<worn on head> an unique leather helmet from The Lizardman Swamps of Clavikord
<worn on eyes> a bugbear-skin eyepatch
<worn in ear> a scaled earring [poor]
<worn on face> a fine leather mask
<worn around neck> a skin-wrapped dragonscale collar
<worn around neck> a dark obsidian pendant [superior]
<worn on body> a suit of Blood Horde chainmail
<worn as quiver> a flaming dragonscale quiver
<worn about waist> a belt of ragged flesh
<worn on belt buckle>a quill
<held as shield> a humming leather heater shield
<worn on hands> a pair of shark-skin gloves [poor]
<primary weapon> an amber-colored rod
<worn on legs> some jeweled bone greaves
<worn on feet> a pair of traveling boots [superior]
You have memorized the following spells:
(10th circle) 4 - dread wave
( 9th circle) 1 - relocate
1 - fly
2 - gate
( 8th circle) 1 - detect invisibility
3 - disintegrate
1 - improved invisibility
( 7th circle) 4 - fireball
1 - haste
1 - dimension door
( 6th circle) 2 - teleport
5 - stone skin
( 5th circle) 2 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 7 - lightning bolt
2 - levitate
( 3rd circle) 7 - shocking grasp
2 - dispel magic
( 2nd circle) 1 - chill touch
7 - sleep
2 - mirror image
( 1st circle) 6 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
6 seconds: ( 9th) relocate
You can memorize no more spells.
You continue your study.
< 604h/604H 165v/165V Pos: sitting >
You start meditating...
< 604h/604H 165v/165V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.
< 604h/604H 165v/165V Pos: sitting >
On a Large Underground Lake
Obvious exits: -North -South -West
< 604h/604H 165v/165V Pos: sitting >
On a Large Underground Lake
Obvious exits: -North -South -West
< 604h/604H 165v/165V Pos: sitting >
On a Large Underground Lake
Obvious exits: -North -South -West
< 604h/604H 165v/165V Pos: sitting >
On a Large Underground Lake
Obvious exits: -North -South -West
< 604h/604H 165v/165V Pos: sitting >
On a Large Underground Lake
Obvious exits: -North -South -West
< 604h/604H 165v/165V Pos: sitting >
You clamber to your feet.
< 604h/604H 165v/165V Pos: standing >
On a Large Underground Lake
Obvious exits: -North -South -West
< 604h/604H 165v/165V Pos: standing >
You are already standing.
< 604h/604H 165v/165V Pos: standing >
On a Large Underground Lake
Obvious exits: -North -South -West
< 604h/604H 165v/165V Pos: standing >
On a Large Underground Lake
This underground lake spans as far as
the eye can see in this large underground
cavern. Sightless fish fill the lake,
whose water is mucky and has an odd smell
to it. The sound of splashing can be heard
nearby as waves crash on the cavern walls.
Obvious exits: -North -South -West
Shattered bits of ice are scattered about the area.
A serpentine water weird moves about here.
< 604h/604H 163v/165V Pos: standing >
< 604h/604H 163v/165V Pos: standing >
A water weird suddenly attacks YOU!
You snap into visibility.
A water weird's weak crush grazes you.
Sorry, you aren't allowed to do that in combat.
< 602h/604H 163v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: weird sta EP: excellent >
< 603h/604H 163v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: weird sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 603h/604H 163v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: weird sta EP: excellent >
You attempt to flee...
On a Large Underground Lake
This underground lake spans as far as
the eye can see in this large underground
cavern. Sightless fish fill the lake,
whose water is mucky and has an odd smell
to it. The sound of splashing can be heard
nearby as waves crash on the cavern walls.
Obvious exits: -South -West
You flee northward!
< 604h/604H 136v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 136v/165V Pos: standing >
On a Large Underground Lake
This underground lake spans as far as
the eye can see in this large underground
cavern. Sightless fish fill the lake,
whose water is mucky and has an odd smell
to it. The sound of splashing can be heard
nearby as waves crash on the cavern walls.
