The death of [37 Spiritmaster] Vurtel The Empire (Human)

in A Trade Path Heading into a Ravine

from the perspective of [37 Spiritmaster] Vurtel The Empire (Human)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a shimmering wooden tiara (magic) [44%]
<worn on eyes>       a human-made obsidian eyepatch
<worn in ear>        a tiger's tooth earring (illuminating)
<worn in ear>        a small couatl scale [poor]
<worn around neck>   a symbol of the Unicorn (magic) (glowing) [79%]
<worn on body>       a sparkling cured leather chainmail
<worn about body>    some black patherskin robes
<held as shield>     an angelic iron buckler
<worn around wrist>  an archer's wrist guard [superior]
<worn around wrist>  an angelic hemp bracer
<worn on hands>      some static brass gloves
<worn on finger>     a hardened chitin signet
<primary weapon>     a barbed dagger [poor] (glowing)
<worn on legs>       some pitted bamboo greaves

   A fence made of mere sticks and thin logs has been erected to the north,
protecting a small swamp and the bullywug village that has been built within
it.  Bulbous eyes stare back at those bold enough to peer into the bullywug's
domain, daring one to be bold enough to enter their home.  Even the stout
halflings who make their home so nearby hesitate to fight them on their own
ground.  Only fools would dare to challenge such creatures in their own
domain.  The gates to the village can be seen further to the west, and the
jungle continues in every other direction.
Obvious exits: -East  -South -West 
A bullywug shaman wanders the village.(Red Aura)
A striped tapir searches for grubs to eat.

< 505h/513H 171v/209V Pos: standing >
Deep in the Rift Valley Jungle
   It is hard to decide which is more overwhelming, the darkness, or the dank,
humid stench of rot and decay.  Trees stretch upward to create a dense cloak
that refuses to allow even the smallest amount of light down to the ground,
Twisted roots and fallen branches line the moist ground, adding their scents
to the putrid air.  A poorly constructed fence blocks passage to the north,
protecting a small swamp where a tribe of bullywugs has created a village of
decrepit buildings.  The jungle stretches off into darkness to the south,
east, and west.  It is clear that just to the west the jungle is more well-
traveled, and that the halflings of Woodseer extend their patrols to that
limit, but it is also clear that they go no further into the jungle.
Obvious exits: -East  -South -West 

< 505h/513H 169v/209V Pos: standing >
The Jungle Darkens
   The rumored gloom and darkness of the Rift Valley Jungle is becoming more
clear here.  These trees are much older than those to the west, and bear a
sinister aspect to them that is hard to explain.  A bullywug village can be
seen in the swamp to the north, though the fence that surrounds it blocks
much view.  Humidity and the ever present stench of rotting vegetation add to
the gloom, making this a truely unpleasant place to be.  Halfling scouts will
come out into the jungle this far, to keep watch on the bullywugs, but never
travel any further.  The jungle continues to the south, east, and west, and a
fence blocks the way to the north
Obvious exits: -East  -South -West 
A wooden sign has been nailed to one of the trees here.
A strange green bird streaks through the branches.(Red Aura)
An ugly brown and green bullywug sentinel stands watch.(Red Aura)

< 505h/513H 168v/209V Pos: standing >
The Jungle Darkens
   The forest east of this point is dark and foreboding, at least the swamps
to the north show a bit more light through the trees.  South and east of here
there is only dark forest, the gloom seems almost impenetrable, and there is
little to encourage one to take the risks of trying.  Rumours of lost cities
and treasures in the jungle beyond here are easy to believe.  In fact, it
would be easy to pass an entire city by in the darkness of the forest.
Halfling scouts can rarely be seen traveling this far into the forest, but
never into the darkness beyond.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
A wooden sign has been nailed to one of the trees here.

