<worn on head> a padded helmet
<worn on eyes> eyes of the zombie lord
<worn in ear> a snake fang earring [poor]
<worn in ear> the royal clasp of Bloodstone
<worn on face> a magical maple leaf [superior] (magic)
<worn around neck> some kharma mind beads (magic)
<worn around neck> a royal token of Valois (magic) (glowing) [84%]
<worn on body> a flowing embroidered robe [poor] (magic)
<worn about body> a long robe of the albino minotaur [superior] (magic)
<worn on tail> a braid of war beads (magic)
<worn about waist> a long flowing sash of woven spidersilk [83%]
<worn on belt buckle>a ghostly liquid
<attached to belt> a ghostly liquid
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing)
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> a band of burning fire [superior]
<primary weapon> the dagger of Wind (invis) (magic)[210h 34m 36s]
<worn on legs> some shimmering ivory leg plates
<worn on feet> a pair of traveling boots [poor]
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
.^^^.MM^.
^.^.^...^^^
^.***.**...
*****@*****
*****.*****
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
.^.^...^^
^.***.**...
*****.*****
*****@*****
*****.*****
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
.***.**..
*****.*****
*****.*****
*****@*****
*****.*****
*****.*****
........*
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
*.***
*.@**
*.***
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
.****
.*@**
.****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
*****
**@**
*****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
*****
**@**
****M
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
****.
**@*M
***M*
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
***.^
**@M*
**M*^
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
**.^^
**@*.
*M*^.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
A huge, furry ram trots across the frozen plains.
< 808h/808H 324v/324V Pos: standing >
*.^^^
*M@.^
M*^.^
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
..MMMMMMM
**.^^^^MMMM
***.^^^^.MM
*****@^^^^M
****^.^^^.M
****^.^^^^M
***^.^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 808h/808H 324v/324V Pos: standing >
You quickly scan the area.
A patron who is a brief walk away to your north.
A patron who is a brief walk away to your north.
Stokely who is a brief walk away to your north.
A huge furry ram who is not far off to your west.
< 808h/808H 324v/324V Pos: standing >
A Narrow Dusty Road
Obvious exits: -N -S
< 808h/808H 324v/324V Pos: standing >
You quickly scan the area.
A patron who is not far off to your north.
A patron who is not far off to your north.
Stokely who is not far off to your north.
< 808h/808H 324v/324V Pos: standing >
Before an Old Tavern
Obvious exits: -N# -E -S -W
< 808h/808H 324v/324V Pos: standing >
You quickly scan the area.
A patron who is close by to your north.
A patron who is close by to your north.
Stokely who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.
< 808h/808H 324v/324V Pos: standing >
A Winding Cobblestone Road
Obvious exits: -E -W
< 808h/808H 324v/324V Pos: standing >
A Guard Station
Obvious exits: -N -W
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard suddenly attacks YOU!
You snap into visibility.
A dusty guard's crude slash grazes you.
[Damage: 1 ] A dusty guard ignites into black flames as he hits you!
I'm afraid you aren't quite up to mounted combat.
You stop riding a huge furry ram.
A dusty guard suddenly attacks YOU!
A dusty guard's impressive slash wounds you.
[Damage: 5 ] A dusty guard ignites into black flames as he hits you!
< 793h/808H 324v/324V Pos: standing >
< T: Nul TP: sta TC:few scratches E: dusty sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 793h/808H 324v/324V Pos: standing >
< T: Nul TP: sta TC:few scratches E: dusty sta EP: few scratches >
You attempt to flee...
A Winding Cobblestone Road
Obvious exits: -E -W
You flee westward!
< 793h/808H 294v/324V Pos: standing >
Saving Nul.
< 793h/808H 294v/324V Pos: standing >
You quickly scan the area.
A huge furry ram who is close by to your east.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.
A nomad who is rather far off to your west.
Handerly who is rather far off to your west.
< 794h/808H 295v/324V Pos: standing >
A Guard Station
Obvious exits: -N -W
A huge, furry ram trots across the frozen plains.
Hugo, the war cleric, prepares the guard for combat. (casting) (Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
< 794h/808H 295v/324V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S
< 795h/808H 294v/324V Pos: standing >
You quickly scan the area.
A horse who is close by to your north.
A horse who is close by to your north.
A horse who is close by to your north.
A horse who is close by to your north.
Licub who is close by to your north.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A former soldier who is rather far off to your east.
A noble lord who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
A huge furry ram who is close by to your south.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 796h/808H 295v/324V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -N# -E -W
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 798h/808H 297v/324V Pos: standing >
You quickly scan the area.
