The death of [56 Necrolyte] Knb Dirty Bastards (Drow Elf)

in The Bank Vault

from the perspective of [56 Necrolyte] Knb Dirty Bastards (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] [86%]
<worn on eyes>       a sapphire encrusted eye [superior] (invis)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        an emerald disc fashioned from bone of endurance [71%]
<worn on face>       a mask of hades [superior] (glowing) [71%]
<worn around neck>   a psionicist locket of power [superior] (glowing)
<worn around neck>   the pendant of the aboleth [superior]
<worn on body>       the armor of a MaDMaN of endurance [63%]
<worn about waist>   a utility belt of poisoning agents [poor] [39%]
<worn on arms>       some polished sleeves of Dagon [poor]
<held as shield>     an angel wyrm scale [poor] [86%]
<worn around wrist>  a bracelet of finger bones [superior] [41%]
<worn around wrist>  a bracelet of wizardry (glowing) [84%]
<worn on hands>      some ancient Tukluk spellshield gloves [44%]
<worn on finger>     the pitch black ring of bloodlust (glowing) [71%]
<worn on finger>     a blue ring shooting sparks [superior]
<worn on legs>       the leggings of the pyre lord [50%]

A voice says in your mind, '1 the cloak of shadow dragons [poor] was sold for 150 platinum, and the money is available for pickup.'
The Bank Vault
Obvious exits: -E#
A rolled section of tanned elf skin lies here.
A durable looking footman's flail lies discarded here.
A large wooden counter is here, with a sign posted on it.
Mrutt stands here, ready to take your money.

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (extremely evil)
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (extremely good)
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (pure evil)     
  *The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
  *The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (good)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (very good)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 457h/457H 141v/141V Pos: standing >
You are no longer aggressive to monsters.

< 457h/457H 141v/141V Pos: standing >
Your Terminal mode is now: MSP .

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >
Your pendant of the aboleth [superior] hums briefly.

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

Dirty Bastards
-----------------------------------------------------------------
Allied to Dakhira

Type: normal .
Prestige:            17462.
Construction points: 169.
Maximum members:     100.
Current members:     52.
Cash:                0 platinum, 0 gold, 0 silver, 0 copper.
Total Frags: -25.13, Top Fragger: 'Nul' with 15.73 frags.
Members:
   | Tero         | Old' | 
   | Zukus        | Old' | 
 o | Ketsu        | Old' | 
   | Daytok       | Old' | 
   | Isca         | Old' | 
   | Vofli        | Old' | 
   | Nazz         | Old' | 
   | Virion       | Old' | 
   | Rethax       | Old' | 
   | Gelcro       | Old' | 
   | Gilleil      | Old' | 
   | Dyffryn      | Old' | 
   | Albo         | Old' | 
   | Fili         | Old' | 
   | Matak        | Old' | 
   | Matk         | Old' | 
   | Isga         | Old' | 
   | Nom          | Old' | 
   | Nazerk       | Old' | 
   | Keltor       | Old' | 
   | Jixad        | Old' | 
 o | Knb          | Old' | 
   | Matik        | Old' | 
   | Lorax        | Old' | 
   | Eikel        | Old' | 
   | Frb          | Old' | 
   | Ra           | Old' | 
   | Albos        | Old' | 
   | Crihar       | Old' | 
   | Iska         | Old' | 
   | Wetbeard     | Old' | 
   | Keltoth      |  | 
   | Gellz        |  | 
   | Fez          |  | 
   | Matikai      |  | 
   | Gelor        |  | 
   | Keltog       |  | 
   | Perig        |  | 
   | Wes          |  | 
   | Lorak        |  | 
   | Zslingerex   |  | 
   | Okita        |  | 
   | Duak         |  | 
   | Nul          |  | 
   | Fr           |  | 
   | Tkul         |  | 
   | Grutap       |  | 
   | Iza          |  | 
   | Brach        |  | 
   | Styxx        |  | 
   | Grutag       |  | 
   | Null         |  | 

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >
Saving Knb.

< 457h/457H 141v/141V Pos: standing >
The Bank Vault
Obvious exits: -E#
A rolled section of tanned elf skin lies here.
A durable looking footman's flail lies discarded here.
A large wooden counter is here, with a sign posted on it.
Mrutt stands here, ready to take your money.

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >
Saving Knb.

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >

< 457h/457H 141v/141V Pos: standing >
An orcish merchant sneaks in from the east.

< 457h/457H 141v/141V Pos: standing >
An orcish merchant closes the vault.

< 457h/457H 141v/141V Pos: standing >
An orcish merchant suddenly attacks YOU!
An orcish merchant snaps into visibility.
An orc guard snaps into visibility.
Out of nowhere, an orc guard stabs you in the back.

< 390h/457H 141v/141V Pos: standing >
< T: Knb TP: sta TC: small wounds E: an orcish merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 390h/457H 141v/141V Pos: standing >
< T: Knb TP: sta TC: small wounds E: an orcish merchant sta EP: excellent >
 An orc guard snaps into visibility.
An orc guard slips beneath your guard, dealing you a vicious attack!
An orc guard attacks you. [5 Hits]

< 290h/457H 141v/141V Pos: standing >
< T: Knb TP: sta TC: few wounds E: an orcish merchant sta EP: excellent >
 You kneel.

< 290h/457H 141v/141V Pos: kneeling >
< T: Knb TP: kne TC: few wounds E: an orcish merchant sta EP: excellent >
 An orcish merchant slips beneath your guard, dealing you a vicious attack!
An orcish merchant attacks you. [7 Hits]

< 149h/457H 141v/141V Pos: kneeling >
< T: Knb TP: kne TC: nasty wounds E: an orcish merchant sta EP: excellent >
 
< 149h/457H 141v/141V Pos: kneeling >
< T: Knb TP: kne TC: nasty wounds E: an orcish merchant sta EP: excellent >
 You rise to your feet.

< 149h/457H 141v/141V Pos: standing >
< T: Knb TP: sta TC: nasty wounds E: an orcish merchant sta EP: excellent >
 You are already standing.

< 149h/457H 141v/141V Pos: standing >
< T: Knb TP: sta TC: nasty wounds E: an orcish merchant sta EP: excellent >
 An orcish merchant snaps into visibility.
You attack an orcish merchant. [0 Hits]
You failed.

< 149h/457H 141v/141V Pos: standing >
< T: Knb TP: sta TC: nasty wounds E: an orcish merchant sta EP: excellent >
 An orcish merchant snaps into visibility.
An orcish merchant reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 149h/457H 141v/141V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You failed.

< 149h/457H 141v/141V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
Someone attacks you. [8 Hits]

< 29h/457H 141v/141V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!