<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a thin batwing cloak
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<held> a spellbook
<held> a glowing quill (glowing)
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
The innkeeper stands behind a large desk, waiting patiently.
< 130h/130H 100v/100V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[41 Minstrel ] Sadash The Empire (Grey Elf)
[36 Scoundrel ] Berrit (Halfling)
[ 6 Psionicist ] Grobbo (Githzerai)
[40 Swordsman ] Mordach Crusader Night Raven's Watch (Firbolg)
[40 Holyman ] Yza The Empire (Grey Elf)
[40 Forest Druid ] Tiri The Empire (Centaur)
[41 Wizard ] Sizan The Empire (Minotaur)
[25 Illusionist ] Trestor The Empire (Gnome)
[ 3 Sorcerer ] Kulks (Grey Elf)
[34 Diabolis ] Mulk (Gnome)
[36 Controller ] Clorin The Empire (Grey Elf)
[ 2 Monk ] Queafk (Human)
< 130h/130H 100v/100V Pos: standing >
Duris News
Duris News
January 30, 2020
*Unspecced Rogue's circle has been adjusted to avoid weakening Multi-classes.
*More zone cheese cleanup.
January 28, 2020
* Guild loading bug where empty titles caused a loss of prestige and construction points has been fixed
* Thief and Rogue classes are no longer as good at circle as Assassin
* Bonus damage from circle is scaled according to level now
* Trip has been changed to reduce the chance it puts the victim in prone position
January 25, 2020
* The portal between Abandoned Elven Homestead and Temple of the Earth has been removed.
This was originally intended to allow goods to reach higher level content and was instead
created as a 2-way portal which allowed certain "in the know" players to use it
< 130h/130H 100v/100V Pos: standing >
You have now turned Paging mode off.
< 130h/130H 100v/100V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
You are now into Paging mode.
< 130h/130H 100v/100V Pos: standing >
Duris News
Duris News
January 30, 2020
*Unspecced Rogue's circle has been adjusted to avoid weakening Multi-classes.
*More zone cheese cleanup.
January 28, 2020
* Guild loading bug where empty titles caused a loss of prestige and construction points has been fixed
* Thief and Rogue classes are no longer as good at circle as Assassin
* Bonus damage from circle is scaled according to level now
* Trip has been changed to reduce the chance it puts the victim in prone position
January 25, 2020
* The portal between Abandoned Elven Homestead and Temple of the Earth has been removed.
This was originally intended to allow goods to reach higher level content and was instead
created as a 2-way portal which allowed certain "in the know" players to use it
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 130h/130H 100v/100V Pos: standing >
Autosaving...
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Princess ] Ashyel
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[31 Shadowmage ] Olik Strife (Gnome)
[41 Wizard ] Sizan The Empire (Minotaur)
[17 Monk ] Tofur (Human)
[29 Druid ] Rogha (Centaur)
[41 Minstrel ] Sadash The Empire (Grey Elf)
[36 Scoundrel ] Berrit (Halfling)
[10 Psionicist ] Grobbo (Githzerai)
[40 Swordsman ] Mordach Crusader Night Raven's Watch (Firbolg)
[40 Holyman ] Yza The Empire (Grey Elf)
[40 Forest Druid ] Tiri The Empire (Centaur)
[25 Illusionist ] Trestor The Empire (Gnome)
[ 4 Sorcerer ] Kulks (Grey Elf)
< 130h/130H 100v/100V Pos: standing >
You have now turned Paging mode off.
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
A half-elf adventurer enters from the north.
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
A half-elf adventurer leaves north.
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
< 130h/130H 100v/100V Pos: standing >
You notice a rakshasa guard attempting to maneuver behind you, and take a more defensive stance. Who is he fooling?
< 130h/130H 100v/100V Pos: standing >
A rakshasa guard, in a show of awesome skill, manages to trip up himself!
< 130h/130H 100v/100V Pos: standing >
< T: Trestor TP: sta TC:excellent E: a rakshasa guard sit EP: few scratches >
You miss a rakshasa guard.
