The death of [36 Forest Druid] Grif The Empire (Grey Elf)

in A Dense Forest Overgrown with Plantlife

from the perspective of [42 Air Magus] Bisil Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       golden crown of the frost giant kings [superior]
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a small ruby earring with golden insets. [85%]
<worn in ear>        a delicate nipple ring (glowing)
<worn on face>       a mask of hades [poor] (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck>   a silvery amulet (glowing)
<worn on body>       ringmail emblazoned with a mace and skull emblem [poor]
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn on tail>       a woven mithral tail ring [poor]
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>a mystical tome with glowing elemental glyphs
<attached to belt>   a white leather-bound tome of spirit domination
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of woven willow leaves [poor]
<worn around wrist>  a bracelet of woven willow leaves [poor]
<worn on hands>      a pair of taut dwarfhide gloves [superior]
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a gold ring with diamonds
<primary weapon>     a ghastly bone quarterstaff
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some skin-wrapped gold shoes

He seems to be moving much faster than normal..
His body seems to be made of stone!
He has little gills in his neck!


< 448h/448H 255v/262V Pos: standing >
You take a deep breath of fresh air.
You follow Riudel.

In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 448h/448H 254v/262V Pos: standing >
You follow Riudel.

The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East  -Down 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A large and burly troglodyte sentinel stands here dutifully.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 448h/448H 256v/262V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 448h/448H 257v/262V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -East  -Down 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A large and burly troglodyte sentinel stands here dutifully.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -East  -Down 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A large and burly troglodyte sentinel stands here dutifully.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -East  -Down 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A large and burly troglodyte sentinel stands here dutifully.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
You follow Riudel.

Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up   
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A troglodyte female prowls through the caves here.
A HUGE stone golem stands here protecting the passageway.
An air elemental swims in from above.
An air elemental swims in from above.
An air elemental swims in from above.

< 448h/448H 260v/262V Pos: standing >
Riudel swims south.
You follow Riudel.

In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An air elemental swims in from the north.
An air elemental swims in from the north.
An air elemental swims in from the north.

< 448h/448H 258v/262V Pos: standing >
Riudel swims south.
You follow Riudel.

Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up   
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An air elemental swims in from the north.
An air elemental swims in from the north.
An air elemental swims in from the north.

< 448h/448H 256v/262V Pos: standing >
Riudel swims up.
You follow Riudel.

The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West 
The watering hole is filled with cool water.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A young buffalo runs gaily through the prairie.
A filthy vulture flies above you.
A large and very shaggy buffalo grazes on the prairie.
An air elemental enters from elsewhere.
An air elemental enters from elsewhere.
An air elemental enters from elsewhere.

< 448h/448H 254v/262V Pos: standing >
You take a deep breath of fresh air.

< 448h/448H 255v/262V Pos: standing >
Riudel leaves west.
You follow Riudel.

On The Grasses of the Vast Prairie
   There are many small trails leading to the east, seeming to randomly start
and end.  There seems to be a great deal of animals grazing here, more than
likely because of the close proximity to the watering hole.  The Field of
Endolin is a vast prairie, reaching far and wide.  The dark mass of the Black
Dog Mountains can be seen to the northeast, an ominous reminder of the danger
of this place.  The rumors that surround those mountains are more than a little
scary.  One may travel in any direction on the grassy plain.
Obvious exits: -North -East  -South -West 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A golden prairie dog sits here looking at your queerly.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 448h/448H 255v/262V Pos: standing >
Riudel leaves south.
You follow Riudel.

On The Field of Endolin
   The many miles of this prairie have been umarred by any race.  There has
never been a building or even temporary shelter erected here in its entire
existence.   The natural state of the Field of Endolin is unequaled in the
entire world, often written about by the traveling minstrils and sung in the
highest and most powerful kingdoms courts.  The grasses here are criss-crossed
with many wild game trails.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A starving looking black wolf prowls the prairie here.
A golden prairie dog sits here looking at your queerly.
A wild horse stands here ready to go for a run.
A field mouse scurries through the grass here.
A large and very shaggy buffalo grazes on the prairie.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 260v/262V Pos: standing >
Riudel leaves south.
You follow Riudel.