A cook who is a brief walk away to your north.
A wandering bard who is close by to your east.
A former soldier who is a brief walk away to your east.
A noble lord who is a brief walk away to your east.
A warrior who is rather far off to your east.
A warrior who is rather far off to your east.
< 798h/808H 297v/324V Pos: standing >
A Red-Hued Brick Road
Obvious exits: -E -W
A wandering bard walks toward the castle.
< 800h/808H 298v/324V Pos: standing >
You quickly scan the area.
A former soldier who is not far off to your east.
A noble lord who is not far off to your east.
A warrior who is a brief walk away to your east.
A warrior who is a brief walk away to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 800h/808H 298v/324V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W
< 802h/808H 300v/324V Pos: standing >
You quickly scan the area.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A servant who is in the distance to your north.
An elite soldier who is in the distance to your north.
An elite soldier who is in the distance to your north.
A former soldier who is close by to your east.
A noble lord who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 803h/808H 300v/324V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A circular fountain erupts with water.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.
< 805h/808H 302v/324V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 806h/808H 303v/324V Pos: standing >
Your body vibrates as you fan out your molecules.
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
A servant scurries along on an errand.(Gold Aura)
< 808h/808H 304v/324V Pos: standing >
You quickly scan the area.
The weaponsmaster who is close by to your east.
A former soldier who is close by to your south.
A noble lord who is close by to your south.
< 808h/808H 304v/324V Pos: standing >
A Room lined with Items of War
Obvious exits: -N -W
The weaponsmaster polishes a scimitar.
< 808h/808H 305v/324V Pos: standing >
You quickly scan the area.
A dining guest who is close by to your north.
A dining guest who is close by to your north.
A servant who is close by to your west.
< 808h/808H 306v/324V Pos: standing >
A Rectangular Dining Area
Obvious exits: -S -W
A dining guest eats the food served.(Gold Aura)
A dining guest eats the food served.(Gold Aura)
< 808h/808H 306v/324V Pos: standing >
You quickly scan the area.
The weaponsmaster who is close by to your south.
< 808h/808H 306v/324V Pos: standing >
A Kitchen in the Oakencrest Mansion
Obvious exits: -E -S
< 808h/808H 307v/324V Pos: standing >
You quickly scan the area.
A dining guest who is close by to your east.
A dining guest who is close by to your east.
A servant who is close by to your south.
A former soldier who is not far off to your south.
A noble lord who is not far off to your south.
< 808h/808H 308v/324V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
A servant scurries along on an errand.(Gold Aura)
< 808h/808H 308v/324V Pos: standing >
Your body vibrates as you fan out your molecules.
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A circular fountain erupts with water.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.
< 808h/808H 307v/324V Pos: standing >
A Walled Sparring Field
Obvious exits: -W
A highly trained warrior practices a parry.(Gold Aura)
A highly trained warrior practices a parry.(Gold Aura)
< 808h/808H 307v/324V Pos: standing >
You quickly scan the area.
A former soldier who is close by to your west.
A noble lord who is close by to your west.
A wandering bard who is a brief walk away to your west.
A swordsman who is rather far off to your west.
A swordsman who is rather far off to your west.
< 808h/808H 307v/324V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A circular fountain erupts with water.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.
< 808h/808H 308v/324V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W
< 808h/808H 308v/324V Pos: standing >
You quickly scan the area.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A servant who is in the distance to your north.
An elite soldier who is in the distance to your north.
An elite soldier who is in the distance to your north.
A former soldier who is close by to your east.
A noble lord who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 808h/808H 308v/324V Pos: standing >
A Blue-Hued Brick Road
Obvious exits: -N -S -W#
< 808h/808H 309v/324V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A servant who is rather far off to your north.
An elite soldier who is rather far off to your north.
An elite soldier who is rather far off to your north.
A stealthy figure who is close by to your west.
The barkeep who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
< 808h/808H 310v/324V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Common Room of the Wailing Griffon
Obvious exits: -N# -E#
(Q)A stealthy figure silently drinks his brew.(Red Aura)
The barkeep manages his drinks behind the counter.(Gold Aura)
A mercenary talks to someone in dark clothing.
A lively drunkard blows the frothe of his brew.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
< 808h/808H 313v/324V Pos: standing >
Looks like an exit.
You extend your sights northward.
Before a Small Moat
Obvious exits: -N -S
< 808h/808H 314v/324V Pos: standing >
Before a Small Moat
Obvious exits: -N -S
< 808h/808H 315v/324V Pos: standing >
Looks like an exit.
You extend your sights northward.
