<worn on head> golden crown of the frost giant kings [poor]
<worn on eyes> a bloody flesh visor [80%]
<worn in ear> a platinum stud [superior] (illuminating)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a mask of hades [superior] (glowing)
<worn around neck> a psionicist locket of power (glowing)
<worn around neck> a tight golden chain [superior]
<worn on body> ringmail emblazoned with a mace and skull emblem [poor]
<worn about body> a robe of many colors
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a soft leather belt
<worn on arms> sleeves of woven leaves
<held as shield> a heavy steel shield
<worn around wrist> a silver band with blue stones
<worn around wrist> some lily pads (illuminating)
<worn on finger> a silver ring encrusted with a black sapphire (humming)
<worn on finger> a sun ring [superior] (glowing)
<held> a swirling wand of light
<worn on legs> some sparkling stone leg plates
<worn on feet> a pair of dusty boots [superior]
.. ..**+*
.. D**+*.
..^ **M*..
M^^ ^**+.^M
^^ @+++...
**....^
..^D^^
..^^
^^.^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 190v/191V Pos: standing >
Nul leaves south.
You follow Nul.
M++
@*.
..
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 189v/191V Pos: standing >
< 372h/372H 189v/191V Pos: standing >
Nul leaves east.
You follow Nul.
++++
M@..
..^
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 187v/191V Pos: standing >
++++
*@..
..^
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 190v/191V Pos: standing >
Nul leaves north.
You follow Nul.
. ..**M**
. D**+*.*
.^ **+*...
^^ ^**+.^MM
^ +@++....
**....^^
..^D^^M
..^^^
^^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 189v/191V Pos: standing >
Nul leaves north.
You follow Nul.
**+
^@*+
+M++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 188v/191V Pos: standing >
Nul leaves east.
You follow Nul.
**+*
^M@+.
++++.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 186v/191V Pos: standing >
A Githzerai rides in on a beautiful pegasus from the north.
< 372h/372H 190v/191V Pos: standing >
A Githzerai leaves west riding on a beautiful pegasus.
**+*
^P@+.
++++.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 190v/191V Pos: standing >
A Githzerai rides in on a beautiful pegasus from the west.
< 372h/372H 191v/191V Pos: standing >
A Githzerai leaves east riding on a beautiful pegasus.
< 372h/372H 191v/191V Pos: standing >
Nul leaves west.
You follow Nul.
**+
^@M+
++++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 189v/191V Pos: standing >
< 372h/372H 189v/191V Pos: standing >
The sun starts to set in the south.
< 372h/372H 189v/191V Pos: standing >
Nul leaves south.
You follow Nul.
.. ..**+***
.. D**+*.*.
..^ **+*....
M^^ ^**+.^MM.
^^ +@++....^
**....^^^
..^D^^MM
..^^^M
^^.^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
.. ..**+***
.. D**+*.*.
..^ **+*....
M^^ ^**+.^MM.
^^ +@++....^
**....^^^
..^D^^MM
..^^^M
^^.^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 187v/191V Pos: standing >
Nul leaves west.
You follow Nul.
... ..**+**
... D**+*.*
...^ **+*...
.M^^ ^**+.^MM
^^^ @M++....
^ **....^^
M ..^D^^M
..^^^
^^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 186v/191V Pos: standing >
Nul leaves north.
You follow Nul.
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
An intricately carved wooden tablet lies here
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A young guard stands, apparently asleep.
A young guard is stretched out, sound asleep.
< 372h/372H 185v/191V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
< 372h/372H 187v/191V Pos: standing >
A Smooth Pathway
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
An intricately carved wooden tablet lies here
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A young guard stands, apparently asleep.
A young guard is stretched out, sound asleep.
< 372h/372H 189v/191V Pos: standing >
< 372h/372H 191v/191V Pos: standing >
Nul leaves north.
You follow Nul.
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 190v/191V Pos: standing >
Nul leaves north.
You follow Nul.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An elite guard stands at ease.
< 372h/372H 189v/191V Pos: standing >
Nul leaves north.
You follow Nul.
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 188v/191V Pos: standing >
Nul leaves north.
You follow Nul.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An elven woman shops around town here.
< 372h/372H 188v/191V Pos: standing >
An elven woman leaves south.
Nul leaves east.
You follow Nul.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southwest.
Obvious exits: -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A halfling stands here, smiling and showing you his fine fruit.
< 372h/372H 188v/191V Pos: standing >
< 372h/372H 189v/191V Pos: standing >
Nul leaves south.
