<worn as a badge> a symbol of a sword thrust through a cresent moon [superior] [83%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear> a diamond stud covered in blood (magic) (glowing)
<worn in ear> a light emerald earring
<worn on face> a humming sapphire mask
<worn around neck> a spiked ice collar [superior]
<worn around neck> a circular wooden amulet [superior] (magic)
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [superior] [89%]
<worn about body> a coconut shoulder guard
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a jagged titanium boomerang [superior]
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> a set of opal prayer beads [71%]
<worn around wrist> an elven bracelet of precision [superior] (magic)
<worn on finger> a ring of souls [superior] (magic) (glowing)
<primary weapon> a jagged obsidian dagger with a sapphire hilt (magic)
<secondary weapon> a straightback dirk (magic)
<worn on legs> some serpentine shin-guards
<worn on feet> some boots of the black winged dragon (magic) (glowing)
An elite hunter guard looks to the south intently.(Gold Aura)
< 335h/335H 111v/117V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your east.
A black panther who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A playful squirrel who is not far off to your east.
A playful squirrel who is rather far off to your east.
A wandering half-elf who is in the distance to your east.
A wandering half-elf who is in the distance to your east.
< 335h/335H 111v/117V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -S -W
< 335h/335H 110v/117V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E -W
< 335h/335H 108v/117V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
< 335h/335H 107v/117V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S
< 335h/335H 106v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 335h/335H 106v/117V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A common resident of the city travels down the road.
< 335h/335H 105v/117V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
< 335h/335H 103v/117V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W
< 335h/335H 102v/117V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
A myrabolan commoner who is not far off to your north.
A pretty woman who is close by to your east.
An archer who is close by to your east.
An archer who is close by to your east.
< 335h/335H 102v/117V Pos: standing >
A Newly Built Road
Obvious exits: -E -W
< 335h/335H 101v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 335h/335H 102v/117V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
< 335h/335H 100v/117V Pos: standing >
MM
MMM
MMMMM@^ MMMM^
MMMMMM^....MMM^^^
MMMM..^M.^^MMM^^.
...^....^MMM^..
.^...^**MMM^^
.^..*^*MM^^
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop *M*D*K* floats here.
The Sloop ~Shadow Serpent~ floats here.
The Yacht Boletus edulis floats here.
The Sloop Raging Tempest floats here.
The Yacht *--[firecracker] floats here.
The Sloop fart floats here.
The Sloop XXX floats here.
< 335h/335H 98v/117V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
< 335h/335H 96v/117V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 335h/335H 94v/117V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
< 335h/335H 94v/117V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A Minotaur, raised in the city, wanders about.
A Minotaur, raised in the city, wanders about.
< 335h/335H 93v/117V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.
< 335h/335H 93v/117V Pos: standing >
Market Road West
Obvious exits: -N -E -W
< 335h/335H 92v/117V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 335h/335H 92v/117V Pos: standing >
You get a small pile of coins from your ermineskin backpack.
There were: 394 platinum coins, 118 gold coins, 16 silver coins, 8 copper coins.
< 335h/335H 95v/117V Pos: standing >
A duergar bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!
< 335h/335H 98v/117V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 19 platinum, 4 gold, 7 silver, and 8 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 335h/335H 101v/117V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 6 silver.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 335h/335H 104v/117V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 19 platinum, 6 gold, 7 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 335h/335H 109v/117V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 6 silver.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 335h/335H 109v/117V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 19 platinum, 6 gold, 7 silver, and 7 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 335h/335H 111v/117V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 6 silver.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 335h/335H 112v/117V Pos: standing >
Ok.
You put 344 platinum, 5 gold, 5 silver, and 6 copper coins into an ermineskin backpack.
< 335h/335H 116v/117V Pos: standing >
Market Road West
Obvious exits: -N -E -W
< 335h/335H 116v/117V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
< 335h/335H 115v/117V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A Minotaur, raised in the city, wanders about.
A Minotaur, raised in the city, wanders about.
< 335h/335H 115v/117V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
< 335h/335H 114v/117V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 335h/335H 114v/117V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
Sorry, you aren't allowed to do that in combat.
< 266h/335H 115v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
You parry a half-elf merchant's lunge at you.
A half-elf merchant misses you.
You parry a half-elf merchant's lunge at you.
You parry a half-elf merchant's lunge at you.
You parry a half-elf merchant's lunge at you.
< 266h/335H 116v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 266h/335H 116v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
You attempt to flee...
