<worn as a badge> an emblem of Shanatar royalty [87%]
<worn on head> a golden crown set with diamonds of endurance
<worn on eyes> a worn pair of sandstorm goggles of endurance [87%]
<worn in ear> a scale of pulsating darkness [68%]
<worn in ear> a sparkling golden hoop earring [86%]
<worn on face> a mask of hades [superior] with a strange dark bloodstone (glowing) [88%]
<worn around neck> some kharma mind beads
<worn around neck> a silvery amulet (glowing)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the robes of the maelstrom bearing the soul of Riudel
<worn on back> a large leather backpack
<worn on tail> a superior flesh tail protector from The Valoisian Castle [75%]
<worn as quiver> a burnt rubber quiver from Valley of Crushk
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt> an obsidian hookah [79%]
<attached to belt> a scaly potion
<worn on arms> some sleeves of stretched drow-skin [superior]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> some ivory bracers (glowing)
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the claws of a wyvern [poor]
<worn on finger> a ring pure nature [superior]
<worn on finger> a ring of twisted gray mist of health
<held> the head of a giant termite queen [86%]
<worn on legs> some pantaloons covered in runes of health
<worn on feet> boots of brain golem skin of regeneration
< 482h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
Riudel stops following you.
< 482h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
Casting: reflection
< 482h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
You complete your spell...
Riudel stops following you.
You sssppllliiitttsss into many images!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Riudel misses a tharnadian thief-hunter.
< 482h/676H 328v/328V Pos: standing >
A tharnadian thief-hunter's fine punch strikes Riudel hard.
A tharnadian thief-hunter's fine punch strikes Riudel very hard.
A tharnadian thief-hunter's fine punch seriously wounds Riudel.
A tharnadian thief-hunter starts casting an offensive spell.
Riudel suddenly attacks a tharnadian thief-hunter!
Riudel misses a tharnadian thief-hunter.
You start chanting...
< 483h/676H 328v/328V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
A tharnadian thief-hunter sends Riudel reeling with a holy word.
Upon being struck, Riudel disappears into thin air.
Riudel stops following you.
You are sent reeling by a tharnadian thief-hunter's holy word.
A tharnadian thief-hunter sends Riudel reeling with a holy word.
Upon being struck, Riudel disappears into thin air.
Riudel stops following you.
A tharnadian thief-hunter sends Riudel reeling with a holy word.
Upon being struck, Riudel disappears into thin air.
Riudel stops following you.
< 442h/676H 328v/328V Pos: standing >
<Impossible! You can't concentrate enough!
You abort your spell before it's done!
< 442h/676H 328v/328V Pos: standing >
<A tharnadian thief-hunter dodges your futile attack.
A tharnadian thief-hunter dodges your futile attack.
< 442h/676H 328v/328V Pos: standing >
<You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
You flee northward!
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 442h/676H 306v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
Impossible! You can't concentrate enough!
< 442h/676H 306v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
A tharnadian thief-hunter enters from the south.
You start chanting...
< 442h/676H 307v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's decent punch strikes you.
< 428h/676H 307v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
You complete your spell...
You sssppllliiitttsss into many images!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Riudel misses a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Riudel's attack.
< 428h/676H 307v/328V Pos: standing >
You start chanting...
< 429h/676H 310v/328V Pos: standing >
Riudel dodges a militia guard's attack.
A militia guard wields a small sword.
Riudel easily dodges a militia guard's feeble leg sweep.
< 430h/676H 312v/328V Pos: standing >
Casting: mask
< 431h/676H 315v/328V Pos: standing >
You complete your spell...
Your image shifts and blurs into Icariux!
< 433h/676H 318v/328V Pos: standing >
A tharnadian thief-hunter's punch strikes Riudel hard.
A tharnadian thief-hunter's fine punch strikes Riudel very hard.
A tharnadian thief-hunter's fine punch strikes Riudel very hard.
A tharnadian thief-hunter starts casting a spell.
< 434h/676H 321v/328V Pos: standing >
Riudel misses a tharnadian thief-hunter.
< 435h/676H 322v/328V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
You are sent reeling by a tharnadian thief-hunter's holy word.
A tharnadian thief-hunter sends Riudel reeling with a holy word.
Upon being struck, Riudel disappears into thin air.
Riudel stops following you.
A tharnadian thief-hunter sends Riudel reeling with a holy word.
Upon being struck, Riudel disappears into thin air.
Riudel stops following you.
A tharnadian thief-hunter sends Riudel reeling with a holy word.
Upon being struck, Riudel disappears into thin air.
Riudel stops following you.
A tharnadian thief-hunter dodges your futile attack.
You miss a tharnadian thief-hunter.