Over a Drawbridge
Obvious exits: -N -S
< 808h/808H 316v/324V Pos: standing >
Over a Drawbridge
Obvious exits: -N -S
< 808h/808H 316v/324V Pos: standing >
Looks like an exit.
You extend your sights northward.
Outside the Massive Castle Gates
Obvious exits: -N# -S -W
A dwarven warrior grumbles something about a foul smell.
An elven ranger stands watch at the gates.(Gold Aura)
A powerful barbarian shaman protects the castle gates.
An armed guard protects the royal castle gates.(Gold Aura)
An armed guard protects the royal castle gates.(Gold Aura)
< 808h/808H 317v/324V Pos: standing >
Before a Small Moat
Obvious exits: -N -S
< 808h/808H 320v/324V Pos: standing >
A Blue-Hued Brick Road
Obvious exits: -N -S -W#
< 808h/808H 320v/324V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A servant who is rather far off to your north.
An elite soldier who is rather far off to your north.
An elite soldier who is rather far off to your north.
A Grey Elf who is close by to your south.
A stealthy figure who is close by to your west.
The barkeep who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
< 808h/808H 321v/324V Pos: standing >
< 808h/808H 321v/324V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W
< 808h/808H 323v/324V Pos: standing >
None here are loyal subjects of yours!
< 808h/808H 323v/324V Pos: standing >
You quickly scan the area.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A servant who is in the distance to your north.
An elite soldier who is in the distance to your north.
An elite soldier who is in the distance to your north.
A former soldier who is close by to your east.
A noble lord who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A Grey Elf who is close by to your west.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 808h/808H 323v/324V Pos: standing >
A Red-Hued Brick Road
Obvious exits: -E -W
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle.
< 808h/808H 322v/324V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -N# -E -W
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 808h/808H 321v/324V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S
< 808h/808H 321v/324V Pos: standing >
Before the Du'kel Mansion
Obvious exits: -N# -E -W
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 808h/808H 321v/324V Pos: standing >
A Grey Elf enters from the east.
< 808h/808H 322v/324V Pos: standing >
A Grey Elf leaves west.
You failed.
< 808h/808H 324v/324V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
< 808h/808H 323v/324V Pos: standing >
You start chanting...
You snap into visibility.
< 808h/808H 323v/324V Pos: standing >
A pitch black gate rises out of the ground!
< 808h/808H 323v/324V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 808h/808H 323v/324V Pos: standing >
Casting: comet
< 808h/808H 323v/324V Pos: standing >
You complete your spell...
[Damage: 97 ] You open a rift in the cosmos and call forth a small comet that smashes into a Grey Elf!
< 808h/808H 323v/324V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
A Grey Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 693h/808H 324v/324V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 693h/808H 324v/324V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You snap into visibility.
You complete your spell...
[Damage: 104 ] You open a rift in the cosmos and call forth a small comet that smashes into a Grey Elf!
< 694h/808H 324v/324V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 696h/808H 324v/324V Pos: standing >
You start chanting...
< 697h/808H 324v/324V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
A Grey Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 583h/808H 324v/324V Pos: standing >
Casting: conjure void
Liels steps out of a pitch-black gate.
< 584h/808H 324v/324V Pos: standing >
You complete your spell...
Negative energies coalesce and form a Void Elemental!
A void elemental sulkily says 'Your wish is my command, master!'
A void elemental starts following you.
< 585h/808H 324v/324V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 587h/808H 324v/324V Pos: standing >
This only works for group leaders.
< 589h/808H 324v/324V Pos: standing >
You give a void elemental an order.
A void elemental's mass slams into a Grey Elf, knocking him to the ground!
< 590h/808H 324v/324V Pos: standing >
A Grey Elf continues preparing his spell from the ground...
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
A void elemental dodges a Grey Elf's attack.
A void elemental's punch grazes a Grey Elf.
A void elemental's weak punch grazes a Grey Elf.
A void elemental's feeble punch grazes a Grey Elf.
< 474h/808H 324v/324V Pos: standing >
Liels starts casting an offensive spell.
Liels snaps into visibility.
< 478h/808H 324v/324V Pos: standing >
Liels completes his spell...
Liels utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
< 482h/808H 324v/324V Pos: standing >
A void elemental's feeble punch wounds a Grey Elf.
A void elemental's feeble punch wounds a Grey Elf.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 482h/808H 324v/324V Pos: standing >
You complete your spell...
[Damage: 83 ] You open a rift in the cosmos and call forth a small comet that smashes into a Grey Elf!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nul by 6666666.
The smell of fresh blood enters your body, infusing you with power!