<worn on head> an unique rubber tiara [88%]
<worn on eyes> an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear> a twisted steel earring from Plane of Fire [84%]
<worn in ear> a diabolical adamantium earring
<worn on face> a magenta mask [poor]
<worn around neck> a silvery necklace with an obsidian pendant [superior] (glowing)
<worn around neck> an ashen gold necklace
<worn on body> some flowing spidersilk robes covered in shadows [poor] (magic)
<worn about body> a dented hide cloak from Pine Hollow
<worn on tail> a stylish dragonscale tail protector from Bloodstone Keep
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>a legendary copper belt buckle from Pine Hollow
<attached to belt> a cloth-bound tome of magical study (magic)
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a boreal marble buckler from Pine Hollow
<worn around wrist> a lizard tail bracer (magic) (glowing)
<worn around wrist> a bracelet of lights
<worn on hands> some legendary steel gauntlets from Pine Hollow
<worn on finger> a ring of shimmering faerie fire [poor] (glowing)
<worn on finger> a shimmering bone signet from Pine Hollow
<held> an ebonywood wand of shifting shadows [poor] (glowing) [89%]
<worn on legs> some bone white pants [poor] (magic)
<worn on feet> some brutal cured leather shoes from Pine Hollow [78%]
Enchantments: Ultravision Farsee Armor Levitation
Herbs: Blue Haze Medicus
Combat Pulse: 11 Spell Pulse: 0.74
Leaderboard Points: 475
Active Spells:
--------------
stone skin (3 minutes)
regeneration (1 minute)
rested bonus (89 minutes)
farsee (44 minutes)
detect illusion (40 minutes)
phantom armor (7 minutes)
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
A small rift slowly vanishes away into nothingness.
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.
< 498h/498H 168v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
You start chanting...
< 498h/498H 168v/168V Pos: standing >
Casting: dream travel **
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
Casting: dream travel *
< 498h/498H 168v/168V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
You sit down and relax.
< 498h/498H 168v/168V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 2 - asphyxiate
1 - detect illusion
( 8th circle) 1 - fly
2 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 1 - stunning visions
5 - reflection
1 - nightmare
( 5th circle) 2 - illusionary wall
3 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
4 - insects
( 3rd circle) 3 - concealment
2 - mirror image
4 - shadow monster
( 2nd circle) 7 - burning hands
3 - dispel magic
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
5 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
< 498h/498H 168v/168V Pos: sitting >
You start meditating...
< 498h/498H 168v/168V Pos: sitting >
Autosaving...
< 498h/498H 168v/168V Pos: sitting >
< 498h/498H 168v/168V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 498h/498H 168v/168V Pos: sitting >
You clamber to your feet.
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
The plane travels on forever.
You extend your sights northward.
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
< 498h/498H 168v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
< 498h/498H 167v/168V Pos: standing >
The plane travels on forever.
You extend your sights westward.
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
< 498h/498H 167v/168V Pos: standing >
You quickly scan the area.
You see nothing.
< 498h/498H 167v/168V Pos: standing >
The plane travels on forever.
You extend your sights northward.
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
< 498h/498H 167v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
< 498h/498H 166v/168V Pos: standing >
The plane travels on forever.
You extend your sights northward.
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large rift in the mist is here.
< 498h/498H 166v/168V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large rift in the mist is here.
< 498h/498H 166v/168V Pos: standing >
That is not a container.
< 498h/498H 168v/168V Pos: standing >
As you step into the rift, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body! When you again open your eyes, you are elsewhere...
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
< 498h/498H 168v/168V Pos: standing >
You start chanting...
< 498h/498H 168v/168V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
< 498h/498H 168v/168V Pos: standing >
Casting: dream travel *
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
Casting: dream travel
< 498h/498H 168v/168V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.
< 498h/498H 168v/168V Pos: standing >
You wake up.
< 498h/498H 168v/168V Pos: standing >
You are already standing.
< 498h/498H 168v/168V Pos: standing >
You tense up and become more alert.
< 498h/498H 168v/168V Pos: standing >
M.^......
M^..^....^.
M^^.###^...
MM^M#@^....
MMMM###^..M
MMMMM^....