< 505h/513H 166v/209V Pos: standing >
The Jungle Darkens
   Branches above still allow a little bit of sunlight in, but further east
there isn't a scrap of sunlight allowed to hit the ground.  Long vines with
purple, red, and yellow flowers hang from the branches above.
Something about the vines, and the flowers, seems ominous but it is hard to
say why.  The jungle continues in every direction, though to the south and
east it is hard to predict what one might run into.  At rare moments the
halfling scouts might come out this far, but certainly no further.
Obvious exits: -North -East  -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden sign has been nailed to one of the trees here.
A red flower hangs from a vine here.(Red Aura)
A red flower hangs from a vine here.(Red Aura)
A yellow flower hangs from a vine here.(Red Aura)
A purple flower hangs from a vine here.(Red Aura)
A purple flower hangs from a vine here.(Red Aura)

< 505h/513H 164v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/513H 164v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/513H 165v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/513H 165v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/513H 165v/209V Pos: standing >
A Young Jungle
   Vines and bushes barely conceal a small building that blocks the way to
the south.  It looks as if someone deliberately encouraged the plants to help
conceal the building.  A number of flowering vines can be seen hanging from
trees to the east, yet there is something sinister about the way they move.
The jungle continues to the north, east, and west but a small building blocks
the way to the south.
Obvious exits: -North -East  -West  -Down 

< 505h/513H 163v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/513H 164v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/513H 164v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/513H 164v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 505h/513H 164v/209V Pos: standing >
A Young Jungle
   Tales of the dark foreboding nature of the Rift Valley Jungle seem a bit
overblown here, but it must be remembered that this part of the jungle is
quite young.  At some time in the past the jungle here must have been cleared
because none to the trees here seems much older than twenty years.  Several
brightly colored birds fly overhead, hunting for fruit or insects, and the
loud cries of something becoming an unwilling meal can be heard penetrating
the humid gloom.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
A golden beetle waits for someone to pick it up.(Red Aura)
A golden beetle waits for someone to pick it up.(Red Aura)

< 505h/513H 163v/209V Pos: standing >
A Young Jungle
   White, yellow, and red flowers grow so closely intertwined
here that one would think they were planted deliberately, and a well-
concealed building to the east suggests that this might be the case.  The
building itself is fairly plain, it is the thick covering of vines and other
plants that helps conceal the building and make it difficult to detect.
There is no doorway into the building on this side but there is certainly an
exit somewhere.  The jungle continues to the north and south, and there is a
clearing to the west.
Obvious exits: -North -South -West 
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 505h/513H 161v/209V Pos: standing >
A Young Jungle
   Clearings to the east and west help keep this area much lighter and make
it feel a bit more airy.  The clearing to the east appears to be some sort of
garden, and to the west there is a wide trade path that has been kept clear
of the encroaching jungle.  Though the jungle is a bit lighter here, the
overpowering humidity and stench of rotting vegetation is the same.  The
jungle continues to the north and south and there are clearings to the east
and west.
Obvious exits: -North -East  -South -West 
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A golden beetle waits for someone to pick it up.(Red Aura)
A golden beetle waits for someone to pick it up.(Red Aura)

< 505h/513H 159v/209V Pos: standing >
A Young Jungle
   One of the huge cliffs that encloses the rift valley runs in a diagonal
along the southeast blocking passage in those directions.  Right now the
jungle appears to be losing its battle against the cliff, and the stones that
have fallen off of it.  Over time that may change, but right now enough rocks
have fallen from above to make it difficult for plants to find good spots for
their roots.  There is a cleared path to the west, and the jungle continues
to the north.
Obvious exits: -North -West 
A golden beetle waits for someone to pick it up.(Red Aura)
A giant snake slithers here.(Red Aura)

< 506h/513H 158v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/513H 158v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/513H 158v/209V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East  -South
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)
A deep red poison dart frog clings to a large leaf.

< 506h/513H 157v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/513H 157v/209V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up   

< 506h/513H 156v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/513H 157v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/513H 157v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/513H 157v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/513H 157v/209V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up    -Down 

< 506h/513H 157v/209V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up    -Down 

< 506h/513H 155v/209V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up    -Down 

< 506h/513H 153v/209V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 506h/513H 152v/209V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 506h/513H 151v/209V Pos: standing >
You quickly scan the area.
A Troll who is close by to your west.
A half-elf guard who is close by to your west.
A halfling woman who is rather far off above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 507h/513H 152v/209V Pos: standing >
 
  .....^^^M   
 ......^^^MM  
 ..M...^^MMM  
 +++++@^MMM^  
 ...*^MMMMM^  
 ..**^MMM^^^  
  **^^MMM^^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A Troll (large) Syndicalist Anarchy stands here.(Red Aura)
A globe of darkness floats near a Troll's head.
You sense a lifeform nearby.