You follow Nul.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 188v/191V Pos: standing >
Nul leaves east.
You follow Nul.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 188v/191V Pos: standing >
Nul leaves east.
You follow Nul.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A Minotaur (huge) The Empire stands in mid-air here.
A Grey Elf (medium) The Empire stands in mid-air here.
A Centaur (huge) The Empire stands in mid-air here.
< 372h/372H 187v/191V Pos: standing >
< 372h/372H 190v/191V Pos: standing >
You start chanting...
You snap into visibility.
A Centaur trots west.
A Grey Elf leaves west.
A Minotaur leaves west.
< 372h/372H 190v/191V Pos: standing >
< 372h/372H 191v/191V Pos: standing >
You abort your spell before it's done!
< 372h/372H 191v/191V Pos: standing >
< 372h/372H 191v/191V Pos: standing >
Nul leaves west.
< 372h/372H 191v/191V Pos: standing >
Nul enters from the west.
< 372h/372H 191v/191V Pos: standing >
You failed.
< 372h/372H 191v/191V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -East -West
< 372h/372H 190v/191V Pos: standing >
The End of Shaiennar Road
It becomes much quieter here as the street ends abruptly
and is taken over by trees instead. Towering high above you
in nearly every direction it's amazing they were not noticed
before. The pleasant sound of wildlife can be heard quietly
here. Shaiennar Street continues back west.
Obvious exits: -East -West
< 372h/372H 189v/191V Pos: standing >
A Path Through Rhanale Forest
The beginnings of a path begin here, leading into the forest. This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city. This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass. The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance. The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East -West
< 372h/372H 188v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Shaiennar Road can be seen.
Obvious exits: -East -West
< 372h/372H 186v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 187v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 187v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves north from here.
Obvious exits: -North -West
An elven woman shops around town here.
< 372h/372H 186v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south.
Obvious exits: -North -South
(Q)A dwarven boy sits here silently listening to the forest.
< 372h/372H 184v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south from here. Towards the east the trees become
thinner.
Obvious exits: -North -East -South
An elven woman shops around town here.
< 372h/372H 182v/191V Pos: standing >
End of the Path Through Rhanale Forest
The path comes to an end here, leading deeper into the forest of
Rhanale. Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man. From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground. The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds. The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East -West
< 372h/372H 181v/191V Pos: standing >
Deep Within Rhanale Forest
Although there is no path here, travel is fairly easy. Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves. The chitterings
and scurrying of animals is more evident here. Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East -West
< 372h/372H 179v/191V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -North -West
A raccoon scurries through the forest.
< 372h/372H 178v/191V Pos: standing >
You quickly scan the area.
An elven woman who is a brief walk away to your west.
< 372h/372H 178v/191V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -South
< 372h/372H 177v/191V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your south.
< 372h/372H 177v/191V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -West
< 372h/372H 176v/191V Pos: standing >
You quickly scan the area.
You see nothing.
< 372h/372H 177v/191V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -South -West
< 372h/372H 175v/191V Pos: standing >
You quickly scan the area.
You see nothing.
< 372h/372H 176v/191V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -West
< 372h/372H 175v/191V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -South
< 372h/372H 174v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 174v/191V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -North -West
A raccoon scurries through the forest.
< 372h/372H 172v/191V Pos: standing >
< 372h/372H 173v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 173v/191V Pos: standing >
Deep Within Rhanale Forest
Although there is no path here, travel is fairly easy. Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves. The chitterings
and scurrying of animals is more evident here. Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East -West
< 372h/372H 171v/191V Pos: standing >
End of the Path Through Rhanale Forest
The path comes to an end here, leading deeper into the forest of
Rhanale. Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man. From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground. The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds. The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East -West
< 372h/372H 170v/191V Pos: standing >
< 372h/372H 170v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south from here. Towards the east the trees become
thinner.
Obvious exits: -North -East -South
An elven woman shops around town here.
< 372h/372H 169v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 169v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 170v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 171v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south.
Obvious exits: -North -South
(Q)A dwarven boy sits here silently listening to the forest.
< 372h/372H 170v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves north from here.
Obvious exits: -North -West
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here, fighting an elven woman.
An elven woman stands here, fighting Wizcy.
< 372h/372H 168v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Shaiennar Road can be seen.
