The death of [13 Warrior] Gondar (Firbolg)

in Rugged Hills of the Hearth Valley

from the perspective of [50 Shadowmage] Wizcy Anarchy (Drow Elf)

<worn on eyes>       a misshaped brass visor
<worn in ear>        an earring of a bloody skull
<worn on face>       an illithid tentacle mask [superior]
<worn around neck>   a jeweled demonic amulet [poor] [61%]
<worn around neck>   a cracked emerald charm
<worn on body>       some flowing silk embroidered robes [poor]
<worn about body>    a cloak of Erebus [superior]
<worn as quiver>     a burnt stone quiver
<worn about waist>   a belt of woven hides
<worn on belt buckle>a cloth-bound tome of magical study
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a blood-stained gem wristguard
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on finger>     a moss-covered ring [superior]
<worn on finger>     a small fishbone signet ring [poor]
<held>               the heart of Kyeril [superior]
<worn on feet>       some boots of dread

      MM^@^^^.^..+  
      M^^^.^.....+  
     MM^.^^.^..^M+  
     MM^^^......*   
     MM^^....^..    
    MMM^^^^....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a barbarian hunter is lying here.
The corpse of a deer is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.

< 510h/510H 121v/121V Pos: standing >
 
          MMMM^     
         MMM^^^^    
        MMM^..^..   
        MM^^.^...M  
       MM^^^^....+  
      MM^@^^^.^..+  
      M^^^.^.....+  
     MM^.^^.^..^M+  
     MM^^^......*   
     MM^^....^..    
    MMM^^^^....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a barbarian hunter is lying here.
The corpse of a deer is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.

< 510h/510H 121v/121V Pos: standing >
 
          MMMM^     
         MMM^^^^    
        MMM^..^..   
        MM^^.^...M  
       MM^^^^....+  
      MM^@^^^.^..+  
      M^^^.^.....+  
     MM^.^^.^..^MM  
     MM^^^......*   
     MM^^....^..    
    MMM^^^^....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a barbarian hunter is lying here.
The corpse of a deer is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.

< 510h/510H 121v/121V Pos: standing >
 
          MMMM^     
         MMM^^^^    
        MMM^..^..   
        MM^^.^...M  
       MM^^^^....+  
      MM^@^^^.^..+  
      M^^^.^.....+  
     MM^.^^.^..^MM  
     MM^^^......*   
     MM^^....^..    
    MMM^^^^....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a barbarian hunter is lying here.
The corpse of a deer is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.

< 510h/510H 121v/121V Pos: standing >
Keltor starts casting a spell.

< 510h/510H 121v/121V Pos: standing >
 
          MMMM^     
         MMM^^^^    
        MMM^..^..   
        MM^^.^...M  
       MM^^^^....+  
      MM^@^^^.^..+  
      M^^^.^.....M  
     MM^.^^.^..^M+  
     MM^^^......*   
     MM^^....^..    
    MMM^^^^....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a barbarian hunter is lying here.
The corpse of a deer is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here. (Casting) 
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.

< 510h/510H 121v/121V Pos: standing >
Keltor completes his spell...
Keltor utters the word 'saihpzfgszze'
Keltor points at you.
Suddenly, a feeling of speed courses through your veins!

< 510h/510H 121v/121V Pos: standing >
 
          MMMM^     
         MMM^^^^    
        MMM^..^..   
        MM^^.^...M  
       MM^^^^....M  
      MM^@^^^.^..+  
      M^^^.^....M+  
     MM^.^^.^..^.+  
     MM^^^......*   
     MM^^....^..    
    MMM^^^^....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a barbarian hunter is lying here.
The corpse of a deer is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.

< 510h/510H 184v/184V Pos: standing >
You start chanting...

< 510h/510H 184v/184V Pos: standing >
You complete your spell...
You vanish.

< 510h/510H 184v/184V Pos: standing >
 
          MMMM^     
         MMM^^^^    
        MMM^..^..   
        MM^^.^...M  
       MM^^^^....+  
      MM^@^^^.^..+  
      M^^^.^...M.+  
     MM^.^^.^..^.+  
     MM^^^......*   
     MM^^....^..    
    MMM^^^^....     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a barbarian hunter is lying here.
The corpse of a deer is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.

< 510h/510H 184v/184V Pos: standing >

< 510h/510H 184v/184V Pos: standing >
Keltor sits down in a comfortable spot.

< 510h/510H 184v/184V Pos: standing >
Keltor stares off into space, entering a meditative trance.

< 510h/510H 184v/184V Pos: standing >
Keltor snaps out of his meditative trance, grinning widely.

< 510h/510H 184v/184V Pos: standing >
Keltor clambers to his feet.

< 510h/510H 184v/184V Pos: standing >

< 510h/510H 184v/184V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure good)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (evil)          
  *The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (extremely good)
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very evil)     
   Jotunheim                                     (evil)          
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (good)          
   The Charcoal Palace                           (good)          
  *Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (very good)     
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 510h/510H 184v/184V Pos: standing >
Keltor starts casting a spell called 'pantherspeed'.

< 510h/510H 184v/184V Pos: standing >
Keltor completes his spell...
Keltor utters the word 'saihpzfgszze'
Keltor begins to move much more quickly.

< 510h/510H 184v/184V Pos: standing >

< 510h/510H 184v/184V Pos: standing >

< 510h/510H 184v/184V Pos: standing >
 
        MMM^^^    
       MMM^..^.   
       MM^^.^...  
      MM^^^^....  
     MM^@^^^.^..  
     M^^^.^..M..  
    MM^.^^.^..^.  
    MM^^^......   
    MM^^....^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a barbarian hunter is lying here.
The corpse of a deer is lying here.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.

