The death of [ 2 Mercenary] Yzafk (Halfling)

in A Rented Room

from the perspective of [ 2 Mercenary] Yzafk (Halfling)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn on arms>       a pair of studded leather sleeves
<primary weapon>     a steel long sword
<secondary weapon>   a steel dagger
<worn on legs>       a pair of studded leather leggings


< 26h/26H 38v/101V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 26h/26H 38v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 39v/101V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A young Half-Elf wanders the road here.

< 26h/26H 40v/101V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A small doe stands on the road here, wary of travellers.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 26h/26H 40v/101V Pos: standing >
The gates seems to be closed.

< 26h/26H 40v/101V Pos: standing >
The gates seems to be closed.

< 26h/26H 40v/101V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your south.

< 26h/26H 41v/101V Pos: standing >
Ok.

< 26h/26H 42v/101V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
Balance who is not far off to your north.
A parrot who is a brief walk away to your north.
The dock master who is a brief walk away to your north.
A wandering half-elf who is close by to your south.

< 26h/26H 42v/101V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
A small doe stands on the road here, wary of travellers.

< 26h/26H 44v/101V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.

< 26h/26H 44v/101V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Enjoy! floats here.
The Galleon Dwarven Juggernaught floats here.
The Sloop <number> <name> floats here.
The Galleon Go Away! floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Ghost of Blackbeard floats here.
The Sloop Nerfbat floats here.
The Yacht *--[firecracker] floats here.
The Ketch Indefatigable floats here.
The Yacht Poison floats here.
The Ketch The GodFather! floats here.
The Sloop Righteousness floats here.
A parrot squawks at you.
The dock master of Myrabolus stands here gazing out at sea.

< 26h/26H 44v/101V Pos: standing >
You board the Caravel Enjoy!.
Aboard the Caravel Enjoy!
Obvious exits: -North -East  -West 

< 26h/26H 47v/101V Pos: standing >
On the Bridge of the Caravel Enjoy!
Obvious exits: -North -East  -South -West 

< 26h/26H 48v/101V Pos: standing >
Name: Enjoy!                              
-========================================================================-
Captain: Tiu                  Frags: 470       Status: DOCKED       ID[**]

         53/53       Speed Range: 0-68       Crew: Juggernaught Deserters
                          Weight: 200,000          Rugged Helmsman
           ||               Load:  31/100          Experienced Canoneer
          /..\        Passengers:  2/10            Dock Carpenter
         /.26.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..26..|        [ 0] Medium Ballistae     Port        47    Ready
        |......| 110    [ 1] Medium Catapult      Forward     19    Ready
        \__..__/ ---    [ 2] Medium Ballistae     Port        47    Ready
        |..||..|/110    [ 3] Medium Ballistae     Port        47    Ready
        |....../         
        |...../|         
        |..../.|         
     66 |33./33|  66     
    --- |--/\--| ---     
     66 |33\/33|  66     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |..16..|         
        |..--..|         
        |..16..|
        \______/    Set Heading: 90   Set Speed: 0     Crew Stamina: 725
                        Heading: 90       Speed: 0     Repair Stock: 200
         33/33 

< 26h/26H 49v/101V Pos: standing >
Aboard the Caravel Enjoy!
Obvious exits: -South

< 26h/26H 49v/101V Pos: standing >
You disembark this ship.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Enjoy! floats here.
The Galleon Dwarven Juggernaught floats here.
The Sloop <number> <name> floats here.
The Galleon Go Away! floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Ghost of Blackbeard floats here.
The Sloop Nerfbat floats here.
The Yacht *--[firecracker] floats here.
The Ketch Indefatigable floats here.
The Yacht Poison floats here.
The Ketch The GodFather! floats here.
The Sloop Righteousness floats here.
A parrot squawks at you.
The dock master of Myrabolus stands here gazing out at sea.