Obvious exits: -East -South -West
< 604h/604H 135v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 135v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 135v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 136v/165V Pos: standing >
< 604h/604H 137v/165V Pos: standing >
You quickly scan the area.
A water weird who is rather far off to your south.
A water weird who is a brief walk away to your west.
< 604h/604H 137v/165V Pos: standing >
You start chanting...
< 604h/604H 138v/165V Pos: standing >
Casting: improved invisibility
< 604h/604H 139v/165V Pos: standing >
You complete your spell...
You vanish.
< 604h/604H 140v/165V Pos: standing >
You sit down and relax.
< 604h/604H 142v/165V Pos: sitting >
You have memorized the following spells:
(10th circle) 4 - dread wave
( 9th circle) 2 - relocate
1 - fly
2 - gate
( 8th circle) 1 - detect invisibility
3 - disintegrate
( 7th circle) 4 - fireball
1 - haste
1 - dimension door
( 6th circle) 2 - teleport
5 - stone skin
( 5th circle) 2 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 7 - lightning bolt
2 - levitate
( 3rd circle) 7 - shocking grasp
2 - dispel magic
( 2nd circle) 1 - chill touch
7 - sleep
2 - mirror image
( 1st circle) 6 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 604h/604H 142v/165V Pos: sitting >
You start meditating...
< 604h/604H 143v/165V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 604h/604H 151v/165V Pos: sitting >
You clamber to your feet.
< 604h/604H 156v/165V Pos: standing >
On a Large Underground Lake
Obvious exits: -East -South -West
< 604h/604H 157v/165V Pos: standing >
On a Large Underground Lake
Obvious exits: -East -South -West
< 604h/604H 157v/165V Pos: standing >
You start chanting...
< 604h/604H 161v/165V Pos: standing >
Casting: dimension door
< 604h/604H 162v/165V Pos: standing >
You complete your spell...
You failed.
< 604h/604H 163v/165V Pos: standing >
On a Large Underground Lake
This underground lake spans as far as
the eye can see in this large underground
cavern. Sightless fish fill the lake,
whose water is mucky and has an odd smell
to it. The sound of splashing can be heard
nearby as waves crash on the cavern walls.
Obvious exits: -South -West
< 604h/604H 163v/165V Pos: standing >
You quickly scan the area.
A water weird who is close by to your south.
< 604h/604H 163v/165V Pos: standing >
On a Large Underground Lake
This underground lake spans as far as
the eye can see in this large underground
cavern. Sightless fish fill the lake,
whose water is mucky and has an odd smell
to it. The sound of splashing can be heard
nearby as waves crash on the cavern walls.
Obvious exits: -North -South -West
Shattered bits of ice are scattered about the area.
A serpentine water weird moves about here.
< 604h/604H 161v/165V Pos: standing >
A water weird suddenly attacks YOU!
A water weird misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 604h/604H 161v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: weird sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 604h/604H 161v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: weird sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 604h/604H 161v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: weird sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 604h/604H 161v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: weird sta EP: excellent >
You attempt to flee...
On a Large Underground Lake
This underground lake spans as far as
the eye can see in this large underground
cavern. Sightless fish fill the lake,
whose water is mucky and has an odd smell
to it. The sound of splashing can be heard
nearby as waves crash on the cavern walls.
Obvious exits: -North -South -West
*A Dwarf (medium) The Empire stands in mid-air here.
You flee southward!
< 604h/604H 135v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 135v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 135v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 135v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 135v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 136v/165V Pos: standing >
You failed.
< 604h/604H 138v/165V Pos: standing >
On a Large Underground Lake
Obvious exits: -North -South -West
< 604h/604H 139v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 140v/165V Pos: standing >
On a Large Underground Lake
This underground lake spans as far as
the eye can see in this large underground
cavern. Sightless fish fill the lake,
whose water is mucky and has an odd smell
to it. The sound of splashing can be heard
nearby as waves crash on the cavern walls.
