<floating about head>a bright green ioun stone[217h 50m 56s]
<worn as a badge> an emblem of Shanatar royalty (magic) [75%]
<worn on head> a visored red slaadi-hide helmet (glowing) [67%]
<worn on eyes> a moonstone visor
<worn in ear> a silver tooth earring [superior]
<worn in ear> a goblin earring (glowing) [71%]
<worn on face> a stony granite face (magic) (glowing) [41%]
<worn around neck> a priest's holy collar [21%]
<worn around neck> a mithril and silver neckguard (magic) (glowing) [68%]
<worn on body> a smoke dragon scalemail suit (glowing) [34%]
<worn about body> a cloak of eternal fire [poor] (invis)
<worn on back> a large leather backpack [79%]
<worn about waist> a sparkling crystal belt from Alatorin - the Forge City [77%]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [80%]
<worn on arms> the vambraces of the vampire lords of strength (magic) (humming)
<held as shield> a shield of molten metal (glowing) [65%]
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> a mithril bracer of Tarkorsh [60%]
<worn on hands> a pair of bone-razored talons [28%]
<worn on finger> a ring encrusted in rubies [85%]
<worn on finger> a purple earthstone ring [poor] [56%]
<primary weapon> the King's blade of Aravne (magic) (humming) [69%]
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> the winged boots of angelic movement of damage (magic)
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West -Up -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from above.
A LARGE air elemental enters from above.
An air sylph enters from above.
< 1320h/1318H 215v/237V Pos: standing >
Liels sneaks northeast.
You follow Liels.
Tunnel Before the Caging Area
This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths. The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from the southwest.
A LARGE air elemental enters from the southwest.
An air sylph enters from the southwest.
< 1320h/1318H 218v/237V Pos: standing >
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A behemoth rider watcher sits atop an undead behemoth.
A LARGE air elemental enters from the south.
A LARGE air elemental enters from the south.
An air sylph enters from the south.
< 1320h/1318H 218v/237V Pos: standing >
You quickly scan the area.
An undead herder who is not far off to your north.
A bone golem who is not far off to your north.
< 1320h/1318H 219v/237V Pos: standing >
Liels sneaks north.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from the south.
A LARGE air elemental enters from the south.
An air sylph enters from the south.
< 1320h/1318H 220v/237V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.
< 1320h/1318H 224v/237V Pos: standing >
< 1320h/1318H 233v/237V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your north.
An undead behemoth who is close by to your south.
A behemoth rider watcher who is close by to your south.
< 1320h/1318H 234v/237V Pos: standing >
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A behemoth rider watcher sits atop an undead behemoth.
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
An air sylph enters from the north.
< 1320h/1318H 235v/237V Pos: standing >
You follow Liels.
Tunnel Before the Caging Area
This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths. The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
An air sylph enters from the north.
< 1320h/1318H 236v/237V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 1320h/1318H 236v/237V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 1320h/1318H 236v/237V Pos: standing >
< 1320h/1318H 236v/237V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 1320h/1318H 236v/237V Pos: standing >
< 1320h/1318H 236v/237V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 1320h/1318H 236v/237V Pos: standing >
< 1320h/1318H 236v/237V Pos: standing >
< 1320h/1318H 236v/237V Pos: standing >
Bisil starts casting a spell.
< 1320h/1318H 236v/237V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
Bisil sits down.
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
Bisil relaxes a bit.
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
Bisil opens a mystical tome with glowing elemental glyphs and begins studying it intently.
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bisil closes his book and grins malevolently.
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
Bisil clambers to his feet.
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A behemoth rider watcher sits atop an undead behemoth.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 1320h/1318H 234v/237V Pos: standing >
Bash who?
< 1320h/1318H 234v/237V Pos: standing >
Bash who?
< 1320h/1318H 234v/237V Pos: standing >
Bash who?
< 1320h/1318H 235v/237V Pos: standing >
Bash who?
< 1320h/1318H 235v/237V Pos: standing >
Bash who?
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South# -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
Liels opens the door.
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
Liels closes the door.
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
< 1320h/1318H 237v/237V Pos: standing >
Bash who?
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East -South# -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A bone golem stands protectively in the corner.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
Liels opens the door.
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
Liels closes the door.
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
A Barbarian crawls in from the north.
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
A Barbarian crawls east.
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
Bash who?
< 1320h/1318H 236v/237V Pos: standing >
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South# -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Bisil sneaks in from the east.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
< 1320h/1318H 235v/237V Pos: standing >
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A behemoth rider watcher sits atop an undead behemoth.
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
< 1320h/1318H 234v/237V Pos: standing >
Liels sneaks east.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South# -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 1320h/1318H 234v/237V Pos: standing >
Liels sneaks east.
You follow Liels.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East -South# -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A bone golem stands protectively in the corner.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 1320h/1318H 234v/237V Pos: standing >
Liels sneaks east.
