The death of [40 Cavalier] Tarex The Empire (Githzerai)

in The Torrhan School of Knowledge

from the perspective of [42 Air Magus] Bisil Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       golden crown of the frost giant kings [superior]
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a delicate nipple ring (glowing)
<worn on face>       a mask of hades [poor] (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck>   a silvery amulet (glowing)
<worn on body>       ringmail emblazoned with a mace and skull emblem [poor]
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn on tail>       a fine woven braid of silver and gold [superior]
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>a mystical tome with glowing elemental glyphs
<attached to belt>   a white leather-bound tome of spirit domination
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of woven willow leaves [poor] [88%]
<worn around wrist>  a bracelet of woven willow leaves [poor]
<worn on hands>      a pair of taut dwarfhide gloves [superior]
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a gold ring with diamonds
<primary weapon>     a greater soul scythe [poor]
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some skin-wrapped gold shoes

Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Shahala, the great ranger, teaches her students here.

< 458h/458H 186v/186V Pos: standing >
The Room of Rangers
Obvious exits: -East 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Shahala, the great ranger, teaches her students here.

< 458h/458H 186v/186V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 458h/458H 186v/186V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 458h/458H 186v/186V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 458h/458H 186v/186V Pos: standing >
The Room of Rangers
Obvious exits: -East 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Shahala, the great ranger, teaches her students here.

< 458h/458H 186v/186V Pos: standing >
Wizcy starts casting a spell.

< 458h/458H 186v/186V Pos: standing >
Riudel raises an eyebrow.

< 458h/458H 186v/186V Pos: standing >

< 458h/458H 186v/186V Pos: standing >
The Room of Rangers
Obvious exits: -East 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Shahala, the great ranger, teaches her students here.

< 458h/458H 186v/186V Pos: standing >
Wizcy completes his spell...
Wizcy utters the word 'qaiqzarwunsoh'
Wizcy slowly fades out of existence.

< 458h/458H 186v/186V Pos: standing >

< 458h/458H 186v/186V Pos: standing >
The Room of Rangers
Obvious exits: -East 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
You sense a lifeform nearby.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Shahala, the great ranger, teaches her students here.

< 458h/458H 186v/186V Pos: standing >

< 458h/458H 186v/186V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 458h/458H 186v/186V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   
Riudel enters from the west.
Liels enters from the west.
Wizcy enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.

< 458h/458H 185v/186V Pos: standing >
Pardon?

< 458h/458H 185v/186V Pos: standing >
The doors seems to be closed.

< 458h/458H 185v/186V Pos: standing >
That's absurd.

< 458h/458H 186v/186V Pos: standing >
Ok.

< 458h/458H 186v/186V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel enters from the north.
Liels enters from the north.
Wizcy enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.

< 458h/458H 185v/186V Pos: standing >
Ok.

< 458h/458H 185v/186V Pos: standing >
You quickly scan the area.
Matikai who is rather far off to your east.
An elven woman who is in the distance to your east.
Tirila who is close by to your south.
An elven woman who is a brief walk away to your west.
A retired sailor who is in the distance to your west.
Nul leaves east.
A void elemental sneaks east.

< 458h/458H 185v/186V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
Riudel enters from the west.
Liels enters from the west.
Wizcy enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.

< 458h/458H 184v/186V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
Riudel enters from the west.
Liels enters from the west.
Wizcy enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.

< 458h/458H 183v/186V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel enters from the west.
Liels enters from the west.
Wizcy enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.

< 458h/458H 182v/186V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 
Riudel enters from the west.
Liels enters from the west.
Wizcy enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Nul enters from the west.

< 458h/458H 181v/186V Pos: standing >
Nul leaves east.
A void elemental sneaks east.

< 458h/458H 181v/186V Pos: standing >
Riudel's body appears to recover from the affects of the potion.

< 458h/458H 182v/186V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 458h/458H 183v/186V Pos: standing >

< 458h/458H 186v/186V Pos: standing >
You quickly scan the area.
A void elemental who is close by to your east.
Nul who is close by to your east.
An elven woman who is close by to your east.

< 458h/458H 186v/186V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -East  -West 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 458h/458H 186v/186V Pos: standing >

< 458h/458H 186v/186V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -East  -West 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 458h/458H 186v/186V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
An elven woman shops around town here.
Riudel enters from the west.
Liels enters from the west.
Wizcy enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.

< 458h/458H 184v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 184v/186V Pos: standing >
Wizcy starts casting an offensive spell called 'immolate'.
Wizcy snaps into visibility.

< 458h/458H 184v/186V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
(Q)A dwarven boy sits here silently listening to the forest.
Riudel enters from the south.
Liels enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Nul enters from the south.
A void elemental sneaks in from the south.

< 458h/458H 182v/186V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
An elven woman shops around town here.
Riudel enters from the north.
Liels enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Nul enters from the north.

< 458h/458H 181v/186V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 
Riudel enters from the east.
Liels enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Nul enters from the east.

< 458h/458H 180v/186V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
Riudel enters from the east.
Liels enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Nul enters from the east.

< 458h/458H 179v/186V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
Riudel enters from the east.
Liels enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Nul enters from the east.

< 458h/458H 178v/186V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
Riudel enters from the east.
Liels enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Nul enters from the east.
A void elemental sneaks in from the east.

< 458h/458H 178v/186V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.
Riudel enters from the east.
Liels enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Nul enters from the east.
A void elemental sneaks in from the east.

< 458h/458H 177v/186V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
Riudel enters from the east.
Liels enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Nul enters from the east.