Obvious exits: -North -South -West
< 604h/604H 139v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 139v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 139v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 139v/165V Pos: standing >
On a Large Underground Lake
This underground lake spans as far as
the eye can see in this large underground
cavern. Sightless fish fill the lake,
whose water is mucky and has an odd smell
to it. The sound of splashing can be heard
nearby as waves crash on the cavern walls.
Obvious exits: -North -West -Southeast
< 604h/604H 138v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 138v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 139v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 139v/165V Pos: standing >
You start chanting...
< 604h/604H 141v/165V Pos: standing >
Casting: improved invisibility
< 604h/604H 142v/165V Pos: standing >
You complete your spell...
You vanish.
< 604h/604H 143v/165V Pos: standing >
The Shore of an Underground Lake
This shore opens up before a large underground lake.
Towers of water can be seen moving across the lake,
while something off towards the center appears to be
one of the largest kraken in the world. The area stinks
of rotten bodies. There is a tunnel heading off to
the east.
Obvious exits: -East -Northwest
< 604h/604H 142v/165V Pos: standing >
An Old Dwarven Mining Tunnel
This tunnel appears to be dwarven in nature
and goes on for quite a ways. Ancient mining
tools, almost crumling from age, can be seen
at various points along the tunnel. There are
a few corpses of dwarven miners that can be seen
from time to time in the tunnel as well as the
occasiaional dwarven grave stone.
Obvious exits: -East -West
< 604h/604H 142v/165V Pos: standing >
An Old Dwarven Mining Tunnel
This tunnel appears to be dwarven in nature
and goes on for quite a ways. Ancient mining
tools, almost crumling from age, can be seen
at various points along the tunnel. There are
a few corpses of dwarven miners that can be seen
from time to time in the tunnel as well as the
occasiaional dwarven grave stone.
Obvious exits: -North -West
< 604h/604H 140v/165V Pos: standing >
An Old Dwarven Mining Tunnel
This tunnel appears to be dwarven in nature
and goes on for quite a ways. Ancient mining
tools, almost crumling from age, can be seen
at various points along the tunnel. There are
a few corpses of dwarven miners that can be seen
from time to time in the tunnel as well as the
occasiaional dwarven grave stone.
Obvious exits: -East -South
*The spirit of a dwarven miner roams the tunnels.
*The spirit of a dwarven miner roams the tunnels.
The spirit of a dwarven miner suddenly attacks YOU!
The spirit of a dwarven miner snaps into visibility.
You snap into visibility.
The spirit of a dwarven miner's weak punch grazes you.
< 600h/604H 141v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: excellent >
You attempt to flee...
An Old Dwarven Mining Tunnel
This tunnel appears to be dwarven in nature
and goes on for quite a ways. Ancient mining
tools, almost crumling from age, can be seen
at various points along the tunnel. There are
a few corpses of dwarven miners that can be seen
from time to time in the tunnel as well as the
occasiaional dwarven grave stone.
Obvious exits: -East -West
*The spirit of a dwarven miner roams the tunnels.
*The spirit of a dwarven miner roams the tunnels.
You flee eastward!
< 602h/604H 112v/165V Pos: standing >
An Old Dwarven Mining Tunnel
This tunnel appears to be dwarven in nature
and goes on for quite a ways. Ancient mining
tools, almost crumling from age, can be seen
at various points along the tunnel. There are
a few corpses of dwarven miners that can be seen
from time to time in the tunnel as well as the
occasiaional dwarven grave stone.
Obvious exits: -East -West
< 604h/604H 111v/165V Pos: standing >
An Old Dwarven Mining Tunnel
This tunnel appears to be dwarven in nature
and goes on for quite a ways. Ancient mining
tools, almost crumling from age, can be seen
at various points along the tunnel. There are
a few corpses of dwarven miners that can be seen
from time to time in the tunnel as well as the
occasiaional dwarven grave stone.
