The death of [56 Reaper] Virion Anarchy (Drow Elf)

in Along the Fence Perimeter

from the perspective of [56 Reaper] Virion Anarchy (Drow Elf)

<worn on head>       the vapor crown of Limbo of health (magic) (humming) [87%]
<worn on eyes>       a sapphire encrusted eye
<worn in ear>        a scale of pulsating darkness [poor]
<worn in ear>        a steel hoop earring [superior]
<worn on face>       a shadow mask [33%]
<worn around neck>   some kharma mind beads [poor] (magic) [86%]
<worn around neck>   an amulet of fire dragon's blood [poor] (magic) [89%]
<worn on body>       the robe of the mind [poor] (invis) (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of skulls [poor] (magic) [87%]
<worn on belt buckle>a tome of mysticism (magic) (glowing)
<worn on arms>       the sleeves of Arkan'non [superior] (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a bracelet of finger bones [poor] [88%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [88%]
<worn on hands>      the cubes of protection [poor] (humming) [88%]
<worn on finger>     a tiny seashell (invis) (magic)
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some angel feather leggings (magic)
<worn on feet>       the boots of speed [poor] (magic)

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< 52h/633H 106v/264V Pos: standing >
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< 52h/633H 106v/264V Pos: standing >
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< 52h/633H 107v/264V Pos: standing >
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< 52h/633H 107v/264V Pos: standing >
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< 52h/633H 107v/264V Pos: standing >
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< 52h/633H 108v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 52h/633H 106v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 104v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 103v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 101v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A strange levitating light seems to bob and weave its way through the room.(Red Aura)

< 53h/633H 99v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 98v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 96v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 94v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 93v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 91v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 89v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 88v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 86v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 84v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 82v/264V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 81v/264V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
*A strange levitating light seems to bob and weave its way through the room.(Red Aura)

< 53h/633H 79v/264V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A savage looking orog berserker knocks things to the ground as he passes by.(Red Aura)

< 53h/633H 77v/264V Pos: standing >
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 53h/633H 76v/264V Pos: standing >
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The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 53h/633H 74v/264V Pos: standing >
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Inside a Dark Forest
Obvious exits: -N -E -S -W

< 53h/633H 72v/264V Pos: standing >
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Inside a Dark Forest
Obvious exits: -N -E -S -W

< 53h/633H 71v/264V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: A Game Trail
</map>

<map>
Zone: Kobold Settlement.
Room: A Game Trail
</map>
A Game Trail
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[10] A small bandage rests upon the ground here.
[2] A steel dagger about a foot in length lies here.
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)

< 54h/633H 69v/264V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Before a Giant Wooden Fence
</map>
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.

< 54h/633H 67v/264V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Along the Perimeter of the Fence
</map>
Along the Perimeter of the Fence
Obvious exits: -E -W
A rusty saw lies here slowly corroding away to the elements.
A giant wooden fence stands here, blocking travel to the north.

< 54h/633H 66v/264V Pos: standing >

<map>
Zone: Kobold Settlement.
Room: Along the Fence Perimeter
</map>
Along the Fence Perimeter
Obvious exits: -W
A giant wooden fence stands here, blocking travel to the north.

< 54h/633H 64v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 54h/633H 64v/264V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Alas, you cannot go that way. . . .

< 54h/633H 65v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 54h/633H 65v/264V Pos: standing >
You don't have that spell memorized.

< 54h/633H 67v/264V Pos: standing >
You sit down and relax.

< 54h/633H 68v/264V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - raise lich
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               4 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  5 - cone of cold
               2 - vitalize undead
( 5th circle)  6 - heal undead
( 4th circle)  1 - strength
               8 - wither
( 3rd circle)  1 - animate dead
               5 - dispel magic
               4 - embalm
( 2nd circle)  8 - sleep
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) sleep
    2 seconds:  (10th) gate
    3 seconds:  ( 2nd) sleep
    4 seconds:  ( 9th) energy drain
    5 seconds:  ( 5th) teleport
    6 seconds:  ( 5th) teleport

You can memorize no more spells.
You continue your study.

< 54h/633H 68v/264V Pos: sitting >
You start meditating...

< 54h/633H 69v/264V Pos: sitting >
You have finished memorizing sleep.

< 54h/633H 70v/264V Pos: sitting >
You have finished memorizing gate.

< 55h/633H 72v/264V Pos: sitting >
You have finished memorizing sleep.

< 55h/633H 73v/264V Pos: sitting >
You have finished memorizing energy drain.

< 55h/633H 76v/264V Pos: sitting >
You have finished memorizing teleport.
A Halfling snaps into visibility.
You abandon your studies.
You snap into visibility.
Out of nowhere, a Halfling stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/633H 77v/264V Pos: sitting >
< T: Virion TP: sit TC: awful E: A Halfling sta EP: excellent >
 
< 6h/633H 78v/264V Pos: sitting >
< T: Virion TP: sit TC: awful E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.
You snap into visibility.
A Halfling snaps into visibility.

< 6h/633H 78v/264V Pos: sitting >
< T: Virion TP: sit TC: awful E: A Halfling sta EP: excellent >
 You clamber to your feet.

< 6h/633H 78v/264V Pos: standing >
< T: Virion TP: sta TC: awful E: A Halfling sta EP: excellent >
 You dodge a Halfling's vicious attack.
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's impressive slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...