< 393h/676H 323v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 393h/676H 323v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 393h/676H 323v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
Autosaving...
< 393h/676H 323v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
You start chanting...
< 393h/676H 323v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
Casting: sleep *
< 393h/676H 323v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's decent punch strikes you.
< 378h/676H 323v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
Casting: sleep
< 378h/676H 323v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: thief sta EP: excellent >
You complete your spell...
A tharnadian thief-hunter goes to sleep.
< 378h/676H 323v/328V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A large rat who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
< 379h/676H 326v/328V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Burned-out Home
</map>
A Burned-out Home
Obvious exits: -N
Fresh blood splatters cover the area.
< 379h/676H 326v/328V Pos: standing >
You sit down and relax.
< 382h/676H 328v/328V Pos: sitting >
You have memorized the following spells:
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 4 - reflection
( 5th circle) 3 - boulder
4 - shadow travel
( 4th circle) 4 - sleep
3 - insects
( 3rd circle) 2 - blindness
3 - mirror image
4 - shadow monster
( 2nd circle) 3 - burning hands
5 - dispel magic
2 - darkness
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 6th) reflection
5 seconds: ( 6th) reflection
7 seconds: ( 8th) mask
9 seconds: ( 4th) sleep
You can memorize no more spells.
You continue your study.
< 382h/676H 328v/328V Pos: sitting >
You start meditating...
< 383h/676H 328v/328V Pos: sitting >
You have finished memorizing reflection.
< 385h/676H 328v/328V Pos: sitting >
You have finished memorizing reflection.
< 388h/676H 328v/328V Pos: sitting >
You have finished memorizing mask.
< 390h/676H 328v/328V Pos: sitting >
Score information for Riudel
Level: 45 Race: Kobold Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 391(676) Moves: 328(328)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Sitting around, resting.
Memorizing Meditating
Frags: +27.73 Deaths: 45
In the illusion of: Icariux (Poor)
Detecting: Illusions Invisible Life Heat
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Waterbreathing Sneaking
Herbs: Medicus
Combat Pulse: 11 Spell Pulse: 0.70
Leaderboard Points: 3365
Active Spells:
--------------
rested bonus (122 minutes)
fly (9 minutes)
vitality (10 minutes)
farsee (9 minutes)
pantherspeed (18 minutes)
infravision (9 minutes)
elephantstrength (10 minutes)
detect illusion (15 minutes)
< 391h/676H 328v/328V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.
< 392h/676H 328v/328V Pos: sitting >
You clamber to your feet.
< 393h/676H 328v/328V Pos: standing >
You appear to be Dwarf and has quite a few wounds.
He's small in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
He has little gills in his neck!
He does not wholly occupy this plane of existence.
< 393h/676H 328v/328V Pos: standing >
You start chanting...
< 395h/676H 328v/328V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 397h/676H 328v/328V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A stray dog who is not far off to your north.
< 399h/676H 328v/328V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A stray dog who is not far off to your north.
< 404h/676H 328v/328V Pos: standing >
You have memorized the following spells:
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - mask
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 6 - reflection
( 5th circle) 3 - boulder
4 - shadow travel
( 4th circle) 5 - sleep
3 - insects
( 3rd circle) 2 - blindness
3 - mirror image
4 - shadow monster
( 2nd circle) 3 - burning hands
5 - dispel magic
2 - darkness
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) shadow shield
You can memorize no more spells.
< 406h/676H 328v/328V Pos: standing >
You sit down and relax.
< 407h/676H 328v/328V Pos: sitting >
You have memorized the following spells:
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - mask
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 6 - reflection
( 5th circle) 3 - boulder
4 - shadow travel
( 4th circle) 5 - sleep
3 - insects
( 3rd circle) 2 - blindness
3 - mirror image
4 - shadow monster
( 2nd circle) 3 - burning hands
5 - dispel magic
2 - darkness
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) shadow shield
You can memorize no more spells.
You continue your study.
< 408h/676H 328v/328V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.
< 413h/676H 328v/328V Pos: sitting >
You clamber to your feet.
< 414h/676H 328v/328V Pos: standing >
You start chanting...
< 415h/676H 328v/328V Pos: standing >
You complete your spell...
You completely vanish.
< 417h/676H 328v/328V Pos: standing >
You get a sparkling small clam from a bottomless bag of the illithids.
< 418h/676H 328v/328V Pos: standing >
You eat the sparkling small clam.
< 419h/676H 328v/328V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter stands, apparently asleep.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 420h/676H 327v/328V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A large rat who is close by to your east.
A militia guard who is close by to your east.
A Dwarf who is not far off to your east.
A Barbarian who is not far off to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
< 420h/676H 327v/328V Pos: standing >
< 421h/676H 327v/328V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Burned-out Home
</map>
A Burned-out Home
Obvious exits: -N
Fresh blood splatters cover the area.
