<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the horned head of Kereghaktis
<worn on eyes> an eyepatch of swirling shadows [superior] (glowing) [80%]
<worn in ear> a glowing jade earring (glowing) [68%]
<worn in ear> a glowing jade earring (glowing) [87%]
<worn on face> a mask of hades [superior] (glowing) [78%]
<worn around neck> a silvery amulet (glowing) [84%]
<worn around neck> a necklace of the Emissary [poor] [88%]
<worn on body> the armor of a MaDMaN of endurance [72%]
<worn about body> a dark-blue robe of stars and moons [superior] (humming) [72%]
<worn on tail> a woven mithral tail ring [poor] [88%]
<worn as quiver> a messenger bag embroidered with mystical sigils (glowing)
<worn about waist> an exquisite silk sash [superior] [68%]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt> a mystical tome with glowing elemental glyphs [89%]
<attached to belt> a white leather-bound tome of spirit domination
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a crystalline tower shield (glowing) [68%]
<worn around wrist> a bracelet of woven willow leaves [poor] [76%]
<worn around wrist> a bracelet of dracolich teeth [poor] (glowing) [74%]
<worn on hands> a pair of delicate spider silk gloves [89%]
<worn on finger> a shiny ring of the faeries (glowing)
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<held> a swirling staff of air conjuration (glowing)[145h 30m 32s]
<worn on legs> some tempered mithril leg plates
<worn on feet> some boreal ivory moccasins from The Savannah of Broken Trusts
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A ferocious undead behemoth who is a brief walk away to your east.
A bone golem who is a brief walk away to your east.
< 589h/589H 186v/188V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 589h/589H 188v/188V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A bone golem who is a brief walk away to your east.
< 589h/589H 188v/188V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 589h/589H 188v/188V Pos: standing >
< 589h/589H 188v/188V Pos: standing >
< 589h/589H 188v/188V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 589h/589H 188v/188V Pos: standing >
< 589h/589H 188v/188V Pos: standing >
You start chanting...
< 589h/589H 188v/188V Pos: standing >
Casting: wall of stone **
< 589h/589H 188v/188V Pos: standing >
Casting: wall of stone *
< 589h/589H 188v/188V Pos: standing >
You complete your spell...
< 589h/589H 188v/188V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 589h/589H 188v/188V Pos: standing >
Tunnel Before the Caging Area
Obvious exits: -North -East -Southwest
A greyish stone wall is here to the southwest.
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
< 589h/589H 188v/188V Pos: standing >
You sit down.
< 589h/589H 188v/188V Pos: sitting >
You wiggle to find the most comfortable position.
< 589h/589H 188v/188V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - conjure greater elemental
1 - prismatic cube
(10th circle) 1 - farsee
1 - group stone skin
1 - air form
1 - transmute water to air
( 9th circle) 1 - relocate
1 - gate
1 - group haste
2 - electrical execution
( 8th circle) 4 - disintegrate
1 - improved invisibility
( 7th circle) 1 - dimension door
5 - cyclone
( 6th circle) 3 - teleport
4 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
3 - wall of stone
( 4th circle) 5 - lightning bolt
2 - infravision
2 - wall of force
( 3rd circle) 1 - strength
7 - dispel magic
2 - agility
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 7 - minor creation
3 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 5th) wall of stone
You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.
< 589h/589H 188v/188V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 589h/589H 188v/188V Pos: sitting >
You clamber to your feet.
< 589h/589H 188v/188V Pos: standing >
Tunnel Before the Caging Area
Obvious exits: -North -East -Southwest
A greyish stone wall is here to the southwest.
*A small tornado buzzling with life spins around here. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
< 589h/589H 188v/188V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 589h/589H 188v/188V Pos: standing >
Liels sneaks east.
Eikel leaves east.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A behemoth rider watcher sits atop an undead behemoth.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 589h/589H 186v/188V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your east.
< 589h/589H 186v/188V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your east.