MM MMM..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion)
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
Lielz Syndicalist Anarchy (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A small outpost tower stands here.
< 498h/498H 168v/168V Pos: standing >
Nul gets a fiery red potion from his bottomless bag of the illithids.
< 498h/498H 168v/168V Pos: standing >
Villu enters an outpost tower.
< 498h/498H 168v/168V Pos: standing >
I see no person by that name here!
< 498h/498H 168v/168V Pos: standing >
Lielz enters an outpost tower.
< 498h/498H 168v/168V Pos: standing >
Nul gives a fiery red potion to Wizcy.
< 498h/498H 168v/168V Pos: standing >
M.^......
M^..^....^.
M^^.###^...
MM^M#@^....
MMMM###^..M
MMMMM^....
MM MMM..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion)
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A small outpost tower stands here.
< 498h/498H 168v/168V Pos: standing >
Wizcy quaffs a fiery red potion.
Wizcy looks vitalized.
< 498h/498H 168v/168V Pos: standing >
You enter an outpost tower.
Inside an Outpost Tower
Obvious exits: -D
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Lielz Syndicalist Anarchy (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
< 498h/498H 168v/168V Pos: standing >
You stop following Villu.
You now follow Villu.
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
You have memorized the following spells:
(10th circle) 1 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 2 - asphyxiate
1 - detect illusion
( 8th circle) 1 - fly
2 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 1 - stunning visions
5 - reflection
1 - nightmare
( 5th circle) 2 - illusionary wall
3 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
4 - insects
( 3rd circle) 3 - concealment
2 - mirror image
4 - shadow monster
( 2nd circle) 7 - burning hands
3 - dispel magic
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
5 seconds: ( 9th) dream travel
You can memorize no more spells.
< 498h/498H 168v/168V Pos: standing >
< 498h/498H 168v/168V Pos: standing >
Villu leaves down.
You follow Villu.
M.^......
M^..^....^.
M^^.###^...
MM^M#@^....
MMMM###^..M
MMMMM^....
MM MMM..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion)
Wizcy Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A small outpost tower stands here.
< 498h/498H 167v/168V Pos: standing >
< 498h/498H 167v/168V Pos: standing >
Villu leaves east.
You follow Villu.
.^.......
^..^....^.^
^^.###^....
M^M#O@.....
MMM###^..M.
MMMMM^....^
MM MMM...
A Large Iron Portcullis
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 166v/168V Pos: standing >
Villu leaves east.
You follow Villu.
^........
..^....^.^.
^.###^.....
^M#O^@.....
MM###^..M..
MMMM^....^.
M MMM....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 164v/168V Pos: standing >
Villu leaves east.
You follow Villu.
.........
.^....^.^..
.###^......
M#O^P@.....
M###^..M...
MMM^....^..
MMM.....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 162v/168V Pos: standing >
Villu leaves east.
You follow Villu.
.........
^....^.^...
###^.......
#O^.P@.....
###^..M....
MM^....^...
MMM......
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 161v/168V Pos: standing >
Villu leaves east.
You follow Villu.
.........
....^.^....
##^.......^
O^..P@.....
##^..M.....
M^....^...^
MM......M
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 159v/168V Pos: standing >
Villu leaves east.
You follow Villu.
.........
...^.^.....
#^.......^.
^...P@.....
#^..M......
^....^...^.
M......M.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 157v/168V Pos: standing >
Villu leaves south.
You follow Villu.
..^.^....
#^.......^.
^....P.....
#^..M@.....
^....^...^.
MM......M..
MMM....^.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.
< 498h/498H 156v/168V Pos: standing >
Villu leaves east.
You follow Villu.
.^.^.....
^.......^..
..........M
^..MP@....M
....^...^.M
M......M...
MM....^..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 154v/168V Pos: standing >
Villu leaves south.
You follow Villu.
.......^.
..........M
^..M.P....M
....^@..^.M
M......M...
MMM....^..^
MMM...^..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.
< 498h/498H 152v/168V Pos: standing >
Villu leaves south.
You follow Villu.
.........
^..M......M
....^P..^.M
M....@.M...
MMM....^..^
MMM...^...
^^.....M
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.