You follow Liels.
A Huge Behemoth Cage
This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors. This
cage is filled with bloody bones and rotten, twisted flesh. An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -West
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
*A Barbarian (large) Tender Shepherd of The Empire crouches in mid-air here.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
An air sylph enters from the west.
< 1320h/1318H 234v/237V Pos: standing >
You snap into visibility.
As a Barbarian avoids your bash, you topple over and fall to the ground.
< 1320h/1318H 235v/237V Pos: sitting >
Liels closes the door.
< 1320h/1318H 237v/237V Pos: sitting >
Bisil starts casting a spell.
< 1320h/1318H 237v/237V Pos: sitting >
A Barbarian rises to his feet.
< 1320h/1318H 237v/237V Pos: sitting >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'
< 1320h/1318H 237v/237V Pos: sitting >
A Barbarian opens the door.
Liels closes the door.
< 1320h/1318H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 1320h/1318H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
Bisil gives an order to his followers.
Bisil snaps into visibility.
An air sylph snaps into visibility.
A Barbarian avoids being bashed by an air sylph, who loses its balance and falls.
A Barbarian snaps into visibility.
A LARGE air elemental snaps into visibility.
A Barbarian avoids being bashed by a LARGE air elemental, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A Barbarian avoids being bashed by a LARGE air elemental, who loses its balance and falls.
< 1320h/1318H 237v/237V Pos: sitting >
You clamber to your feet.
< 1320h/1318H 237v/237V Pos: standing >
[Damage: 7 ] Your skillful bash knocks a Barbarian to the ground!
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:excellent E: A Barbarian sit EP: few scratches >
A Barbarian's weak whip grazes an air sylph.
A Barbarian misses an air sylph.
A Barbarian's slash grazes an air sylph.
A Barbarian's whip grazes an air sylph.
A Barbarian's weak whip grazes an air sylph.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:few scratches E: A Barbarian sit EP: few scratches >
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:few scratches E: A Barbarian sit EP: few scratches >
A Barbarian snaps into visibility.
A LARGE air elemental's fine crush grazes a Barbarian.
A LARGE air elemental's crush grazes a Barbarian.
A LARGE air elemental's fine crush grazes a Barbarian.
An air sylph's crush wounds a Barbarian.
An air sylph's crush wounds a Barbarian.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:excellent E: A Barbarian sit EP: few scratches >
A Barbarian dodges a LARGE air elemental's attack.
A Barbarian snaps into visibility.
A LARGE air elemental's fine crush wounds a Barbarian.
A LARGE air elemental's fine crush wounds a Barbarian.
A LARGE air elemental's fine crush wounds a Barbarian.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:excellent E: A Barbarian sit EP: few scratches >
Bisil starts casting an offensive spell.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:excellent E: A Barbarian sit EP: few scratches >
[Damage: 12 ] -=[Your fine slash wounds a Barbarian.]=-
[Damage: 13 ] -=[Your slash wounds a Barbarian.]=-
A Barbarian dodges your futile attack.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:excellent E: A Barbarian sit EP: small wounds >
Bisil completes his spell...
Bisil utters the word 'euguihzofahz'
Bisil sends a bright green ray of light streaking towards a Barbarian!
A Barbarian snaps into visibility.
Bisil cackles as his disintegration ray strikes a Barbarian hard!
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:excellent E: A Barbarian sit EP: small wounds >
A Barbarian misses an air sylph.
A Barbarian snaps into visibility.
A Barbarian's weak slash grazes an air sylph.
A Barbarian's fine slash grazes an air sylph.
A Barbarian's weak whip grazes an air sylph.
A Barbarian's weak whip grazes an air sylph.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:few scratches E: A Barbarian sit EP: small wounds >
A Barbarian snaps into visibility.
A LARGE air elemental's fine crush wounds a Barbarian.
A LARGE air elemental's crush wounds a Barbarian.
A LARGE air elemental's decent crush wounds a Barbarian.
A LARGE air elemental's fine crush wounds a Barbarian.
An air sylph's fine crush wounds a Barbarian.
An air sylph's fine crush wounds a Barbarian.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:few scratches E: A Barbarian sit EP: few wounds >
Bisil starts casting an offensive spell.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:few scratches E: A Barbarian sit EP: few wounds >
A LARGE air elemental's fine crush wounds a Barbarian.
A LARGE air elemental's decent crush wounds a Barbarian.
A LARGE air elemental's decent crush wounds a Barbarian.
A LARGE air elemental's fine crush wounds a Barbarian.
A LARGE air elemental's decent crush wounds a Barbarian.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: kne TC:few scratches E: A Barbarian sit EP: few wounds >
An air sylph rises to its feet.
A LARGE air elemental rises to its feet.
Bisil completes his spell...
