<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<worn on legs> a pair of studded leather leggings
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
< 66h/66H 113v/113V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish elite who is in the distance to your north.
Jik who is close by to your south.
An orcish shaman who is not far off to your south.
Thuruz who is a brief walk away to your south.
Eikel who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
< 66h/66H 113v/113V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
A large warhorse who is in the distance to your north.
Jik who is close by to your south.
An orcish shaman who is not far off to your south.
Thuruz who is a brief walk away to your south.
Eikel who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
The orc gate guard who is rather far off to your south.
< 66h/66H 113v/113V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A large warhorse who is in the distance to your north.
Jik who is close by to your south.
An orcish shaman who is not far off to your south.
Thuruz who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
The orc gate guard who is rather far off to your south.
< 66h/66H 113v/113V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish merchant who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish elite who is in the distance to your north.
A large warhorse who is in the distance to your north.
Jik who is close by to your south.
An orcish shaman who is not far off to your south.
Thuruz who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
The orc gate guard who is rather far off to your south.
< 66h/66H 113v/113V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish merchant who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish elite who is in the distance to your north.
A large warhorse who is in the distance to your north.
Jik who is close by to your south.
Thuruz who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
The orc gate guard who is rather far off to your south.
< 66h/66H 113v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Jik Dakhira (Orc)(medium) stands here.(Red Aura)
< 66h/66H 112v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
< 66h/66H 111v/113V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'yufz xabrae'
< 66h/66H 111v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fuzz Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)
Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
< 66h/66H 111v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
The corpse of a wandering hill giant is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 66h/66H 110v/113V Pos: standing >
Eikel enters from below.
< 66h/66H 111v/113V Pos: standing >
A wandering soul enters from the east.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
< 66h/66H 110v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 66h/66H 111v/113V Pos: standing >
A baby orc enters from the east.
< 66h/66H 113v/113V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
An orcish guard who is not far off to your north.
Jik who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish elite who is in the distance to your north.
An orcish guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A wandering soul who is close by to your south.
Eikel who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
< 66h/66H 113v/113V Pos: standing >
< 66h/66H 113v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
The corpse of a wandering hill giant is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 66h/66H 112v/113V Pos: standing >
< 66h/66H 112v/113V Pos: standing >
You have ranked up to Serf.
< 66h/66H 112v/113V Pos: standing >
A wandering soul starts casting a spell.
< 66h/66H 112v/113V Pos: standing >
< 66h/66H 112v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A drunken orc wanders about lost out of his mind.(Red Aura)
< 66h/66H 111v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
The corpse of a wandering hill giant is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
A wandering orcish soul, flying about here, is searching for a new victim. (casting) (Red Aura)
Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 66h/66H 110v/113V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the word 'abrazak'
Eikel leaves north.
< 66h/66H 110v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A drunken orc wanders about lost out of his mind.(Red Aura)
< 66h/66H 111v/113V Pos: standing >
< 66h/66H 111v/113V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your south.
An orcish warrior who is close by to your south.
A Grey Elf who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
An orcish guard who is close by above you.
A wandering soul who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.
< 66h/66H 112v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
The corpse of a wandering hill giant is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
A shady chemist peers at you.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 66h/66H 112v/113V Pos: standing >
Matikchat enters from the north.
< 66h/66H 112v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 66h/66H 112v/113V Pos: standing >
Vpsy enters from the north.
< 66h/66H 112v/113V Pos: standing >
Vpsy leaves north.
< 66h/66H 112v/113V Pos: standing >
Vpsy enters from the north.
< 66h/66H 112v/113V Pos: standing >
Matikchat leaves down.
< 66h/66H 112v/113V Pos: standing >
Matikchat enters from below.
< 66h/66H 112v/113V Pos: standing >
Vpsy leaves down.
< 66h/66H 112v/113V Pos: standing >
Vpsy enters from below.
< 66h/66H 112v/113V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
The corpse of a wandering hill giant is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
Vpsy Totally an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Matikchat (Orc)(medium) stands here.(Red Aura)
A shady chemist peers at you.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 66h/66H 112v/113V Pos: standing >
Matikchat says 'see any?'
Vpsy leaves down.
< 66h/66H 112v/113V Pos: standing >
Vpsy enters from below.
< 66h/66H 112v/113V Pos: standing >
Vpsy shakes her head negatively.
< 66h/66H 112v/113V Pos: standing >
Someone says 'grey elf'
< 66h/66H 112v/113V Pos: standing >
< 66h/66H 112v/113V Pos: standing >
An orcish guard leaves north.
A shady chemist leaves down.
An orcish warrior enters from below.
< 66h/66H 112v/113V Pos: standing >
A wandering soul floats down.
< 66h/66H 112v/113V Pos: standing >
Vpsy leaves down.
< 66h/66H 112v/113V Pos: standing >
Vpsy enters from below.
< 66h/66H 112v/113V Pos: standing >
Ariath enters from the north.
A snarling warg enters from the north.
< 66h/66H 112v/113V Pos: standing >
Vpsy leaves north.
< 66h/66H 112v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 66h/66H 112v/113V Pos: standing >
< 66h/66H 112v/113V Pos: standing >
A baby orc enters from the north.
< 66h/66H 112v/113V Pos: standing >
An orcish warrior leaves down.
< 66h/66H 112v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orcish warrior is here preparing for the next invasion.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A shady chemist peers at you.(Red Aura)
< 66h/66H 111v/113V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your south.
A baby orc who is close by above you.
A snarling warg who is close by above you.
Ariath who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
The orc gate guard who is close by above you.
< 66h/66H 111v/113V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your south.
A baby orc who is close by above you.
Ariath who is close by above you.
Matikchat who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
< 66h/66H 113v/113V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your south.
A baby orc who is close by above you.