Obvious exits: -East -West
< 604h/604H 109v/165V Pos: standing >
An Old Dwarven Mining Tunnel
This tunnel appears to be dwarven in nature
and goes on for quite a ways. Ancient mining
tools, almost crumling from age, can be seen
at various points along the tunnel. There are
a few corpses of dwarven miners that can be seen
from time to time in the tunnel as well as the
occasiaional dwarven grave stone.
Obvious exits: -North -East -West
< 604h/604H 107v/165V Pos: standing >
You start chanting...
< 604h/604H 110v/165V Pos: standing >
Casting: relocate ****
< 604h/604H 112v/165V Pos: standing >
The spirit of a dwarven miner enters from the west.
< 604h/604H 112v/165V Pos: standing >
Casting: relocate ***
You dodge a bash from the spirit of a dwarven miner, who loses its balance and falls.
< 604h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: miner kne EP: excellent >
Impossible! You can't concentrate enough!
You abort your spell before it's done!
< 604h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: miner kne EP: excellent >
You miss the spirit of a dwarven miner.
The spirit of a dwarven miner's weak punch grazes you.
< 600h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner kne EP: excellent >
You miss the spirit of a dwarven miner.
The spirit of a dwarven miner misses you.
The spirit of a dwarven miner rises to its feet.
The spirit of a dwarven miner suddenly looks stronger!
< 604h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: miner sta EP: excellent >
You start chanting...
< 604h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: miner sta EP: excellent >
Casting: dread wave *
< 604h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: miner sta EP: excellent >
Casting: dread wave
< 604h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: miner sta EP: excellent >
You complete your spell...
You send a dark, bitterly cold wave which slowly covers the spirit of a dwarven miner making it freeze and choke.
[Damage: 28 ] A dark blue, bitterly icy wave flows over the spirit of a dwarven miner.
< 604h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:excellent E: miner sta EP: few scratches >
The spirit of a dwarven miner dodges your futile attack.
The spirit of a dwarven miner's decent punch wounds you.
The spirit of a dwarven miner's punch wounds you.
< 582h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few scratches >
You start chanting...
< 583h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few scratches >
Casting: dread wave *
< 584h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few scratches >
[Damage: 38 ] A dark blue, bitterly icy wave flows over the spirit of a dwarven miner.
Casting: dread wave
< 585h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few scratches >
You complete your spell...
You send a dark, bitterly cold wave which slowly covers the spirit of a dwarven miner making it freeze and choke.
[Damage: 38 ] A dark blue, bitterly icy wave flows over the spirit of a dwarven miner.
< 586h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
You start chanting...
< 587h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
The spirit of a dwarven miner's weak punch wounds you.
The spirit of a dwarven miner's weak punch grazes you.
You suddenly see the spirit of a dwarven miner's foot in your chest.
< 575h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
Casting: disintegrate ***
< 576h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
Casting: disintegrate **
< 578h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
[Damage: 33 ] A dark blue, bitterly icy wave flows over the spirit of a dwarven miner.
< 578h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
[Damage: 32 ] A dark blue, bitterly icy wave flows over the spirit of a dwarven miner.
< 578h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
Casting: disintegrate *
< 579h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
Casting: disintegrate
< 580h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards the spirit of a dwarven miner!
[Damage: 89 ] You smile happily as your disintegration ray hits the spirit of a dwarven miner!
< 581h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
The spirit of a dwarven miner dodges your futile attack.
The spirit of a dwarven miner's punch wounds you.
The spirit of a dwarven miner's weak punch wounds you.
< 569h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
You start chanting...
< 570h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: small wounds >
[Damage: 30 ] A dark blue, bitterly icy wave flows over the spirit of a dwarven miner.
< 571h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few wounds >
[Damage: 28 ] A dark blue, bitterly icy wave flows over the spirit of a dwarven miner.
< 571h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few wounds >
Casting: disintegrate *
< 571h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few wounds >
You feel your skin soften and return to normal.
< 572h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few wounds >
Casting: disintegrate
< 573h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few wounds >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards the spirit of a dwarven miner!
