<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about waist> a dwarf skin belt
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> some thick leather gloves
<held> a piece of rune carved obsidian
<worn on legs> a pair of studded leather leggings
a hooded flowing black robe [73%]
a suit of giant platemail [poor]
[2] a flowing robe of illusions [superior]
a suit of diamond platemail (humming)
[2] some iron-plated bracers
a bracelet of the earth [superior]
a troll-skin wrist protector [87%]
a golden elven bracelet
a glowing amber bracelet [superior]
a dented ring [poor]
a bent ring [superior]
a small metallic ring
[2] a gold ring with diamonds (illuminating)
a ring of the EarthMother
[2] a silvery ring with engraved sigils (glowing)
a ring of the purple eye
a cosmic tome
[3] a handcarved pipe
[5] a magical essence of Intelligence
[4] a magical essence of Dexterity
[3] a magical essence of Strength
[7] a magical essence of Wisdom
a pale white staff etched with a cresent moon (humming)
a freshly killed salmon
a large wooden torch
some feral Black Kush
a mandrake root
some resin of Ocularius
an ethereal soul shard (humming) (illuminating)
a small wooden harp
a scrap of cloth
a wooden lyre
[4] a slender fishing pole
a slender fishing pole [68%]
a piece of rolling paper
a quetzel feather
a red-tailed hawk's feather
a black falcon's feather
[2] a golden lyre
a broken staff
an obsidian and steel wand
a thick sketchbook
a golden boomerang (glowing)
a blacksteel polearm
a heartwood cudgel [poor] (glowing)
a fencing sword
a polished sword of bone
a spell tome of putrified zombie skin
a white leather-bound tome of spirit domination
a longsword of the Aravne guards
a large black orb (illuminating)
a dark magical tome (glowing) (illuminating)
a steel club [superior]
a torn ebon cloak [superior] [81%]
some apprentice monk robes (illuminating) [83%]
a thick tome of legendary lores
a cloak of rotting flesh [poor]
a fine steel parrying dagger
[4] a fine steel parrying dagger [superior]
the staff of the storm (glowing)
an ornate staff [poor] (illuminating)
a cloth-bound tome of magical study
a tome of wizardry
a set of metal eye protectors
a goblin short sword [superior]
[2] a near finished painting
an ebonywood wand of shifting shadows [poor] (glowing)
an ebonywood wand of shifting shadows [superior] (glowing)
an ancient forked-bladed warsword dubbed "Spider Bane" (glowing)
an ancient forked-bladed warsword dubbed "Spider Bane" (glowing) (illuminating)
a gnomish monocle of spell-reading
opalescent robes of the archmagi [superior] (glowing)
some eyes of charming [poor]
a finely woven centaur blanket [superior]
a glowing white rod [superior]
a leather-bound book covered in shifting shadows
a pair of blacksteel boots
a pair of juggler's shoes
a soldiers belt
a belt of ragged flesh
a vorhide dock worker's loincloth [superior]
a stained apron
a long flowing girth of spidersilk (glowing)
a soft leather belt
an eyepatch of swirling shadows [poor] (glowing)
an eyepatch of swirling shadows (glowing)
a mask called 'Frost' [superior]
a ceramic mask painted like a faerie
a torn batskin mask
a glowing rune covered mask (glowing)
a red warmask [88%]
a leather collar
a steel dog collar [poor]
[2] a wicked looking collar
a silvery necklace with an obsidian pendant [superior] (glowing)
a necklace of the Emissary [poor]
a purple silk shawl [superior]
a green and blue silk scarf
a pendant of a ruby-encrusted spider [poor] (glowing)
a diamond-studded tail ring
the pauldrons of the tide (glowing)
a pair of drow and illithid-skin armguards (glowing) [88%]
[2] sleeves of pleated seal-skin
some batskin sleeves [superior]
sleeves smeared with blood
a pair of silver arm protectors
a strange yellow stone
a feathered leather eyepatch [poor] (illuminating)
a spellbook bound with embalmed woodelf flesh
some disease covered spiked talons
[2] a pair of steel gauntlets
a pair of sunstone knuckles (glowing)
the insignia of swirling feathers and flowing water
a beacon of courage (glowing)
a badge of the cloud giants
a glowing blue crystal [superior]
[2] a wisp of shimmering faerie light (illuminating)
a long elegant peacock feather [superior]
some well-used diamond cuirass from The Kingdom of Torg
a hardened glassteel visor from The Arcaneum of L'srillizzin
some ashen bark claws from Valley of Crushk
a burnt cured leather skullcap from Valley of Crushk
some dwarven-made iron cuirass from Sarmiz'Duul
a jeweled chitin nose ring
a human-made steel amulet from The Kingdom of Torg
a light gem tail protector
a crude iron helmet from Pine Hollow
a boreal cured leather robe from Valley of Crushk
a pitted electrum chestplate
a gleaming diamond chestplate from The Surface Realm of Duris
a glittering dragonscale breastplate from The Surface Realm of Duris
some patched reptile scale cuirass
a light gold bracelet from The Kingdom of Torg
an exquisite ivory wristguard from The Kingdom of Torg [87%]
a static gold signet from Tribal Oasis
a fragile limestone belt buckle from Caves of Mt. Skelenak
some ghastly bamboo shoes from Valley of Crushk [73%]
a cracked platinum choker from The Surface Realm of Duris
a frost-rimed gold torque from Cloud Giant Kingdom
a rusty dragonscale necklace
a spiked cured leather saddle from The Twin Towers
a frost-rimed ivory necklace from Cloud Giant Kingdom
some sinister brass mitts from The Kingdom of Torg [88%]
some tarnished obsidian talons from Tribal Oasis
some knight's steel mitts from Arcium, the Plagued Kingdom
an unique steel badge from Du'Maathe Castle
a boreal brass badge
a static ruby stud from The Mountain Village of Tentro
a long beast-shaped earring
an incomplete suit of chainmail of the elements (glowing)
a glistening bracelet of wisdom (illuminating)
a glistening bracelet [superior]
a ring of the hierophant [poor]
a tiny amethyst ring
a cloak of storm winds [79%]
a druidic necklace of fish scales
a choker with red, white and a blue gems
a string of gnome feet (illuminating)
some prayer beads with a single cross [superior] (glowing) (illuminating)
a badge of purity (glowing)
[3] a craftsman's pin of Dweefniggle's workshop [poor]
a small diamond tattoo of constitution
< 43h/43H 111v/111V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.
