<worn as a badge> an exquisite gold badge
<worn on head> a bloody hide hat from Valley of Crushk
<worn on eyes> a crude reed eyepatch from Valley of Crushk
<worn in ear> a robin's tail feather (glowing) (illuminating) [82%]
<worn in ear> a tiny seashell [poor] (invis) (magic)
<worn on face> a well-used reed mask from Valley of Crushk
<worn around neck> the medallion of gaia (glowing) [79%]
<worn around neck> the wooden amulet of the ancient tree spirit [poor]
<worn on body> some icy glass cuirass from Valley of Crushk
<worn about body> a warm flannel jacket [poor]
<worn as quiver> a quiver smeared with blood [82%]
<worn about waist> a silken sash of raw silk [poor]
<worn on belt buckle>a majestic bluejay feather (illuminating)
<worn on arms> some icy chitin vambraces
<held as shield> a fine glistening shield [superior] (glowing)
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating) [82%]
<worn around wrist> a spiked dragonscale bracer
<worn on hands> some frost-rimed diamond mitts (illuminating)
<worn on finger> a ring of barriers [poor] (magic)
<worn on finger> a ring of the water nymph (illuminating)
<primary weapon> a sparkling copper whip from Valley of Crushk [89%]
<worn on legs> some humming glass leg plates
<worn on feet> some icy bark moccasins from Valley of Crushk
A Kobold completes his spell...
A Kobold utters the word 'candusyrzqhuai'
A Kobold stops following a Kobold.
A Kobold stops following a Kobold.
A Kobold sssppllliiitttsss into many images!
A Kobold attacks a militia guard. [0 Hits]
< 611h/611H 134v/135V Pos: standing >
You start chanting...
< 611h/611H 134v/135V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Kobold!
< 611h/611H 134v/135V Pos: standing >
Casting: curse
A militia guard whacks a Kobold in the side with a sound kick.
A militia guard attacks a Kobold. [2 Hits]
A Kobold attempts to flee.
A Kobold leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Kobold leaves west.
A Kobold leaves west.
< 611h/611H 134v/135V Pos: standing >
You abort your prayer before it's done!
< 611h/611H 134v/135V Pos: standing >
Rargg returns to normal as his rage abates.
< 611h/611H 134v/135V Pos: standing >
A tharnadian thief-hunter leaves west.
A Kobold attacks a militia guard. [0 Hits]
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter stands, apparently asleep.
< 611h/611H 133v/135V Pos: standing >
Slay whom?
< 611h/611H 135v/135V Pos: standing >
Slay whom?
< 611h/611H 135v/135V Pos: standing >
Slay whom?
< 611h/611H 135v/135V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A Kobold (small) Syndicalist Anarchy stands in mid-air here, fighting a militia guard.(Red Aura)
A militia guard stands here, fighting a Kobold.
< 611h/611H 134v/135V Pos: standing >
A Kobold attacks a militia guard. [0 Hits]
< 611h/611H 134v/135V Pos: standing >
A Kobold avoids being bashed by a militia guard, who loses his balance and falls.
A militia guard attacks a Kobold. [1 Hits]
< 611h/611H 134v/135V Pos: standing >
You do not see that here.
< 611h/611H 134v/135V Pos: standing >
You see nothing special about him.
This Kobold has some small wounds and bruises.
He's small in size.
< 611h/611H 134v/135V Pos: standing >
A Kobold attacks a militia guard. [0 Hits]
< 611h/611H 134v/135V Pos: standing >
Rargg suddenly looks a bit dumb, and madly slams at a Kobold!
The Northern Wall Road
Obvious exits: -East -West
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here, fighting a Kobold.
A globe of darkness floats near Rargg's head.
A Kobold (small) Syndicalist Anarchy is lying in mid-air here, fighting a militia guard.(Red Aura)
A militia guard crouches here, fighting a Kobold.
< 611h/611H 134v/135V Pos: standing >
Rargg attacks a Kobold. [4 Hits]
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter stands, apparently asleep.
< 611h/611H 133v/135V Pos: standing >
The door seems to be closed.
< 611h/611H 135v/135V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
< 611h/611H 134v/135V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 611h/611H 133v/135V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 611h/611H 135v/135V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
< 611h/611H 134v/135V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 611h/611H 133v/135V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is rather far off to your west.
< 611h/611H 133v/135V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is rather far off to your west.
< 611h/611H 135v/135V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is rather far off to your west.
< 611h/611H 135v/135V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is rather far off to your west.
< 611h/611H 135v/135V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
< 611h/611H 134v/135V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
Puddles of fresh blood cover the ground.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter stands, apparently asleep.
< 611h/611H 133v/135V Pos: standing >
Rargg leaves south.
You follow Rargg.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
< 611h/611H 133v/135V Pos: standing >
Rargg leaves south.
You follow Rargg.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 611h/611H 132v/135V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 611h/611H 132v/135V Pos: standing >
You stop following Rargg.
You now follow Rargg.
< 611h/611H 134v/135V Pos: standing >
Rargg opens the iron.
< 611h/611H 134v/135V Pos: standing >
Rargg leaves east.
