<worn as a badge> a clump of glowing fuzz
<worn on head> a crown of burning flames [poor]
<worn on eyes> the eyes of the High Forest (glowing) [81%]
<worn in ear> a lightning earring [poor]
<worn in ear> an anti-matter earring
<worn on face> mask of the flayed mind [superior] (invis)
<worn around neck> a necklace of dangling bones and relics of endurance (humming) [88%]
<worn around neck> a golden collar studded with sapphires of endurance
<worn on body> a suit of wickedly-barbed devil hide (humming)
<worn about body> the cloak of body control [superior] (humming)
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [80%]
<worn about waist> a utility belt of poisoning agents [54%]
<worn on belt buckle>a small circular shield of blue flames [poor] (illuminating) [84%]
<attached to belt> a metal flask marked "word of recall" (glowing)
<attached to belt> a disguise kit
<worn on arms> the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn around wrist> an adamantium bracer of Tarkorsh
<worn on hands> a pair of pale, misty gloves[144h 42m 30s]
<worn on finger> the signet ring of Frenbar
<worn on finger> a steel ring with a pure red gem
<primary weapon> a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon> a gladius called 'Backstabber' (glowing)[144h 42m 19s]
<worn on legs> a pair of vapor leggings [poor] with a strange sharp rubin
<worn on feet> some spurred blood crystal boots
.** M*..^MMMM^
.*** .*@..^^MMM
.*** ...^..^^MM
.*M* *..^.M.^M
*** *.*.^^.^
*** .M**^*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 897h/897H 197v/203V Pos: standing >
***.*..^MM^
****.*.^^MMM^
.M***.*.^^MMM^^
.** M*..^MMMM^
.*** .*@..^^MMM
.*** ...^..^^MM
.*M* *..^.M.^M
*** *.*.^^.^
*** .M**^*
****.*..^MM
.****.*.^^MMM
..M***.*.^^MMM^
^.** M*..^MMMM
^.*** .@...^^MM
..*** ...^..^^M
..*M* *..^.M.^
.*** *.*.^^.
.*** .M**^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 196v/203V Pos: standing >
****.*..^MM
.****.*.^^MMM
..M***.*.^^MMM^
^.** M*..^MMMM
^.*** .@...^^MM
..*** ...^..^^M
..*M* *..^.M.^
.*** *.*.^^.
.*** .M**^
****.**.^MM
.****.*..^MM^
..****.*.^^MMM^
..M***.*.^^MMM^
^.** M@..^MMMM
^.*** .*...^^MM
..*** ...^..^^M
.*M* *..^.M.
*** *.*.^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 196v/203V Pos: standing >
****.**.^MM
.****.*..^MM^
..****.*.^^MMM^
..M***.*.^^MMM^
^.** M@..^MMMM
^.*** .*...^^MM
..*** ...^..^^M
.*M* *..^.M.
*** *.*.^^
.***.**..^M
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..****.*..^MM^M
..****.*.^^MMM^
..M***.@.^^MMM^
^.** M*..^MMMM
^.*** .*...^^MM
.*** ...^..^^
*M* *..^.M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 196v/203V Pos: standing >
.***.**..^M
M****.**.^MMM
..****.*..^MM^M
..****.*.^^MMM^
..M***.@.^^MMM^
^.** M*..^MMMM
^.*** .*...^^MM
.*** ...^..^^
*M* *..^.M
.***.M*..^M
..***.**..^M^
.M****.**.^MMM^
..****.*..^MM^M
..****.@.^^MMM^
..M***.*.^^MMM^
^.** M*..^MMMM
.*** .*...^^M
*** ...^..^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 196v/203V Pos: standing >
.***.M*..^M
..***.**..^M^
.M****.**.^MMM^
..****.*..^MM^M
..****.@.^^MMM^
..M***.*.^^MMM^
^.** M*..^MMMM
.*** .*...^^M
*** ...^..^
.***.****.M
..***.M*..^MM
^..***.**..^M^^
.M****.**.^MMM^
..****.@..^MM^M
..****.*.^^MMM^
..M***.*.^^MMM^
.** M*..^MMM
*** .*...^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 196v/203V Pos: standing >
.***.****.M
..***.M*..^MM
^M.***.**..^M^^
..****.**.^MMM^
..****.@..^MM^M
..****.*.^^MMM^
..M***.*.^^MMM^
.** M*..^MMM
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^..***.M*..^MMM
^M.***.**..^M^^
..****.@*.^MMM^
..****.*..^MM^M
..****.*.^^MMM^
.M***.*.^^MMM
** M*..^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 196v/203V Pos: standing >
^.**.****..
..***.****.MM
^..***.M*..^MMM
^M.***.**..^M^^
..****.@*.^MMM^
..****.*..^MM^M
..****.*.^^MMM^
.M***.*.^^MMM
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^.**.*****.
