<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> a platinum crown encrusted with emeralds [superior] (magic)
<worn on eyes> a gleaming ruby visor
<worn in ear> a superior gem stud
<worn in ear> an earring of bone (magic)
<worn around neck> a dark stone choker from Harrow -The Gnome Village
<worn around neck> a well-used dragonscale medallion
<worn on body> a dark magenta robe (magic) (glowing)
<worn about body> a cloak of ages [superior]
<worn about waist> a coconut belt
<worn on belt buckle>a rusty leather belt buckle
<held as shield> a dented tin tower shield from Harrow -The Gnome Village
<worn around wrist> a spiked bracelet of dwarven kind
<worn around wrist> a purple stone bracelet (magic)
<worn on finger> a ring of melding
<held> the head of a giant termite queen [superior]
<worn on legs> a pair of mermaid leggings (magic) (glowing)
<worn on feet> a pair of ruby-lined slippers [poor] (magic)
..^...@.^...^
.^^^....^...
...^..^..
M^^ M.....
M^ ^ .^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
An undead behemoth slowly stomps across the wasteland, reeking of undeath.(Red Aura)
< 304h/412H 57v/146V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss an undead behemoth.
< 304h/412H 57v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: excellent >
< 304h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: excellent >
An undead behemoth's crude punch strikes you.
An undead behemoth's decent punch strikes you.
Sorry, you aren't allowed to do that in combat.
< 273h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: excellent >
You miss an undead behemoth.
Sorry, you aren't allowed to do that in combat.
< 273h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: excellent >
You begin to focus your will...
< 273h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: excellent >
Casting: psychic crush
< 273h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: excellent >
Your mental manipulations become a reality...
An undead behemoth suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 92 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 273h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few scratches >
You begin to focus your will...
< 273h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few scratches >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 273h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few scratches >
Casting: psychic crush
You dodge an undead behemoth's vicious attack.
An undead behemoth's decent punch strikes you.
An undead behemoth's kick hits you directly in the face.
< 247h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few scratches >
Your mental manipulations become a reality...
An undead behemoth suddenly clutches their head, as if trying to shrug off some unknown malady.
Your spell flows around an undead behemoth, leaving him unharmed!
< 247h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few scratches >
You begin to focus your will...
< 247h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few scratches >
< 247h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few scratches >
Casting: psychic crush
< 247h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few scratches >
Your mental manipulations become a reality...
[Damage: 157 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 247h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: small wounds >
An undead behemoth's decent punch strikes you.
An undead behemoth's decent punch strikes you.
You begin to focus your will...
< 212h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: small wounds >
Casting: psychic crush
< 212h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: small wounds >
Your mental manipulations become a reality...
[Damage: 157 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 212h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few wounds >
You begin to focus your will...
< 212h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few wounds >
Casting: psychic crush
< 212h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: few wounds E: undead sta EP: few wounds >
You dodge an undead behemoth's vicious attack.
You dodge an undead behemoth's vicious attack.
An undead behemoth's kick hits you in your side.
< 204h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 149 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 204h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
You miss an undead behemoth.
< 204h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
You begin to focus your will...
< 204h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
< 204h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
Casting: psychic crush
< 204h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 98 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 204h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
You begin to focus your will...
< 204h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
An undead behemoth's punch strikes you hard.
An undead behemoth's decent punch strikes you hard.
< 164h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
Casting: psychic crush
< 164h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 140 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 164h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: pretty hurt >
You begin to focus your will...
< 164h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: pretty hurt >
< 164h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: pretty hurt >
Casting: psychic crush
< 164h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 144 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 164h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: undead sta EP: awful >
An undead behemoth's impressive punch seriously wounds you.
An undead behemoth's decent punch strikes you very hard.
< 107h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: undead sta EP: pretty hurt >
You begin to focus your will...
< 107h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: undead sta EP: pretty hurt >
Casting: psychic crush
< 107h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: undead sta EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 148 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 107h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: undead sta EP: awful >
You begin to focus your will...
< 107h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: undead sta EP: awful >
You dodge an undead behemoth's vicious attack.
An undead behemoth's decent punch strikes you very hard.
< 92h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: undead sta EP: awful >
Casting: psychic crush
< 92h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: undead sta EP: awful >
Autosaving...