Obvious exits: -East -West
< 372h/372H 167v/191V Pos: standing >
A Path Through Rhanale Forest
The beginnings of a path begin here, leading into the forest. This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city. This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass. The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance. The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East -West
< 372h/372H 165v/191V Pos: standing >
The End of Shaiennar Road
It becomes much quieter here as the street ends abruptly
and is taken over by trees instead. Towering high above you
in nearly every direction it's amazing they were not noticed
before. The pleasant sound of wildlife can be heard quietly
here. Shaiennar Street continues back west.
Obvious exits: -East -West
< 372h/372H 163v/191V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -East -West
< 372h/372H 162v/191V Pos: standing >
The End of Shaiennar Road
It becomes much quieter here as the street ends abruptly
and is taken over by trees instead. Towering high above you
in nearly every direction it's amazing they were not noticed
before. The pleasant sound of wildlife can be heard quietly
here. Shaiennar Street continues back west.
Obvious exits: -East -West
< 372h/372H 163v/191V Pos: standing >
A Path Through Rhanale Forest
The beginnings of a path begin here, leading into the forest. This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city. This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass. The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance. The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East -West
< 372h/372H 162v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Shaiennar Road can be seen.
Obvious exits: -East -West
< 372h/372H 160v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves north from here.
Obvious exits: -North -West
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here, fighting an elven woman. (Casting)
An elven woman stands here, fighting Wizcy.
< 372h/372H 159v/191V Pos: standing >
Fire sears and bakes an elven woman!
Wizcy completes his spell...
Wizcy utters the word 'uwwarahz'
A flaming conflagration spews from Wizcy striking an elven woman full on!
An elven woman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Matikai by 35.
The last gasps of an elven woman cause a sickening chill to run up your spine.
Alas, you cannot go that way. . . .
< 372h/372H 159v/191V Pos: standing >
It appears to be the corpse of an elven woman.
a few coins
< 372h/372H 159v/191V Pos: standing >
You get a few coins from the corpse of an elven woman.
There were: 2 gold coins, 8 silver coins, 10 copper coins.
< 372h/372H 160v/191V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 8 silver, and 10 copper coins into a rugged adventurers satchel.
< 372h/372H 160v/191V Pos: standing >
< 372h/372H 160v/191V Pos: standing >
You quickly scan the area.
You see nothing.
< 372h/372H 165v/191V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Shaiennar Road can be seen.
Obvious exits: -East -West
< 372h/372H 164v/191V Pos: standing >
A Path Through Rhanale Forest
The beginnings of a path begin here, leading into the forest. This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city. This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass. The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance. The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East -West
< 372h/372H 163v/191V Pos: standing >
The End of Shaiennar Road
It becomes much quieter here as the street ends abruptly
and is taken over by trees instead. Towering high above you
in nearly every direction it's amazing they were not noticed
before. The pleasant sound of wildlife can be heard quietly
here. Shaiennar Street continues back west.
Obvious exits: -East -West
< 372h/372H 161v/191V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -East -West
< 372h/372H 160v/191V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.
< 372h/372H 160v/191V Pos: standing >
Ok.
< 372h/372H 163v/191V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A Githzerai (medium) The Empire sits atop a beautiful pegasus, fighting Liels.
A void elemental stands in mid-air here, fighting a Githzerai. (Minion)
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting a Githzerai. (Casting)
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting a Githzerai.
A globe of darkness floats near Liels's head.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
< 372h/372H 162v/191V Pos: standing >
A void elemental's decent punch seriously wounds a Githzerai.
A void elemental's decent punch seriously wounds a Githzerai.
A Githzerai misses Liels.
Liels snaps into visibility.
A Githzerai's powerful slash wounds Liels.
A Githzerai ignites into black flames as he hits Liels!
< 372h/372H 163v/191V Pos: standing >
Bisil gives an order to his followers.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Githzerai avoids being bashed by an air elemental, who loses its balance and falls.
Riudel starts casting an offensive spell.
< 372h/372H 163v/191V Pos: standing >
Nul snaps into visibility.
< 372h/372H 163v/191V Pos: standing >
Nul completes his spell...
Nul utters the word 'qawzh'
A large rift opens in front of a Githzerai, you see stars through it, and then a comet flies forth smashing into him!
A Githzerai's humming granite torque from Taliccicopiid was completely destroyed by the massive blow!
A Githzerai's some Cimmerian drawstring pants was completely destroyed by the massive blow!
A Githzerai's mask of beastkind was completely destroyed by the massive blow!
A beautiful pegasus stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Matikai by 2475000.
The smell of fresh blood enters your body, infusing you with power!