< 43h/43H 111v/111V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (evil)
*Kobold Settlement (pure evil)
*The High Moor Forest (extremely good)
*The Stone Tomb of Kelek (pure evil)
*Orrak (slightly evil)
Pits of Cerberus (evil)
Myrloch Vale (extremely evil)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
Nizari (very good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
*Nakral's Crypt (slightly evil)
*The Outcasts Tower (good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (extremely evil)
*The Githyanki Fortress (pure evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (evil)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (evil)
The Citadel (neutral)
*The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (pure evil)
Mazzolin (evil)
Forest of Mir (neutral)
*Quintaragon Castle (evil)
*The Sky City of Ultarium (pure evil)
*Lair of the Gibberling King (slightly evil)
*Plane of Air (evil)
*The Kingdom of Torg (evil)
*Tribal Oasis (extremely evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
*The Temple to Skrentherlog (slightly evil)
*Alatorin - the Forge City (slightly good)
*The Trakkia Mountains (slightly evil)
*The Ethereal Plane (neutral)
*The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
*Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (neutral)
*Jotunheim (slightly good)
*The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
*Sea Kingdom (evil)
*Plane of Earth (neutral)
Sevenoaks (slightly evil)
*The Keep of Evil (slightly evil)
The Forgotten Mansion (evil)
*Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (good)
*The Great Shaboath (slightly evil)
The Tempest Court (slightly good)
Pit of Dragons (good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
*Plane of Fire, Brass (very good)
Githzerai Stronghold (neutral)
Ceothia (good)
*Tiamat (good)
*The Fortress of Dreams (good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
*Apocalypse Castle (slightly good)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
*Negative Material Plane (slightly good)
*Celestial Plane (slightly good)
The 222nd Layer of the Abyss (evil)
*Castle Ravenloft (slightly good)
* = already completed this boot.
< 43h/43H 111v/111V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 43h/43H 111v/111V Pos: standing >
Autosaving...
< 43h/43H 111v/111V Pos: standing >
< 43h/43H 111v/111V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 43h/43H 111v/111V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 43h/43H 111v/111V Pos: standing >
You can only sit idle in your own locker... GET OUT!
<map>
Zone: Khildarak Stronghold.
Room: Collection Room
</map>
Collection Room
Obvious exits: -W
A large shard of pulsing crystal lies here, looking very valuable. (glowing)
A cracked tin morningstar lies here on the ground.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small ivory totem lies here.
A small limestone totem lies here.
A small raven totem lies here.
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money
< 43h/43H 111v/111V Pos: standing >
Hint: Trying to remember what someone said? You can use the 'recall' command. Use 'recall ?' for a list of options with descriptions.
< 43h/43H 111v/111V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (evil)
*Kobold Settlement (pure evil)
*The High Moor Forest (extremely good)
*The Stone Tomb of Kelek (pure evil)
*Orrak (slightly evil)
Pits of Cerberus (evil)
Myrloch Vale (extremely evil)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
Nizari (very good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
*Nakral's Crypt (slightly evil)
*The Outcasts Tower (good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (extremely evil)
*The Githyanki Fortress (pure evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (evil)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (evil)
The Citadel (neutral)
*The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (pure evil)
Mazzolin (evil)
Forest of Mir (neutral)
*Quintaragon Castle (evil)
*The Sky City of Ultarium (pure evil)
*Lair of the Gibberling King (slightly evil)
*Plane of Air (evil)
*The Kingdom of Torg (evil)
*Tribal Oasis (extremely evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
*The Temple to Skrentherlog (slightly evil)
*Alatorin - the Forge City (slightly good)
*The Trakkia Mountains (slightly evil)
*The Ethereal Plane (neutral)
*The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
*Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (neutral)
*Jotunheim (slightly good)
*The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
*Sea Kingdom (evil)
*Plane of Earth (neutral)
Sevenoaks (slightly evil)
*The Keep of Evil (slightly evil)
The Forgotten Mansion (evil)
*Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (good)
*The Great Shaboath (slightly evil)
The Tempest Court (slightly good)
Pit of Dragons (good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
*Plane of Fire, Brass (very good)
Githzerai Stronghold (neutral)
Ceothia (good)
*Tiamat (good)
*The Fortress of Dreams (good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
*Apocalypse Castle (slightly good)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
*Negative Material Plane (slightly good)
*Celestial Plane (slightly good)
The 222nd Layer of the Abyss (evil)
*Castle Ravenloft (slightly good)
* = already completed this boot.