-=[A rakshasa guard's impressive pierce strikes you very hard.]=-
OUCH! That really did HURT!
You dodge a rakshasa guard's vicious attack.
-=[A rakshasa guard's impressive slash strikes you very hard.]=-
OUCH! That really did HURT!
< 96h/130H 100v/100V Pos: standing >
< T: Trestor TP: sta TC: few wounds E: a rakshasa guard sit EP: few scratches >
You are already standing.
< 96h/130H 100v/100V Pos: standing >
< T: Trestor TP: sta TC: few wounds E: a rakshasa guard sit EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 96h/130H 100v/100V Pos: standing >
< T: Trestor TP: sta TC: few wounds E: a rakshasa guard sit EP: few scratches >
Saving Trestor.
< 96h/130H 100v/100V Pos: standing >
< T: Trestor TP: sta TC: few wounds E: a rakshasa guard sit EP: few scratches >
You attempt to flee...
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
A half-elven adventurer walks proudly through the mountain outpost.
You flee northward!
< 96h/130H 70v/100V Pos: standing >
Saving Trestor.
< 96h/130H 70v/100V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
A high elf guard stands here, proudly patrolling the outpost.
< 96h/130H 69v/100V Pos: standing >
On Grision Street
Obvious exits: -N -S -W#
< 96h/130H 69v/100V Pos: standing >
On Grision Street
Obvious exits: -N -S
A half-elven adventurer walks proudly through the mountain outpost.
< 96h/130H 68v/100V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
< 97h/130H 67v/100V Pos: standing >
On Grision Street
Obvious exits: -N -E# -S
A merchant travels through the mountain outpost, smiling happily.
A high elf guard stands here, proudly patrolling the outpost.
< 97h/130H 67v/100V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
< 97h/130H 66v/100V Pos: standing >
On Grision Street
Obvious exits: -N -S
< 97h/130H 65v/100V Pos: standing >
A Bend in Grision Street
Obvious exits: -N -E -S -W#
< 97h/130H 65v/100V Pos: standing >
The Northern Guard Post of Shaledrieth
Obvious exits: -N# -S
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.
< 97h/130H 64v/100V Pos: standing >
The gates seems to be closed.
< 97h/130H 64v/100V Pos: standing >
The gates seems to be closed.
< 97h/130H 65v/100V Pos: standing >
Ok.
< 97h/130H 66v/100V Pos: standing >
A Landing Below the Shaledrieth Moonwell
Obvious exits: -S -U
< 97h/130H 65v/100V Pos: standing >
The Northern Guard Post of Shaledrieth
Obvious exits: -N -S
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.
< 97h/130H 65v/100V Pos: standing >
Ok.
< 98h/130H 68v/100V Pos: standing >
The Northern Guard Post of Shaledrieth
Obvious exits: -N# -S
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.
< 98h/130H 68v/100V Pos: standing >
You have memorized the following spells:
( 5th circle) 4 - boulder
1 - shadow travel
( 4th circle) 3 - sleep
3 - insects
( 3rd circle) 3 - blindness
1 - mirror image
3 - shadow monster
( 2nd circle) 4 - burning hands
1 - continual light
2 - dispel magic
( 1st circle) 1 - minor creation
6 - magic missile
1 - phantom armor
You can memorize no more spells.
< 98h/130H 69v/100V Pos: standing >
You sit down.
< 99h/130H 74v/100V Pos: sitting >
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH! That really did HURT!
< 64h/130H 90v/100V Pos: sitting >
< T: Trestor TP: sit TC: nasty wounds E: a rakshasa guard sta EP: excellent >
You miss a rakshasa guard.
< 64h/130H 91v/100V Pos: sitting >
< T: Trestor TP: sit TC: nasty wounds E: a rakshasa guard sta EP: excellent >
-=[A rakshasa guard's powerful slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A rakshasa guard's impressive pierce enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A rakshasa guard's powerful slash critically injures you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
-=[