<floating about head>a bright green ioun stone[193h 45m 7s]
<worn as a badge> an emblem of Shanatar royalty (magic) [75%]
<worn on head> a visored red slaadi-hide helmet (glowing) [67%]
<worn on eyes> a moonstone visor
<worn in ear> a goblin earring (glowing) [71%]
<worn in ear> a silver tooth earring [superior]
<worn on face> a stony granite face (magic) (glowing) [41%]
<worn around neck> a priest's holy collar [21%]
<worn around neck> a mithril and silver neckguard (magic) (glowing) [68%]
<worn on body> a smoke dragon scalemail suit (glowing) [34%]
<worn about body> a cloak of eternal fire [poor] (invis)
<worn on back> a large leather backpack [79%]
<worn about waist> a sparkling crystal belt from Alatorin - the Forge City [77%]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [80%]
<worn on arms> the vambraces of the vampire lords of strength (magic) (humming)
<held as shield> a shield of molten metal (glowing) [65%]
<worn around wrist> a mithril bracer of Tarkorsh [60%]
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> a pair of bone-razored talons [31%]
<worn on finger> a purple earthstone ring [poor] [56%]
<worn on finger> a ring encrusted in rubies [85%]
<primary weapon> the King's blade of Aravne (magic) (humming) [70%]
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> the winged boots of angelic movement of damage (magic)
A fuzzy duckling who is close by to your north.
The happy woman who is close by to your north.
A giant wasp who is close by to your north.
A salamander who is close by to your north.
A giant bee who is close by to your south.
A fuzzy duckling who is close by to your south.
A playful kitten who is close by to your west.
A salamander who is close by to your west.
A salamander who is close by to your west.
A tiny humming bird who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A playful kitten who is not far off to your west.
A giant bee who is not far off to your west.
A giant bee who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
A speckled duck who is a brief walk away to your west.
A tiny humming bird who is a brief walk away to your west.
The happy woman who is rather far off to your west.
A snapping turtle who is rather far off to your west.
A halfling child who is rather far off to your west.
A box turtle who is rather far off to your west.
< 1522h/1522H 299v/300V Pos: standing >
Dakar leaves north.
Rani leaves north.
Riudel leaves north.
You follow Dakar.
In a Large Park
A small statue of green marble stands here in the corner of the park. A
number of humming birds and bees hover around the many flowers in the area.
Even the trees and bushes that are growing here in the park bear beautiful
flowers. A narrow path winds through the flowers to the south and west.
Obvious exits: -South -West
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Rani's head.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.
A fuzzy white duckling wanders here searching for food.
A happy halfling woman stands here watching the animals.
A giant yellow wasp is here looking for prey.
A small bright red salamander does his best to hide in the flowers.
Harlo enters from the south.
Ru enters from the south.
Thuruz enters from the south.
A green dracolich enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the south.
A blue dracolich enters from the south.
< 1522h/1522H 298v/300V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your south.
A giant bee who is close by to your south.
A halfling child who is close by to your south.
A giant bee who is not far off to your south.
A father duck who is not far off to your south.
A fuzzy duckling who is not far off to your south.
A halfling child who is close by to your west.
A snapping turtle who is not far off to your west.
A giant bee who is not far off to your west.
A box turtle who is not far off to your west.
A salamander who is not far off to your west.
A salamander who is not far off to your west.
< 1522h/1522H 298v/300V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your south.
A halfling child who is not far off to your south.
A giant bee who is not far off to your south.
A father duck who is not far off to your south.
A fuzzy duckling who is not far off to your south.
A halfling child who is close by to your west.
A snapping turtle who is not far off to your west.
A giant bee who is not far off to your west.
A box turtle who is not far off to your west.
A salamander who is not far off to your west.
A salamander who is not far off to your west.
< 1522h/1522H 299v/300V Pos: standing >
Dakar leaves west.
Alarm bells sound, signalling an invasion!
Rani leaves west.
Riudel leaves west.
You follow Dakar.
In a Large Park
Giant bees go in and out of a large bee hive that has been built along the
mountain immediately above. The worker bees go out to collect nectar to bring
back to the hive and make into honey. There are holes for the bees throughout
the hive but only one exit directly above here appears to be big enough to fit
a small person. A path leads through the bushes and flowers at the base of the
mountain to the east and west.
Obvious exits: -East -West -Up
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Rani's head.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.
A young halfling child plays here.
Harlo enters from the east.
Ru enters from the east.
Thuruz enters from the east.
A green dracolich enters from the east.
A green dracolich enters from the east.
