<worn on head> a dwarven helmet of knocking [poor] (magic)
<worn on eyes> the eyes of undead fire (magic) (glowing)
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn on face> mask of battles past [superior] [89%]
<worn around neck> a blue Cimmerian chain
<worn around neck> the service tags of the squad (glowing)
<worn about body> a coconut shoulder guard [69%]
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> a knight's black and silver belt [superior] (magic)
<worn on belt buckle>a hand-carved yo-yo
<worn on arms> a pair of royal blacksmith sleeves [poor] (magic)
<worn around wrist> a sparkling diamond bracer [superior] (magic)
<worn around wrist> a sparkling diamond bracer [superior] (magic)
<worn on hands> the gauntlets of dwarven kind (glowing) [87%]
<worn on finger> a jagged nightstone ring [superior] (glowing)
<worn on finger> the ring of the overfiend [79%]
<primary weapon> the demonic warmace 'Pure-Dark' (magic) (glowing) [71%]
<secondary weapon> a silver dirk dubbed 'Extinction' of precision (magic)
<worn on legs> a pair of leggings of clan crunch head (magic) (glowing)
<worn on feet> a pair of crystal spurred boots [poor] (magic)
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+M+++M@^MMM^^
....*M^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
Saving Fr.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+M++M+@^MMM^^
....*M^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M+++M+@^MMM^^
....*M^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M++M++@^MMM^^
....*M^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M++M++@^MMM^^
....*M^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M++M++@^MMM^^
....*M^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M+M+++@^MMM^^
....*M^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M+M+++@^MMM^^
....*M^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+MM+++@^MMM^^
....*M^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
Saving Fr.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+M++++@^MMM^^
....*M^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+MM++M@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+M+M+M@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M++M+M@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
You quickly scan the area.
A Human who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is close by to your west.
A highwayman who is a brief walk away to your west.
A highwayman who is almost out of sight to your west.
A magnificent horse who is almost out of sight to your west.
An elite highwayman who is almost out of sight to your west.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M+++MM@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++++MM@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+++++M@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
A highwayman enters from the west.
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+++++M@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
A highwayman leaves west.
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+++++M@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++++MM@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++++M+@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+++MM+@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++M+M+@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+M++M+@^MMM^^
....*^^MMMM^^
M..**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
Saving Fr.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+M++M+@^MMM^^
....*^^MMMM^^
.M.**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M+++M+@^MMM^^
....*^^MMMM^^
.M.**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M+++M+@^MMM^^
....*^^MMMM^^
.M.**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++++M+@^MMM^^
....*^^MMMM^^
.M.**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
You don't see that here.
< 714h/714H 162v/162V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 714h/714H 162v/162V Pos: standing >
Saving Fr.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++++M+@^MMM^^
....*^^MMMM^^
.M.**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M..M^^MMM^
++++M+@^MMM^^
....*^^MMMM^^
.M.**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A half-elf guard who is close by to your north.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.
< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A half-elf guard who is close by to your north.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++++M+@^MMM^^
....*^^MMMM^^
.M.**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++++M+@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.
A highwayman who is almost out of sight to your west.
< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.
A highwayman who is almost out of sight to your west.
< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is not far off to your west.
A highwayman who is almost out of sight to your west.
< 714h/714H 162v/162V Pos: standing >
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+++M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+++M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
You quickly scan the area.
A Human who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is a brief walk away to your west.
A highwayman who is almost out of sight to your west.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M++M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
M++M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A grazing giraffe who is a brief walk away to your west.
A highwayman who is almost out of sight to your west.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+M+M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+M+M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++MM++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
++MM++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 714h/714H 162v/162V Pos: standing >
< 714h/714H 162v/162V Pos: standing >
M....***^
......^^^MM
.......^^^MM^
...M...^^MMM^
+++M++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
< 714h/714H 162v/162V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A Human (medium) The Empire stands in mid-air here.(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 714h/714H 161v/162V Pos: standing >
< 714h/714H 161v/162V Pos: standing >
You tackle a Human square in the chest knocking the wind out of him!
< 714h/714H 161v/162V Pos: standing >
<A half-elf guard places a darksteel rapier [poor] in the back of a Human, resulting in some strange noises and some blood.