< 507h/513H 150v/209V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 507h/513H 150v/209V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 507h/513H 151v/209V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 508h/513H 151v/209V Pos: standing >
You quickly scan the area.
A halfling woman who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 508h/513H 152v/209V Pos: standing >
 
  .....^^^M   
 ......^^^MM  
 ..M...^^MMM  
 +++++@^MMM^  
 ...*^MMMMM^  
 ..**^MMM^^^  
  **^^MMM^^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.

< 508h/513H 151v/209V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 508h/513H 151v/209V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.

< 508h/513H 153v/209V Pos: standing >
You sit down and relax.

< 509h/513H 155v/209V Pos: sitting >
You are carrying: (4/11)
[3] a sparkling small clam
a rugged adventurers satchel (magic) (illuminating)

< 509h/513H 156v/209V Pos: sitting >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a shimmering wooden tiara (magic) [44%]
<worn on eyes>       a human-made obsidian eyepatch
<worn in ear>        a tiger's tooth earring (illuminating)
<worn in ear>        a small couatl scale [poor]
<worn around neck>   a symbol of the Unicorn (magic) (glowing) [79%]
<worn around neck>   an unique stone gorget
<worn on body>       a sparkling cured leather chainmail
<worn about body>    some black patherskin robes
<worn about waist>   a twisted leather girth
<worn on arms>       some glittering steel sleeves
<held as shield>     an angelic iron buckler
<worn around wrist>  an archer's wrist guard [superior]
<worn around wrist>  an angelic hemp bracer
<worn on hands>      some static brass gloves
<worn on finger>     a jeweled granite ring
<worn on finger>     a hardened chitin signet
<primary weapon>     a barbed dagger [poor] (glowing)
<worn on legs>       some pitted bamboo greaves

< 509h/513H 157v/209V Pos: sitting >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 510h/513H 164v/209V Pos: sitting >
You clamber to your feet.

< 510h/513H 170v/209V Pos: standing >
The scarred mage starts casting a spell.
You quickly scan the area.
A halfling woman who is rather far off above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.

< 510h/513H 171v/209V Pos: standing >
Looks like an exit.

< 511h/513H 173v/209V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the word 'qaregpuzre'
The scarred mage is surrounded by an aura of deadly cold!

< 511h/513H 174v/209V Pos: standing >
The smiling cleric starts casting a spell.
You sit down and relax.

< 511h/513H 174v/209V Pos: sitting >

		Score information for Vurtel

Level: 37   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 511(513)  Moves: 177(209)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Negative Shielded Coldshielded
Frags:   -0.50   Deaths:   4
Detecting:      Evil Good Magic Life
Protected from: Evil
Enchantments:   Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  319 

Active Spells:
--------------
negative energy barrier (9 minutes)
ravenflight (35 minutes)
climb (1 minute)
armor (11 minutes)
bless (9 minutes)
detect good (26 minutes)
detect evil (26 minutes)
detect magic (26 minutes)
pantherspeed (27 minutes)
vitality (9 minutes)
sense spirit (35 minutes)
well-rested bonus (82 minutes)


< 511h/513H 177v/209V Pos: sitting >
The smiling cleric completes her spell...
A holy aura forms around the smiling cleric!

< 511h/513H 180v/209V Pos: sitting >
The scarred mage starts casting a spell.

< 512h/513H 189v/209V Pos: sitting >
The scarred mage completes her spell...
The scarred mage starts to move with uncanny speed!

< 513h/513H 196v/209V Pos: sitting >

< 513h/513H 203v/209V Pos: sitting >
The scarred mage starts casting a spell.

< 513h/513H 209v/209V Pos: sitting >
The scarred mage completes her spell...
The smiling cleric begins to shimmer.

< 513h/513H 209v/209V Pos: sitting >
The first rays of sunlight signal that day is approaching.