A blue dracolich enters from the east.
< 1522h/1522H 299v/300V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your east.
A salamander who is close by to your east.
A snapping turtle who is close by to your west.
A giant bee who is close by to your west.
A box turtle who is close by to your west.
A salamander who is close by to your west.
A salamander who is close by to your west.
< 1522h/1522H 299v/300V Pos: standing >
Dakar leaves east.
Rani leaves east.
Riudel leaves east.
You follow Dakar.
In a Large Park
A small statue of green marble stands here in the corner of the park. A
number of humming birds and bees hover around the many flowers in the area.
Even the trees and bushes that are growing here in the park bear beautiful
flowers. A narrow path winds through the flowers to the south and west.
Obvious exits: -South -West
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Rani's head.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.
A fuzzy white duckling wanders here searching for food.
A happy halfling woman stands here watching the animals.
A giant yellow wasp is here looking for prey.
A small bright red salamander does his best to hide in the flowers.
Harlo enters from the west.
Ru enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Thuruz enters from the west.
A green dracolich enters from the west.
A green dracolich enters from the west.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the west.
< 1522h/1522H 298v/300V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your south.
A giant bee who is close by to your south.
A halfling child who is not far off to your south.
A giant bee who is not far off to your south.
A father duck who is not far off to your south.
A fuzzy duckling who is not far off to your south.
A halfling child who is close by to your west.
A snapping turtle who is not far off to your west.
A giant bee who is not far off to your west.
A box turtle who is not far off to your west.
A salamander who is not far off to your west.
A salamander who is not far off to your west.
< 1522h/1522H 298v/300V Pos: standing >
Dakar leaves south.
Alarm bells sound, signalling an invasion!
Rani leaves south.
Riudel leaves south.
You follow Dakar.
In a Large Park
A tall wall of lose boulders and rocks blocks the way to the east but small
paths lead through flowering bushes and curving flower beds in all other
directions. Several large bees float by gathering nectar from the many flowers
throughout the park. Squirrels chatter at each other from some of the trees
nearby and splashing can be heard from the pond that is to the west. The park
continues to the north, south, and west.
Obvious exits: -North -South -West
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Rani's head.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.
A tremendous honey bee hovers here collecting nectar.
A tremendous honey bee hovers here collecting nectar.
Harlo enters from the north.
Ru enters from the north.
Thuruz enters from the north.
A green dracolich enters from the north.
A green dracolich enters from the north.
A blue dracolich enters from the north.
< 1522h/1522H 298v/300V Pos: standing >
Dakar leaves west.
Rani leaves west.
Riudel leaves west.
You follow Dakar.
Beside a Small Pond in a Large Park
Several logs float in the pond here allowing several different types of
turtles to bask in the sun. Several ducks float by peacefully eating some of
the small insects and fish they find in the water. Some of the halfling
children playing in the park run by tossing sticks and stones into the pond to
try to frighten the turtles and ducks which seem used to the abuse and ignore
it. The park continues to the south and west and a small path leads through
the beautiful flowers and bushes as it heads to the east.
Obvious exits: -East -South -West
A small, shallow pond is here.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Rani's head.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.
A fuzzy white duckling wanders here searching for food.
A kitten jumps here playing with leaves tossed by the wind.
A small bright red salamander does his best to hide in the flowers.
A small bright red salamander does his best to hide in the flowers.
Harlo enters from the east.
Ru enters from the east.
Thuruz enters from the east.
A green dracolich enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A blue dracolich enters from the east.
You quickly scan the area.
A giant bee who is close by to your east.
A giant bee who is close by to your east.
A fuzzy duckling who is close by to your south.
A giant bee who is close by to your south.
The elven woman who is rather far off to your south.
The maitre d' who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
A fuzzy duckling who is close by to your west.
A playful kitten who is close by to your west.
A giant bee who is not far off to your west.
A salamander who is not far off to your west.
A speckled duck who is not far off to your west.
A salamander who is not far off to your west.
The happy woman who is a brief walk away to your west.
A halfling child who is a brief walk away to your west.
< 1522h/1522H 298v/300V Pos: standing >
Dakar leaves west.
Rani leaves west.
Riudel leaves west.
You follow Dakar.
Beside a Small Pond in a Large Park
Young halfling children run back and forth throwing stones into the pond to
try to frighten the ducks and trying to capture some of the frogs and turtles.
The pond extends a bit to the east where more ducks can be seen. Several of
the male ducks exhibit some beautiful colors along their necks and heads but
are otherwise fairly plain. The park continues to the south, east, and west
but the way to the north is blocked by the pond.
