The death of [46 Shadowmage] Sha The Empire (Grey Elf)

in A Cobblestone Road

from the perspective of [46 Ruiner] Liels Anarchy (Troll)

<worn as a badge>    a sailor's tattoo [superior] (magic) (glowing)
<worn on head>       the helm of light
<worn on eyes>       a blood-red eyepiece (magic) [85%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [86%]
<worn in ear>        an anti-matter earring
<worn on face>       a mask of earth and stone (magic) [85%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn on body>       a darksteel chainmail shirt (magic) (glowing) [59%]
<worn about body>    a long shadowy mane [superior] [76%]
<worn as quiver>     the ancient quiver of Oberon, the elven king (humming)
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>a scale of a koi fish [poor]
<worn on arms>       some soldier's granite sleeves from Caves of Mt. Skelenak
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts of agility
<worn on hands>      some gleaming bronze claws [80%]
<worn on finger>     a tiny amethyst ring [70%]
<worn on finger>     a ring of the morning sun [88%]
<primary weapon>     the demonic warmace 'Pure-Dark' (magic) (glowing) [82%]
<worn on legs>       some pants of evergreen bark [poor]
<worn on feet>       some boots of forest running

Obvious exits: -D
A tiny pond seems to suck the life from its surroundings.
a glowing pool is here in the center of the room (glowing)
*Nul (Kobold)(small) stands in mid-air here.(Red Aura)

< 1089h/1088H 213v/213V Pos: standing >
Nul starts casting a spell.

< 1089h/1088H 213v/213V Pos: standing >
Nul completes his spell...
Nul utters the words 'zhpzfzar candusqpabraoz'
Nul appears to gain strength from a cloud of ethereal matter.

< 1089h/1088H 213v/213V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1089h/1088H 213v/213V Pos: standing >
Nul sits down in a comfortable spot.

< 1089h/1088H 213v/213V Pos: standing >
Nul clambers to his feet.

< 1089h/1088H 213v/213V Pos: standing >
Sparkling magic surrounds Nul as he begins his chant.
Nul starts casting a spell.

< 1089h/1088H 213v/213V Pos: standing >
Nul completes his spell...
Nul utters the words 'sraiz gpuyh'
Nul slowly fades away...

< 1089h/1088H 213v/213V Pos: standing >
Small Cave
Obvious exits: -U -D
A large, horrid looking drider is standing here.(Red Aura)

< 1089h/1088H 211v/213V Pos: standing >
Cavern of Mushrooms
Obvious exits: -E -S -W -U

< 1089h/1088H 209v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 1089h/1088H 209v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 1089h/1088H 209v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 1089h/1088H 210v/213V Pos: standing >
Huge Crystalline Cavern
Obvious exits: -N -E

< 1089h/1088H 209v/213V Pos: standing >
Mammoth Cavern
Obvious exits: -E -W
You sense a lifeform nearby.

< 1089h/1088H 208v/213V Pos: standing >
Mammoth Cavern
Obvious exits: -N -W

< 1089h/1088H 207v/213V Pos: standing >
Long Cavern of Mushrooms
Obvious exits: -N -S

< 1089h/1088H 207v/213V Pos: standing >
Cavern of Mushrooms
Obvious exits: -S -W -U

< 1089h/1088H 207v/213V Pos: standing >
Bottom of a Shaft
Obvious exits: -U -D

< 1089h/1088H 206v/213V Pos: standing >
Top of a Shaft
Obvious exits: -S -U -D

< 1089h/1088H 205v/213V Pos: standing >
 
   .^MM^MMMM    
  ..^MM^MMM^^   
 *^.^MM^MM^^^.  
 *.^^MMMMM^^..  
 ..^^MM@M^^^..  
 ..M^M^MM^M..M  
 .^MMMMMM^...*  
  ^MMMMM^M^.*   
   M^DMM^^..    
A Large Depression in the Ground
Obvious exits: -N -E -S -W -D

< 1089h/1088H 203v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 1089h/1088H 204v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 1089h/1088H 204v/213V Pos: standing >
 
   .^MMM^MMM    
  *.^MM^MMMM^   
 *..^MM^MMM^^.  
 *^.^MM^MM^^^.  
 *.^^MM@MM^^..  
 ..^^MM^M^^^..  
 ..M^M^MM^M..M  
  ^MMMMMM^...   
   MMMMM^M^.    
A Narrowing Ravine in the Mountains
Obvious exits: -N -E -S -W
A green hydralisk roars as it stomps through the area.(Red Aura)

< 1089h/1088H 204v/213V Pos: standing >
 
   .^MMM^^MM    
  ..^MMM^MMMM   
 **.^MM^MMMM^^  
 *..^MM^MMM^^.  
 *^.^MM@MM^^^.  
 *.^^MMMMM^^..  
 ..^^MM^M^^^..  
  .M^M^MM^M..   
   MMMMMM^..    
A Narrowing Ravine in the Mountains
Obvious exits: -N -E -S -W

< 1089h/1088H 203v/213V Pos: standing >
A green hydralisk enters from the south.
 