< 513h/513H 209v/209V Pos: sitting >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 513h/513H 209v/209V Pos: sitting >
You clamber to your feet.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is a brief walk away to your west.
A halfling woman who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You sit down and relax.

< 513h/513H 209v/209V Pos: sitting >
You are carrying: (4/11)
[3] a sparkling small clam
a rugged adventurers satchel (magic) (illuminating)

< 513h/513H 209v/209V Pos: sitting >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a shimmering wooden tiara (magic) [44%]
<worn on eyes>       a human-made obsidian eyepatch
<worn in ear>        a tiger's tooth earring (illuminating)
<worn in ear>        a small couatl scale [poor]
<worn around neck>   a symbol of the Unicorn (magic) (glowing) [79%]
<worn around neck>   an unique stone gorget
<worn on body>       a sparkling cured leather chainmail
<worn about body>    some black patherskin robes
<worn about waist>   a twisted leather girth
<worn on arms>       some glittering steel sleeves
<held as shield>     an angelic iron buckler
<worn around wrist>  an archer's wrist guard [superior]
<worn around wrist>  an angelic hemp bracer
<worn on hands>      some static brass gloves
<worn on finger>     a jeweled granite ring
<worn on finger>     a hardened chitin signet
<primary weapon>     a barbed dagger [poor] (glowing)
<worn on legs>       some pitted bamboo greaves

< 513h/513H 209v/209V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
ice missile                
preserve                   
protection from cold       
protection from fire       
slow poison                
spirit armor               
transfer wellness          
wolfspeed                  
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
flameburst                 
lesser mending             
remove poison              
reveal spirit essence      
sense life                 

4th CIRCLE:
cold ward                  
cure disease               
fire ward                  
invigorate                 
molevision                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
purify spirit              
pythonsting                
remove curse               
scalding blast             
self comprehension         
snailspeed                 
summon                     

5th CIRCLE:
destroy undead             
hawkvision                 
heal                       
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
soulshield                 
summon beast               
vitality                   

6th CIRCLE:
bearstrength               
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
malison                    
molten spray               
negative energy barrier    
sense spirit               
shrewtameness              

7th CIRCLE:
earthen grasp              
full heal                  
greater mending            
lesser resurrect           
lionrage                   
spirit anguish             
spirit sight               
water breathing            
wellness                   

8th CIRCLE:
dispel magic               
elephantstrength           
greater soul disturbance   
mass heal                  
ravenflight                
spirit ward                

9th CIRCLE:
corrosive blast            
divine fury                
greater pythonsting        
holy word                  
plane shift                
resurrect                  
reveal true form           
scathing wind              
silence                    
spirit jump                
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
arieks shattering iceball  
full harm                  
greater ravenflight        
greater spirit ward        
taint                      

11th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              
group recall               
mass preserve              
true seeing                

12th CIRCLE:
greater earthen grasp      
greater spirit sight       
miracle                    


< 513h/513H 209v/209V Pos: sitting >

		Score information for Vurtel

Level: 37   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 513(513)  Moves: 209(209)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Negative Shielded Coldshielded
Frags:   -0.50   Deaths:   4
Detecting:      Evil Good Magic Life
Protected from: Evil
Enchantments:   Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  319 

Active Spells:
--------------
negative energy barrier (9 minutes)
ravenflight (35 minutes)
climb (1 minute)
armor (11 minutes)
bless (9 minutes)
detect good (26 minutes)
detect evil (26 minutes)
detect magic (26 minutes)
pantherspeed (27 minutes)
vitality (9 minutes)
sense spirit (35 minutes)
well-rested bonus (82 minutes)


< 513h/513H 209v/209V Pos: sitting >
You clamber to your feet.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is a brief walk away to your west.
A halfling woman who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A halfling woman who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A minotaur mercenary guard who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A halfling woman who is rather far off above you.
A minotaur mercenary wizard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A halfling woman who is rather far off above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A halfling woman who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A highwayman who is in the distance to your west.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A grazing giraffe who is rather far off to your west.
A halfling woman who is rather far off above you.
A minotaur mercenary wizard who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A highwayman who is rather far off to your west.
A halfling woman who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.
You quickly scan the area.
A highwayman who is rather far off to your west.
A grazing giraffe who is rather far off to your west.
A minotaur mercenary wizard who is in the distance above you.