< 589h/589H 186v/188V Pos: standing >
Eikel leaves east.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South# -West
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 589h/589H 185v/188V Pos: standing >
You quickly scan the area.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 589h/589H 185v/188V Pos: standing >
You quickly scan the area.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 589h/589H 187v/188V Pos: standing >
You quickly scan the area.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 589h/589H 188v/188V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
You quickly scan the area.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 589h/589H 188v/188V Pos: standing >
You quickly scan the area.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 589h/589H 188v/188V Pos: standing >
You quickly scan the area.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 589h/589H 188v/188V Pos: standing >
Liels opens the door.
You quickly scan the area.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A bone golem who is close by to your east.
A fearsome undead behemoth who is close by to your south.
A ferocious undead behemoth who is close by to your south.
A fearsome undead behemoth who is close by to your south.
A ferocious undead behemoth who is close by to your south.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 589h/589H 188v/188V Pos: standing >
You quickly scan the area.
A ferocious undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A fearsome undead behemoth who is close by to your north.
A bone golem who is close by to your east.
A fearsome undead behemoth who is close by to your south.
A ferocious undead behemoth who is close by to your south.
A fearsome undead behemoth who is close by to your south.
A ferocious undead behemoth who is close by to your south.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 589h/589H 188v/188V Pos: standing >
Liels closes the door.
< 589h/589H 188v/188V Pos: standing >
Liels sneaks east.
Eikel leaves east.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East -South# -West
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A bone golem stands protectively in the corner.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 589h/589H 187v/188V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 589h/589H 187v/188V Pos: standing >
Liels opens the door.
< 589h/589H 187v/188V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your north.
A fearsome undead behemoth who is close by to your south.
A ferocious undead behemoth who is close by to your south.
A fearsome undead behemoth who is close by to your south.
A ferocious undead behemoth who is close by to your south.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 589h/589H 187v/188V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your north.
A fearsome undead behemoth who is close by to your south.
A ferocious undead behemoth who is close by to your south.
A fearsome undead behemoth who is close by to your south.
A ferocious undead behemoth who is close by to your south.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 589h/589H 187v/188V Pos: standing >
Liels closes the door.
You quickly scan the area.
A Barbarian who is not far off to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 589h/589H 187v/188V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 589h/589H 187v/188V Pos: standing >
A Barbarian crawls in from the north.
You quickly scan the area.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 589h/589H 187v/188V Pos: standing >
A Barbarian crawls east.
You quickly scan the area.
A lich warlock who is a brief walk away to your north.
A Barbarian who is close by to your east.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 589h/589H 187v/188V Pos: standing >
Liels sneaks west.
Eikel leaves west.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South# -West
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
< 589h/589H 186v/188V Pos: standing >
Liels sneaks west.
Eikel leaves west.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A behemoth rider watcher sits atop an undead behemoth.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
< 589h/589H 185v/188V Pos: standing >
Liels sneaks east.
Eikel leaves east.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South# -West
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 589h/589H 185v/188V Pos: standing >
Liels sneaks east.
Eikel leaves east.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East -South# -West
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A bone golem stands protectively in the corner.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 589h/589H 186v/188V Pos: standing >
Eikel leaves east.
You follow Liels.
A Huge Behemoth Cage
This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors. This
cage is filled with bloody bones and rotten, twisted flesh. An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -West
*Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
*A Barbarian (large) Tender Shepherd of The Empire crouches in mid-air here.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 589h/589H 185v/188V Pos: standing >
Eikel snaps into visibility.
A Barbarian avoids being bashed by Eikel, who loses his balance and falls.
< 589h/589H 188v/188V Pos: standing >
Liels closes the door.
< 589h/589H 188v/188V Pos: standing >
You start chanting...
< 589h/589H 188v/188V Pos: standing >
Casting: wall of stone **
< 589h/589H 188v/188V Pos: standing >
A Barbarian rises to his feet.
< 589h/589H 188v/188V Pos: standing >
Casting: wall of stone *
< 589h/589H 188v/188V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!
< 589h/589H 188v/188V Pos: standing >
A Barbarian opens the door.
Liels closes the door.
< 589h/589H 188v/188V Pos: standing >
Ok.
You snap into visibility.
An air sylph snaps into visibility.
A Barbarian avoids being bashed by an air sylph, who loses its balance and falls.
A Barbarian snaps into visibility.
A LARGE air elemental snaps into visibility.