Surrounded by The Fertile Plains
   The ground here is very fertile.  The tall green grasses completely
block out any other weeds or grasses that would have tried to gain a foot-hold
on the Field of Endolin.  The grasses lie mostly bent over from a recent
storm, looking very much like a criss-cross pattern on a quilt.  There are
many faint trails leading in many directions here, most likely from the small
animals that run about the plain.  There are also many signs of the large
buffalo that roam here.  Their large beds are evident from when they bedded
down for the night, large areas of flattened grasses.  One may travel in any
direction.
Obvious exits: -North -East  -South -West 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 258v/262V Pos: standing >
Riudel leaves south.
You follow Riudel.

On The Grassy Range
   This natural field is inhabited by many different species of animals.  The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat.  The animals that live here eat the grasses almost
exclusively, for little else grows here.  One may travel for miles without ever
seeing another non-animal.  The Field of Endolin is just that vast.  One may
travel in any direction.
Obvious exits: -North -East  -South -West 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A sparrow hops about the ground here.
A golden prairie dog sits here looking at your queerly.
A filthy vulture flies above you.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 256v/262V Pos: standing >

< 448h/448H 257v/262V Pos: standing >
Riudel leaves south.
You follow Riudel.

The Endless Fields of Grass
   The plain stretches far and wide.  The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it.  It seems
that this part of the world has been without water for a few weeks.  There are
many signs of animals here on the plain as one can see many game trails.  The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A starving looking black wolf prowls the prairie here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 255v/262V Pos: standing >
Riudel leaves south.
You follow Riudel.

In Some Wet Grass on the Vast Prairie
   The field here is very lush and green.  The grasses show a hint of dryness
as the field has not had a heavy rain in several months.  There are many small
game trails running across the prairie.  There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses.  The grass here is wet as something has used this part of the
field to relieve itself.  One may travel north or west.
Obvious exits: -North -West 
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A young buffalo runs gaily through the prairie.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 254v/262V Pos: standing >
Riudel starts casting a spell.

< 448h/448H 260v/262V Pos: standing >
Riudel completes his spell...
Riudel utters the words 'efzaw hgruzzr'
You blink and Riudel is gone! It was just a dream, he was never here to begin with.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
A young buffalo leaves north.

< 448h/448H 262v/262V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
The Entrance to the Stables of Ceothia
   These large stables house many of the travelling
merchants horses.  Stalls line both sides of the stable
and down the center of the stable is a hitching post.
The floors are covered with fresh hay, and bags of grain
and meal can line the stall walls.  The walls of the
stable do not reach the high pitched roof, allowing a
gap for fresh air to flow freely into the stables, yet
at the same time protecting the animals from all but the
harshest of weather.
Obvious exits: -East  -South
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A poor commoner stands here, trying to earn a living.
A wealthy young woman stands here, content to display her fineries.
Are you really here?  It must be a dream, you must be sleeping.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
You wake up.
Nul awakens.

< 448h/448H 262v/262V Pos: standing >
You are already standing.

< 448h/448H 262v/262V Pos: standing >
A skeleton of a large camel clambers to his feet.
You tense up and become more alert.

< 448h/448H 262v/262V Pos: standing >
Ok.
An air elemental awakens.
An air elemental awakens.
An air elemental awakens.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
Ok.

< 448h/448H 262v/262V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 448h/448H 262v/262V Pos: standing >
Riudel sits down in a comfortable spot.

< 448h/448H 262v/262V Pos: standing >
Riudel opens a midnight blue tome with silver bindings and begins studying it intently.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -East  -South
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) sits resting.
A poor commoner stands here, trying to earn a living.
A wealthy young woman stands here, content to display her fineries.

< 448h/448H 262v/262V Pos: standing >
A wealthy woman leaves south.
You quickly scan the area.
A wealthy woman who is close by to your south.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
Riudel closes his book and grins malevolently.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
Riudel clambers to his feet.

