<floating about head>a LARGE green ioun stone[120h 8m 42s]
<worn as a badge> an ever-watching eye of damage (glowing) (humming)
<worn on head> the eladrin-bone crown of the obyriths of damage (magic) (humming) [89%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of wonderous power (magic) (glowing) [52%]
<worn in ear> a tiny lightning enshrouded black earring of regeneration (magic) [83%]
<worn on face> the terrifying visage of the great wraith Dranum (magic)[120h 8m 42s]
<worn around neck> a necklace of dangling bones and relics of regeneration (magic) (humming) [63%]
<worn around neck> the bloody eyeballs on a sinew of regeneration
<worn on body> the platemail of the DragonLord (magic)[120h 8m 42s]
<worn about body> a cloak of eternal fire of power (invis) [68%]
<worn on back> a big big bag for a little person (illuminating) [88%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [89%]
<worn about waist> the mystical sash of the Netherworld of endurance (magic) (glowing) [86%]
<worn on belt buckle>a severed illithid tentacle of power [58%]
<attached to belt> a metal flask marked "word of recall" (glowing) [78%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [68%]
<worn on arms> some barbed sleeves oozing slime of health (magic) [84%]
<worn around wrist> a bracelet of purple mist of damage
<worn around wrist> the bloody eyeballs on a sinew of regeneration [66%]
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> the pitch black ring of bloodlust of damage (magic) (glowing)
<worn on finger> a shiny crimson ring of damage (invis) (magic)
<primary weapon> the unholy avenger named 'Bloodlust' (magic) (glowing)[120h 7m 53s]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[120h 8m 42s]
<worn on legs> the leggings of a MaDMaN of health (magic) [72%]
<worn on feet> a pair of boots of stealth [superior] (magic)
*An orcish merchant is standing here, busy with his own matters.(Illusion)
You quickly scan the area.
You see nothing.
< 1037h/966H 191v/231V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.
The Winding River
Obvious exits: -N -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1037h/966H 191v/231V Pos: standing >
You follow an orcish merchant.
Bend in the Winding River
Obvious exits: -E -S
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1037h/966H 190v/231V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.
The Winding River
Obvious exits: -N -S
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1036h/966H 190v/231V Pos: standing >
You quickly scan the area.
The two-headed troll who is not far off to your south.
The two-headed troll who is not far off to your south.
A wild boar who is not far off to your south.
A wild boar who is not far off to your south.
< 1036h/966H 192v/231V Pos: standing >
An orcish merchant's skin seems to turn to stone.
< 1036h/966H 193v/231V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.
Fallen Tree over the Winding River
Obvious exits: -N -E -S -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1036h/966H 193v/231V Pos: standing >
You follow an orcish merchant.
The Dark Marshes
Obvious exits: -N -E -S
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1036h/966H 193v/231V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.
The Winding River
Obvious exits: -N -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1036h/966H 193v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
The Winding River
Obvious exits: -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1036h/966H 192v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
Shallow Lake in the Dark Marshes
Obvious exits: -E -S -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A lizard man is standing here, looking alarmed and very angry.
A lizard man is standing here, looking alarmed and very angry.
A lizard man is standing here, looking alarmed and very angry.
< 1036h/966H 194v/231V Pos: standing >
You follow an orcish merchant.
Shallow Lake in the Dark Marshes
Obvious exits: -N -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A lizard man is standing here, looking alarmed and very angry.
< 1036h/966H 194v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A large, hungry crocodile moves towards you rapidly.
A large, hungry crocodile moves towards you rapidly.
A lizard man is standing here, looking alarmed and very angry.
< 1036h/966H 193v/231V Pos: standing >
< 1036h/966H 197v/231V Pos: standing >
You quickly scan the area.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A lizard man who is close by to your east.
< 1036h/966H 205v/231V Pos: standing >
An orcish merchant stops using a darksteel rapier [superior] with a strange black stone.
< 1036h/966H 209v/231V Pos: standing >
An orcish merchant wields the spiked mace of the Death Seekers.
You quickly scan the area.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A lizard man who is close by to your east.
< 1036h/966H 211v/231V Pos: standing >
An orcish merchant says 'death'
An orcish merchant grips spiked mace of the Death Seekers firmly in his hand and call upon the powers of Darkness to aid in the battles!
An orcish merchant looks vitalized.
< 1036h/966H 212v/231V Pos: standing >
An orcish merchant stops using the spiked mace of the Death Seekers.