< 513h/513H 209v/209V Pos: standing >
You quickly scan the area.
A highwayman who is a brief walk away to your west.
A grazing giraffe who is rather far off to your west.
A halfling woman who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A halfling guard who is in the distance above you.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 513h/513H 209v/209V Pos: sitting >
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!

< 436h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard parries your futile lunge at him.

< 436h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: a half-elf guard sta EP: excellent >
 The scarred mage starts casting a spell.

< 436h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: a half-elf guard sta EP: excellent >
 A Troll misses you.
A Troll misses you.
-=[A Troll's impressive bludgeon wounds you.]=-
[Damage:  5 ] -=[A Troll ignites into black flames as he hits you!]=-
[Damage:  6 ] -=[A Troll shivers from the unnatural cold as he hits you!]=-
-=[A Troll's powerful bludgeon strikes you.]=-
[Damage: 11 ] -=[A Troll ignites into black flames as he hits you!]=-
[Damage: 14 ] -=[A Troll shivers from the unnatural cold as he hits you!]=-

< 399h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: a half-elf guard sta EP: excellent >
 The scarred mage completes her spell...
The scarred mage utters the words 'shadow shield'
Shadows start to swirl around and cover the scarred mage's skin.

< 399h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: a half-elf guard sta EP: excellent >
 The smiling cleric suddenly attacks a Troll!
The smiling cleric's fine punch wounds a Troll.

< 399h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: a half-elf guard sta EP: excellent >
 -=[A half-elf guard's slash strikes you.]=-
Your some black patherskin robes was damaged from the massive blow!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
-=[A half-elf guard's impressive pierce strikes you.]=-
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
-=[A half-elf guard's powerful slash strikes you.]=-
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
-=[A half-elf guard's impressive pierce strikes you.]=-
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
You block a half-elf guard's lunge at you.
-=[A half-elf guard's slash strikes you very hard.]=-
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!

< 272h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: few wounds E: a half-elf guard sta EP: excellent >
 With unbelievable speed, a half-elf guard's darksteel rapier [poor] intercepts your attack, and then a half-elf guard steps wide to deliver a graceful counter-attack!
-=[A half-elf guard's powerful slash strikes you.]=-
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
-=[A half-elf guard's powerful slash strikes you hard.]=-
Your angelic hemp bracer was damaged from the massive blow!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!

< 227h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: a half-elf guard sta EP: excellent >
 The smiling cleric's fine punch wounds a Troll.
The smiling cleric starts casting an offensive spell.

< 227h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: a half-elf guard sta EP: excellent >
 -=[A half-elf guard's powerful slash strikes you hard.]=-
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
-=[A half-elf guard's powerful slash strikes you hard.]=-
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
You block a half-elf guard's lunge at you.
-=[A half-elf guard's powerful slash strikes you very hard.]=-
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
The globe around a half-elf guard's body flares as it bears the brunt of your assault!
You block a half-elf guard's lunge at you.

< 159h/513H 209v/209V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: a half-elf guard sta EP: excellent >
 The smiling cleric completes her spell...
The smiling cleric utters the words 'holy word'
The smiling cleric sends a Troll reeling with a holy word.
The smiling cleric sends a half-elf guard reeling with a holy word.
You clamber to your feet.
-=[Everything is blurry after a Troll's head came crashing into your skull.]=-
OUCH!  That really did HURT!
[Damage:  6 ] -=[A Troll ignites into black flames as he hits you!]=-
[Damage:  8 ] -=[A Troll shivers from the unnatural cold as he hits you!]=-
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 97h/513H 209v/209V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 97h/513H 209v/209V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 97h/513H 209v/209V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 97h/513H 209v/209V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 97h/513H 209v/209V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 97h/513H 209v/209V Pos: on your ass >
-=[-=[You wish that your wounds would stop BLEEDING so much!
-=[You wish that your wounds would stop BLEEDING so much!

< 20h/513H 209v/209V Pos: on your ass >
-=[-=[