<worn as a badge> a scale of a koi fish [superior] [60%]
<worn on head> Khildarak's battle helmet
<worn on eyes> the eye of the ogre of agility (glowing) (humming)
<worn in ear> a flaming pentagram (glowing) [86%]
<worn in ear> a flaming earring [superior]
<worn on face> a shadow mask [superior]
<worn around neck> a slaadi necklace of Chaos of health (glowing)
<worn around neck> a werewolf tooth necklace of health
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a tangle of magical vine [superior] (humming)
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> a silken backsheath of flight of dexterity
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a mystical serpent runed grimoire [72%]
<attached to belt> an "I'm With Stupid" T-Shirt [53%]
<attached to belt> a ghostly liquid
<worn on arms> the vambraces of the vampire lords (humming)
<worn around wrist> a bracelet of dracolich hide (humming) [48%]
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> an obsidian circle [poor] with a strange dark bloodstone
<worn on finger> the ring of the mind flayer [poor] (glowing)
<primary weapon> a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon> a gladius called 'Backstabber' (glowing)[228h 0m 37s]
<worn on legs> a haze of swirling green vapor (glowing)[228h 0m 33s]
.^MMMMM^M ..
MMMMM ^ ..D
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 612h/617H 112v/150V Pos: standing >
..^^^MMMMMM
^^M^MMMMMMMMM
^^MMMMMMMM^^MMM
^MMMMMMMM^ . .^MM
MMMMMMM ....^MM
MMMM ^ .@^^.P^ M.
MMM^...^^^ ^MMMMM
^^ ..^ MMMMMMMM.
... MMMMMMMM..
.^MMMMM^M ..
MMMMM ^ ..D
.^^^MMMMMMM
^M^MMMMMMMMMM
^MMMMMMMM^^MMMM
MMMMMMMM^ . .^MMM
MMMMMM ....^MM.
MMM ^ .M@^.^P M..
MM^...^^^ ^MMMMMM
^ ..^ MMMMMMMM..
.. MMMMMMMM..^
^MMMMM^M ..^
MMMM ^ ..D.
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 613h/617H 112v/150V Pos: standing >
.^^^MMMMMMM
^M^MMMMMMMMMM
^MMMMMMMM^^MMMM
MMMMMMMM^ . .^MMM
MMMMMM ....^MM.
MMM ^ .^@^.^P M..
MM^...^^^ ^MMMMMM
^ ..^ MMMMMMMM..
.. MMMMMMMM..^
^MMMMM^M ..^
MMMM ^ ..D.
^^^MMMMMMMM
M^MMMMMMMMMMM
MMMMMMMM^^MMMMM
MMMMMMM^ . .^MMM^
MMMMM ....^MM..
MM ^ .^M@.^^PM...
M^...^^^ ^MMMMMM.
..^ MMMMMMMM...
. MMMMMMMM..^.
MMMMM^M ..^^
MMM ^ ..D.^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the west.
< 613h/617H 111v/150V Pos: standing >
^^^MMMMMMMM
M^MMMMMMMMMMM
MMMMMMMM^^MMMMM
MMMMMMM^ . .^MMM^
MMMMM ....^MM..
MM ^ .^^@.^^PM...
M^...^^^ ^MMMMMM.
..^ MMMMMMMM...
. MMMMMMMM..^.
MMMMM^M ..^^
MMM ^ ..D.^
^^MMMMMMMMM
^MMMMMMMMMMMM
MMMMMMM^^MMMMMM
MMMMMM^ . .^MMM^M
MMMM ....^MM..
M ^ .^^M@^^ P...^
^...^^^ ^MMMMMM.^
..^ MMMMMMMM....
MMMMMMMM..^.M
MMMM^M ..^^.
MM ^ ..D.^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 614h/617H 111v/150V Pos: standing >
^^MMMMMMMMM
^MMMMMMMMMMMM
MMMMMMM^^MMMMMM
MMMMMM^ . .^MMM^M
MMMM ....^MM..
M ^ .^^^@^^ P...^
^...^^^ ^MMMMMM.^
..^ MMMMMMMM....
MMMMMMMM..^.M
MMMM^M ..^^.
MM ^ ..D.^
^MMMMMMMMMM
MMMMMMMMMMMMM
MMMMMM^^MMMMMMM
MMMMM^ . .^MMM^MM
MMM ....^MM.. M
^ .^^^M@^ MP..^
...^^^ ^MMMMMM.^^
.^ MMMMMMMM....^
MMMMMMMM..^.MM
MMM^M ..^^.M
M ^ ..D.^ .