Obvious exits: -East -South -West
A small, shallow pond is here.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Rani's head.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.
A fuzzy white duckling wanders here searching for food.
A fuzzy white duckling wanders here searching for food.
A kitten jumps here playing with leaves tossed by the wind.
A tremendous honey bee hovers here collecting nectar.
Harlo enters from the east.
Ru enters from the east.
Thuruz enters from the east.
A green dracolich enters from the east.
A green dracolich enters from the east.
A blue dracolich enters from the east.
You quickly scan the area.
A fuzzy duckling who is close by to your east.
A playful kitten who is close by to your east.
A salamander who is close by to your east.
A giant bee who is not far off to your east.
A giant bee who is not far off to your east.
A giant bee who is not far off to your east.
A tiny humming bird who is close by to your south.
An ugly frog who is close by to your south.
A halfling child who is a brief walk away to your south.
A giant dragonfly who is a brief walk away to your south.
Clora who is rather far off to your south.
A giant bee who is close by to your west.
A salamander who is close by to your west.
A speckled duck who is close by to your west.
A tiny humming bird who is close by to your west.
A snapping turtle who is not far off to your west.
A halfling child who is not far off to your west.
A box turtle who is not far off to your west.
< 1522h/1522H 299v/300V Pos: standing >
Hint: Trying to remember what someone said? You can use the 'recall' command. Use 'recall ?' for a list of options with descriptions.
You quickly scan the area.
A fuzzy duckling who is close by to your east.
A playful kitten who is close by to your east.
A salamander who is close by to your east.
A salamander who is close by to your east.
A giant bee who is not far off to your east.
A giant bee who is not far off to your east.
A giant bee who is not far off to your east.
A fuzzy duckling who is close by to your south.
A tiny humming bird who is close by to your south.
A giant dragonfly who is a brief walk away to your south.
Clora who is rather far off to your south.
A giant bee who is close by to your west.
A salamander who is close by to your west.
A speckled duck who is close by to your west.
A salamander who is close by to your west.
A tiny humming bird who is close by to your west.
The happy woman who is not far off to your west.
A snapping turtle who is not far off to your west.
A halfling child who is not far off to your west.
A box turtle who is not far off to your west.
< 1522h/1522H 299v/300V Pos: standing >
Dakar leaves west.
Rani leaves west.
Riudel leaves west.
You follow Dakar.
In a Large Park
A wide path leads south toward a broad area filled with flowers along the
wall surrounding the park and narrow paths lead north and west among some
beautiful flowering bushes. Another path leads east along a large pond that is
teeming with ducks, frogs, turtles and even some small salamanders. A pleasant
breeze seems to roll down the mountain to the north helping to keep the park
cool.
Obvious exits: -North -East -South -West
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Rani's head.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.
A tremendous honey bee hovers here collecting nectar.
A small bright red salamander does his best to hide in the flowers.
A speckled mother duck protects her young.
A small bright red salamander does his best to hide in the flowers.
A tiny hummingbird zips by, sucking nectar from the flowers.
You sense a lifeform nearby.
Harlo enters from the east.
Ru enters from the east.
Thuruz enters from the east.
A green dracolich enters from the east.
A green dracolich enters from the east.
A blue dracolich enters from the east.
< 1522h/1522H 298v/300V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Dakar.
< 1522h/1522H 299v/300V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your north.
A halfling child who is close by to your north.
A box turtle who is close by to your north.
A fuzzy duckling who is close by to your east.
A fuzzy duckling who is close by to your east.
A fuzzy duckling who is not far off to your east.
A playful kitten who is not far off to your east.
A salamander who is not far off to your east.
A giant bee who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A tiny humming bird who is close by to your south.
An ugly frog who is close by to your south.
The happy woman who is close by to your west.
A snapping turtle who is close by to your west.
A halfling child who is close by to your west.
< 1522h/1522H 300v/300V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your north.
A halfling child who is close by to your north.
A fuzzy duckling who is close by to your east.
A fuzzy duckling who is close by to your east.
A giant bee who is close by to your east.
A fuzzy duckling who is not far off to your east.
A playful kitten who is not far off to your east.
A salamander who is not far off to your east.
A salamander who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A tiny humming bird who is close by to your south.
An ugly frog who is close by to your south.
The happy woman who is close by to your west.
A snapping turtle who is close by to your west.
A halfling child who is close by to your west.
< 1522h/1522H 300v/300V Pos: standing >
A giant bee leaves south.
< 1522h/1522H 300v/300V Pos: standing >
You quickly scan the area.
