<worn as a badge> a long elegant peacock feather [81%]
<worn on head> the diamond crown of Winduin of damage (glowing)
<worn on eyes> a pair of goggles of faerie sight (magic) [82%]
<worn in ear> a long gemstone earring [superior] (magic) (glowing)
<worn in ear> an aboleth's shrunken head (magic) [85%]
<worn on face> a serpentine mask (magic)
<worn around neck> a coil of darkness [78%]
<worn around neck> a pleasant necklace of flowers
<worn on body> some platemail of colorless salamander scales (magic)[103h 18m 47s]
<worn about body> a threadbare handmade cloak (magic)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a hand-carved yo-yo
<worn on arms> a set of gartham hide sleeves (magic)[100h 16m 8s]
<worn around wrist> a spiked purple steel bracer
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> the ring of the overfiend [83%]
<worn on finger> the ring of the overfiend [83%]
<primary weapon> a masters rapier (magic)
<secondary weapon> a bloody talon of a night crawler [superior] (magic)
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> some spurred blood crystal boots of regeneration (magic) [78%]
*An air elemental stands, apparently asleep. (Minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands, apparently asleep.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
Bisil awakens.
< 591h/591H 203v/203V Pos: standing >
Nul now follows Riudel.
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental stands, apparently asleep. (Minion)
*An air elemental stands, apparently asleep. (Minion)
*An air elemental stands, apparently asleep. (Minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
Bisil gives an order to his followers.
An air elemental awakens.
An air elemental awakens.
An air elemental awakens.
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental stands at ease. (Minion)
*An air elemental stands at ease. (Minion)
*An air elemental stands at ease. (Minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental stands at ease. (Minion)
*An air elemental stands at ease. (Minion)
*An air elemental stands at ease. (Minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
Bisil gives an order to his followers.
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
Saving Fuzz.
< 591h/591H 203v/203V Pos: standing >
The Entrance to the Stables of Ceothia
Obvious exits: -E -S
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
< 591h/591H 203v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your south.
< 591h/591H 203v/203V Pos: standing >
Riudel leaves south.
Nul leaves south.
You follow Nul.
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -N -E -W
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A wealthy young woman stands here, content to display her fineries.
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -N -E -W
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A wealthy young woman stands here, content to display her fineries.
< 591h/591H 202v/203V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your north.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
An elite Ceothian guard who is not far off to your west.
A Ceothian guard who is rather far off to your west.
< 591h/591H 202v/203V Pos: standing >
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -N -E -W
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*A skeleton of a large camel stands here.(Red Aura)
A globe of darkness floats near a skeleton of a large camel's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A wealthy young woman stands here, content to display her fineries.
< 591h/591H 202v/203V Pos: standing >
Riudel leaves west.
Nul leaves west.
You follow Nul.
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Southern Ceothia
</map>
A Rutted Cobblestone Street in Southern Ceothia
Obvious exits: -E -W
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A skeleton of a large camel enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
You quickly scan the area.
A wealthy woman who is close by to your east.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
A Ceothian guard who is a brief walk away to your west.
< 591h/591H 201v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your east.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
A Ceothian guard who is a brief walk away to your west.
< 591h/591H 201v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your east.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
A Ceothian guard who is a brief walk away to your west.
< 591h/591H 201v/203V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your east.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
An elite Ceothian guard who is close by to your west.
A Ceothian guard who is a brief walk away to your west.
< 591h/591H 203v/203V Pos: standing >
Riudel leaves west.
Nul leaves west.
You follow Nul.
<map>
Zone: Ceothia.
Room: Inside the Gates of Ceothia
</map>
<map>
Zone: Ceothia.
Room: Inside the Gates of Ceothia
</map>
Inside the Gates of Ceothia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
An elite Ceothian guard stands here, guarding town gate from intruders.
A skeleton of a large camel enters from the east.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 591h/591H 202v/203V Pos: standing >
You quickly scan the area.
A well dressed young boy who is not far off to your north.
A Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
A wealthy woman who is not far off to your east.
A dirty young girl who is close by to your south.