A snarling warg who is close by above you.
Ariath who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
The orc gate guard who is close by above you.
< 66h/66H 113v/113V Pos: standing >
< 66h/66H 113v/113V Pos: standing >
< 66h/66H 113v/113V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your south.
A baby orc who is close by above you.
Ariath who is close by above you.
Matikchat who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.
< 66h/66H 113v/113V Pos: standing >
< 66h/66H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 66h/66H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Xomop Tippist snaps into visibility.
Xomop Tippist is knocked to the ground by an orcish warrior's mighty bash!
< 66h/66H 113v/113V Pos: standing >
An orcish warrior's fine crush grazes Xomop Tippist.
< 66h/66H 113v/113V Pos: standing >
A wandering soul suddenly attacks someone!
A dark shroud encases a wandering soul as he charges into battle.
A wandering soul suddenly appears a bit confused!
Artavus Platyr snaps into visibility.
A wandering soul's weak slash grazes Artavus Platyr.
A wandering soul wavers in agony, as the positive energies sent by Artavus Platyr purge its essence!
A wandering soul suffers from contact with the aura about Artavus Platyr.
A halo of white light settles over Artavus Platyr as it charges into battle.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
The corpse of a wandering hill giant is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
Crawling about, this baby orc is crying loudly.
A warg prowls here looking for things to eat. (minion) (Red Aura)
Ariath (Orc)(medium) stands here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 66h/66H 112v/113V Pos: standing >
A baby orc leaves north.
< 66h/66H 112v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Artavus Platyr stands in mid-air here, fighting a wandering soul. (Minion) (Gold Aura)
Xomop Tippist sits in mid-air here, fighting an orcish warrior. (Minion)
An orcish warrior stands here, fighting Xomop Tippist.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
A wandering soul stands, floating here, fighting Artavus Platyr.(Red Aura)
A shady chemist peers at you. (casting) (Red Aura)
< 66h/66H 111v/113V Pos: standing >
A shady chemist completes his spell...
A shady chemist utters the word 'hpafigtui'
An orcish warrior's skin gains the toughness of dead plant life, thorns and brambles grow from his skin!
< 66h/66H 111v/113V Pos: standing >
Artavus Platyr dodges a wandering soul's attack.
Artavus Platyr dodges a wandering soul's attack.
A wandering soul turns to focus his attack on Xomop Tippist!
A dark shroud encases a wandering soul as he charges into battle.
< 66h/66H 111v/113V Pos: standing >
Artavus Platyr's punch wounds a wandering soul.
Artavus Platyr's crude punch wounds a wandering soul.
Artavus Platyr's crude punch wounds a wandering soul.
Artavus Platyr's crude punch wounds a wandering soul.
< 66h/66H 112v/113V Pos: standing >
An orcish warrior's impressive crush wounds Xomop Tippist.
An orcish warrior misses Xomop Tippist.
< 66h/66H 112v/113V Pos: standing >
Someone suddenly attacks YOU!
A Minotaur snaps into visibility.
A Minotaur's bludgeon causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You feel unholy power coursing through your limbs!
< 27h/66H 112v/113V Pos: standing >
< T: Porkie TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A Centaur snaps into visibility.
YIKES! Another hit like that, and you've had it!!
You are knocked to the ground by a Centaur's skillful bash!
< 13h/66H 113v/113V Pos: sitting >
< T: Porkie TP: sit TC:pretty hurt E: someone sta EP: excellent >
A faint hum can be heard from the mace of the earth carried by someone.
An orcish warrior deflects Xomop Tippist's blow and strikes back at him!
An orcish warrior misses Xomop Tippist.
Xomop Tippist misses an orcish warrior.
Someone closes the black.
< 13h/66H 113v/113V Pos: sitting >
< T: Porkie TP: sit TC:pretty hurt E: someone sta EP: excellent >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
Someone gives an order to his followers.
< 13h/66H 113v/113V Pos: sitting >
< T: Porkie TP: sit TC:pretty hurt E: someone sta EP: excellent >
Something runs its tendrils through someone's body, transforming him!
Someone suddenly attacks YOU!
< 13h/66H 113v/113V Pos: sitting >
< T: Porkie TP: sit TC:pretty hurt E: someone sta EP: excellent >
A wandering soul's impressive slash wounds Xomop Tippist.
Xomop Tippist clambers to his feet.
Xomop Tippist dodges a wandering soul's attack.
You are gripped by great fear after seeing a wandering soul's visage!
Focusing your will, you stave off the fearful visage, utilizing every last drop of courage!
< 13h/66H 113v/113V Pos: sitting >
< T: Porkie TP: sit TC:pretty hurt E: someone sta EP: excellent >
Artavus Platyr's crude punch wounds a wandering soul.
Artavus Platyr's crude punch wounds a wandering soul.
A wandering soul dodges Artavus Platyr's attack.
Artavus Platyr's punch wounds a wandering soul.
< 13h/66H 113v/113V Pos: sitting >
< T: Porkie TP: sit TC:pretty hurt E: someone sta EP: excellent >
Xomop Tippist dodges an orcish warrior's attack.
An orcish warrior misses Xomop Tippist.
An orcish warrior kicks Xomop Tippist in the stomach, rendering him breathless.
< 13h/66H 113v/113V Pos: sitting >
< T: Porkie TP: sit TC:pretty hurt E: someone sta EP: excellent >
You miss someone.
A Minotaur snaps into visibility.
< 13h/66H 113v/113V Pos: sitting >
< T: Porkie TP: sit TC:pretty hurt E: A Minotaur sta EP: excellent >
A faint hum can be heard from the rod of Dispator carried by a Minotaur.
A Minotaur snaps into visibility.
A Minotaur's impressive bludgeon hits you.
Your large two-handed sword was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!