[Damage: 177 ] You smile happily as your disintegration ray hits the spirit of a dwarven miner!
< 573h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC:few scratches E: miner sta EP: few wounds >
You miss the spirit of a dwarven miner.
The spirit of a dwarven miner's fine punch strikes you.
The spirit of a dwarven miner's punch strikes you.
You suddenly see the spirit of a dwarven miner's foot in your chest.
< 515h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: few wounds >
The chilling wave covering the spirit of a dwarven miner recedes and vaporizes...
< 515h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: few wounds >
[Damage: 35 ] A dark blue, bitterly icy wave flows over the spirit of a dwarven miner.
You start chanting...
< 516h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: disintegrate **
< 518h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: disintegrate *
< 520h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
The chilling wave covering the spirit of a dwarven miner recedes and vaporizes...
< 520h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: disintegrate
You dodge the spirit of a dwarven miner's vicious attack.
You dodge the spirit of a dwarven miner's vicious attack.
< 521h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards the spirit of a dwarven miner!
[Damage: 96 ] You smile happily as your disintegration ray hits the spirit of a dwarven miner!
< 522h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
You start chanting...
< 523h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: stone skin
< 524h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.
< 525h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
You miss the spirit of a dwarven miner.
You dodge the spirit of a dwarven miner's vicious attack.
The spirit of a dwarven miner's weak punch wounds you.
You suddenly see the spirit of a dwarven miner's foot in your chest.
< 519h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
You start chanting...
< 521h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: fireball **
< 522h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: fireball *
< 523h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: fireball
< 524h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
You complete your spell...
[Damage: 75 ] You throw a fireball at the spirit of a dwarven miner and have the satisfaction of seeing it enveloped in flames.
The spirit of a dwarven miner dodges your futile attack.
The spirit of a dwarven miner's decent punch strikes you.
The spirit of a dwarven miner's weak punch wounds you.
< 502h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
You start chanting...
< 503h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: fireball **
< 505h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: fireball *
< 506h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
Casting: fireball
< 507h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: nasty wounds >
You complete your spell...
[Damage: 88 ] You throw a fireball at the spirit of a dwarven miner and have the satisfaction of seeing it enveloped in flames.
The spirit of a dwarven miner dodges your futile attack.
The spirit of a dwarven miner's weak punch grazes you.
The spirit of a dwarven miner's weak punch grazes you.
You suddenly see the spirit of a dwarven miner's foot in your chest.
< 496h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: pretty hurt >
You start chanting...
< 497h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: pretty hurt >
Casting: fireball **
< 499h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: pretty hurt >
Casting: fireball *
< 500h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: pretty hurt >
Casting: fireball
< 501h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: pretty hurt >
You complete your spell...
[Damage: 92 ] You throw a fireball at the spirit of a dwarven miner and have the satisfaction of seeing it enveloped in flames.
You miss the spirit of a dwarven miner.
The spirit of a dwarven miner's punch strikes you.
The spirit of a dwarven miner's weak punch wounds you.
You suddenly see the spirit of a dwarven miner's foot in your chest.
< 478h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: awful >
You start chanting...
< 479h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: awful >
Casting: fireball
< 481h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: awful >
You complete your spell...
[Damage: 82 ] You throw a fireball at the spirit of a dwarven miner and have the satisfaction of seeing it enveloped in flames.
< 481h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: awful >
The spirit of a dwarven miner dodges your futile attack.
The spirit of a dwarven miner misses you.
The spirit of a dwarven miner's weak punch wounds you.
You don't have that spell memorized.
< 478h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: awful >
You don't have that spell memorized.
< 478h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: awful >
You don't have that spell memorized.
< 478h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: awful >
You don't have that spell memorized.
< 479h/604H 113v/165V Pos: standing >
< T: Kojah TP: sta TC: small wounds E: miner sta EP: awful >
Autosaving...
You attempt to flee...