< 448h/448H 262v/262V Pos: standing >
Riudel starts casting a spell.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
Riudel completes his spell...
Riudel utters the words 'efzaw hgruzzr'
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
The Entrance to the Stables of Ceothia
   These large stables house many of the travelling
merchants horses.  Stalls line both sides of the stable
and down the center of the stable is a hitching post.
The floors are covered with fresh hay, and bags of grain
and meal can line the stall walls.  The walls of the
stable do not reach the high pitched roof, allowing a
gap for fresh air to flow freely into the stables, yet
at the same time protecting the animals from all but the
harshest of weather.
Obvious exits: -East  -South
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A poor commoner stands here, trying to earn a living.
Are you really here?  It must be a dream, you must be sleeping.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
In your dreams, or what?

< 448h/448H 262v/262V Pos: standing >
In your dreams, or what?

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
You wake up.

< 448h/448H 262v/262V Pos: standing >
You are already standing.
Nul now follows Riudel.

< 448h/448H 262v/262V Pos: standing >
You tense up and become more alert.

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
Ok.
An air elemental awakens.
An air elemental awakens.
An air elemental awakens.

< 448h/448H 262v/262V Pos: standing >
Ok.

< 448h/448H 262v/262V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -East  -South
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A poor commoner stands here, trying to earn a living.

< 448h/448H 262v/262V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.

< 448h/448H 262v/262V Pos: standing >
Riudel leaves south.
Nul leaves south.
A skeleton of a large camel leaves south.
You follow Riudel.

A Rutted Cobblestone Street in Southern Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East  -West 
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A wealthy young woman stands here, content to display her fineries.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 261v/262V Pos: standing >
Riudel leaves west.
Nul leaves west.
A skeleton of a large camel leaves west.
You follow Riudel.

A Rutted Cobblestone Street in Southern Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East  -West 
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 448h/448H 260v/262V Pos: standing >

< 448h/448H 261v/262V Pos: standing >
Riudel leaves west.
Nul leaves west.
A skeleton of a large camel leaves west.
You follow Riudel.

Inside the Gates of Ceothia
   Standing before you is the grand merchant town of
Ceothia.  Its winding streets and warring inns well
known throughout the region.  Loud shouts can be heard
in the distance, as the merchants try and loose their
goods on the public.  The town center is surrounded by
a cobblestone road, and merchants that are just stopping
over are expected to leave their wagons along them.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 448h/448H 261v/262V Pos: standing >
Riudel leaves south.
Nul leaves south.
A skeleton of a large camel leaves south.
You follow Riudel.

Before the Gates of Ceothia
   The paved road leaves the grasslands here, and gives
way to the massive town gates of Ceothia.  The gates
themselves are made from a sturdy wood, which has been
re-enforced with great steal bands.  The gates are
enclosed by a covered walkway, which enables a clear
view of the surrounding wall area.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A dirty young girl stands here, trying to immitate passers-by.
A poor female commoner stands here, trying to find the money for food.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 260v/262V Pos: standing >
Riudel leaves south.
Nul leaves south.
A skeleton of a large camel leaves south.
You follow Riudel.

A Paved Road Nearing the Town of Ceothia
   Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia.  Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town.  Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 259v/262V Pos: standing >
Riudel leaves south.
Nul leaves south.
A skeleton of a large camel leaves south.
You follow Riudel.

A Paved Road Through Grasslands
   Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia.  Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town.  Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -East 
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 258v/262V Pos: standing >
Riudel leaves east.
Nul leaves east.
A skeleton of a large camel leaves east.
You follow Riudel.

A Paved Road Through Grasslands
   Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia.  Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town.  Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -South -West 
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 448h/448H 260v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
Riudel leaves south.
Nul leaves south.
A skeleton of a large camel leaves south.
You follow Riudel.