You follow Rargg.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 611h/611H 134v/135V Pos: standing >
Rargg closes the gates.
< 611h/611H 134v/135V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
< 611h/611H 134v/135V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 611h/611H 134v/135V Pos: standing >
Rargg opens the gates.
< 611h/611H 134v/135V Pos: standing >
Rargg leaves west.
You follow Rargg.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A tharnadian thief-hunter watches over the town streets intently. (casting)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 611h/611H 132v/135V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
You sit down and relax.
< 611h/611H 132v/135V Pos: sitting >
Rargg closes the iron.
You have memorized the following spells:
( 9th circle) 1 - word of recall
1 - resurrect
1 - unholy word
( 8th circle) 1 - dispel magic
3 - mass heal
1 - regeneration
( 7th circle) 5 - full heal
( 6th circle) 1 - curse
1 - continual light
4 - healing salve
( 5th circle) 7 - vitality
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 1 - cure blind
2 - earthquake
1 - remove poison
1 - sense life
4 - cause critical
( 2nd circle) 4 - blindness
1 - protection from fire
1 - protection from cold
4 - cause serious
( 1st circle) 3 - armor
4 - bless
1 - detect evil
1 - detect good
1 - detect magic
And you are currently praying for the following spells:
5 seconds: ( 7th) full heal
8 seconds: ( 4th) invigorate
12 seconds: ( 4th) invigorate
You can pray 1 1st circle spell(s).
You continue your praying.
< 611h/611H 132v/135V Pos: sitting >
You start meditating...
< 611h/611H 133v/135V Pos: sitting >
Rargg leaves north.
< 611h/611H 135v/135V Pos: sitting >
Rargg enters from the north.
< 611h/611H 135v/135V Pos: sitting >
You have finished praying for full heal.
< 611h/611H 135v/135V Pos: sitting >
You have finished praying for invigorate.
< 611h/611H 135v/135V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.
< 611h/611H 135v/135V Pos: sitting >
You clamber to your feet.
< 611h/611H 135v/135V Pos: standing >
Your group consists of ( 2/20):
( Head) 1390/1390 hit, 169/206 move Rargg
(Front) 611/611 hit, 135/135 move Icariux
< 611h/611H 135v/135V Pos: standing >
< 611h/611H 135v/135V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 611h/611H 135v/135V Pos: standing >
Rargg opens the iron.
< 611h/611H 135v/135V Pos: standing >
Rargg leaves east.
You follow Rargg.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 611h/611H 134v/135V Pos: standing >
Rargg leaves west.
You follow Rargg.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 611h/611H 132v/135V Pos: standing >
Rargg closes the iron.
< 611h/611H 132v/135V Pos: standing >
< 611h/611H 133v/135V Pos: standing >
< 611h/611H 133v/135V Pos: standing >
< 611h/611H 135v/135V Pos: standing >
< 611h/611H 135v/135V Pos: standing >
< 611h/611H 135v/135V Pos: standing >
Rargg leaves north.
You follow Rargg.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
< 611h/611H 134v/135V Pos: standing >
Rargg leaves north.
You follow Rargg.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
Puddles of fresh blood cover the ground.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter stands, apparently asleep.
< 611h/611H 133v/135V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A large rat who is close by to your west.
A militia guard who is close by to your west.
Icariux who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
< 611h/611H 133v/135V Pos: standing >
Rargg leaves west.
You follow Rargg.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
< 611h/611H 134v/135V Pos: standing >
Rargg leaves west.
You follow Rargg.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A tharnadian thief-hunter stands, apparently asleep.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 611h/611H 133v/135V Pos: standing >
< 611h/611H 135v/135V Pos: standing >
Rargg leaves south.
You follow Rargg.
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
Fresh blood splatters cover the area.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
*Icariux Decimator - Night Raven's Watch (Dwarf)(small) stands in mid-air here.(Red Aura)
< 611h/611H 134v/135V Pos: standing >
Rargg tries to bodyslam Icariux, but simply falls through him.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A stray dog who is not far off to your north.
< 611h/611H 134v/135V Pos: standing >
Rargg clambers to his feet.
< 611h/611H 134v/135V Pos: standing >
Icariux starts casting an offensive spell called 'insects'.
Icariux snaps into visibility.
< 611h/611H 134v/135V Pos: standing >
A Burned-out Home
Obvious exits: -North
Fresh blood splatters cover the area.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
Icariux Decimator - Night Raven's Watch (Dwarf)(small) stands in mid-air here. (Casting) (Red Aura)
< 611h/611H 134v/135V Pos: standing >
Icariux completes his spell...
Icariux utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
< 609h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
Icariux starts casting an offensive spell called 'shadow monster'.
< 609h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
Icariux completes his spell...
Icariux utters the words 'gpaeax waighzf'
A shadow monster appears from nowhere!
A shadow monster suddenly attacks Rargg!
< 609h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
Icariux starts casting an offensive spell called 'shadow monster'.
< 609h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
[Damage: 22 ] You block a swarm of insects's lunge at you and immediately slam it with your shield!