   M^^MMMM^M    
  ..^MMM^^MMM   
 *..^MMM^MMMM^  
 **.^MM^MMMM^^  
 *..^MM@MMM^^.  
 *^.^MMMMM^^^.  
 *.^^MM^MM^^..  
  .^^MM^M^^^.   
   M^M^MM^M.    
A Narrowing Ravine in the Mountains
Obvious exits: -N -E -S -W

< 1089h/1088H 202v/213V Pos: standing >
A green hydralisk enters from the south.
A green hydralisk suddenly attacks YOU!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 1089h/1088H 203v/213V Pos: standing >
< T: Liels TP: sta TC:excellent E: green sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1089h/1088H 203v/213V Pos: standing >
< T: Liels TP: sta TC:excellent E: green sta EP:  nasty wounds >
 You start chanting...
You drain power from nature, hastening your incantation.

< 1089h/1088H 203v/213V Pos: standing >
< T: Liels TP: sta TC:excellent E: green sta EP:  nasty wounds >
 Casting: horrid wilting 

< 1089h/1088H 203v/213V Pos: standing >
< T: Liels TP: sta TC:excellent E: green sta EP:  nasty wounds >
 You complete your spell...
[Damage: 174 ] A green hydralisk begins to dry and wilt.
A green hydralisk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a green hydralisk's gurgling and choking signals its demise.

< 1089h/1088H 203v/213V Pos: standing >
 
   M^^MMMM^M    
  ..^MMM^^MMM   
 *..^MMM^MMMM^  
 **.^MM^MMMM^^  
 *..^MM@MMM^^.  
 *^.^MM^MM^^^.  
 *.^^MM^MM^^..  
  .^^MM^M^^^.   
   M^M^MM^^M    
A Narrowing Ravine in the Mountains
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a green hydralisk is lying here.

< 1089h/1088H 206v/213V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1089h/1088H 210v/213V Pos: standing >
Pardon?

< 1089h/1088H 213v/213V Pos: standing >
You materialize in the hell plane!
The Peaceable Lands
Obvious exits: -N -E -W

< 1089h/1088H 213v/213V Pos: standing >

< 1089h/1088H 213v/213V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1089h/1088H 213v/213V Pos: standing >
You quickly scan the area.
A black abishai devil who is a brief walk away to your north.
A black abishai devil who is a brief walk away to your east.
A black abishai devil who is a brief walk away to your east.
A black abishai devil who is a brief walk away to your east.
A black abishai devil who is a brief walk away to your east.
Amduscias who is a brief walk away to your east.
A red abishai devil who is rather far off to your east.

< 1089h/1088H 213v/213V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Desolate Wasteland of Avernus
Obvious exits: -N -E -S -W

< 1089h/1088H 213v/213V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Desolate Wasteland of Avernus
Obvious exits: -N -E -W

< 1089h/1088H 213v/213V Pos: standing >
You see nothing special...

< 1089h/1088H 213v/213V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Peaceable Lands
Obvious exits: -N -E -W

< 1089h/1088H 213v/213V Pos: standing >
You see nothing special...

< 1089h/1088H 213v/213V Pos: standing >
You see nothing special...

< 1089h/1088H 213v/213V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W

< 1089h/1088H 213v/213V Pos: standing >

< 1089h/1088H 213v/213V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W

< 1088h/1088H 213v/213V Pos: standing >
You quickly scan the area.
A huge nupperibo who is in the distance to your north.
A black abishai devil who is not far off to your east.
A black abishai devil who is not far off to your east.
A black abishai devil who is not far off to your east.
A black abishai devil who is not far off to your east.
Amduscias who is not far off to your east.
A red abishai devil who is rather far off to your east.
A spinagon who is in the distance to your east.

< 1088h/1088H 213v/213V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Peaceable Lands
Obvious exits: -N -E -W

< 1088h/1088H 213v/213V Pos: standing >
The Peaceable Lands
Obvious exits: -N -E -W

< 1088h/1088H 212v/213V Pos: standing >
You quickly scan the area.
A huge nupperibo who is not far off to your north.
A black abishai devil who is rather far off to your north.
A black abishai devil who is a brief walk away to your east.
A black abishai devil who is a brief walk away to your east.
A black abishai devil who is a brief walk away to your east.
A black abishai devil who is a brief walk away to your east.
Amduscias who is a brief walk away to your east.
A red abishai devil who is in the distance to your east.