< 1036h/966H 214v/231V Pos: standing >
An orcish merchant wields a darksteel rapier [superior] with a strange black stone.
< 1036h/966H 216v/231V Pos: standing >
You quickly scan the area.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A lizard man who is close by to your east.
< 1036h/966H 218v/231V Pos: standing >
You quickly scan the area.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A troll guard who is not far off to your north.
A lizard man who is close by to your east.
< 1036h/966H 223v/231V Pos: standing >
An orcish merchant sneaks east.
You follow an orcish merchant.
Shallow Lake in the Dark Marshes
Obvious exits: -N -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A lizard man is standing here, looking alarmed and very angry.
Score information for Kiria
Level: 56 Race: Human Class: Ranger Rogue Sex: Female
Hit points: 1036(966) Moves: 226(231)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded Fireshielded
Frags: +5.31 Deaths: 79
Disguised as: an orc guard (Good)
Detecting: Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Blur Invisibility Waterbreathing Enlarged Size Sneaking Blessing of the Gods Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 1770
Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (1 minute)
dexterity (44 minutes)
strength (44 minutes)
regeneration (less than a minute remaining)
mielikki vitality (2 minutes)
lifelust (3 minutes)
dazzle (6 minutes)
elephantstrength (12 minutes)
blur (8 minutes)
infravision (4 minutes)
detect magic (4 minutes)
well-rested bonus (31 minutes)
pantherspeed (11 minutes)
ravenflight (10 minutes)
sense spirit (15 minutes)
< 1036h/966H 226v/231V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A lizard man is standing here, looking alarmed and very angry.
< 1036h/966H 231v/231V Pos: standing >
You follow an orcish merchant.
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A large, hungry crocodile moves towards you rapidly.
A large, hungry crocodile moves towards you rapidly.
A lizard man is standing here, looking alarmed and very angry.
< 1036h/966H 229v/231V Pos: standing >
You follow an orcish merchant.
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
*An orcish merchant is standing here, busy with his own matters.(Illusion)
You start chanting...
< 1036h/966H 227v/231V Pos: standing >
An orcish merchant sneaks north.
< 1036h/966H 227v/231V Pos: standing >
Casting: mielikki vitality *
< 1035h/966H 231v/231V Pos: standing >
Casting: mielikki vitality
< 1035h/966H 231v/231V Pos: standing >
An orcish merchant sneaks in from the north.
< 1035h/966H 231v/231V Pos: standing >
You complete your spell...
The Goddess graces you.
< 1035h/966H 231v/231V Pos: standing >
Saving Kiria.
< 1035h/966H 231v/231V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
The two-headed troll who is rather far off to your east.
The two-headed troll who is rather far off to your east.
A wild boar who is rather far off to your east.
A wild boar who is rather far off to your east.
A hungry crocodile who is close by to your south.
A hungry crocodile who is close by to your south.
A lizard man who is close by to your south.
< 1035h/966H 231v/231V Pos: standing >
An orcish merchant sneaks in from the north.
< 1035h/966H 231v/231V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.
South Gates of Ghore
Obvious exits: -N -S
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
< 1035h/966H 229v/231V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.
Smash Street
Obvious exits: -N -E -S -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1035h/966H 227v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
South Smash Street
Obvious exits: -N -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
Saving Kiria.
< 1035h/966H 225v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
South Smash Street
Obvious exits: -N -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A foul-smelling troll guard prowls here.
< 1035h/966H 224v/231V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.
A Room Full of Rubble
Obvious exits: -S
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1035h/966H 224v/231V Pos: standing >
< 1035h/966H 226v/231V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Your communion with nature is now complete...
< 1034h/966H 231v/231V Pos: standing >
A foul-smelling troll guard enters from the south.
< 1033h/966H 231v/231V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.
South Smash Street
Obvious exits: -N -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1032h/966H 230v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
South Smash Street
Obvious exits: -N -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1032h/966H 228v/231V Pos: standing >
You follow an orcish merchant.
South Smash Street
Obvious exits: -N -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1032h/966H 226v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
A Bend in Smash Street
Obvious exits: -N -E
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1032h/966H 225v/231V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.
Smash Street
Obvious exits: -N -S -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A swamp snake coils and strikes.
< 1032h/966H 228v/231V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.
Smash Street
Obvious exits: -N -S -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1032h/966H 229v/231V Pos: standing >
You follow an orcish merchant.