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^..***.M*..^MMM
^M.***.@*..^M^^
..****.**.^MMM^
..****.*..^MM^M
.****.*.^^MMM
M***.*.^^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 196v/203V Pos: standing >
^.**.*****.
.^.**.****..M
...***.****.MMM
^..***.M*..^MMM
^M.***.@*..^M^^
..****.**.^MMM^
..****.*..^MM^M
.****.*.^^MMM
M***.*.^^MM
^.M*.******
.^.**.*****..
..^.**.****..MM
...***.****.MMM
^..***.@*..^MMM
^M.***.**..^M^^
..****.**.^MMM^
.****.*..^MM^
****.*.^^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A large swamp rat wanders around this marshy place.
< 897h/897H 195v/203V Pos: standing >
^.M*.******
.^.**.*****..
..^.**.****..MM
...***.****.MMM
^..***.@*..^MMM
^M.***.**..^M^^
..****.**.^MMM^
.****.*..^MM^
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.^.M.******
.^.M*.******.
..^.**.*****..^
..^.**.****..MM
...***.@***.MMM
^..***.M*..^MMM
^M.***.**..^M^^
.****.**.^MMM
****.*..^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 195v/203V Pos: standing >
.^.M.******
.^.M*.******.
..^.**.*****..^
..^.**.****..MM
...***.@***.MMM
^..***.M*..^MMM
^M.***.**..^M^^
.****.**.^MMM
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..^.M.*******
^.^.M*.******..
..^.**.*****..^
..^.**.@***..MM
...***.****.MMM
^..***.M*..^MMM
M.***.**..^M^
****.**.^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 195v/203V Pos: standing >
..PMM.*****
..^.M.*******
^.^.M*.******..
..^.**.*****..^
..^.**.@***..MM
...***.****.MMM
^..***.M*..^MMM
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^.^..M.M*MM
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^.^.M*.******..
..^.**.@****..^
..^.**.****..MM
...***.****.MMM
..***.M*..^MM
.***.**..^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 195v/203V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
^.P..M.M*MM
M...MM.******
^..^.M.********
^.^.M*.******..
..^.**.@****..^
..^.**.****..MM
...***.****.MMM
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^^.P..M.M*MM
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^..^.M.********
^.^.M*.@*****..
..^.**.*****..^
..^.**.****..MM
..***.****.MM
.***.M*..^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 195v/203V Pos: standing >
^***^^..***
^^....M.M*MM
^M...MM.******M
^..^.M.********
^.^.M*.@*****..
..^.**.*****..^
..^.**.****..MM
..***.****.MM
.***.M*..^M
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^^***^^..****
^^^....M.M*MM
^M...MM.******M
^..^.M.@*******
^.^.M*.******..
..^.**.*****..^
.^.**.****..M
.***.****.M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 195v/203V Pos: standing >
^^**.^^...*
^^***^^..****
^^^....M.M*MM
^M...MM.******M
^..^.M.@*******
^.^.M*.******..
..^.**.*****..^
.^.**.****..M
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^^^^....^M.
^^^**.^^...**
M^^***^^..****M
^^^....M.M*MM
^M...MM@******M
^..^.M.********
^.^.M*.******..
.^.**.*****..
^.**.****..
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 897h/897H 195v/203V Pos: standing >
^^^....^M..
^^**.^^...***
^^***^^..****M
^^....M.M*MM
M...MM.@*****M*
..^.M.********.
.^.M*.******..^
^.**.*****..^
.**.****..M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 195v/203V Pos: standing >
^^^....^M..
^^**.^^...***
^^***^^..****M
^^....M.M*MM
M...MM.@******M
..^.M.********.
.^.M*.******..^
^.**.*****..^
.**.****..M
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^^^^....^M...
^^^**.^^...****
^^***^^..****M
^^....M@M*MM
M...MM.*******M
..^.M.********.
^.M*.******..
.**.*****..
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 897h/897H 194v/203V Pos: standing >
MMM^^^.M...
MMM^^^...^^..
M^^^^....^M...*
^^^**.^^...****
^^***^^@.****M
^^....M.M*MM
M...MM.*******M
.^.M.********
.M*.******.
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 897h/897H 194v/203V Pos: standing >
MMMMM^^^^M^
MMMM^^^.M....
MMMM^^^...^^...
M^^^^....^M...*
^^^**.^@...****
^^***^^..****M
^^....M.M*MM
...MM.*******
^.M.*******
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 194v/203V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
MMMMMMM^^
MMMMMM^^^^M^
MMMMM^^^.M....
MMMMMM^^^...^^...
MMM^^^^....^M...*
MM^^^**.@^...****
MM^^***^^..****M
M^^^....M.M*MM
^M...MM.*******
..^.M.*******
^.M*.******
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
< 897h/897H 194v/203V Pos: standing >
MMMMMMM^
MMMMMM^^^^M
MMMMM^^^.M...