< 422h/676H 326v/328V Pos: standing >
You appear to be Dwarf and has quite a few wounds.
He's small in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He has little gills in his neck!
He does not wholly occupy this plane of existence.
< 432h/676H 328v/328V Pos: standing >
A Barbarian enters from the north.
A Dwarf enters from the north.
< 435h/676H 328v/328V Pos: standing >
A Barbarian tries to bodyslam you, but simply falls through.
< 435h/676H 328v/328V Pos: standing >
A Barbarian clambers to his feet.
< 436h/676H 328v/328V Pos: standing >
A Burned-out Home
Obvious exits: -N
Fresh blood splatters cover the area.
A Dwarf (medium) Decimator - Night Raven's Watch stands in mid-air here.
A Barbarian (large) Warlord Night Raven's Watch stands in mid-air here.
A globe of darkness floats near a Barbarian's head.
< 437h/676H 328v/328V Pos: standing >
You start chanting...
You snap into visibility.
< 440h/676H 328v/328V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Dwarf!
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Dwarf!
[Damage: 1 ] A swarm of insects's sting grazes a Dwarf.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Dwarf!
A swarm of insects misses a Dwarf.
< 442h/676H 328v/328V Pos: standing >
You start chanting...
< 445h/676H 328v/328V Pos: standing >
You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a Barbarian!
[Damage: 5 ] A shadow monster's weak punch grazes a Barbarian.
< 447h/676H 328v/328V Pos: standing >
You start chanting...
< 449h/676H 328v/328V Pos: standing >
A Dwarf blocks a swarm of insects's lunge at him.
[Damage: 1 ] A swarm of insects's sting grazes a Dwarf.
A Dwarf blocks a swarm of insects's lunge and then immediately slams it with his shield!
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
A Dwarf dodges a swarm of insects's attack.
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
A Dwarf dodges a swarm of insects's attack.
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
A Dwarf dodges a swarm of insects's attack.
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
< 449h/676H 328v/328V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves north.
< 450h/676H 328v/328V Pos: standing >
You abort your spell before it's done!
< 451h/676H 328v/328V Pos: standing >
A Dwarf misses a swarm of insects.
< 452h/676H 328v/328V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A Barbarian (large) Warlord Night Raven's Watch stands in mid-air here.
A globe of darkness floats near a Barbarian's head.
A large rat is scurrying about here.
A tharnadian thief-hunter stands, apparently asleep.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 453h/676H 327v/328V Pos: standing >
A Barbarian leaves south.
<map>
Zone: Tharnadia - City of Humans.
Room: A Burned-out Home
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Burned-out Home
</map>
A Burned-out Home
Obvious exits: -N
Fresh blood splatters cover the area.
A Barbarian (large) Warlord Night Raven's Watch stands in mid-air here.
A globe of darkness floats near a Barbarian's head.
A shadow monster stands here. (minion)
A swarm of insects stands in mid-air here, fighting a Dwarf. (Minion)
A swarm of insects stands in mid-air here, fighting a Dwarf. (Minion)
A swarm of insects stands in mid-air here, fighting a Dwarf. (Minion)
A Dwarf (medium) Decimator - Night Raven's Watch stands in mid-air here, fighting a swarm of insects.
< 453h/676H 326v/328V Pos: standing >
A Barbarian suddenly looks a bit dumb, and madly slams at a Dwarf!
A Dwarf stops following a Barbarian.
< 454h/676H 326v/328V Pos: standing >
You start chanting...
< 455h/676H 328v/328V Pos: standing >
You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a Barbarian!
A shadow monster suddenly appears a bit confused!
[Damage: 7 ] A shadow monster's crude punch grazes a Barbarian.
[Damage: 7 ] A swarm of insects's fine sting wounds a Dwarf.
A Dwarf blocks a swarm of insects's lunge at him.
[Damage: 12 ] A swarm of insects's fine sting wounds a Dwarf.
A Dwarf blocks a swarm of insects's lunge at him.
[Damage: 7 ] A swarm of insects's sting wounds a Dwarf.
[Damage: 6 ] A swarm of insects's decent sting wounds a Dwarf.
[Damage: 11 ] A swarm of insects's sting wounds a Dwarf.
[Damage: 7 ] A swarm of insects's fine sting wounds a Dwarf.
[Damage: 6 ] A swarm of insects's sting wounds a Dwarf.
< 457h/676H 328v/328V Pos: standing >
A Barbarian's powerful whip strikes a Dwarf.
A Barbarian's powerful bludgeon strikes a Dwarf.
A Barbarian's whip strikes a Dwarf.
A Barbarian's whip strikes a Dwarf.