< 92h/412H 58v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: undead sta EP: awful >
Your mental manipulations become a reality...
[Damage: 27 ] An undead behemoth's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An undead behemoth is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Statton by 397252.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an undead behemoth dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.
An undead behemoth crumbles to dust.
< 92h/412H 58v/146V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 92h/412H 59v/146V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 92h/412H 59v/146V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 92h/412H 59v/146V Pos: standing >
^^^MM.M..
MMMMMM.....
..MMM....M^..
.^.......^M.^
..^...@.^...P
.^^^....^...
...M..^..
M^^ ......
M^ ^ .^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A knight's dragonscale platemail lies here on the ground.
< 92h/412H 60v/146V Pos: standing >
You hear the sounds of movement in the distance.
< 92h/412H 60v/146V Pos: standing >
M^^^MM.M.
.MMMMMM....
^..MMM....M^.
..^.......^M.
^..^..@..^...
^ .^^^....^P.
M ...M..^.
MM^^ .....
MM^ ^ .^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
You hear the sounds of movement in the distance.
< 92h/412H 59v/146V Pos: standing >
MM^^^MM.M
..MMMMMM...
.^..MMM....M^
...^.......^M
^^..^.@...^..
^ .^^^....P.
MM ...M..^
MMM^^ ....
MMM^ ^ .
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 92h/412H 57v/146V Pos: standing >
.MM^^^MM.
...MMMMMM..
..^..MMM....M
^...^.......^
^^^..^@....^.
^ ^ .^^^....P
MMM ...M..
MMMM^^ ...
MMMM^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 92h/412H 55v/146V Pos: standing >
You hear the sounds of movement in the distance.
< 92h/412H 56v/146V Pos: standing >
Nicram trots in from the east.
< 93h/412H 57v/146V Pos: standing >
Nicram trots west.
Elak sneaks west.
Qad sneaks west.
< 93h/412H 57v/146V Pos: standing >
MM^^^MM.M
..MMMMMM...
.^..MMM....M^
...^.......^M
^^..P.@...^..
^ .^^^....^.
MM ...M..^
MMM^^ ....
MMM^ ^ .
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
You hear the sounds of movement in the distance.
< 93h/412H 56v/146V Pos: standing >
M^^^MM.M.
.MMMMMM....
^..MMM....M^.
..^.......^M.
^.P^..@..^...
^ .^^^....^..
M ...M..^.
MM^^ .....
MM^ ^ .^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 93h/412H 54v/146V Pos: standing >
^^^MM.M..
MMMMMM.....
..MMM....M^..
.^.......^M.^
.P^...@.^...^
.^^^....^...
...M..^..
M^^ ......
M^ ^ .^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A knight's dragonscale platemail lies here on the ground.
< 93h/412H 52v/146V Pos: standing >
You hear the sounds of movement in the distance.
< 93h/412H 53v/146V Pos: standing >
< 93h/412H 53v/146V Pos: standing >
You hear the sounds of movement in the distance.
< 93h/412H 54v/146V Pos: standing >
Fatwa sneaks in from the west.
Nicram trots in from the west.
Elak sneaks in from the west.
< 93h/412H 55v/146V Pos: standing >
Fatwa sneaks east.
Nicram trots east.
< 93h/412H 55v/146V Pos: standing >
< 94h/412H 57v/146V Pos: standing >
You hear the sounds of movement in the distance.
< 94h/412H 59v/146V Pos: standing >
Some blood isn't takeable.
You get a knight's dragonscale platemail.
< 95h/412H 64v/146V Pos: standing >
M^^^MM.M.
.MMMMMM....
^..MMM.....M.
..^.......^..
^..^..@..^...
^ .^^^....^..
M ...M..^.
MM^^ .....
MM^ ^ .^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 95h/412H 64v/146V Pos: standing >
MM^^^MM.M
..MMMMMM...
.^..MMM.....M
...^.......^.
^^..^.@...^..
^ .^^^....^.
MM ...M..^
MMM^^ ....
MMM^ ^ .
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 95h/412H 62v/146V Pos: standing >
.MM^^^MM.
...MMMMMM..
..^..MMM.....
^...^.......^
^^^..^@....^.
^ ^ .^^^....^
MMM ...M..