-=[A swarm of insects attacks you.]=- [2 Hits]
-=[A swarm of insects attacks you.]=- [1 Hits]
You feel your skin soften and return to normal.
-=[A swarm of insects attacks you.]=- [2 Hits]
< 604h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
You cannot cast this spell upon yourself.
< 604h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
Rargg attempts to flee.
Rargg leaves north.
< 604h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
Icariux stops invoking abruptly!
< 604h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
-=[You attack a swarm of insects.]=- [0 Hits]
< 604h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
Rargg enters from the north.
< 604h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC:few scratches E: insects sta EP: excellent >
Rargg suddenly looks a bit dumb, and madly slams _YOU_!
You stop following Rargg.
< 594h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC:few scratches E: insects sta EP: excellent >
Icariux starts casting an offensive spell.
< 594h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC:few scratches E: insects sta EP: excellent >
Icariux completes his spell...
Icariux utters the words 'shadow monster'
A shadow monster appears from nowhere!
A shadow monster suddenly attacks Rargg!
A shadow monster suddenly appears a bit confused!
-=[A swarm of insects attacks you.]=- [2 Hits]
-=[A swarm of insects attacks you.]=- [2 Hits]
-=[A swarm of insects attacks you.]=- [3 Hits]
< 538h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: small wounds E: insects sta EP: excellent >
-=[Rargg attacks you.]=- [4 Hits]
< 452h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
Icariux starts casting an offensive spell called 'asphyxiate'.
< 452h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
A militia guard enters from the north.
< 452h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
A militia guard suddenly attacks Icariux!
Icariux completes his spell...
Icariux utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
-=[You attack a swarm of insects.]=- [0 Hits]
< 421h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 402h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 377h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
A shadow monster attacks Rargg. [1 Hits]
-=[A swarm of insects attacks you.]=- [3 Hits]
-=[A swarm of insects attacks you.]=- [3 Hits]
-=[A swarm of insects attacks you.]=- [2 Hits]
< 315h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
Icariux starts casting an offensive spell.
< 315h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
You feel your skin harden to stone.
The spirits of Valley of Crushk grant you their protection.
< 315h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: few wounds E: insects sta EP: excellent >
-=[Rargg attacks you.]=- [3 Hits]
< 299h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: nasty wounds E: insects sta EP: excellent >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
< 299h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: nasty wounds E: insects sta EP: excellent >
Icariux completes his spell...
Icariux utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
< 280h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: nasty wounds E: insects sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
A militia guard attacks Icariux. [0 Hits]
< 261h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: nasty wounds E: insects sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
-=[A swarm of insects attacks you.]=- [3 Hits]
You feel your skin soften and return to normal.
-=[A swarm of insects attacks you.]=- [3 Hits]
< 218h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: nasty wounds E: insects sta EP: excellent >
Rargg is so overcome with bloodlust, a shadow monster's punch barely grazes him!
A shadow monster attacks Rargg. [2 Hits]
< 218h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: nasty wounds E: insects sta EP: excellent >
Icariux starts casting an offensive spell called 'asphyxiate'.
< 218h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: nasty wounds E: insects sta EP: excellent >
-=[You attack a swarm of insects.]=- [0 Hits]
< 218h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC: nasty wounds E: insects sta EP: excellent >
Icariux completes his spell...
Icariux utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
-=[Rargg attacks you.]=- [4 Hits]
Sorry, you can't do that while laying around.
< 115h/611H 134v/135V Pos: on your ass >
< T: Icariux TP: ass TC:pretty hurt E: insects sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
Rargg attempts to flee.
Rargg leaves north.
You clamber to your feet.
< 91h/611H 134v/135V Pos: standing >
< T: Icariux TP: sta TC: awful E: insects sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects attacks you.]=- [0 Hits]
[Damage: 12 ] You block a swarm of insects's lunge at you and immediately slam it with your shield!
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects attacks you.]=- [1 Hits]
You attempt to flee...
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
Rargg Warlord Night Raven's Watch (Barbarian)(large) stands in mid-air here.
A globe of darkness floats near Rargg's head.
A large rat is scurrying about here.
A tharnadian thief-hunter stands, apparently asleep.
A large wandering dog is here, growling at you.
You flee northward!
< 62h/611H 107v/135V Pos: standing >
Rargg leaves south.
< 62h/611H 108v/135V Pos: standing >
Icariux enters from the south.
< 62h/611H 108v/135V Pos: standing >
Icariux starts casting an offensive spell called 'asphyxiate'.
< 63h/611H 109v/135V Pos: standing >
You start chanting...
< 63h/611H 109v/135V Pos: standing >
< 65h/611H 111v/135V Pos: standing >
Casting: full heal *
Icariux completes his spell...
Icariux utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You wish that your wounds would stop BLEEDING so much!
< 33h/611H 111v/135V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 14h/611H 111v/135V Pos: standing >
A stray dog leaves north.
You gasp for air as a pair of ghostly hands tighten around your throat!
Your consciousness begins to fade in and out as your mortality slips away.....
< -8h/611H 112v/135V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your prayer before it's done!
< -7h/611H 112v/135V Pos: standing >