An Old Dwarven Mining Tunnel
This tunnel appears to be dwarven in nature
and goes on for quite a ways. Ancient mining
tools, almost crumling from age, can be seen
at various points along the tunnel. There are
a few corpses of dwarven miners that can be seen
from time to time in the tunnel as well as the
occasiaional dwarven grave stone.
Obvious exits: -East -West
You flee eastward!
< 481h/604H 86v/165V Pos: standing >
You start chanting...
< 484h/604H 87v/165V Pos: standing >
Casting: relocate ****
< 487h/604H 88v/165V Pos: standing >
Casting: relocate ***
< 489h/604H 89v/165V Pos: standing >
Casting: relocate **
< 491h/604H 90v/165V Pos: standing >
Casting: relocate *
< 494h/604H 91v/165V Pos: standing >
Casting: relocate
< 496h/604H 92v/165V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.
< 498h/604H 93v/165V Pos: standing >
The spirit of a dwarven miner enters from the east.
< 508h/604H 98v/165V Pos: standing >
You sit down and relax.
< 544h/604H 115v/165V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - dread wave
( 9th circle) 1 - relocate
1 - fly
2 - gate
( 8th circle) 1 - detect invisibility
( 7th circle) 1 - haste
( 6th circle) 2 - teleport
4 - stone skin
( 5th circle) 2 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 7 - lightning bolt
2 - levitate
( 3rd circle) 7 - shocking grasp
2 - dispel magic
( 2nd circle) 1 - chill touch
7 - sleep
2 - mirror image
( 1st circle) 6 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 7th) dimension door
11 seconds: ( 8th) improved invisibility
17 seconds: (10th) dread wave
24 seconds: (10th) dread wave
30 seconds: ( 8th) disintegrate
35 seconds: ( 8th) disintegrate
41 seconds: ( 8th) disintegrate
46 seconds: ( 6th) stone skin
52 seconds: ( 7th) fireball
57 seconds: ( 7th) fireball
63 seconds: ( 7th) fireball
68 seconds: ( 7th) fireball
74 seconds: ( 9th) relocate
You can memorize no more spells.
You continue your study.
< 545h/604H 115v/165V Pos: sitting >
You start meditating...
< 546h/604H 116v/165V Pos: sitting >
You have finished memorizing dimension door.
< 554h/604H 124v/165V Pos: sitting >
You stop meditating.
An Old Dwarven Mining Tunnel
Obvious exits: -East -West
*The spirit of a dwarven miner roams the tunnels.
< 559h/604H 129v/165V Pos: sitting >
Sorry, you're quite busy memorizing at the moment.
< 560h/604H 129v/165V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 560h/604H 130v/165V Pos: standing >
Camping here is not permitted.
< 561h/604H 131v/165V Pos: standing >
You sit down and relax.
< 563h/604H 132v/165V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - dread wave
( 9th circle) 1 - relocate
1 - fly
2 - gate
( 8th circle) 1 - detect invisibility
( 7th circle) 1 - haste
1 - dimension door
( 6th circle) 2 - teleport
4 - stone skin
( 5th circle) 2 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 7 - lightning bolt
2 - levitate
( 3rd circle) 7 - shocking grasp
2 - dispel magic
( 2nd circle) 1 - chill touch
7 - sleep
2 - mirror image
( 1st circle) 6 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 8th) improved invisibility
12 seconds: (10th) dread wave
18 seconds: (10th) dread wave
24 seconds: ( 8th) disintegrate
30 seconds: ( 8th) disintegrate
36 seconds: ( 8th) disintegrate
41 seconds: ( 6th) stone skin
46 seconds: ( 7th) fireball
52 seconds: ( 7th) fireball
57 seconds: ( 7th) fireball
63 seconds: ( 7th) fireball
69 seconds: ( 9th) relocate
You can memorize no more spells.
You continue your study.
< 564h/604H 132v/165V Pos: sitting >
You start meditating...
< 565h/604H 133v/165V Pos: sitting >
You have finished memorizing improved invisibility.