A box turtle who is close by to your north.
A fuzzy duckling who is close by to your east.
A fuzzy duckling who is close by to your east.
A playful kitten who is close by to your east.
A giant bee who is close by to your east.
A fuzzy duckling who is not far off to your east.
A playful kitten who is not far off to your east.
A salamander who is not far off to your east.
A salamander who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A giant bee who is close by to your south.
A tiny humming bird who is close by to your south.
An ugly frog who is close by to your south.
A Barbarian who is close by to your west.
The happy woman who is close by to your west.
A snapping turtle who is close by to your west.
A halfling child who is close by to your west.
< 1522h/1522H 300v/300V Pos: standing >
You quickly scan the area.
A box turtle who is close by to your north.
A fuzzy duckling who is close by to your east.
A fuzzy duckling who is close by to your east.
A playful kitten who is close by to your east.
A giant bee who is not far off to your east.
A fuzzy duckling who is not far off to your east.
A playful kitten who is not far off to your east.
A salamander who is not far off to your east.
A salamander who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
A giant bee who is close by to your south.
An ugly frog who is close by to your south.
A Barbarian who is close by to your west.
The happy woman who is close by to your west.
A snapping turtle who is close by to your west.
A halfling child who is close by to your west.
< 1522h/1522H 300v/300V Pos: standing >
Dakar leaves west.
Rani leaves west.
Riudel leaves west.
You follow Dakar.
In a Large Park
A narrow path here leads east and north through the beautiful flowers and
bushes that have been planted here. Further east a pond teeming with ducks can
be seen and a tremendous orchid grows on the edge of the mountain a little
further north. Small humming birds flutter about drinking nectar from the many
flowers. Bees as big as some halflings also fly around seeking nectar.
Despite the huge variety of animals about the park is quite peaceful. A wall
of lose rocks and boulders blocks the way to the south and west but the park
continues to the north and east.
Obvious exits: -North -East
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Rani's head.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Dakar's head.
A Barbarian (large) The Empire stands in mid-air here.
A happy halfling woman stands here watching the animals.
A large, ugly snapping turtle is here.
A young halfling child plays here.
Harlo enters from the east.
Ru enters from the east.
Thuruz enters from the east.
A green dracolich enters from the east.
A green dracolich enters from the east.
A blue dracolich enters from the east.
< 1522h/1522H 299v/300V Pos: standing >
Thuruz suddenly attacks a Barbarian!
Thuruz's crush wounds a Barbarian.
< 1522h/1522H 299v/300V Pos: standing >
Ru suddenly attacks a Barbarian!
Ru snaps into visibility.
Ru misses a Barbarian.
< 1522h/1522H 299v/300V Pos: standing >
[Damage: 7 ] -=[You shiver from the unnatural cold as you hit a Barbarian.]=-
Your skillful bash knocks a Barbarian to the ground!
< 1514h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
A snapping turtle enters from the north.
A Barbarian's skin seems to turn to stone.
< 1514h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
Ru points the totem of Mox at a Barbarian.
A Barbarian briefly fades from sight, then reappears.
Dakar gives an order to his followers.
A blue dracolich suddenly attacks a Barbarian!
A blue dracolich's impressive claw grazes a Barbarian.
A blue dracolich shivers as it hits a Barbarian.
A green dracolich suddenly attacks a Barbarian!
A green dracolich's impressive claw wounds a Barbarian.
A Barbarian's spell flows around a green dracolich, leaving it unharmed!
A green dracolich suddenly attacks a Barbarian!
A green dracolich's impressive claw wounds a Barbarian.
A Barbarian's spell flows around a green dracolich, leaving it unharmed!
< 1515h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
Riudel starts casting an offensive spell.
< 1517h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
[Damage: 1 ] -=[Your feeble slash grazes a Barbarian.]=-
-=[You shiver from the unnatural cold as you hit a Barbarian.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Barbarian.]=-
-=[You shiver from the unnatural cold as you hit a Barbarian.]=-
[Damage: 2 ] -=[Your weak slash grazes a Barbarian.]=-
-=[You shiver from the unnatural cold as you hit a Barbarian.]=-
Harlo assists you heroically.
Harlo's impressive slash wounds a Barbarian.
A Barbarian screams in terror as Harlo's longsword called 'Flame of the North' sears past his armor into his flesh!
Harlo's longsword called 'Flame of the North' burns a Barbarian with a godly fire!
< 1517h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 1518h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
Harlo's impressive slash wounds a Barbarian.