A Barbarian avoids being bashed by a LARGE air elemental, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A Barbarian avoids being bashed by a LARGE air elemental, who loses its balance and falls.
< 589h/589H 188v/188V Pos: standing >
Eikel clambers to his feet.
< 589h/589H 188v/188V Pos: standing >
A Barbarian is knocked to the ground by Eikel's skillful bash!
< 589h/589H 188v/188V Pos: standing >
A Barbarian's weak whip grazes an air sylph.
A Barbarian misses an air sylph.
A Barbarian's slash grazes an air sylph.
A Barbarian's whip grazes an air sylph.
A Barbarian's weak whip grazes an air sylph.
< 589h/589H 188v/188V Pos: standing >
< 589h/589H 188v/188V Pos: standing >
A Barbarian snaps into visibility.
[Damage: 8 ] A LARGE air elemental's fine crush grazes a Barbarian.
[Damage: 7 ] A LARGE air elemental's crush grazes a Barbarian.
[Damage: 8 ] A LARGE air elemental's fine crush grazes a Barbarian.
[Damage: 9 ] An air sylph's crush wounds a Barbarian.
[Damage: 9 ] An air sylph's crush wounds a Barbarian.
< 589h/589H 188v/188V Pos: standing >
A Barbarian dodges a LARGE air elemental's attack.
A Barbarian snaps into visibility.
[Damage: 9 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage: 9 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage: 9 ] A LARGE air elemental's fine crush wounds a Barbarian.
< 589h/589H 188v/188V Pos: standing >
You start chanting...
< 589h/589H 188v/188V Pos: standing >
Eikel's fine slash wounds a Barbarian.
Eikel's slash wounds a Barbarian.
A Barbarian dodges Eikel's attack.
< 589h/589H 188v/188V Pos: standing >
Casting: disintegrate
< 589h/589H 188v/188V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
A Barbarian snaps into visibility.
[Damage: 85 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-
< 589h/589H 188v/188V Pos: standing >
A Barbarian misses an air sylph.
A Barbarian snaps into visibility.
A Barbarian's weak slash grazes an air sylph.
A Barbarian's fine slash grazes an air sylph.
A Barbarian's weak whip grazes an air sylph.
A Barbarian's weak whip grazes an air sylph.
< 589h/589H 188v/188V Pos: standing >
A Barbarian snaps into visibility.
[Damage: 9 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage: 17 ] A LARGE air elemental's crush wounds a Barbarian.
[Damage: 7 ] A LARGE air elemental's decent crush wounds a Barbarian.
[Damage: 8 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage: 9 ] An air sylph's fine crush wounds a Barbarian.
[Damage: 10 ] An air sylph's fine crush wounds a Barbarian.
< 589h/589H 188v/188V Pos: standing >
You start chanting...
< 589h/589H 188v/188V Pos: standing >
[Damage: 9 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage: 7 ] A LARGE air elemental's decent crush wounds a Barbarian.
[Damage: 8 ] A LARGE air elemental's decent crush wounds a Barbarian.
[Damage: 10 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage: 8 ] A LARGE air elemental's decent crush wounds a Barbarian.
< 589h/589H 188v/188V Pos: standing >
Casting: disintegrate
< 589h/589H 188v/188V Pos: standing >
An air sylph rises to its feet.
A LARGE air elemental rises to its feet.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
A Barbarian snaps into visibility.
[Damage: 99 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-
A Barbarian's large leather backpack is blasted by the negative energy!
< 589h/589H 188v/188V Pos: standing >
You start chanting...
< 589h/589H 188v/188V Pos: standing >
A Barbarian snaps into visibility.
Eikel's slash wounds a Barbarian.
Eikel's slash strikes a Barbarian.
Eikel's King's blade of Aravne was damaged from the massive blow!
Eikel's impressive slash strikes a Barbarian.
< 589h/589H 188v/188V Pos: standing >
A Barbarian misses an air sylph.
A Barbarian misses an air sylph.
A Barbarian misses an air sylph.
A Barbarian snaps into visibility.
A Barbarian's weak whip grazes an air sylph.
A Barbarian's weak whip grazes an air sylph.
A Barbarian clambers to his feet.