A poor female commoner who is close by to your south.
A Ceothian guard who is not far off to your west.
< 591h/591H 202v/203V Pos: standing >
You quickly scan the area.
A well dressed young boy who is not far off to your north.
A Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
A wealthy woman who is not far off to your east.
A dirty young girl who is close by to your south.
A poor female commoner who is close by to your south.
A Ceothian guard who is not far off to your west.
A poor female commoner who is a brief walk away to your west.
< 591h/591H 202v/203V Pos: standing >
Riudel leaves south.
Nul leaves south.
You follow Nul.
<map>
Zone: Ceothia.
Room: Before the Gates of Ceothia
</map>
<map>
Zone: Ceothia.
Room: Before the Gates of Ceothia
</map>
Before the Gates of Ceothia
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A dirty young girl stands here, trying to immitate passers-by.
A poor female commoner stands here, trying to find the money for food.
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 591h/591H 201v/203V Pos: standing >
Riudel leaves south.
Nul leaves south.
You follow Nul.
<map>
Zone: Ceothia.
Room: A Paved Road Nearing the Town of Ceothia
</map>
<map>
Zone: Ceothia.
Room: A Paved Road Nearing the Town of Ceothia
</map>
A Paved Road Nearing the Town of Ceothia
Obvious exits: -N -S
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
You quickly scan the area.
A dirty young girl who is close by to your north.
A poor female commoner who is close by to your north.
An elite Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
An elite Ceothian guard who is not far off to your north.
A well dressed young boy who is rather far off to your north.
A Ceothian guard who is rather far off to your north.
An elite Ceothian guard who is rather far off to your north.
< 591h/591H 200v/203V Pos: standing >
Riudel leaves south.
Nul leaves south.
You follow Nul.
<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
A Paved Road Through Grasslands
Obvious exits: -N -E
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 591h/591H 199v/203V Pos: standing >
< 591h/591H 200v/203V Pos: standing >
You quickly scan the area.
A dirty young girl who is not far off to your north.
A poor female commoner who is not far off to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
A well dressed young boy who is in the distance to your north.
A Ceothian guard who is in the distance to your north.
An elite Ceothian guard who is in the distance to your north.
< 591h/591H 201v/203V Pos: standing >
You quickly scan the area.
A dirty young girl who is not far off to your north.
A poor female commoner who is not far off to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
An elite Ceothian guard who is a brief walk away to your north.
A well dressed young boy who is in the distance to your north.
A Ceothian guard who is in the distance to your north.
An elite Ceothian guard who is in the distance to your north.
< 591h/591H 201v/203V Pos: standing >
Riudel leaves east.
Nul leaves east.
You follow Nul.
<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
A Paved Road Through Grasslands
Obvious exits: -S -W
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A skeleton of a large camel enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
You quickly scan the area.
A Grey Elf who is not far off to your south.
The wraith of Grif who is not far off to your south.
The wraith of a poor male commoner who is not far off to your south.
The wraith of a lowly peasant who is not far off to your south.
Drun who is not far off to your south.
< 591h/591H 202v/203V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your south.
The wraith of Grif who is not far off to your south.
The wraith of a poor male commoner who is not far off to your south.
The wraith of a lowly peasant who is not far off to your south.
Drun who is not far off to your south.
< 591h/591H 202v/203V Pos: standing >
Backstab who?
< 591h/591H 202v/203V Pos: standing >
Backstab who?
< 591h/591H 202v/203V Pos: standing >
Backstab who?
< 591h/591H 202v/203V Pos: standing >
Backstab who?
< 591h/591H 202v/203V Pos: standing >
Riudel leaves south.
Nul leaves south.
You follow Nul.
<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
<map>
Zone: Ceothia.
Room: A Paved Road Through Grasslands
</map>
A Paved Road Through Grasslands
Obvious exits: -N -S
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Backstab who?
< 591h/591H 201v/203V Pos: standing >
Riudel leaves south.
Nul leaves south.
You follow Nul.