< 1088h/1088H 212v/213V Pos: standing >
You are using:
<worn as a badge>    a sailor's tattoo [superior] (magic) (glowing)
<worn on head>       the helm of light
<worn on eyes>       a blood-red eyepiece (magic) [85%]
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [86%]
<worn in ear>        an anti-matter earring
<worn on face>       a mask of earth and stone (magic) [85%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn on body>       a darksteel chainmail shirt (magic) (glowing) [59%]
<worn about body>    a long shadowy mane [superior] [76%]
<worn as quiver>     the ancient quiver of Oberon, the elven king (humming)
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic)
<worn on belt buckle>a scale of a koi fish [poor]
<worn on arms>       some soldier's granite sleeves from Caves of Mt. Skelenak
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts of agility
<worn on hands>      some gleaming bronze claws [80%]
<worn on finger>     a tiny amethyst ring [70%]
<worn on finger>     a ring of the morning sun [88%]
<primary weapon>     the demonic warmace 'Pure-Dark' (magic) (glowing) [82%]
<worn on legs>       some pants of evergreen bark [poor]
<worn on feet>       some boots of forest running

< 1088h/1088H 212v/213V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   doorbash
  *ultravision
   bodyslam
  *regeneration
   plane shift
   shapechange
  *forest sight
  *troll skin
  *vulnerable to fire
  *dayblind
  *vulnerable to sun
  *swamp sneak

< 1088h/1088H 212v/213V Pos: standing >
You materialize in the air plane!
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 212v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights northward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 213v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights eastward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 213v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights southward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 213v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights westward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 213v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights upward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 213v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights downward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*A powerful djinni noble flies here, and moves to attack when he sees you.(Red Aura)

< 1088h/1088H 213v/213V Pos: standing >
You quickly scan the area.
You who is in the distance to your north.
You who is in the distance to your east.
You who is in the distance to your south.
You who is in the distance to your west.
A jinni noble who is rather far off above you.
You who is in the distance above you.
A jinni noble who is close by below you.
You who is in the distance below you.

< 1088h/1088H 213v/213V Pos: standing >
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 211v/213V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
A winter wolf who is close by to your north.
An air elemental who is not far off to your north.
An air elemental who is rather far off to your north.
An air elemental who is close by to your east.
An air elemental who is not far off to your east.
An air elemental who is a brief walk away to your east.
You who is in the distance to your east.
An air elemental who is a brief walk away to your south.
A winter wolf who is rather far off to your south.
An air elemental who is not far off to your west.
An air elemental who is a brief walk away to your west.
An air elemental who is rather far off to your west.
You who is in the distance to your west.
You who is in the distance above you.
You who is in the distance below you.

< 1088h/1088H 211v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights northward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*An air elemental is here, roaming his native plane.
*A winter wolf is here, roaming the plan of air looking for a meal.(Red Aura)

< 1088h/1088H 211v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights eastward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*An air elemental is here, roaming his native plane.

< 1088h/1088H 211v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights southward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 211v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights westward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 211v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights upward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 211v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights downward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 211v/213V Pos: standing >
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 209v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights northward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 210v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights eastward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*An air elemental is here, roaming his native plane.

< 1088h/1088H 211v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights southward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 211v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights westward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*A winter wolf is here, roaming the plan of air looking for a meal.(Red Aura)

< 1088h/1088H 212v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights upward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 212v/213V Pos: standing >
The elemental plane of air continues.
You extend your sights downward.
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1088h/1088H 213v/213V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1088h/1088H 213v/213V Pos: standing >
Casting: shadow gate ****

< 1088h/1088H 213v/213V Pos: standing >
Casting: shadow gate ***

< 1088h/1088H 213v/213V Pos: standing >
Casting: shadow gate **

< 1088h/1088H 213v/213V Pos: standing >
Casting: shadow gate *

< 1088h/1088H 213v/213V Pos: standing >
Casting: shadow gate 

< 1088h/1088H 213v/213V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 1088h/1088H 213v/213V Pos: standing >

< 1088h/1088H 213v/213V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
A Cobblestone Road
Obvious exits: -N# -E -S
A pitch-black gate stands like a pillar here. (magic)
Nul (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)
A Grey Elf (medium)  The Empire stands in mid-air here.(Gold Aura)

< 1088h/1088H 213v/213V Pos: standing >
Nul completes his spell...
Nul utters the words 'qaiyjcandus zaue'
Negative energies coalesce and form a Void Elemental!
A void elemental sulkily says 'Your wish is my command, Nul!'
A void elemental now follows Nul.

< 1088h/1088H 213v/213V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
A Grey Elf starts casting an offensive spell.

< 1088h/1088H 213v/213V Pos: standing >
Nul gives a void elemental an order.
A void elemental's mass slams into a Grey Elf, knocking him to the ground!

< 1088h/1088H 213v/213V Pos: standing >
A Grey Elf continues preparing his spell from the ground...
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's fist beats the life out of Nul, blood pours from his body!
A Grey Elf attacks a void elemental. [0 Hits]
A void elemental attacks a Grey Elf. [3 Hits]

< 1088h/1088H 213v/213V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.

< 1088h/1088H 213v/213V Pos: standing >
Casting: horrid wilting 

< 1088h/1088H 213v/213V Pos: standing >
You complete your spell...
[Damage: 133 ] A Grey Elf begins to dry and wilt.

< 1088h/1088H 213v/213V Pos: standing >
A void elemental attacks a Grey Elf. [2 Hits]
Sparkling magic surrounds Nul as he begins his chant.
Nul starts casting an offensive spell.

< 1088h/1088H 213v/213V Pos: standing >
Nul completes his spell...
Nul utters the word 'qawzh'
A large rift opens in front of a Grey Elf, you see stars through it, and then a comet flies forth smashing into him!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!