome sta EP: excellent >
A Gnome misses you.
Your improved dexterity grants you an additional attack!
[Damage: 16 ] -=[Your impressive pierce strikes a Gnome very hard.]=-
A Gnome dodges your futile attack.
[Damage: 18 ] -=[Your impressive slash strikes a Gnome very hard.]=-
< 697h/704H 221v/221V Pos: sitting >
< T: Fuzz TP: sit TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 697h/704H 221v/221V Pos: sitting >
< T: Fuzz TP: sit TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attempts to flee.
A Gnome leaves north.
< 697h/704H 221v/221V Pos: sitting >
Maybe you should get on your feet first?
< 697h/704H 221v/221V Pos: sitting >
Maybe you should get on your feet first?
< 697h/704H 221v/221V Pos: sitting >
You clamber to your feet.
< 697h/704H 221v/221V Pos: standing >
You are already standing.
< 697h/704H 221v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
A half-elven adventurer walks proudly through the mountain outpost.
< 697h/704H 220v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 697h/704H 220v/221V Pos: standing >
You are already standing.
< 697h/704H 220v/221V Pos: standing >
You are already standing.
< 698h/704H 220v/221V Pos: standing >
Backstab who?
< 698h/704H 220v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E
A high elf guard stands here, proudly patrolling the outpost.
< 699h/704H 219v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 699h/704H 219v/221V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A travelling merchant who is rather far off to your north.
A patrolling high elf guard who is rather far off to your north.
A half-elf adventurer who is close by to your east.
< 700h/704H 219v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W#
< 701h/704H 220v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 701h/704H 220v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
A half-elven adventurer walks proudly through the mountain outpost.
< 701h/704H 219v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 702h/704H 219v/221V Pos: standing >
You jump high in the air.
< 702h/704H 219v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
< 703h/704H 220v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 703h/704H 220v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -E# -S
A merchant travels through the mountain outpost, smiling happily.
A high elf guard stands here, proudly patrolling the outpost.
< 703h/704H 219v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 703h/704H 219v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W
< 704h/704H 218v/221V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A travelling merchant who is close by to your south.
A patrolling high elf guard who is close by to your south.
A half-elf adventurer who is a brief walk away to your south.
A patrolling high elf guard who is in the distance to your south.
A high elf sentinel who is close by to your west.
< 704h/704H 219v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 704h/704H 221v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
< 704h/704H 220v/221V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.
A proud high elf sentry who is not far off to your north.
A proud high elf sentry who is not far off to your north.
A travelling merchant who is not far off to your south.
A patrolling high elf guard who is not far off to your south.
A half-elf adventurer who is rather far off to your south.
< 704h/704H 220v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
A Bend in Grision Street
Obvious exits: -N -E -S -W#
< 704h/704H 219v/221V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your east.
A patrolling high elf guard who is close by to your east.
A wandering human who is not far off to your east.
A travelling merchant who is a brief walk away to your south.
A patrolling high elf guard who is a brief walk away to your south.
A half-elf adventurer who is in the distance to your south.
< 704h/704H 219v/221V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Northern Guard Post of Shaledrieth
Obvious exits: -N# -S
A Gnome (small) The Empire sits here. (Non-Fraggable)(Red Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
< 704h/704H 221v/221V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your east.
A patrolling high elf guard who is close by to your east.
A wandering human who is not far off to your east.
A travelling merchant who is a brief walk away to your south.
A patrolling high elf guard who is a brief walk away to your south.
A half-elf adventurer who is in the distance to your south.
< 704h/704H 221v/221V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Northern Guard Post of Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Northern Guard Post of Shaledrieth
</map>
The Northern Guard Post of Shaledrieth
Obvious exits: -N# -S
A Gnome (small) The Empire sits here. (Non-Fraggable)(Red Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
< 704h/704H 220v/221V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 38 ] -=[A Gnome makes a strange sound as you place a darksteel rapier in his back.]=-
< 704h/704H 220v/221V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Gnome misses you.
< 704h/704H 220v/221V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 24 ] -=[Your powerful slash enshrouds a Gnome in a mist of blood.]=-
[Damage: 19 ] -=[Your impressive pierce enshrouds a Gnome in a mist of blood.]=-
[Damage: 24 ] -=[Your powerful slash critically injures a Gnome.]=-
A Gnome is incapacitated and will slowly die, if not aided.
[Damage: 8 ] -=[Your fine slash hits a Gnome.]=-
A Gnome's pair of brown leather gloves was completely destroyed by the massive blow!
A Gnome's pair of studded leather sleeves was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.