A Well Worn Path
Obvious exits: -N -E -S -W
You flee southward!
< 266h/335H 101v/117V Pos: standing >
MM
MMM^
MMMMMS^ MMMM^.
MMMMM^..@.MMM^^^^
MMM..^M.^^MMM^^.^
...^....^MMM^....
.^...^**MMM^^..
.^..*^*MM^^**
^.****M^*^*
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 267h/335H 100v/117V Pos: standing >
M
MMM
MMMMMS^ MMMM^.
MMMMM^....MMM^^^^
MMM..^M.@^MMM^^.^
...^....^MMM^....
..^...^**MMM^^..*
..^..*^*MM^^***
.^.****M^*^**
^^^^*MM^***
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 267h/335H 98v/117V Pos: standing >
MM
MMMMMS^ MMMM^
MMMMM^....MMM^^^^
MMM..^M.^^MMM^^.^
...^....@MMM^....
..^...^**MMM^^..*
...^..*^*MM^^****
..^.****M^*^***
^^^^^*MM^****
MMMMMMMM.**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 268h/335H 95v/117V Pos: standing >
M.^^M
...^MMM
.^*@MMM
.*^*MM^
***M^
A Dark Jungle
Obvious exits: -N -E -S -W
< 268h/335H 94v/117V Pos: standing >
^M.M^
....^MM
..^@*MM
..*^*MM
****M
A Dark Jungle
Obvious exits: -N -E -W
< 269h/335H 92v/117V Pos: standing >
MMMMMS^ MM
MMMMMM^....MMM^
MMMMM..^M.M^MMM^^
^^...^....^MMM^..
^...^...@**MMM^^.
^....^..*^*MM^^**
..^..^.****M^*^**
^^^^^^^^*MM^***
MMMMMMMMMMM.*
MMMMMMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 270h/335H 91v/117V Pos: standing >
....^
...^**M
^..@^*M
^.****M
^^^*M
A Dark Jungle
Obvious exits: -N -E -S -W
< 271h/335H 89v/117V Pos: standing >
A Path Through a Jungle
Obvious exits: -E -W
< 271h/335H 88v/117V Pos: standing >
Deeper Into the Jungle
Obvious exits: -E -W
< 272h/335H 86v/117V Pos: standing >
A Tribal Path
Obvious exits: -E -W
A su-monster stands here.
< 272h/335H 84v/117V Pos: standing >
A Tribal Path
Obvious exits: -E -W
< 273h/335H 83v/117V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
< 273h/335H 81v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
< 275h/335H 80v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
< 276h/335H 79v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -S -W
< 276h/335H 77v/117V Pos: standing >
< 283h/335H 82v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 284h/335H 83v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 284h/335H 83v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E -S
A su-monster stands here.
A su-monster stands here.
< 285h/335H 82v/117V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
< 285h/335H 80v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 286h/335H 80v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 286h/335H 81v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/335H 81v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.
< 287h/335H 79v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 288h/335H 80v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
< 288h/335H 78v/117V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
< 289h/335H 76v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 289h/335H 77v/117V Pos: standing >
A half-elf merchant sneaks south.
< 293h/335H 80v/117V Pos: standing >
< 294h/335H 80v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -S
< 294h/335H 79v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/335H 79v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/335H 79v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/335H 80v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/335H 80v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 297h/335H 80v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E -S
A su-monster stands here.
A su-monster stands here.
< 297h/335H 79v/117V Pos: standing >
Near a Wreckage
Obvious exits: -N
Myle, the merchant stands here, crying over his wreck.(Gold Aura)
< 298h/335H 77v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/335H 77v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 299h/335H 78v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 299h/335H 78v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 300h/335H 78v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E -S
A half-elf merchant is standing here, busy with his own matters.(Red Aura)
A su-monster stands here.
A su-monster stands here.
< 301h/335H 77v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
A su-monster stands here.
< 301h/335H 75v/117V Pos: standing >
A half-elf merchant sneaks in from the west.
A Jungle Trail
Obvious exits: -E -W
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.
< 302h/335H 74v/117V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
A su-monster stands here.
< 302h/335H 72v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
< 303h/335H 71v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 303h/335H 71v/117V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
< 304h/335H 70v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 305h/335H 70v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 305h/335H 71v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 306h/335H 71v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 306h/335H 71v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
A su-monster stands here.
A su-monster stands here.