< 458h/458H 178v/186V Pos: standing >
You quickly scan the area.
Matikai who is not far off to your east.
An elven woman who is not far off to your west.
A retired sailor who is rather far off to your west.

< 458h/458H 179v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/458H 182v/186V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.
Riudel enters from the west.
Liels enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Nul enters from the west.

< 458h/458H 182v/186V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   
Riudel enters from the south.
Liels enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Nul enters from the south.
A void elemental sneaks in from the south.

< 458h/458H 181v/186V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A tower guard who is close by above you.
A beautiful pegasus who is not far off above you.
A Githzerai who is not far off above you.
A red dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.

< 458h/458H 184v/186V Pos: standing >

< 458h/458H 184v/186V Pos: standing >
Ok.

< 458h/458H 186v/186V Pos: standing >
A Githzerai rides in on a beautiful pegasus from above.
Liels snaps into visibility.
Liels suddenly looks a bit dumb, and madly slams at a Githzerai!
A halo of white light settles over a Githzerai as he charges into battle.
Nul suddenly attacks a Githzerai!
Nul snaps into visibility.
Nul's pierce wounds a Githzerai.

< 458h/458H 186v/186V Pos: standing >
Liels barely blocks a Githzerai's lunge at him.
Liels snaps into visibility.
A Githzerai's impressive slash wounds Liels.
A Githzerai ignites into black flames as he hits Liels!
Liels snaps into visibility.
Liels's bludgeon wounds a Githzerai.
Liels suffers from contact with the aura about a Githzerai.
Liels misses a Githzerai.
Liels's impressive bludgeon wounds a Githzerai.
Liels suffers from contact with the aura about a Githzerai.

< 458h/458H 186v/186V Pos: standing >
Riudel starts casting an offensive spell.

< 458h/458H 186v/186V Pos: standing >
A void elemental says in goblin 'Today is a good day to die!'
A void elemental suddenly attacks a Githzerai!
A void elemental's decent punch wounds a Githzerai.

< 458h/458H 186v/186V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 458h/458H 186v/186V Pos: standing >
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 458h/458H 186v/186V Pos: standing >
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 458h/458H 186v/186V Pos: standing >
Nul's fine pierce wounds a Githzerai.
Nul's fine pierce wounds a Githzerai.
Nul misses a Githzerai.

< 458h/458H 186v/186V Pos: standing >
A beautiful pegasus suddenly attacks a void elemental!
A beautiful pegasus misses a void elemental.
Riudel starts casting an offensive spell.

< 458h/458H 186v/186V Pos: standing >
Liels snaps into visibility.
A Githzerai's fine slash grazes Liels.
A Githzerai ignites into black flames as he hits Liels!
A Githzerai's impressive slash wounds Liels.
A Githzerai ignites into black flames as he hits Liels!
You start chanting...

< 458h/458H 186v/186V Pos: standing >
A void elemental's decent punch wounds a Githzerai.
A void elemental's punch wounds a beautiful pegasus.
A void elemental's punch wounds a Githzerai.

< 458h/458H 186v/186V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 458h/458H 186v/186V Pos: standing >
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 458h/458H 186v/186V Pos: standing >
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 458h/458H 186v/186V Pos: standing >
Casting: disintegrate 
Liels snaps into visibility.
Liels's impressive bludgeon wounds a Githzerai.
Liels suffers from contact with the aura about a Githzerai.
Liels's impressive bludgeon wounds a Githzerai.
Liels suffers from contact with the aura about a Githzerai.
Liels's impressive bludgeon strikes a Githzerai.
Liels suffers from contact with the aura about a Githzerai.

< 458h/458H 186v/186V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Githzerai!
[Damage: 90 ] -=[You smile happily as your disintegration ray hits a Githzerai!]=-

< 458h/458H 186v/186V Pos: standing >
Nul snaps into visibility.

< 458h/458H 186v/186V Pos: standing >
Nul snaps into visibility.
Nul completes his spell...
Nul utters the word 'qawzh'
A large rift opens in front of a Githzerai, you see stars through it, and then a comet flies forth smashing into him!
Riudel starts casting an offensive spell.

< 458h/458H 186v/186V Pos: standing >
A void elemental dodges a beautiful pegasus's attack.

< 458h/458H 186v/186V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into a Githzerai, bits of flesh and bone fly everywhere!
Nul starts casting an offensive spell.
Nul snaps into visibility.

< 458h/458H 186v/186V Pos: standing >

< 458h/458H 186v/186V Pos: standing >
Matikai enters from the south.

< 458h/458H 186v/186V Pos: standing >
A void elemental's decent punch seriously wounds a Githzerai.
A void elemental's decent punch seriously wounds a Githzerai.
A Githzerai misses Liels.
Liels snaps into visibility.
A Githzerai's powerful slash wounds Liels.
A Githzerai ignites into black flames as he hits Liels!

< 458h/458H 186v/186V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.
Riudel starts casting an offensive spell.

< 458h/458H 186v/186V Pos: standing >
Nul snaps into visibility.

< 458h/458H 186v/186V Pos: standing >
Nul completes his spell...
Nul utters the word 'qawzh'
A large rift opens in front of a Githzerai, you see stars through it, and then a comet flies forth smashing into him!
A Githzerai's humming granite torque from Taliccicopiid was completely destroyed by the massive blow!
A Githzerai's some Cimmerian drawstring pants was completely destroyed by the massive blow!
A Githzerai's mask of beastkind was completely destroyed by the massive blow!
A beautiful pegasus stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!