< 26h/26H 51v/101V Pos: standing >
You board the Galleon Dwarven Juggernaught.
Aboard the Galleon Dwarven Juggernaught
Obvious exits: -North -East  -West 

< 26h/26H 54v/101V Pos: standing >
Aboard the Galleon Dwarven Juggernaught
Obvious exits: -North -East  -South -West 

< 26h/26H 55v/101V Pos: standing >
On the Bridge of the Galleon Dwarven Juggernaught
Obvious exits: -North -East  -South -West 

< 26h/26H 56v/101V Pos: standing >
Name: Dwarven Juggernaught                
-========================================================================-
Captain: Icariux              Frags: 0         Status: DOCKED       ID[**]

         88/88       Speed Range: 0-45       Crew: Amateur Crew     
                          Weight: 330,000                              
           ||               Load:  38/165                              
          /..\        Passengers:  2/20                                
         /.44.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..44..|        [ 0] Diplomat's Flag                   Ready
        |......| 130    [ 1] Medium Catapult      Forward     20    Ready
        \__..__/ ---    [ 2] Medium Catapult      Forward     20    Ready
        |..||..|/130    [ 3] Medium Ballistae     Port        50    Ready
        |....../        [ 4] Medium Ballistae     Port        50    Ready
        |...../|         
        |..../.|         
    110 |55./55| 110     
    --- |--/\--| ---     
    110 |55\/55| 110     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |..27..|         
        |..--..|         
        |..27..|
        \______/    Set Heading: 0    Set Speed: 0     Crew Stamina: 500
                        Heading: 0        Speed: 0     Repair Stock: 330
         55/55 

< 26h/26H 58v/101V Pos: standing >
Aboard the Galleon Dwarven Juggernaught
Obvious exits: -South

< 26h/26H 59v/101V Pos: standing >
You disembark this ship.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Enjoy! floats here.
The Galleon Dwarven Juggernaught floats here.
The Sloop <number> <name> floats here.
The Galleon Go Away! floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Ghost of Blackbeard floats here.
The Sloop Nerfbat floats here.
The Yacht *--[firecracker] floats here.
The Ketch Indefatigable floats here.
The Yacht Poison floats here.
The Ketch The GodFather! floats here.
The Sloop Righteousness floats here.
A parrot squawks at you.
The dock master of Myrabolus stands here gazing out at sea.

< 26h/26H 59v/101V Pos: standing >
You board the Sloop <number> <name>.
Aboard the Sloop <number> <name>
Obvious exits: -North

< 26h/26H 61v/101V Pos: standing >
On the Bridge of the Sloop <number> <name>
Obvious exits: -South

< 26h/26H 61v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 62v/101V Pos: standing >
You disembark this ship.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Enjoy! floats here.
The Galleon Dwarven Juggernaught floats here.
The Sloop <number> <name> floats here.
The Galleon Go Away! floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Ghost of Blackbeard floats here.
The Sloop Nerfbat floats here.
The Yacht *--[firecracker] floats here.
The Ketch Indefatigable floats here.
The Yacht Poison floats here.
The Ketch The GodFather! floats here.
The Sloop Righteousness floats here.
A parrot squawks at you.
The dock master of Myrabolus stands here gazing out at sea.

< 26h/26H 62v/101V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
(Q)The famous bounty hunter, Balance, stands here.

< 26h/26H 63v/101V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South

< 26h/26H 63v/101V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 26h/26H 64v/101V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 26h/26H 64v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 65v/101V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A young Half-Elf wanders the road here.

< 26h/26H 65v/101V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A playful squirrel hops down the road here.
A small doe stands on the road here, wary of travellers.

< 26h/26H 65v/101V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
An elite hunter guard looks to the south intently.

< 26h/26H 65v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 66v/101V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A standard Myrabolan hunter guard keeps peace in the city.

< 26h/26H 66v/101V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 26h/26H 67v/101V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 

< 26h/26H 67v/101V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 26h/26H 67v/101V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South

< 26h/26H 68v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 68v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 68v/101V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South

< 26h/26H 69v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 69v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/26H 70v/101V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 
A playful squirrel hops down the road here.

< 26h/26H 70v/101V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 
A common resident of the city travels down the road.

< 26h/26H 70v/101V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 26h/26H 71v/101V Pos: standing >
 
              
              
              
 MMMMM@^  MM  
 MMM^....MMM  
 M..^M.^^MMM  
  ^....^MMM   
A Sandy Myrabolan Beach
Obvious exits: -North -East  -South -West 
The WaveDancer floats here, ready to ferry passengers.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Spriiiiiiing!  floats here.
The Sloop Holy Crusade floats here.
The Sloop *M*D*K* floats here.
The Yacht Boletus edulis floats here.
The Sloop shipp floats here.
The Sloop *--[blackcat] floats here.
The Sloop ssshippp floats here.
The Sloop ship floats here.