< 589h/589H 188v/188V Pos: standing >
Casting: disintegrate
A Barbarian snaps into visibility.
[Damage: 14 ] A LARGE air elemental's fine crush wounds a Barbarian.
A Barbarian dodges a LARGE air elemental's attack.
[Damage: 8 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage: 7 ] A LARGE air elemental's crush wounds a Barbarian.
[Damage: 15 ] A LARGE air elemental's impressive crush strikes a Barbarian.
[Damage: 8 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage: 7 ] An air sylph's decent crush wounds a Barbarian.
[Damage: 16 ] An air sylph's impressive crush strikes a Barbarian.
[Damage: 8 ] An air sylph's decent crush wounds a Barbarian.
[Damage: 7 ] An air sylph's decent crush wounds a Barbarian.
[Damage: 7 ] An air sylph's decent crush wounds a Barbarian.
< 589h/589H 188v/188V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
A Barbarian snaps into visibility.
[Damage: 92 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-
< 589h/589H 188v/188V Pos: standing >
A Barbarian snaps into visibility.
[Damage: 9 ] A LARGE air elemental's fine crush strikes a Barbarian.
A LARGE air elemental misses a Barbarian.
[Damage: 9 ] A LARGE air elemental's fine crush strikes a Barbarian.
As a LARGE air elemental attempts to attack a Barbarian, a Barbarian intercepts the attack with his hands and twist a LARGE air elemental's arm!
[Damage: 8 ] A LARGE air elemental's decent crush strikes a Barbarian.
< 589h/589H 188v/188V Pos: standing >
You start chanting...
< 589h/589H 188v/188V Pos: standing >
A Barbarian opens the door.
Liels closes the door.
< 589h/589H 188v/188V Pos: standing >
Casting: disintegrate
A Barbarian snaps into visibility.
A Barbarian is knocked to the ground by Eikel's skillful bash!
< 589h/589H 188v/188V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
A Barbarian snaps into visibility.
[Damage: 88 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-
< 589h/589H 188v/188V Pos: standing >
A LARGE air elemental clambers to its feet.
< 589h/589H 188v/188V Pos: standing >
A Barbarian snaps into visibility.
Eikel's slash strikes a Barbarian hard.
Eikel's impressive slash strikes a Barbarian hard.
Eikel's powerful slash seriously wounds a Barbarian.
[Damage: 9 ] A LARGE air elemental's fine crush strikes a Barbarian hard.
[Damage: 7 ] A LARGE air elemental's decent crush strikes a Barbarian.
[Damage: 8 ] A LARGE air elemental's fine crush strikes a Barbarian hard.
[Damage: 8 ] A LARGE air elemental's fine crush strikes a Barbarian hard.
[Damage: 8 ] A LARGE air elemental's fine crush strikes a Barbarian very hard.
[Damage: 9 ] An air sylph's fine crush strikes a Barbarian very hard.
[Damage: 9 ] An air sylph's fine crush seriously wounds a Barbarian.
[Damage: 16 ] An air sylph's impressive crush enshrouds a Barbarian in a mist of blood.
You don't have that spell memorized.
< 589h/589H 188v/188V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian's whip grazes an air sylph.
An air sylph dodges a Barbarian's attack.
A Barbarian's weak slash grazes an air sylph.
A Barbarian misses an air sylph.
A Barbarian's weak whip grazes an air sylph.
< 589h/589H 188v/188V Pos: standing >
A LARGE air elemental snaps into visibility.
A Barbarian snaps into visibility.
[Damage: 10 ] A LARGE air elemental's fine crush enshrouds a Barbarian in a mist of blood.
[Damage: 10 ] A LARGE air elemental's crush causes a Barbarian to grimace in pain.
A Barbarian is stunned!
[Damage: 9 ] A LARGE air elemental's fine crush hits a Barbarian.
A Barbarian's masters rapier [superior] with a strange black stone was completely destroyed by the massive blow!
A Barbarian's diamond crown of Winduin of damage was completely destroyed by the massive blow!
A Barbarian's charm made of dwarf bone was completely destroyed by the massive blow!
A Barbarian's some sturdy neberihide boots of endurance was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Bisil by 13333333.