A Weapons Shop
Obvious exits: -E -W#
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A large troll has been hired to watch the area
A large troll has been hired to watch the area
A large troll has been hired to watch the area
A large troll has been hired to watch the area
A large troll has been hired to watch the area
Thukkut is here, ready to serve you.
< 1032h/966H 227v/231V Pos: standing >
An orcish merchant opens the curtain.
< 1032h/966H 231v/231V Pos: standing >
You follow an orcish merchant.
The Office of A Troll
Obvious exits: -E
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1032h/966H 230v/231V Pos: standing >
An orcish merchant closes the curtain.
< 1032h/966H 230v/231V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.
< 1032h/966H 230v/231V Pos: standing >
You stop regenerating.
< 1030h/966H 230v/231V Pos: standing >
< 1030h/966H 231v/231V Pos: standing >
You begin to regenerate rapidly.
< 1030h/966H 231v/231V Pos: standing >
< 1030h/966H 231v/231V Pos: standing >
< 1029h/966H 231v/231V Pos: standing >
< 1028h/966H 231v/231V Pos: standing >
The Office of A Troll
Obvious exits: -E#
You sense a lifeform nearby.
< 1028h/966H 231v/231V Pos: standing >
You are carrying: (6/13)
some destruction holo-gogs [superior] (magic) (glowing) [64%]
the flaming axe of the Illithid lords (magic) [80%]
the royal scepter of Aravne (magic) (humming)
boots of thundering might (magic) (humming)
a disguise kit
a portable hole
< 1028h/966H 231v/231V Pos: standing >
An orcish merchant opens the curtain.
< 1028h/966H 231v/231V Pos: standing >
You follow an orcish merchant.
A Weapons Shop
Obvious exits: -E -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A large troll has been hired to watch the area
A large troll has been hired to watch the area
A large troll has been hired to watch the area
A large troll has been hired to watch the area
A large troll has been hired to watch the area
Thukkut is here, ready to serve you.
< 1028h/966H 229v/231V Pos: standing >
An orcish merchant closes the curtain.
< 1028h/966H 229v/231V Pos: standing >
Saving Kiria.
< 1028h/966H 229v/231V Pos: standing >
An orcish merchant sneaks east.
You follow an orcish merchant.
Smash Street
Obvious exits: -N -S -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1028h/966H 230v/231V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.
Smash Street
Obvious exits: -N -S -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A female troll grunts loudly, trying to attract a male.
A swamp snake coils and strikes.
< 1028h/966H 228v/231V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.
A Bend in Smash Street
Obvious exits: -N -E
*An orcish merchant is standing here, busy with his own matters.(Illusion)
You quickly scan the area.
A female troll who is close by to your north.
A swamp snake who is close by to your north.
A foul-smelling troll guard who is a brief walk away to your north.
A hungry crocodile who is a brief walk away to your east.
A sickly troll who is rather far off to your east.
< 1028h/966H 226v/231V Pos: standing >
You quickly scan the area.
A female troll who is close by to your north.
A swamp snake who is close by to your north.
A hungry crocodile who is a brief walk away to your east.
A sickly troll who is rather far off to your east.
< 1028h/966H 231v/231V Pos: standing >
You quickly scan the area.
A female troll who is close by to your north.
A swamp snake who is close by to your north.
A hungry crocodile who is a brief walk away to your east.
< 1028h/966H 231v/231V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.
Smash Street
Obvious exits: -N -S -W
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A female troll grunts loudly, trying to attract a male.
A swamp snake coils and strikes.
< 1028h/966H 229v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
The Bank of Ghore
Obvious exits: -E -W#
*An orcish merchant is standing here, busy with his own matters.(Illusion)
< 1028h/966H 227v/231V Pos: standing >
You quickly scan the area.
A female troll who is close by to your east.
A swamp snake who is close by to your east.
< 1028h/966H 227v/231V Pos: standing >
An orcish merchant opens the vault.
You quickly scan the area.
A female troll who is close by to your east.
A swamp snake who is close by to your east.
A Drow Elf who is close by to your west.
Mrutt who is close by to your west.
< 1028h/966H 231v/231V Pos: standing >
You quickly scan the area.
A female troll who is close by to your east.
A swamp snake who is close by to your east.
A Drow Elf who is close by to your west.
Mrutt who is close by to your west.
< 1028h/966H 231v/231V Pos: standing >
An orcish merchant closes the vault.
< 1028h/966H 231v/231V Pos: standing >
An orcish merchant opens the vault.
< 1028h/966H 231v/231V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.