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 614h/617H 111v/150V Pos: standing >
^MMMMMMMMMM
MMMMMMMMMMMMM
MMMMMM^^MMMMMMM
MMMMM^ . .^MMM^MM
MMM ....^MM.. M
^ .^^^.@^ MP..^
...^^^ ^MMMMMM.^^
.^ MMMMMMMM....^
MMMMMMMM..^.MM
MMM^M ..^^.M
M ^ ..D.^ .
MMMMMMMMMM^
MMMMMMMMMMMM^
MMMMM^^MMMMMMM^
MMMM^ . .^MMM^MMM
MM ....^MM.. MM
^ .^^^.M@ M.P.^
..^^^ ^MMMMMM.^^
^ MMMMMMMM....^.
MMMMMMMM..^.MMM
MM^M ..^^.MM
^ ..D.^ .^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 615h/617H 110v/150V Pos: standing >
MMMMMMMMMM^
MMMMMMMMMMMM^
MMMMM^^MMMMMMM^
MMMM^ . .^MMM^MMM
MM ....^MM.. MM
^ .^^^.^@ M.P.^
..^^^ ^MMMMMM.^^
^ MMMMMMMM....^.
MMMMMMMM..^.MMM
MM^M ..^^.MM
^ ..D.^ .^
MMMMMMMMM^^
MMMMMMMMMMM^^
MMMM^^MMMMMMM^^
MMM^ . .^MMM^MMM^
M ....^MM.. MMM
.^^^.^M@M..P^ M
.^^^ ^MMMMMM.^^ M
MMMMMMMM....^..
MMMMMMM..^.MMMM
M^M ..^^.MMM
^ ..D.^ .^.
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the west.
< 615h/617H 110v/150V Pos: standing >
MMMMMMMMM^^
MMMMMMMMMMM^^
MMMM^^MMMMMMM^^
MMM^ . .^MMM^MMM^
M ....^MM.. MMM
.^^^.^^@M..P^ M
.^^^ ^MMMMMM.^^ M
MMMMMMMM....^..
MMMMMMM..^.MMMM
M^M ..^^.MMM
^ ..D.^ .^.
MMMMMMMM^^.
MMMMMMMMMM^^.
MMM^^MMMMMMM^^^
MM^ . .^MMM^MMM^^
....^MM.P MMM^
.^^^.^^M@...^ MM
^^^ ^MMMMMM.^^ MM
MMMMMMMM....^..M
MMMMMM..^.MMMM.
^M ..^^.MMMM
..D.^ .^.M
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
A shade materializes from the darkness here...(Red Aura)
A shade suddenly attacks YOU!
-=[A shade's punch wounds you.]=-
< 602h/617H 109v/150V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: shade sta EP: excellent >
MMMMMMMM^^.
MMMMMMMMMM^^.
MMM^^MMMMMMM^^^
MM^ . .^MMM^MMM^^
....^MM.P MMM^
.^^^.^^ @...^ MM
^^^ ^MMMMMM.^^ MM
MMMMMMMM....^..M
MMMMMM..^.MMMM.
^M ..^^.MMMM
..D.^ .^.M
Sorry, you aren't allowed to do that in combat.
< 602h/617H 111v/150V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: shade sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 602h/617H 111v/150V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: shade sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 602h/617H 111v/150V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: shade sta EP: excellent >
MMMMMMMM^^.
MMMMMMMMMM^^.
MMM^^MMMMMMM^^^
MM^ . .^MMM^MMM^^
....^MM.P MMM^
.^^^.^^ @...^ MM
^^^ ^MMMMMM.^^ MM
MMMMMMMM....^..M
MMMMMM..^.MMMM.
^M ..^^.MMMM
..D.^ .^.M
Sorry, you aren't allowed to do that in combat.
< 602h/617H 111v/150V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: shade sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 602h/617H 111v/150V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: shade sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 602h/617H 111v/150V Pos: standing >
< T: Alfy TP: sta TC:few scratches E: shade sta EP: excellent >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 602h/617H 111v/150V Pos: standing >
MMMMMMM^^..
MMMMMMMMM^^..
MM^^MMMMMMM^^^^
M^ . .^MMM^MMM^^.
....^MM.. MMM^M
^^^.^^ M@..^ MM^
^^ ^MMMMMM.^^ MM^
MMMMMMMM....^..MM
MMMMM..^.MMMM..
M ..^^.MMMM.
..D.^ .^.MM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 602h/617H 109v/150V Pos: standing >
MMMMMM^^...
MMMMMMMM^^...
M^^MMMMMMM^^^^.
^ . .^MMM^MMM^^.