A Paved Road Through Grasslands
   Leading off from the main trade route, this well
traveled and paved road, leads to the popular merchant
town of Ceothia.  Winding its way through the grasslands
of the region, the road leads to the southern entrance
of the town.  Well known as a town where some quick gold
can be made, the town is also a popular stop over for
merchants on their way further up the trade route.
Obvious exits: -North -South
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 448h/448H 261v/262V Pos: standing >
Riudel leaves south.
Nul leaves south.
A skeleton of a large camel leaves south.
You follow Riudel.

 
 M^^^M  
 **@M.  
 ..**^  
A Dense Forest Overgrown with Plantlife
Obvious exits: -North -East  -South -West 
*A skeleton of a large camel stands here.
A globe of darkness floats near a skeleton of a large camel's head.
*A rakshasa warrior is standing here, busy with his own matters.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A Grey Elf (medium)  The Empire stands here, fighting Drun. (Casting) 
The wraith of Grif stands here. (minion)  (casting) 
The wraith of a poor male commoner stands here. (minion)  (casting) 
The wraith of a lowly peasant stands here. (minion)  (casting) 
Drun Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting a Grey Elf.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
A rakshasa warrior snaps into visibility.
A rakshasa warrior places a masters rapier in the back of a Grey Elf, resulting in some strange noises and some blood.

< 448h/448H 260v/262V Pos: standing >
The wraith of Grif completes its spell...
The wraith of Grif utters the words 'buoblg qrunsoqpze yugh'
The wraith of Grif's fist beats the life out of a Grey Elf, blood pours from his body!
The wraith of a poor male commoner completes its spell...
The wraith of a poor male commoner utters the words 'buoblg qrunsoqpze yugh'
The wraith of a poor male commoner's fist beats the life out of a Grey Elf, blood pours from his body!
The wraith of a lowly peasant completes its spell...
The wraith of a lowly peasant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a lowly peasant's fist beats the life out of a Grey Elf, blood pours from his body!
A rakshasa warrior's impressive pierce strikes a Grey Elf very hard.
A rakshasa warrior's impressive slash strikes a Grey Elf very hard.
A Grey Elf dodges a rakshasa warrior's attack.
A Grey Elf dodges a rakshasa warrior's attack.
A Grey Elf dodges a rakshasa warrior's attack.

< 448h/448H 260v/262V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental is burned severely as it hits a Grey Elf!
An air elemental's mass slams into a Grey Elf, knocking him to the ground!
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.

< 448h/448H 261v/262V Pos: standing >
An air elemental misses a Grey Elf.
An air elemental misses a Grey Elf.
An air elemental snaps into visibility.
[Damage:  4 ] An air elemental's crude crush strikes a Grey Elf.
An air elemental is burned severely as it hits a Grey Elf!
[Damage:  5 ] An air elemental's decent crush strikes a Grey Elf.
A Grey Elf's spell flows around an air elemental, leaving it unharmed!

< 448h/448H 261v/262V Pos: standing >
A Grey Elf continues preparing his spell from the ground...
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
A Grey Elf causes the earth to rise up in the shape of a fist!

< 448h/448H 262v/262V Pos: standing >
Sparkling magic surrounds Riudel as he begins his chant.
Riudel starts casting an offensive spell.
Riudel snaps into visibility.

< 448h/448H 262v/262V Pos: standing >
The wraith of Grif fades from your mortal viewing...
The wraith of a poor male commoner fades from your mortal viewing...
The wraith of a lowly peasant fades from your mortal viewing...
Drun attempts to flee.
Drun leaves south.
The wraith of a lowly peasant leaves south.
The wraith of a poor male commoner leaves south.
The wraith of Grif leaves south.

< 448h/448H 262v/262V Pos: standing >
An air elemental misses a Grey Elf.
[Damage:  4 ] An air elemental's crude crush strikes a Grey Elf.
An air elemental is burned severely as it hits a Grey Elf!

< 448h/448H 262v/262V Pos: standing >

< 448h/448H 262v/262V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
Riudel's spell flows around a Grey Elf, leaving him unharmed!

< 448h/448H 262v/262V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 448h/448H 262v/262V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 448h/448H 262v/262V Pos: standing >
A rakshasa warrior's slash hits a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.