MMMMMM^^^...^^..
MMMM^^^^....^M...
MMM^^^**@^^...***
MMM^^***^^..****M
MM^^^....M.M*MM
M^M...MM.******
^..^.M.******
.^.M*.*****
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 897h/897H 194v/203V Pos: standing >
MMMMMM^^^
MMMMM^^^.M.
MMMMMM^^^...^^
MMMM^^^^....^M.
MMM^^^.@.^^...*
MMM^^M.*^^..***
MM^^^....M.M*MM
M^M...MM.****
^..^.M.****
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 897h/897H 194v/203V Pos: standing >
MMMMMM^^^
MMMMM^^^.M.
MMMMMM^^^...^^
MMMM^^^^....^M.
MMM^^^.@.^^...*
MMM^^M.*^^.M***
MM^^^....M.**MM
M^M...MM.****
^..^.M.****
< 897h/897H 198v/203V Pos: standing >
MMMMM
MMMMMMM^
MMMMMM^^^^M
MMMMM^^^.M...
MMMMMM^^^...^^.
MMMM^^^@....^M..
MMMM^^^**.^^...**
MMMM^^***^^.M****
MM^^^....M.**MM
M^M...MM.****
^..^.M.****
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S
< 897h/897H 197v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 897h/897H 199v/203V Pos: standing >
MMMMMM^^^
MMMMM^^^.M.
MMMMMM^^^...^^
MMMM^^^^....^M.
MMM^^^.@.^^...*
MMM^^M.*^^.M***
MM^^^....M.**MM
M^M...MM.****
^..^.M.****
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 897h/897H 201v/203V Pos: standing >
MMMMMM^^
MMMMM^^^.M
MMMMMM^^^...^
MMMM^^^^....^M
MMMM^^^@*.^^...
MMMM^^M.*^^.M**
MMM^^^....M.**M
MM^M...MM.***
M^..^.M.***
Inside a Dark Forest
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 897h/897H 199v/203V Pos: standing >
<map>
Zone: Kobold Settlement.
Room: A Game Trail
</map>
<map>
Zone: Kobold Settlement.
Room: A Game Trail
</map>
A Game Trail
Obvious exits: -N -S
Fresh blood splatters cover the area.
[10] A small bandage rests upon the ground here.
[2] A steel dagger about a foot in length lies here.
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)
< 897h/897H 197v/203V Pos: standing >
Backstab who?
< 897h/897H 198v/203V Pos: standing >
<map>
Zone: Kobold Settlement.
Room: Before a Giant Wooden Fence
</map>
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A few drops of fresh blood are scattered around the area.
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
< 897h/897H 198v/203V Pos: standing >
<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.
< 897h/897H 198v/203V Pos: standing >
<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E
A giant wooden fence stands here, blocking travel to the north.
< 897h/897H 198v/203V Pos: standing >
Backstab who?
< 897h/897H 200v/203V Pos: standing >
Backstab who?
< 897h/897H 202v/203V Pos: standing >
<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.
< 897h/897H 200v/203V Pos: standing >
<map>
Zone: Kobold Settlement.
Room: Before a Giant Wooden Fence
</map>
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A few drops of fresh blood are scattered around the area.
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
< 897h/897H 198v/203V Pos: standing >
<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A rusty saw lies here slowly corroding away to the elements.
A giant wooden fence stands here, blocking travel to the north.
There are Drow Elf tracks going east.
< 897h/897H 196v/203V Pos: standing >
<map>
Zone: Kobold Settlement.
Room: Along the Fence Perimeter
</map>
<map>
Zone: Kobold Settlement.
Room: Along the Fence Perimeter
</map>
Along the Fence Perimeter
Obvious exits: -W
A giant wooden fence stands here, blocking travel to the north.
*A Drow Elf (medium) Syndicalist Anarchy sits resting.(Red Aura)
< 897h/897H 195v/203V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his book.
A Drow Elf snaps into visibility.
[Damage: 49 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
< 897h/897H 197v/203V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sit EP: awful >
You dodge a Drow Elf's vicious attack.
A Drow Elf snaps into visibility.
You snap into visibility.
< 897h/897H 199v/203V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sit EP: awful >
A Drow Elf clambers to his feet.
< 897h/897H 199v/203V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sta EP: awful >
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 15 ] -=[Your impressive slash hits a Drow Elf.]=-
A Drow Elf is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] -=[Your weak pierce hits a Drow Elf.]=-
A Drow Elf's cloak of Arachdrathos was completely destroyed by the massive blow!
A Drow Elf's bronze Zarbonesti seal of Kryz'Kyssik was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.
The smell of fresh blood enters your body, infusing you with power!