....^MM.. MMM^M
^^.^^ MM@.^ MM^
^ ^MMMMMM.^^ MM^
MMMMMMM....^..MM
MMMM..^.MMMM..M
..^^.MMMM..
.D.^ .^.MMM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 602h/617H 108v/150V Pos: standing >
MMMMM^^....
MMMMMMM^^....
^^MMMMMMM^^^^.
. .^MMM^MMM^^.
....^MM.. MMM^M
^.^^ M.M@^ MM^
^MMMMMM.^^ MM^
MMMMMM....^..MM
MMM..^.MMMM..M^
..^^.MMMM..M
D.^ .^.MMM.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the west.
< 603h/617H 108v/150V Pos: standing >
< 603h/617H 109v/150V Pos: standing >
MMM^M^.....
MMMMMM^^....
MMMMMMMM^^....
M^^MMMMMMM^^^^.
. .^MMM^MMM^^.
....^MM.@ MMM^M
^.^^ M..M^ MM^
^MMMMMM.^^ MM^
MMMMM....^..MM
MM..^.MMMM..M
..^^.MMMM..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the south.
< 604h/617H 111v/150V Pos: standing >
MMM^M^.....
MMMMMM^^....
MMMMMMMM^^....
M^^MMMMMMM^^^^.
. .^MMM^MMM^^.
....^MM.@ MMM^M
^.^^ M...^ MM^
^MMMMMM.^^ MM^
MMMMM....^..MM
MM..^.MMM.M.M
..^^.MMMM..
<map>
Zone: Lava Springs.
Room: A Small Tunnel
</map>
<map>
Zone: Lava Springs.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -N -S
A black boned skeleton with flaming eyes stands here.(Red Aura)
A half-elf merchant sneaks in from the south.
< 605h/617H 110v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
A humanoid figure, consisting of only lava, scorches holes in the ground here.
< 605h/617H 110v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
< 606h/617H 109v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
An undead child stands here searching for his parents.(Red Aura)
An undead commoner is here wandering around.(Red Aura)
A large deadly bat is flying here.(Red Aura)
< 606h/617H 109v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
A half-elf merchant sneaks in from the south.
< 607h/617H 109v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S
An undead child stands here searching for his parents.(Red Aura)
A black boned skeleton with flaming eyes stands here.(Red Aura)
A humanoid figure, consisting of only lava, scorches holes in the ground here.
A half-elf merchant sneaks in from the south.
< 607h/617H 108v/150V Pos: standing >
Trip who?
< 608h/617H 110v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Grand Foyer
</map>
<map>
Zone: Lava Springs.
Room: A Grand Foyer
</map>
A Grand Foyer
Obvious exits: -N -S -U#
A wandering soldier stands here scanning the area.(Red Aura)
An undead commoner is here wandering around.(Red Aura)
A wandering soldier stands here scanning the area.(Red Aura)
A sinister bloodthirsty vampire stands here.(Red Aura)
A sinister bloodthirsty vampire stands here.(Red Aura)
The drunk flind stands here with a bottle in hand.(Red Aura)
An evil looking black crow sits here.(Red Aura)
A half-elf merchant sneaks in from the south.
< 608h/617H 109v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>
A Bedrock Intersection
Obvious exits: -N -E -S -W
A wandering commander stands here searching for his soldiers.(Red Aura)
A wandering soldier stands here scanning the area.(Red Aura)
A sinister bloodthirsty vampire stands here.(Red Aura)
< 609h/617H 109v/150V Pos: standing >
Trip who?
< 609h/617H 111v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U -D#
Durka, the undead innkeeper stands here ready to serve.(Red Aura)
< 610h/617H 112v/150V Pos: standing >
Trip who?
< 611h/617H 113v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S -W
A black boned skeleton with flaming eyes stands here.(Red Aura)
< 611h/617H 113v/150V Pos: standing >
Trip who?
< 612h/617H 115v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U -D#
Durka, the undead innkeeper stands here ready to serve.(Red Aura)
< 613h/617H 116v/150V Pos: standing >
You quickly scan the area.
A dark skeleton who is close by to your north.
A black crow who is not far off to your north.
Fonlak, the honest banker who is not far off to your north.
A wandering soldier who is close by to your south.
A wandering commander who is close by to your south.
A wandering soldier who is not far off to your south.
A sinister vampire who is not far off to your south.
A wandering soldier who is not far off to your south.
An undead commoner who is not far off to your south.
A wandering soldier who is not far off to your south.
A sinister vampire who is not far off to your south.
A sinister vampire who is not far off to your south.
