The death of [56 Reaper] Virion Anarchy (Drow Elf)

in Along the Fence Perimeter

from the perspective of [56 Thief] Alfy The Empire (Halfling)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a crown of burning flames [poor]
<worn on eyes>       the eyes of the High Forest (glowing) [81%]
<worn in ear>        a lightning earring [poor]
<worn in ear>        an anti-matter earring
<worn on face>       mask of the flayed mind [superior] (invis)
<worn around neck>   a necklace of dangling bones and relics of endurance (humming) [88%]
<worn around neck>   a golden collar studded with sapphires of endurance
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    the cloak of body control [superior] (humming)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [80%]
<worn about waist>   a utility belt of poisoning agents [54%]
<worn on belt buckle>a small circular shield of blue flames [poor] (illuminating) [84%]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a disguise kit
<worn on arms>       the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn on hands>      a pair of pale, misty gloves[144h 42m 30s]
<worn on finger>     the signet ring of Frenbar
<worn on finger>     a steel ring with a pure red gem
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[144h 42m 19s]
<worn on legs>       a pair of vapor leggings [poor] with a strange sharp rubin
<worn on feet>       some spurred blood crystal boots

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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 897h/897H 197v/203V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 196v/203V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 196v/203V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 196v/203V Pos: standing >
   .***.**..^M    
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 196v/203V Pos: standing >
   .***.M*..^M    
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 196v/203V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 196v/203V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 196v/203V Pos: standing >
   ^.**.*****.    
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
A large swamp rat wanders around this marshy place.

< 897h/897H 195v/203V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 195v/203V Pos: standing >
   .^.M.******    
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 195v/203V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 195v/203V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 195v/203V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 195v/203V Pos: standing >
   ^^**.^^...*    
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 897h/897H 195v/203V Pos: standing >
   ^^^....^M..    
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   .**.****..M    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 195v/203V Pos: standing >
   ^^^....^M..    
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 897h/897H 194v/203V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 897h/897H 194v/203V Pos: standing >
   MMMMM^^^^M^    
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 194v/203V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
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    ^.M*.******     
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 897h/897H 194v/203V Pos: standing >
       MMMMMMM^     
     MMMMMM^^^^M    
    MMMMM^^^.M...   
  MMMMMM^^^...^^..  
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  M^M...MM.******   
   ^..^.M.******    
    .^.M*.*****     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 897h/897H 194v/203V Pos: standing >
     MMMMMM^^^    
    MMMMM^^^.M.   
  MMMMMM^^^...^^  
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Inside a Dark Forest
Obvious exits: -N -E -S -W

< 897h/897H 194v/203V Pos: standing >
     MMMMMM^^^    
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< 897h/897H 198v/203V Pos: standing >
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S

< 897h/897H 197v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 897h/897H 199v/203V Pos: standing >
     MMMMMM^^^    
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   ^..^.M.****    
Inside a Dark Forest
Obvious exits: -N -E -S -W

< 897h/897H 201v/203V Pos: standing >
      MMMMMM^^    
     MMMMM^^^.M   
   MMMMMM^^^...^  
  MMMM^^^^....^M  
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   M^..^.M.***    
Inside a Dark Forest
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 897h/897H 199v/203V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: A Game Trail
</map>

<map>
Zone: Kobold Settlement.
Room: A Game Trail
</map>
A Game Trail
Obvious exits: -N -S
Fresh blood splatters cover the area.
[10] A small bandage rests upon the ground here.
[2] A steel dagger about a foot in length lies here.
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)

< 897h/897H 197v/203V Pos: standing >
Backstab who?

< 897h/897H 198v/203V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Before a Giant Wooden Fence
</map>
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A few drops of fresh blood are scattered around the area.
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.

< 897h/897H 198v/203V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.

< 897h/897H 198v/203V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E
A giant wooden fence stands here, blocking travel to the north.

< 897h/897H 198v/203V Pos: standing >
Backstab who?

< 897h/897H 200v/203V Pos: standing >
Backstab who?

< 897h/897H 202v/203V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.

< 897h/897H 200v/203V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Before a Giant Wooden Fence
</map>
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A few drops of fresh blood are scattered around the area.
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.

< 897h/897H 198v/203V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A rusty saw lies here slowly corroding away to the elements.
A giant wooden fence stands here, blocking travel to the north.
There are Drow Elf tracks going east.

< 897h/897H 196v/203V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Along the Fence Perimeter
</map>

<map>
Zone: Kobold Settlement.
Room: Along the Fence Perimeter
</map>
Along the Fence Perimeter
Obvious exits: -W
A giant wooden fence stands here, blocking travel to the north.
*A Drow Elf (medium) Syndicalist Anarchy sits resting.(Red Aura)

< 897h/897H 195v/203V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his book.
A Drow Elf snaps into visibility.
[Damage: 49 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-

< 897h/897H 197v/203V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 You dodge a Drow Elf's vicious attack.
A Drow Elf snaps into visibility.
You snap into visibility.

< 897h/897H 199v/203V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 A Drow Elf clambers to his feet.

< 897h/897H 199v/203V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 15 ] -=[Your impressive slash hits a Drow Elf.]=-
A Drow Elf is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] -=[Your weak pierce hits a Drow Elf.]=-
A Drow Elf's cloak of Arachdrathos was completely destroyed by the massive blow!
A Drow Elf's bronze Zarbonesti seal of Kryz'Kyssik was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.
The smell of fresh blood enters your body, infusing you with power!