< 573h/604H 141v/165V Pos: sitting >
You have finished memorizing dread wave.
< 583h/604H 151v/165V Pos: sitting >
You have finished memorizing dread wave.
< 593h/604H 161v/165V Pos: sitting >
You have finished memorizing disintegrate.
< 602h/604H 165v/165V Pos: sitting >
You have finished memorizing disintegrate.
< 604h/604H 165v/165V Pos: sitting >
You stop meditating.
An Old Dwarven Mining Tunnel
Obvious exits: -East -West
*The spirit of a dwarven miner roams the tunnels.
< 604h/604H 165v/165V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 604h/604H 165v/165V Pos: standing >
You sit down and relax.
< 604h/604H 165v/165V Pos: sitting >
You have memorized the following spells:
(10th circle) 4 - dread wave
( 9th circle) 1 - relocate
1 - fly
2 - gate
( 8th circle) 1 - detect invisibility
2 - disintegrate
1 - improved invisibility
( 7th circle) 1 - haste
1 - dimension door
( 6th circle) 2 - teleport
4 - stone skin
( 5th circle) 2 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 7 - lightning bolt
2 - levitate
( 3rd circle) 7 - shocking grasp
2 - dispel magic
( 2nd circle) 1 - chill touch
7 - sleep
2 - mirror image
( 1st circle) 6 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 8th) disintegrate
10 seconds: ( 6th) stone skin
16 seconds: ( 7th) fireball
21 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
32 seconds: ( 7th) fireball
39 seconds: ( 9th) relocate
You can memorize no more spells.
You continue your study.
< 604h/604H 165v/165V Pos: sitting >
You start meditating...
< 604h/604H 165v/165V Pos: sitting >
You have finished memorizing disintegrate.
< 604h/604H 165v/165V Pos: sitting >
You have finished memorizing stone skin.
< 604h/604H 165v/165V Pos: sitting >
A Dwarf snaps into visibility.
You dodge a bash from a Dwarf, who loses his balance and falls.
< 604h/604H 165v/165V Pos: sitting >
A Githzerai snaps into visibility.
< 604h/604H 165v/165V Pos: sitting >
You have finished memorizing fireball.
< 604h/604H 165v/165V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 604h/604H 165v/165V Pos: standing >
A Centaur starts casting a spell.
A Centaur snaps into visibility.
< 604h/604H 165v/165V Pos: standing >
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH! That really did HURT!
A Githzerai snaps into visibility.
OUCH! That really did HURT!
The heat damages your muscles, you feel weaker.
< 357h/604H 165v/165V Pos: standing >
A Githzerai snaps into visibility.
< 359h/604H 165v/165V Pos: standing >
You start chanting...
< 359h/604H 165v/165V Pos: standing >
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH! That really did HURT!
A Githzerai snaps into visibility.
OUCH! That really did HURT!
< 195h/604H 165v/165V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur snaps into visibility.
A Centaur unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 32h/604H 165v/165V Pos: standing >
<Casting: dread wave
A Githzerai snaps into visibility.
< 32h/604H 165v/165V Pos: standing >
<You complete your spell...
You send a dark, bitterly cold wave which slowly covers a Dwarf making him freeze and choke.
A Dwarf snaps into visibility.
[Damage: 27 ] A dark blue, bitterly icy wave flows over a Dwarf.
< 33h/604H 165v/165V Pos: standing >
<A faint hum can be heard from the legendary platemail of defense carried by a Dwarf.
< 33h/604H 165v/165V Pos: standing >
<A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 33h/604H 165v/165V Pos: standing >
<A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githzerai snaps into visibility.
Your hard leather cloak shattered in bits as the tortured body spasms and quivers!
Your pair of dwarf-hide sleeves [superior] shattered in bits as the tortured body spasms and quivers!
Your jeweled adamantium ring shattered in bits as the tortured body spasms and quivers!
Your small diamond encrusted ring shattered in bits as the tortured body spasms and quivers!