< 307h/335H 70v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
< 307h/335H 68v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
< 308h/335H 66v/117V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
< 308h/335H 65v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 309h/335H 65v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 309h/335H 65v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
< 310h/335H 64v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
A su-monster stands here.
< 311h/335H 62v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
< 311h/335H 61v/117V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
< 312h/335H 59v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
< 313h/335H 58v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
A su-monster stands here.
< 314h/335H 57v/117V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
< 314h/335H 55v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 314h/335H 55v/117V Pos: standing >
A Jungle Trail
Obvious exits: -N -E -S
A su-monster stands here.
< 316h/335H 54v/117V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
< 317h/335H 53v/117V Pos: standing >
A Jungle Trail
Obvious exits: -S -W
< 317h/335H 51v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 319h/335H 52v/117V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
< 278h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 279h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 279h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 279h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 1 ] Your weak pierce grazes a half-elf merchant.
You miss a half-elf merchant.
A half-elf merchant dodges your futile attack.
Pardon?
< 279h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sta EP: few scratches >
You do a fancy maneuver, tripping a half-elf merchant.
< 279h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sit EP: few scratches >
You parry a half-elf merchant's lunge at you.
You dodge a half-elf merchant's vicious attack.
You parry a half-elf merchant's lunge at you.
A half-elf merchant's impressive pierce strikes you.
You parry a half-elf merchant's lunge at you.
< 262h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sit EP: few scratches >
You miss a half-elf merchant.
[Damage: 1 ] Your weak pierce grazes a half-elf merchant.
[Damage: 1 ] Your weak pierce grazes a half-elf merchant.
You score a CRITICAL HIT!!!!!
[Damage: 3 ] Your decent pierce grazes a half-elf merchant.
< 262h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: small wounds E: a half-elf merchant sit EP: few scratches >
You parry a half-elf merchant's lunge at you.
You dodge a half-elf merchant's vicious attack.
You parry a half-elf merchant's lunge at you.
You parry a half-elf merchant's lunge at you.
A half-elf merchant's impressive pierce strikes you.
< 249h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: few wounds E: a half-elf merchant sit EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 1 ] Your weak pierce grazes a half-elf merchant.
[Damage: 1 ] Your pierce grazes a half-elf merchant.
Your a jagged obsidian dagger with a sapphire hilt briefly flashes as its blade touches a half-elf merchant and burns his skin!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
[Damage: 1 ] Your weak pierce grazes a half-elf merchant.
[Damage: 1 ] Your weak pierce grazes a half-elf merchant.
[Damage: 1 ] Your pierce grazes a half-elf merchant.
A half-elf merchant clambers to his feet.
< 249h/335H 53v/117V Pos: standing >
< T: Mol TP: sta TC: few wounds E: a half-elf merchant sta EP: few scratches >
You parry a half-elf merchant's lunge at you.
You dodge a half-elf merchant's vicious attack.
A half-elf merchant's impressive pierce strikes you.
You dodge a half-elf merchant's vicious attack.
A half-elf merchant's impressive pierce strikes you.
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from a half-elf merchant striking you full on!
OUCH! That really did HURT!
Your ring of souls [superior] was corroded by acid.
A half-elf merchant's impressive pierce strikes you hard.
A half-elf merchant dances an acrobatic maneuver in battle, tripping you.
< 150h/335H 53v/117V Pos: sitting >
< T: Mol TP: sit TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
A half-elf merchant parries your futile lunge at him.
A half-elf merchant parries your futile lunge at him.
You miss a half-elf merchant.
A half-elf merchant parries your futile lunge at him.
< 150h/335H 53v/117V Pos: sitting >
< T: Mol TP: sit TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
Green slime eats away at your skin!
< 129h/335H 53v/117V Pos: sitting >
< T: Mol TP: sit TC: nasty wounds E: a half-elf merchant sta EP: few scratches >
A half-elf merchant's powerful pierce seriously wounds you.
OUCH! That really did HURT!
A half-elf merchant's impressive pierce seriously wounds you.
A half-elf merchant's pierce seriously wounds you.
A half-elf merchant's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 33h/335H 53v/117V Pos: sitting >
< T: Mol TP: sit TC: awful E: a half-elf merchant sta EP: few scratches >
Before you can react a half-elf merchant suddenly lashes at you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -3h/335H 53v/117V Pos: sitting >
Green slime eats away at your skin!
Your mithril plated gloves of ogre strength melted corroded by the acid.
Your red earthstone ring melted corroded by the acid.
Your ice girdle melted corroded by the acid.