< 714h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: small wounds >
A half-elf guard parries a Human's lunge at him.
< 714h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: small wounds >
Autosaving...
The scarred mage starts casting a spell.
< 714h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: small wounds >
< 714h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: small wounds >
You miss a Human.
You miss a Human.
[Damage: 12 ] Your impressive bludgeon wounds a Human.
You ignite into black flames as you hit a Human!
You shiver from the unnatural cold as you hit a Human.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful bludgeon strikes a Human.
You ignite into black flames as you hit a Human!
You shiver from the unnatural cold as you hit a Human.
< 678h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: small wounds >
The scarred mage completes her spell...
The scarred mage utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the scarred mage's skin.
< 679h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: small wounds >
The smiling cleric suddenly attacks YOU!
The smiling cleric's fine punch wounds you.
< 668h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: small wounds >
A half-elf guard's slash strikes a Human.
A Human's some black patherskin robes was damaged from the massive blow!
A half-elf guard's impressive pierce strikes a Human.
A half-elf guard's powerful slash strikes a Human.
A half-elf guard's impressive pierce strikes a Human.
A Human blocks a half-elf guard's lunge at him.
A half-elf guard's slash strikes a Human very hard.
< 668h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: few wounds >
A half-elf guard's darksteel rapier [poor] flashes into the path of a Human's attack, then a half-elf guard delivers a graceful counter-attack!
A half-elf guard's powerful slash strikes a Human.
A half-elf guard's powerful slash strikes a Human hard.
A Human's angelic hemp bracer was damaged from the massive blow!
< 672h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: nasty wounds >
The smiling cleric's fine punch wounds you.
The smiling cleric starts casting an offensive spell.
< 662h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: nasty wounds >
A half-elf guard's powerful slash strikes a Human hard.
A half-elf guard's powerful slash strikes a Human hard.
A Human blocks a half-elf guard's lunge at him.
A half-elf guard's powerful slash strikes a Human very hard.
A Human blocks a half-elf guard's lunge at him.
< 663h/714H 161v/162V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Human sit EP: nasty wounds >
The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
You are sent reeling by the smiling cleric's holy word.
The smiling cleric sends a half-elf guard reeling with a holy word.
A Human clambers to his feet.
[Damage: 62 ] You leave a huge, red swollen lump on a Human's temple.
You ignite into black flames as you hit a Human!
You shiver from the unnatural cold as you hit a Human.
A Human stumbles side to side with starry eyes and a lost expression... Finally collapsing.
< 608h/714H 161v/162V Pos: standing >
< 608h/714H 161v/162V Pos: standing >
The scarred mage starts casting a spell.
< 616h/714H 162v/162V Pos: standing >
The smiling cleric's fine punch wounds you.
The smiling cleric starts casting an offensive spell.
A half-elf guard's powerful slash seriously wounds a Human.
A half-elf guard's slash enshrouds a Human in a mist of blood.
A half-elf guard's powerful slash causes a Human to grimace in pain.
< 609h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
You miss the smiling cleric.
The smiling cleric dodges your futile attack.
You miss the smiling cleric.
You miss the smiling cleric.
< 610h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
You are sent reeling by the smiling cleric's holy word.
The smiling cleric sends a half-elf guard reeling with a holy word.
< 569h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
The scarred mage completes her spell...
The scarred mage utters the word 'paghz'
The smiling cleric starts to move with uncanny speed!
< 569h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
It is far too small. You're better off squashing it.
< 574h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
It is far too small. You're better off squashing it.
< 575h/714H 162v/162V Pos: standing >
< T: Fr TP: sta TC: small wounds E: halfling sta EP: excellent >
A half-elf guard's powerful pierce critically injures a Human.
A Human is incapacitated and will slowly die, if not aided.
A Human's some black patherskin robes was damaged from the massive blow!
A half-elf guard's fine slash hits a Human.
A Human's unique stone gorget was completely destroyed by the massive blow!
A Human's some glittering steel sleeves was completely destroyed by the massive blow!
A Human's jeweled granite ring was completely destroyed by the massive blow!
A Human's twisted leather girth was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!