A drunk flind who is not far off to your south.
A black crow who is not far off to your south.
An undead child who is a brief walk away to your south.
A lava para-elemental who is a brief walk away to your south.
An undead child who is in the distance to your south.
An undead commoner who is in the distance to your south.
A deadly bat who is in the distance to your south.
Quep who is close by above you.
A Drow Elf who is close by above you.
An eerie ghost who is close by above you.
An eerie ghost who is close by above you.
< 613h/617H 117v/150V Pos: standing >
You quickly scan the area.
A dark skeleton who is close by to your north.
A black crow who is not far off to your north.
Fonlak, the honest banker who is not far off to your north.
A wandering soldier who is close by to your south.
A wandering commander who is close by to your south.
A wandering soldier who is not far off to your south.
A sinister vampire who is not far off to your south.
A wandering soldier who is not far off to your south.
An undead commoner who is not far off to your south.
A wandering soldier who is not far off to your south.
A sinister vampire who is not far off to your south.
A sinister vampire who is not far off to your south.
A drunk flind who is not far off to your south.
A black crow who is not far off to your south.
An undead child who is a brief walk away to your south.
A dark skeleton who is a brief walk away to your south.
An undead child who is in the distance to your south.
An undead commoner who is in the distance to your south.
A deadly bat who is in the distance to your south.
Quep who is close by above you.
A Drow Elf who is close by above you.
An eerie ghost who is close by above you.
An eerie ghost who is close by above you.
An eerie ghost who is close by above you.
< 614h/617H 119v/150V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Vacant Room
</map>
<map>
Zone: Lava Springs.
Room: A Vacant Room
</map>
A Vacant Room
Obvious exits: -D
Quep The Empire (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
A Drow Elf (medium) Syndicalist Anarchy stands in mid-air here, fighting Quep.(Red Aura)
An eerie image is hovering here.(Red Aura)
An eerie image is hovering here.(Red Aura)
An eerie image is hovering here.(Red Aura)
A half-elf merchant sneaks in from below.
< 616h/617H 125v/150V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping a Drow Elf.
< 617h/617H 127v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] -=[Your weak pierce grazes a Drow Elf.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Drow Elf!
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage: 1 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
[Damage: 14 ] -=[Your impressive slash wounds a Drow Elf.]=-
[Damage: 13 ] -=[Your impressive pierce wounds a Drow Elf.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Drow Elf.]=-
A half-elf merchant's pierce strikes a Drow Elf.
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
You grin as the shadows slowly coalesce around you.
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
A Drow Elf misses Quep.
A Drow Elf misses Quep.
A Drow Elf misses Quep.
Quep snaps into visibility.
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Quep snaps into visibility.
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Quep snaps into visibility.
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Quep wills the flames of the abyss to overwhelm and consume thier foe...
Quep snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Quep snaps into visibility.
A half-elf merchant snaps into visibility.
A half-elf merchant's pierce strikes a Drow Elf.
A half-elf merchant's impressive slash strikes a Drow Elf.
A half-elf merchant's impressive slash strikes a Drow Elf.
A half-elf merchant's impressive pierce strikes a Drow Elf.
A half-elf merchant's impressive pierce strikes a Drow Elf.
A half-elf merchant's pierce strikes a Drow Elf.
A half-elf merchant's pierce strikes a Drow Elf.
A half-elf merchant's impressive slash strikes a Drow Elf.
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You miss a Drow Elf.
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash strikes a Drow Elf hard.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Drow Elf very hard.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
Quep snaps into visibility.
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
Looking panicked, a Drow Elf scrambles madly to his feet!
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
A half-elf merchant settles to her knees.
< 617h/617H 128v/150V Pos: standing >
< T: Quep TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
Quep wills the flames of the abyss to overwhelm and consume thier foe...
Quep snaps into visibility.
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
Quep snaps into visibility.
A Drow Elf's some dwarven-made gem gloves from Bloodstone Keep shattered in bits as the tortured body spasms and quivers!
A Drow Elf's soldier's reptile scale tunic shattered in bits as the tortured body spasms and quivers!
A Drow Elf's necklace of Drow testicles shattered in bits as the tortured body spasms and quivers!
A Drow Elf's band of aided flight shattered in bits as the tortured body spasms and quivers!
A Drow Elf's some fanged steel leggings [superior] shattered in bits as the tortured body spasms and quivers!
A Drow Elf's glowing bard sack [superior] shattered in bits as the tortured body spasms and quivers!
A Drow Elf's ball of crackling energy [superior] shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.
The smell of fresh blood enters your body, infusing you with power!