Bisil utters the word 'euguihzofahz'
Bisil sends a bright green ray of light streaking towards a Barbarian!
A Barbarian snaps into visibility.
Bisil cackles as his disintegration ray strikes a Barbarian hard!
A Barbarian's large leather backpack is blasted by the negative energy!
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
You haven't reoriented yourself yet enough for another bash!
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
You are already standing.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Bisil starts casting an offensive spell.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
A Barbarian snaps into visibility.
[Damage: 15 ] -=[Your slash wounds a Barbarian.]=-
[Damage: 15 ] -=[Your slash strikes a Barbarian.]=-
Your King's blade of Aravne was damaged from the massive blow!
[Damage: 15 ] -=[Your impressive slash strikes a Barbarian.]=-
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
A Barbarian misses an air sylph.
A Barbarian misses an air sylph.
A Barbarian misses an air sylph.
A Barbarian snaps into visibility.
A Barbarian's weak whip grazes an air sylph.
A Barbarian's weak whip grazes an air sylph.
A Barbarian clambers to his feet.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Barbarian sta EP: few wounds >
A Barbarian snaps into visibility.
A LARGE air elemental's fine crush wounds a Barbarian.
A Barbarian dodges a LARGE air elemental's attack.
A LARGE air elemental's fine crush wounds a Barbarian.
A LARGE air elemental's crush wounds a Barbarian.
A LARGE air elemental's impressive crush strikes a Barbarian.
A LARGE air elemental's fine crush wounds a Barbarian.
An air sylph's decent crush wounds a Barbarian.
An air sylph's impressive crush strikes a Barbarian.
An air sylph's decent crush wounds a Barbarian.
An air sylph's decent crush wounds a Barbarian.
An air sylph's decent crush wounds a Barbarian.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
Bisil completes his spell...
Bisil utters the word 'euguihzofahz'
Bisil sends a bright green ray of light streaking towards a Barbarian!
A Barbarian snaps into visibility.
Bisil cackles as his disintegration ray strikes a Barbarian hard!
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
A Barbarian snaps into visibility.
A LARGE air elemental's fine crush strikes a Barbarian.
A LARGE air elemental misses a Barbarian.
A LARGE air elemental's fine crush strikes a Barbarian.
As a LARGE air elemental attempts to attack a Barbarian, a Barbarian intercepts the attack with his hands and twist a LARGE air elemental's arm!
A LARGE air elemental's decent crush strikes a Barbarian.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
Bisil starts casting an offensive spell.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian opens the door.
Liels closes the door.
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian snaps into visibility.
[Damage: 8 ] Your skillful bash knocks a Barbarian to the ground!
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Bisil completes his spell...
Bisil utters the word 'euguihzofahz'
Bisil sends a bright green ray of light streaking towards a Barbarian!
A Barbarian snaps into visibility.
Bisil cackles as his disintegration ray strikes a Barbarian hard!
< 1320h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
A LARGE air elemental clambers to its feet.
< 1319h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
A Barbarian snaps into visibility.
[Damage: 14 ] -=[Your slash strikes a Barbarian hard.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Barbarian hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful slash seriously wounds a Barbarian.]=-
A LARGE air elemental's fine crush strikes a Barbarian hard.
A LARGE air elemental's decent crush strikes a Barbarian.
A LARGE air elemental's fine crush strikes a Barbarian hard.
A LARGE air elemental's fine crush strikes a Barbarian hard.
A LARGE air elemental's fine crush strikes a Barbarian very hard.
An air sylph's fine crush strikes a Barbarian very hard.
An air sylph's fine crush seriously wounds a Barbarian.
An air sylph's impressive crush enshrouds a Barbarian in a mist of blood.
< 1319h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:excellent E: A Barbarian sit EP: awful >
A Barbarian snaps into visibility.
A Barbarian's whip grazes an air sylph.
An air sylph dodges a Barbarian's attack.
A Barbarian's weak slash grazes an air sylph.
A Barbarian misses an air sylph.
A Barbarian's weak whip grazes an air sylph.
< 1319h/1318H 237v/237V Pos: standing >
< T: sylph TP: sta TC:few scratches E: A Barbarian sit EP: awful >
A LARGE air elemental snaps into visibility.
A Barbarian snaps into visibility.
A LARGE air elemental's fine crush enshrouds a Barbarian in a mist of blood.
A LARGE air elemental's crush causes a Barbarian to grimace in pain.
A Barbarian is stunned!
A LARGE air elemental's fine crush hits a Barbarian.
A Barbarian's masters rapier [superior] with a strange black stone was completely destroyed by the massive blow!
A Barbarian's diamond crown of Winduin of damage was completely destroyed by the massive blow!
A Barbarian's charm made of dwarf bone was completely destroyed by the massive blow!
A Barbarian's some sturdy neberihide boots of endurance was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eikel by 6796729.