MMMM^^ ...
MMMM^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 95h/412H 60v/146V Pos: standing >
..MM^^^MM
....MMMMMM.
...^..MMM....
^...^.......
M^^^..@.....^
M^ ^ .^^^....
MMMM ...M.
MMMMM^^ ..
MMMMM^ ^
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
< 95h/412H 58v/146V Pos: standing >
...MM^^^M
.....MMMMMM
...^..MMM...
^...^......
MM^^^.@^.....
MM^ ^ .^^^...
MMMMM ...M
MMMMMM^^ .
^MMMMM^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 96h/412H 58v/146V Pos: standing >
....MM^^^
......MMMMM
^ ...^..MMM..
^ ^...^.....
MMM^^^@.^....
MMM^ ^ .^^^..
^MMMMM ...
MMMMMMM^^
*^MMMMM^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 96h/412H 57v/146V Pos: standing >
.....MM^^
......MMMM
^^ ...^..MMM.
M^ ^...^....
MMMM^^@..^...
MMMM^ ^ .^^^.
^^MMMMM ..
.MMMMMMM^^
**^MMMMM^
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
< 96h/412H 55v/146V Pos: standing >
^.....MM^
......MMM
M^^ ...^..MMM
MM^ ^...^...
MMMMM^@^..^..
MMMMM^ ^ .^^^
^^^MMMMM .
*.MMMMMMM^^
.**^MMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
< 96h/412H 53v/146V Pos: standing >
^^.....MM
......MM
MM^^ ...^..MM
MMM^ ^...^..
MMMMMM@^^..^.
*MMMMM^ ^ .^^
*^^^MMMMM
**.MMMMMMM^
*.**^MMMM
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -West
< 96h/412H 52v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 96h/412H 53v/146V Pos: standing >
< 97h/412H 55v/146V Pos: standing >
^.....MM^
......MMM
M^^ ...^..MMM
MM^ ^...^...
MMMMM^@^..^..
MMMMM^ ^ .^^^
^^^MMMMM .
*.MMMMMMM^^
.**^MMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 97h/412H 55v/146V Pos: standing >
......MM
^^ ...^..MM
MM^ ^...^...
MMMMM^^^..^..
MMMMM^@^ .^^^
^^^MMMMM .
**.MMMMMMM^^
*.**^MMMMM^
.^*^*^MMM
The Great Lava Fields of the Damned
Obvious exits: -North -East -South -West
< 97h/412H 54v/146V Pos: standing >
Along an Iron Fence in a Graveyard
This small path leads around the entire graveyard. Faint shapes appear and
disappear in the foggy mist which covers the cemetery. Gravestones are dotted
about the area inside the graveyard. A tall iron fence with sharp pointed
tips surround the graveyard as a deterance from grave robbers and the like.
The squeeking of bats pierces the quiet murky air on occasion, and small vermin
scamper along the path. Exits lead south and north along the fence.
Obvious exits: -North -East -South -West
< 97h/412H 52v/146V Pos: standing >
Zone Name: The Old Graveyard
Average mob level in zone: 24
< 98h/412H 55v/146V Pos: standing >
< 99h/412H 63v/146V Pos: standing >
You do not see or have the satchel.
< 99h/412H 64v/146V Pos: standing >
< 100h/412H 65v/146V Pos: standing >
A ghostly spectre enters from the west.
< 100h/412H 67v/146V Pos: standing >
A ghostly spectre suddenly attacks YOU!
A ghostly spectre misses you.
< 100h/412H 67v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: spectre sta EP: excellent >
< 100h/412H 67v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: spectre sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 100h/412H 67v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: spectre sta EP: excellent >
A ghostly spectre misses you.
A ghostly spectre attempts to flee.
A ghostly spectre leaves south.
< 100h/412H 67v/146V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 100h/412H 67v/146V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 100h/412H 67v/146V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 100h/412H 67v/146V Pos: standing >
......MM
^^ ...^..MM
MM^ ^...^...
MMMMM^^^..^..
MMMMM^@^ .^^^
^^^MMMMM .
**.MMMMMMM^^
*.**^MMMMM^
.^*^*^MMM
The Great Lava Fields of the Damned
Obvious exits: -North -East -South -West
< 100h/412H 65v/146V Pos: standing >
< 100h/412H 65v/146V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 100h/412H 65v/146V Pos: standing >
You stop using a rugged adventurers satchel.