< 26h/26H 72v/101V Pos: standing >
Find a dock to swim from!

< 26h/26H 73v/101V Pos: standing >
 
              
              
 MMMMMS^  MM  
 MMM^.@..MMM  
 M..^M.^^MMM  
 .^....^MMMM  
  ...^**MMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 26h/26H 74v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 26h/26H 75v/101V Pos: standing >
 
              
              
  MMMMMS^  M  
 MMMM^@...MM  
 MM..^M.^^MM  
 ..^....^MMM  
  ^...^**MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 26h/26H 76v/101V Pos: standing >
 
              
  MMMMMS^  M  
 MMMM^....MM  
 MM..^@.^^MM  
 ..^....^MMM  
 .^...^**MMM  
  .^..*^*MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
A battered, worn sign stands here crookedly.
A hippogryph flies here, beating its wings majestically.

< 26h/26H 77v/101V Pos: standing >
 
              
 MMMMMS^  MM  
 MMM^....MMM  
 M..^M@^^MMM  
 .^....^MMMM  
 ^...^**MMM^  
  ^..*^*MM^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 26h/26H 77v/101V Pos: standing >
 
              
 MMMMS^  MMM  
 MM^....MMM^  
 ..^M.@^MMM^  
 ^....^MMMM.  
 ...^**MMM^^  
  ..*^*MM^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 26h/26H 77v/101V Pos: standing >
 
              
           M  
 MMMMS^  MMM  
 MM^..@.MMM^  
 ..^M.^^MMM^  
 ^....^MMMM.  
  ..^**MMM^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 26h/26H 78v/101V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 26h/26H 78v/101V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 26h/26H 78v/101V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A Minotaur, raised in the city, wanders about.
A cute little black kitten wanders around here.
A Minotaur, raised in the city, wanders about.

< 26h/26H 78v/101V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.

< 26h/26H 79v/101V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A Half-Orc, born and raised in the city, loiters here.

< 26h/26H 80v/101V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 26h/26H 81v/101V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A visiting grey elf who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A half-orc commoner who is close by to your east.
A myrabolan commoner who is in the distance to your east.
A pretty woman who is close by to your west.
A halfling trickster who is not far off to your west.
A soldier of fortune who is a brief walk away to your west.
A myrabolan commoner who is a brief walk away to your west.
A kitty who is a brief walk away to your west.
Simon who is a brief walk away to your west.

< 26h/26H 82v/101V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
A woman shopper travels the city.
A Grey Elf from Charing, wanders the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 26h/26H 82v/101V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 
A Half-Orc, born and raised in the city, loiters here.

< 26h/26H 83v/101V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 

< 26h/26H 84v/101V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 
A Half-Orc, born and raised in the city, loiters here.
A common resident of the city wanders the streets.

< 26h/26H 84v/101V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East 

< 26h/26H 84v/101V Pos: standing >
Ok.

< 26h/26H 85v/101V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 26h/26H 86v/101V Pos: standing >
Ok.

< 26h/26H 87v/101V Pos: standing >

< 26h/26H 87v/101V Pos: standing >
You appear to be Halfling and is in excellent condition.
She's small in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a steel long sword
<secondary weapon>   a steel dagger
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 26h/26H 88v/101V Pos: standing >

< 26h/26H 89v/101V Pos: standing >
A Rented Room
Obvious exits: -South#

< 26h/26H 93v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 26h/26H 94v/101V Pos: standing >
A Rented Room
Obvious exits: -South#

< 26h/26H 94v/101V Pos: standing >
A Rented Room
Obvious exits: -South#

< 26h/26H 101v/101V Pos: standing >

< 26h/26H 101v/101V Pos: standing >

< 26h/26H 101v/101V Pos: standing >

< 26h/26H 101v/101V Pos: standing >
Someone closes the door.

< 26h/26H 101v/101V Pos: standing >
Morach snaps into visibility.

< 26h/26H 101v/101V Pos: standing >
Morach completes his spell...
Morach utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your some thick leather gloves was completely destroyed by the massive blow!
Your deerskin cloak was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!
Your deerskin belt was completely destroyed by the massive blow!
The world starts spinning, and your ears are ringing!
You stop riding a wild horse.