< 459h/676H 328v/328V Pos: standing >
You start chanting...
< 460h/676H 328v/328V Pos: standing >
A militia guard enters from the north.
Casting: asphyxiate
< 462h/676H 328v/328V Pos: standing >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
a shadow monster is no longer in your group.
A militia guard suddenly attacks YOU!
A militia guard misses you.
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A Dwarf misses a swarm of insects.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
[Damage: 19 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
[Damage: 25 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
[Damage: 7 ] A shadow monster's crude punch grazes a Barbarian.
[Damage: 7 ] A swarm of insects's sting wounds a Dwarf.
[Damage: 6 ] A swarm of insects's decent sting wounds a Dwarf.
[Damage: 6 ] A swarm of insects's decent sting wounds a Dwarf.
[Damage: 6 ] A swarm of insects's sting wounds a Dwarf.
[Damage: 6 ] A swarm of insects's decent sting wounds a Dwarf.
[Damage: 12 ] A swarm of insects's fine sting strikes a Dwarf.
A Dwarf blocks a swarm of insects's lunge at him.
[Damage: 13 ] A swarm of insects's sting strikes a Dwarf.
[Damage: 6 ] A swarm of insects's decent sting wounds a Dwarf.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
You start chanting...
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
A Dwarf's skin seems to turn to stone.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
Casting: asphyxiate *
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
A Barbarian's whip wounds a Dwarf.
A Barbarian's decent whip wounds a Dwarf.
A Barbarian's whip wounds a Dwarf.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
Casting: asphyxiate
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 19 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
[Damage: 19 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A militia guard misses you.
A militia guard misses you.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
[Damage: 1 ] A swarm of insects's sting grazes a Dwarf.
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
[Damage: 1 ] A swarm of insects's feeble sting grazes a Dwarf.
[Damage: 6 ] A swarm of insects's decent sting wounds a Dwarf.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
[Damage: 1 ] A Barbarian is so overcome with bloodlust, a shadow monster's punch barely grazes him!
[Damage: 6 ] A shadow monster's weak punch grazes a Barbarian.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
You start chanting...
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
A Dwarf misses a swarm of insects.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
Casting: asphyxiate *
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
Casting: asphyxiate
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 20 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A Barbarian's powerful whip strikes a Dwarf hard.
A Barbarian's bludgeon strikes a Dwarf hard.
A Barbarian's whip strikes a Dwarf very hard.
A Barbarian's powerful whip strikes a Dwarf very hard.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
[Damage: 24 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A Barbarian attempts to flee.
A Barbarian leaves north.
A Dwarf clambers to his feet.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
[Damage: 24 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A Dwarf blocks a swarm of insects's lunge at him.
A swarm of insects misses a Dwarf.
A swarm of insects misses a Dwarf.
A Dwarf blocks a swarm of insects's lunge at him.
A Dwarf blocks a swarm of insects's lunge and then immediately slams it with his shield!
[Damage: 5 ] A swarm of insects's decent sting strikes a Dwarf.
A Dwarf dodges a swarm of insects's attack.
A Dwarf attempts to flee.
A Dwarf leaves north.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
You miss a militia guard.
A militia guard just barely gets his shield up to block your attack.
A militia guard misses you.
You dodge a militia guard's vicious attack.
You failed.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
A Barbarian enters from the north.
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
In his haste to slam you around, a Barbarian slips and falls!
< 463h/676H 328v/328V Pos: standing >
< T: Riudel TP: sta TC: few wounds E: guard sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A Dwarf (medium) Decimator - Night Raven's Watch stands in mid-air here.
A large rat is scurrying about here.
A tharnadian thief-hunter stands, apparently asleep.
A large wandering dog is here, growling at you.
You flee northward!
< 463h/676H 303v/328V Pos: standing >
You start chanting...
< 463h/676H 303v/328V Pos: standing >
A Dwarf starts casting a spell.
< 463h/676H 304v/328V Pos: standing >
a shadow monster is no longer in your group.
< 464h/676H 308v/328V Pos: standing >
Casting: asphyxiate
< 465h/676H 309v/328V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 465h/676H 310v/328V Pos: standing >
a swarm of insects is no longer in your group.
[Damage: 20 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 466h/676H 312v/328V Pos: standing >
A stray dog leaves north.
[Damage: 22 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A Dwarf is mortally wounded, and will die soon, if not aided.
< 466h/676H 313v/328V Pos: standing >
A Dwarf stops chanting abruptly!
< 467h/676H 315v/328V Pos: standing >
Your group has been disbanded.
You start chanting...
< 468h/676H 317v/328V Pos: standing >
You complete your spell...
[Damage: 5 ] Your massive hammer causes a Dwarf to double over in pain!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!