< 43h/43H 111v/111V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 43h/43H 111v/111V Pos: standing >
You have a ton of STUFF, as in more than 400 items - so there's a surcharge!
The escort says 'You have 419 items, which costs you 9 platinum, 2 gold, 1 silver, and 9 copper'
... but you don't have the money not even in your bank account! GET OUT!
<map>
Zone: Khildarak Stronghold.
Room: Collection Room
</map>
Collection Room
Obvious exits: -W
A large shard of pulsing crystal lies here, looking very valuable. (glowing)
A cracked tin morningstar lies here on the ground.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small ivory totem lies here.
A small limestone totem lies here.
A small raven totem lies here.
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money
< 43h/43H 111v/111V Pos: standing >
Score information for Drog
Level: 2 Race: Duergar Class: Mercenary Sex: Male
Hit points: 43(43) Moves: 111(111)
Coins carried: 0 platinum 7 gold 8 silver 0 copper
Compression ratio: 77%
Status: Standing.
Frags: +0.00 Deaths: 4
Enchantments: Ultravision
Combat Pulse: 19 Spell Pulse: 0.95
Leaderboard Points: 19
< 43h/43H 111v/111V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: House of Clan Dark Ingot
</map>
House of Clan Dark Ingot
Obvious exits: -N# -E -S# -W#
[19] A small bandage rests upon the ground here.
[4] A rolled section of tanned elf skin lies here.
[4] A great flail has been carelessly left here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A large black leather whip lies coiled here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A long steel sword is here in the dirt.
A steel short sword lies discarded here.
A steel long sword has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A durable looking footman's flail lies discarded here.
< 43h/43H 110v/111V Pos: standing >
The door seems to be closed.
< 43h/43H 110v/111V Pos: standing >
The door seems to be closed.
< 43h/43H 110v/111V Pos: standing >
The door seems to be closed.
< 43h/43H 110v/111V Pos: standing >
Ok.
< 43h/43H 111v/111V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
Strongstone Circle
Obvious exits: -N -E -S# -W
A large wall of bones is here to the east.
A shifty-eyed duergar lurks here in the shadows.
< 43h/43H 110v/111V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
Strongstone Circle
Obvious exits: -N -E -S -W
The corpse of a clansdwarf is lying here.
[2] The corpse of a clansdwarf is lying here.
The corpse of a clansdwarf is lying here.
[2] The corpse of a duergar merchant is lying here.
A cavern snake coils and strikes.
< 43h/43H 109v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
< 43h/43H 109v/111V Pos: standing >
< T: Drog TP: sta TC:excellent E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 43h/43H 109v/111V Pos: standing >
< T: Drog TP: sta TC:excellent E: snake sta EP: excellent >
You attempt to flee...
<map>
Zone: Khildarak Stronghold.
Room: Gixnif's house of Greed
</map>
<map>
Zone: Khildarak Stronghold.
Room: Gixnif's house of Greed
</map>
Gixnif's house of Greed
Obvious exits: -N -W -U
A clansdwarf scans the area for vermin.
Gixnif, the goblin miner stands here sneering at you.
You flee southward!
< 43h/43H 88v/111V Pos: standing >
< 43h/43H 88v/111V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
Strongstone Circle
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a cavern snake is lying here.
The corpse of a clansdwarf is lying here.
[2] The corpse of a clansdwarf is lying here.
The corpse of a clansdwarf is lying here.
[2] The corpse of a duergar merchant is lying here.
< 43h/43H 89v/111V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: Rock Biters Inn
</map>
<map>
Zone: Khildarak Stronghold.
Room: Rock Biters Inn
</map>
Rock Biters Inn
Obvious exits: -E -S -U
A Githzerai (medium) The Empire stands in mid-air here.
A Centaur (large) The Empire stands in mid-air here.
A Grey Elf (medium) The Empire stands in mid-air here.
A Grey Elf (medium) The Empire stands in mid-air here.
A Githzerai (medium) The Empire stands in mid-air here.
< 43h/43H 89v/111V Pos: standing >
A Grey Elf sings so badly it makes you hurt all over.
Your roperskin cloak shattered into a million pieces as the sound wave hit it!
Your pair of studded leather boots shattered into a million pieces as the sound wave hit it!