< 510h/510H 184v/184V Pos: standing >
You reappear, visible to all.
You quickly scan the area.
You see nothing.

< 510h/510H 184v/184V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

 
       MMM^^^^    
      MMM^..^..   
      MM^^.^P..M  
     MM^^^^....+  
    MM^^@^^.^..+  
    M^^^.^..M..+  
   MM^.^^.^..^.+  
   MM^^^......*   
   MM^^....^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 182v/184V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

 
      MMM^^^^.    
     MMM^..^..^   
     MM^^.^P..M+  
    MM^^^^....+.  
   MM^^^@^.^..+.  
   M^^^.^..M..+.  
  MM^.^^.^..^.+*  
  MM^^^......*+   
   M^^....^..*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 180v/184V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

 
     MMM^^^^..    
    MMM^..^..^.   
    MM^^.^P..M++  
   MM^^^^....+..  
  MM^^^^@.^..+.*  
  M^^^.^..M..+.*  
 MM^.^^.^..^.+**  
  M^^^......*+*   
   ^^....^..*+    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 178v/184V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

 
    MMM^^^^...    
   MMM^..^..^..   
   MM^^.P...M+++  
  MM^^^^....+..*  
 MM^^^^^@^..+.**  
 M^^^.^..M..+.**  
 M^.^^.^..^.+***  
  ^^^......*+**   
   ^....^..*+*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 176v/184V Pos: standing >
Duak leaves east.
Keltor leaves east.
You follow Duak.

 
   MMM^^^^....    
  MMM^P.^..^...   
  MM^^.^...M++++  
 MM^^^^....+..**  
 M^^^^^.@..+.***  
 ^^^.^..M..+.***  
 ^.^^.^..^.+****  
  ^^......*+***   
   ....^..*+**    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 176v/184V Pos: standing >
Duak leaves west.
Keltor leaves west.
You follow Duak.

 
    MMM^^^^...    
   MMMP..^..^..   
   MM^^.^...M+++  
  MM^^^^....+..*  
 MM^^^^^@^..+.**  
 M^^^.^..M..+.**  
 M^.^^.^..^.+***  
  ^^^......*+**   
   ^....^..*+*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 175v/184V Pos: standing >
Duak leaves west.
Keltor leaves west.
You follow Duak.

 
     MMM^^^^..    
    MMMP..^..^.   
    MM^^.^...M++  
   MM^^^^....+..  
  MM^^^^@.^..+.*  
  M^^^.^..M..+.*  
 MM^.^^.^..^.+**  
  M^^^......*+*   
   ^^....^..*+    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 174v/184V Pos: standing >
Duak leaves west.
Keltor leaves west.
You follow Duak.

 
      MMM^^^^.    
     MMMP..^..^   
     MM^^.^...M+  
    MM^^^^....+.  
   MM^^^@^.^..+.  
   M^^^.^..M..+.  
  MM^.^^.^..^.+*  
  MM^^^......*+   
   M^^....^..*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 173v/184V Pos: standing >
You quickly scan the area.
You see nothing.
Duak leaves north.
Keltor leaves north.
You follow Duak.

 
       MMMM^^^    
      MMM^^^^..   
     MMMP..^..^.  
     MM^^.^...M+  
    MM^^@^....+.  
   MM^^^^^.^..+.  
   M^^^.^..M..+.  
  MM^.^^.^..^.+   
   M^^^......*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 173v/184V Pos: standing >
Duak leaves north.
Keltor leaves north.
You follow Duak.

 
         MMM^^    
       MMMM^^^.   
      MMM^^^^...  
     MMMP..^..^.  
     MM^@.^...M+  
    MM^^^^....+.  
   MM^^^^^.^..+.  
   M^^^.^..M..+   
   M^.^^.^..^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.

< 510h/510H 172v/184V Pos: standing >
Duak leaves north.
Keltor leaves north.
You follow Duak.

 
          MMM^    
         MMM^^^   
       MMMM^^^..  
      MMM^^^^...  
     MMM@..^..^.  
     MM^^.^...M+  
    MM^^^^....+.  
   MM^^^^^.^..+   
   M^^^.^..M..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Firbolg is lying here.
Gax Diirinka Anarchy (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gax's head.
Keltor Syndicalist Anarchy (Troll)(large) stands in mid-air here.
Duak Syndicalist Anarchy (Minotaur)(huge) stands in mid-air here.
A Firbolg (huge) stands here. (Non-Fraggable)

< 510h/510H 171v/184V Pos: standing >
You failed.

< 510h/510H 174v/184V Pos: standing >
Duak misses a Firbolg.

< 510h/510H 175v/184V Pos: standing >
A Firbolg drops a small bag made from rabbit skin.
A Firbolg drops a small round wooden shield.
A Firbolg drops a steel short sword.

< 510h/510H 176v/184V Pos: standing >
A small bag made from rabbit skin crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.

< 510h/510H 177v/184V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 510h/510H 177v/184V Pos: standing >
A Firbolg attempts to flee.
A Firbolg tries to flee, but can't make it out of here!

< 510h/510H 180v/184V Pos: standing >
A Firbolg's face turns pale as Duak slams his head into his face.

< 510h/510H 183v/184V Pos: standing >
You start chanting...

< 510h/510H 184v/184V Pos: standing >
Casting: bigbys clenched fist 
Gax suddenly attacks a Firbolg!
Gax misses a Firbolg.

< 510h/510H 184v/184V Pos: standing >
You complete your spell...
[Damage: 22 ] Your giant fist of force causes a Firbolg to stagger in agony!
A Firbolg's bronze skull cap was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.