Harlo's longsword called 'Flame of the North' burns a Barbarian with a godly fire!
Harlo's impressive slash wounds a Barbarian.
Harlo's a shortsword named 'Narggle's Star' [superior] with a strange black stone burns a Barbarian with a godly fire!
Harlo's slash wounds a Barbarian.
Harlo's longsword called 'Flame of the North' burns a Barbarian with a godly fire!
Harlo's impressive slash wounds a Barbarian.
Harlo's longsword called 'Flame of the North' burns a Barbarian with a godly fire!
Rani looks at a Barbarian.
< 1519h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
A Barbarian blocks Ru's lunge at him.
Ru misses a Barbarian.
< 1520h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Alarm bells sound, signalling an invasion!
< 1521h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Thuruz dodges a Barbarian's attack.
Thuruz dodges a Barbarian's attack.
Thuruz's impressive crush wounds a Barbarian.
Thuruz's whip wounds a Barbarian.
Thuruz's impressive whip wounds a Barbarian.
A Barbarian blocks Thuruz's lunge at him.
Thuruz's impressive crush wounds a Barbarian.
Thuruz's impressive crush wounds a Barbarian.
< 1521h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Alarm bells sound, signalling an invasion!
Thuruz fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Ru starts casting an offensive spell.
Ru snaps into visibility.
Alarm bells sound, signalling an invasion!
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Riudel starts casting an offensive spell.
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
A green dracolich misses a Barbarian.
A green dracolich's claw wounds a Barbarian.
A green dracolich shivers as it hits a Barbarian.
A green dracolich misses a Barbarian.
A green dracolich's impressive claw wounds a Barbarian.
A green dracolich shivers as it hits a Barbarian.
A green dracolich misses a Barbarian.
A green dracolich misses a Barbarian.
A blue dracolich misses a Barbarian.
A blue dracolich's claw strikes a Barbarian.
A blue dracolich shivers as it hits a Barbarian.
A sense of WiLD HAtE surrounds Thuruz as his mighty crush strikes a Barbarian.
Thuruz's whip wounds a Barbarian.
Thuruz's barbed whip summons a comet!
A large rift opens in front of a Barbarian, you see stars through it, and then a comet flies forth smashing into him!
Thuruz's impressive whip strikes a Barbarian.
A Barbarian blocks Thuruz's lunge at him.
Thuruz's impressive crush strikes a Barbarian.
Thuruz's crush strikes a Barbarian.
Dakar starts casting an offensive spell.
Alarm bells sound, signalling an invasion!
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: nasty wounds >
Ru snaps into visibility.
Ru completes his spell...
Ru utters the words 'abrauztg gpahhzfuio uqzbarr'
Ru points at a Barbarian.
Ru snaps into visibility.
Ru's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: nasty wounds >
Rani looks at a Barbarian.
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: nasty wounds >
Dakar completes his spell...
Dakar utters the words 'unsozfol efaui'
Dakar drains a Barbarian - what a waste of energy!
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
Ru starts casting an offensive spell.
Ru snaps into visibility.
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: awful >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: awful >
Thuruz's impressive crush strikes a Barbarian very hard.
Thuruz's impressive whip seriously wounds a Barbarian.
Thuruz's impressive crush seriously wounds a Barbarian.
Thuruz's impressive crush seriously wounds a Barbarian.
A Barbarian dodges Thuruz's attack.
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: awful >
Dakar starts casting an offensive spell.
< 1522h/1522H 299v/300V Pos: standing >
< T: Thuruz TP: sta TC:excellent E: A Barbarian sit EP: awful >
[Damage: 13 ] -=[Your slash seriously wounds a Barbarian.]=-
-=[You shiver from the unnatural cold as you hit a Barbarian.]=-
[Damage: 13 ] -=[Your impressive slash enshrouds a Barbarian in a mist of blood.]=-
-=[You shiver from the unnatural cold as you hit a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your powerful slash hits a Barbarian.]=-
A Barbarian is mortally wounded, and will die soon, if not aided.
-=[You shiver from the unnatural cold as you hit a Barbarian.]=-
< 1465h/1522H 299v/300V Pos: standing >
<Ru snaps into visibility.
Ru completes his spell...
Ru utters the words 'abrauztg gpahhzfuio uqzbarr'
Ru points at a Barbarian.
Ru snaps into visibility.
Ru's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
A Barbarian's pitted ivory bodycloak from the Behemoth Herders freezes and shatters into million pieces from the intense cold!
A Barbarian's unearthly granite visor freezes and shatters into million pieces from the intense cold!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eikel by 4158000.