M^^^M
**@M.
..**^
A Dense Forest Overgrown with Plantlife
Obvious exits: -N -E -S -W
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) The Empire stands here, fighting Drun. (Casting)
The wraith of Grif stands here. (minion) (casting) (Red Aura)
The wraith of a poor male commoner stands here. (minion) (casting) (Red Aura)
The wraith of a lowly peasant stands here. (minion) (casting) (Red Aura)
Drun Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting a Grey Elf.(Red Aura)
A skeleton of a large camel enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 23 ] -=[A Grey Elf makes a strange sound as you place a masters rapier in his back.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 591h/591H 200v/203V Pos: standing >
< T: Drun TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
The wraith of Grif completes its spell...
The wraith of Grif utters the words 'buoblg qrunsoqpze yugh'
The wraith of Grif's fist beats the life out of a Grey Elf, blood pours from his body!
The wraith of a poor male commoner completes its spell...
The wraith of a poor male commoner utters the words 'buoblg qrunsoqpze yugh'
The wraith of a poor male commoner's fist beats the life out of a Grey Elf, blood pours from his body!
The wraith of a lowly peasant completes its spell...
The wraith of a lowly peasant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a lowly peasant's fist beats the life out of a Grey Elf, blood pours from his body!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your impressive pierce strikes a Grey Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 14 ] -=[Your impressive slash strikes a Grey Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
M^^^M
**@M.
..**^
< 591h/591H 200v/203V Pos: standing >
< T: Drun TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
M^^MM
**@..
..**^
Bisil gives an order to his followers.
Bisil snaps into visibility.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental is burned severely as it hits a Grey Elf!
An air elemental's mass slams into a Grey Elf, knocking him to the ground!
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
< 591h/591H 200v/203V Pos: standing >
< T: Drun TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
An air elemental misses a Grey Elf.
An air elemental misses a Grey Elf.
An air elemental snaps into visibility.
An air elemental's crude crush strikes a Grey Elf.
An air elemental is burned severely as it hits a Grey Elf!
An air elemental's decent crush strikes a Grey Elf.
A Grey Elf's spell flows around an air elemental, leaving it unharmed!
< 591h/591H 200v/203V Pos: standing >
< T: Drun TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
A Grey Elf continues preparing his spell from the ground...
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
A Grey Elf causes the earth to rise up in the shape of a fist!
< 591h/591H 200v/203V Pos: standing >
< T: Drun TP: sta TC:pretty hurt E: A Grey Elf sit EP: pretty hurt >
Sparkling magic surrounds Riudel as he begins his chant.
Riudel starts casting an offensive spell.
Riudel snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 591h/591H 200v/203V Pos: standing >
< T: Drun TP: sta TC:pretty hurt E: A Grey Elf sit EP: pretty hurt >
The wraith of Grif fades from your mortal viewing...
The wraith of a poor male commoner fades from your mortal viewing...
The wraith of a lowly peasant fades from your mortal viewing...
Drun attempts to flee.
Drun leaves south.
The wraith of a lowly peasant leaves south.
The wraith of a poor male commoner leaves south.
The wraith of Grif leaves south.
< 591h/591H 200v/203V Pos: standing >
< M^^MM
**@..
..P*^
< 591h/591H 200v/203V Pos: standing >
<An air elemental misses a Grey Elf.
An air elemental's crude crush strikes a Grey Elf.
An air elemental is burned severely as it hits a Grey Elf!
< 591h/591H 200v/203V Pos: standing >
< T: air TP: kne TC:few scratches E: A Grey Elf sit EP: pretty hurt >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
Riudel's spell flows around a Grey Elf, leaving him unharmed!
< 591h/591H 200v/203V Pos: standing >
< T: air TP: kne TC:few scratches E: A Grey Elf sit EP: pretty hurt >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
< 591h/591H 200v/203V Pos: standing >
< T: air TP: kne TC:few scratches E: A Grey Elf sit EP: awful >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
< 591h/591H 200v/203V Pos: standing >
< T: air TP: kne TC:few scratches E: A Grey Elf sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] -=[Your slash hits a Grey Elf.]=-
A Grey Elf is dead! R.I.P.
You receive your share of experience.