< 498h/498H 151v/168V Pos: standing >
Villu leaves south.
You follow Villu.
..M......
....^...^.M
M....P.M...
MMM..@.^..^
MMM...^...
^^.....MM
......
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.
< 498h/498H 149v/168V Pos: standing >
Villu leaves south.
You follow Villu.
...^...^.
M......M...
MMM..P.^..^
MMM.@.^...
^^.....MM
......M
M^^ ...^.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.
< 498h/498H 147v/168V Pos: standing >
Villu leaves south.
You follow Villu.
......M..
MMM....^..^
MMM.P.^...
^^.@...MM
......M
MM^^ ...^..
MM^ ^...
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.
< 498h/498H 146v/168V Pos: standing >
Villu leaves east.
You follow Villu.
.....M...
MM....^..^.
MMM...^....
^^.P@..MM^
......MM
M^^ ...^..M
M^ ^...^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 144v/168V Pos: standing >
Villu leaves south.
You follow Villu.
M....^..^
MMM...^....
^^..P..MM^
..@...MM
M^^ ..M^..M
MM^ ^...^.
MMMM^P^..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.
< 498h/498H 143v/168V Pos: standing >
Villu leaves east.
You follow Villu.
....^..^.
MM...^....^
^^.....MM^^
..P@..MMM
^^ ..M^..MM
M^ ^...^..
MMM^P^..^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the west.
< 498h/498H 141v/168V Pos: standing >
Villu leaves south.
You follow Villu.
M...^....
^^.....MM^^
...P..MMM
^^ ..@^..MM
M^ ^...^..
MMMM^P^..^.
MMM^ ^ .^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
A githyanki antipaladin is standing here, busy with his own matters.(Illusion)(Red Aura)
A globe of darkness floats near a githyanki antipaladin's head.
Wizcy enters from the north.
< 498h/498H 139v/168V Pos: standing >
Villu leaves south.
You follow Villu.
^.....MM^
......MMM
^^ ..P^..MM
M^ ^@..^..
MMMM^P^..^.
MMMM^ ^ .^^
^MMMMM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Wizcy enters from the north.
< 498h/498H 138v/168V Pos: standing >
Villu leaves south.
You follow Villu.
......MM
^^ ...^..MM
M^ ^P..^..
MMMM^@^..^.
MMMM^ ^ .^^
^^MMMMM
.MMMMMMM^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Villu Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
A Githzerai (medium) The Empire stands in mid-air here. (Casting) (Gold Aura)
Wizcy enters from the north.
< 498h/498H 136v/168V Pos: standing >
A githyanki antipaladin places a darksteel rapier [poor] in the back of a Githzerai, resulting in some strange noises and some blood.
< 498h/498H 138v/168V Pos: standing >
A Githzerai's face flushes white for a moment.
< 498h/498H 139v/168V Pos: standing >
A Githzerai misses a githyanki antipaladin.
< 498h/498H 139v/168V Pos: standing >
You failed.
< 498h/498H 140v/168V Pos: standing >
Villu starts casting an offensive spell.
< 498h/498H 140v/168V Pos: standing >
A githyanki antipaladin dances an amazing maneuver in battle, and trips up a Githzerai!
< 498h/498H 140v/168V Pos: standing >
The aura of displacement around a Githzerai absorbs most of the assault!
A githyanki antipaladin's weak pierce wounds a Githzerai.
A githyanki antipaladin's powerful pierce enshrouds a Githzerai in a mist of blood.
A githyanki antipaladin's powerful slash enshrouds a Githzerai in a mist of blood.
< 498h/498H 141v/168V Pos: standing >
Nul enters from the north.
An ice elemental enters from the north.
< 498h/498H 141v/168V Pos: standing >
Nul gives an ice elemental an order.
Nul snaps into visibility.
A Githzerai avoids being bashed by an ice elemental, who loses its balance and falls.
< 498h/498H 141v/168V Pos: standing >
Villu completes her spell...
Villu utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
A Githzerai's some polished sleeves of Dagon [superior] was completely destroyed by the massive blow!
A Githzerai's face of an illithid lord [poor] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Shizam by 6666666.
The smell of fresh blood enters your body, infusing you with power!