The Bank Vault
Obvious exits: -E
A rolled section of tanned elf skin lies here.
A durable looking footman's flail lies discarded here.
A large wooden counter is here, with a sign posted on it.
*An orcish merchant is standing here, busy with his own matters.(Illusion)
A Drow Elf (large) GoldenfOld Dirty Bastards stands in mid-air here.
Mrutt stands here, ready to take your money.
< 1028h/966H 230v/231V Pos: standing >
An orcish merchant closes the vault.
< 1028h/966H 230v/231V Pos: standing >
An orcish merchant suddenly attacks a Drow Elf!
An orcish merchant snaps into visibility.
An orcish merchant's powerful slash strikes a Drow Elf.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 39 ] -=[A Drow Elf makes a strange sound as you place the granite dagger 'BloodFeast' in his back.]=-
< 1028h/966H 230v/231V Pos: standing >
< T: an orcish merchant TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 32 ] -=[Your powerful slash strikes a Drow Elf hard.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage: 12 ] -=[Your pierce strikes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage: 15 ] -=[Your slash strikes a Drow Elf.]=-
You slip beneath a Drow Elf's guard dealing a vicious attack!
[Damage: 15 ] -=[Your slash strikes a Drow Elf.]=-
[Damage: 14 ] -=[Your fine slash strikes a Drow Elf.]=-
[Damage: 12 ] -=[Your fine pierce strikes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
< 1027h/966H 230v/231V Pos: standing >
< T: an orcish merchant TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
A Drow Elf settles to his knees.
< 1027h/966H 230v/231V Pos: standing >
< T: an orcish merchant TP: sta TC:excellent E: A Drow Elf kne EP: few wounds >
An orcish merchant's impressive slash strikes a Drow Elf.
An orcish merchant's impressive pierce strikes a Drow Elf.
An orcish merchant's slash strikes a Drow Elf.
An orcish merchant's impressive pierce strikes a Drow Elf.
An orcish merchant's impressive pierce strikes a Drow Elf hard.
An orcish merchant's slash strikes a Drow Elf hard.
An orcish merchant slips beneath a Drow Elf's guard dealing a vicious attack!!
An orcish merchant's impressive slash strikes a Drow Elf hard.
An orcish merchant's impressive slash strikes a Drow Elf hard.
< 1027h/966H 230v/231V Pos: standing >
< T: an orcish merchant TP: sta TC:excellent E: A Drow Elf kne EP: nasty wounds >
A Drow Elf rises to his feet.
< 1027h/966H 230v/231V Pos: standing >
< T: an orcish merchant TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf misses an orcish merchant.
An orcish merchant snaps into visibility.
< 1027h/966H 230v/231V Pos: standing >
< T: an orcish merchant TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
An orcish merchant snaps into visibility.
An orcish merchant reaches for the ground, quickly tossing a clump of dirt at a Drow Elf's face!
A Drow Elf seems to be blinded!
< 1027h/966H 230v/231V Pos: standing >
< T: an orcish merchant TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
[Damage: 13 ] -=[Your fine slash strikes a Drow Elf hard.]=-
[Damage: 12 ] -=[Your pierce strikes a Drow Elf hard.]=-
[Damage: 12 ] -=[Your fine pierce strikes a Drow Elf hard.]=-
[Damage: 14 ] -=[Your fine slash strikes a Drow Elf very hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
[Damage: 14 ] -=[Your fine slash strikes a Drow Elf very hard.]=-
[Damage: 14 ] -=[Your slash seriously wounds a Drow Elf.]=-
You slip beneath a Drow Elf's guard dealing a vicious attack!
[Damage: 13 ] -=[Your fine pierce seriously wounds a Drow Elf.]=-
[Damage: 12 ] -=[Your fine pierce seriously wounds a Drow Elf.]=-
< 1027h/966H 230v/231V Pos: standing >
< T: an orcish merchant TP: sta TC:excellent E: A Drow Elf sta EP: awful >
An orcish merchant snaps into visibility.
An orcish merchant's powerful slash critically injures a Drow Elf.
A Drow Elf is stunned!
An orcish merchant's fine slash hits a Drow Elf.
A Drow Elf's dagger called 'Stealth' [superior] was completely destroyed by the massive blow!
A Drow Elf's the robes of the maelstrom was completely destroyed by the massive blow!
A Drow Elf's illithid's circlet [superior] was completely destroyed by the massive blow!
A Drow Elf's boots of the four winds [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!