< 100h/412H 69v/146V Pos: standing >
< 101h/412H 70v/146V Pos: standing >
You get a sparkling large bass from a rugged adventurers satchel.
< 101h/412H 71v/146V Pos: standing >
You eat the sparkling large bass.
< 101h/412H 74v/146V Pos: standing >
< 102h/412H 75v/146V Pos: standing >
^.....MM^
......MMM
M^^ ...^..MMM
MM^ ^...^...
MMMMM^@^..^..
MMMMM^ ^ .^^^
^^^MMMMM .
*.MMMMMMM^^
.**^MMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 104h/412H 79v/146V Pos: standing >
< 104h/412H 81v/146V Pos: standing >
< 109h/412H 93v/146V Pos: standing >
^.....MM^
......MMM
M^^ ...^..MMM
MM^ ^...^...
MMMMM^@^..^..
MMMMM^ ^ .^^^
^^^MMMMM .
*.MMMMMMM^^
.**^MMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 109h/412H 95v/146V Pos: standing >
< 119h/412H 122v/146V Pos: standing >
^.....MM^
......MMM
M^^ ...^..MMM
MM^ ^...^...
MMMMM^@^..^..
MMMMM^ ^ .^^^
^^^MMMMM .
*.MMMMMMM^^
.**^MMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 119h/412H 123v/146V Pos: standing >
^.....MMM
......MMM
M^^ ...^..MMM
MM^ ^...^...
MMMMM^@^..^..
MMMMM^ ^ .^^^
^^^MMMMM .
*.MMMMMMM^^
.**^MMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 125h/412H 139v/146V Pos: standing >
< 125h/412H 141v/146V Pos: standing >
You begin to focus your will...
< 138h/412H 146v/146V Pos: standing >
You hear the sounds of movement in the distance.
< 138h/412H 146v/146V Pos: standing >
You hear the sounds of movement in the distance.
< 139h/412H 146v/146V Pos: standing >
Casting: ether warp **
A Kobold enters from the north.
A Kobold enters from the north.
A Drow Elf enters from the north.
A githyanki antipaladin sneaks in from the north.
< 139h/412H 146v/146V Pos: standing >
Casting: ether warp *
< 140h/412H 146v/146V Pos: standing >
Out of nowhere, a githyanki antipaladin stabs you in the back.
YIKES! Another hit like that, and you've had it!!
< 69h/412H 146v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: a githyanki antipaladin sta EP: excellent >
Impossible! You can't concentrate enough!
You abort your mental image before it has become reality!
< 69h/412H 146v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: a githyanki antipaladin sta EP: excellent >
You miss a githyanki antipaladin.
< 69h/412H 146v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: a githyanki antipaladin sta EP: excellent >
A Kobold starts casting an offensive spell.
< 69h/412H 146v/146V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: a githyanki antipaladin sta EP: excellent >
A githyanki antipaladin dances an amazing maneuver in battle, tripping you.
< 69h/412H 146v/146V Pos: on your ass >
< T: Statton TP: ass TC:pretty hurt E: a githyanki antipaladin sta EP: excellent >
He THOUGHT your was going to hit you...
A githyanki antipaladin's weak pierce wounds you.
A githyanki antipaladin's powerful pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A githyanki antipaladin's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 24h/412H 146v/146V Pos: on your ass >
< T: Statton TP: ass TC: awful E: a githyanki antipaladin sta EP: excellent >
A Kobold enters from the north.
An ice elemental enters from the north.
< 24h/412H 146v/146V Pos: on your ass >
< T: Statton TP: ass TC: awful E: a githyanki antipaladin sta EP: excellent >
A Kobold gives an ice elemental an order.
A Kobold snaps into visibility.
You dodge a bash from an ice elemental, who loses its balance and falls.
< 24h/412H 146v/146V Pos: on your ass >
< T: Statton TP: ass TC: awful E: a githyanki antipaladin sta EP: excellent >
A Kobold completes her spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your some polished sleeves of Dagon [superior] was completely destroyed by the massive blow!
Your face of an illithid lord [poor] was completely destroyed by the massive blow!