<worn as a badge> emblem of the maelstrom
<worn on head> the helm of light (illuminating)
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear> the royal clasp of Bloodstone
<worn in ear> a small copper colored earring (magic)
<worn on face> a mask of hades [poor] (magic) (glowing)
<worn around neck> a token of allegiance to Thrym [superior]
<worn around neck> a necklace of dangling drider fangs
<worn on body> a pitch black bodycloak (magic) (glowing)
<worn about body> the paradox cloak [superior]
<worn about waist> a belt of soft feathers (magic)
<worn on arms> some mysterious sleeves
<held as shield> a gold-trimmed granite shield (magic)
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> a bracelet of influence (magic) [87%]
<worn on hands> some static ruby talons from The Mountain Village of Tentro
<worn on finger> a ring of invisibility [poor] (magic)
<worn on finger> a ring of sandstone [poor] (magic)
<worn on legs> a pair of insulated pants
<worn on feet> a pair of red suede boots [superior] (magic)
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 568h/568H 199v/199V Pos: standing >
< 568h/568H 199v/199V Pos: standing >
< 568h/568H 199v/199V Pos: standing >
You petition '56'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 568h/568H 199v/199V Pos: standing >
Ashyel makes some strange gestures.
A strange feeling comes upon you. Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside. Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality. You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Ashyel!
< 612h/612H 199v/199V Pos: standing >
A Minotaur has entered the game.
< 612h/612H 199v/199V Pos: standing >
Score information for Grif
Level: 56 Race: Grey Elf Class: Druid / Forest Druid Sex: Male
Hit points: 612(612) Moves: 199(199)
Coins carried: 0 platinum 0 gold 0 silver 4 copper
Compression ratio: 56%
Status: Standing.
Frags: -0.60 Deaths: 5
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid
Enchantments: Farsee Fly Invisibility Waterbreathing
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 498
Active Spells:
--------------
rested bonus (150 minutes)
natures blessing (40 minutes)
mielikki vitality (9 minutes)
endurance (6 minutes)
improved invisibility (24 minutes)
< 612h/612H 199v/199V Pos: standing >
Saving Grif.
< 612h/612H 199v/199V Pos: standing >
< 612h/612H 199v/199V Pos: standing >
A Minotaur grabs a quill.
A Grimney Sleeping Chamber
Obvious exits: -D
A Minotaur (large) Dirty Bastards stands here.(Red Aura)
Grym, the innkeeper, sits on his stool.
< 612h/612H 199v/199V Pos: standing >
A Minotaur grabs a spellbook.
< 612h/612H 199v/199V Pos: standing >
1st CIRCLE:
animal friendship
barkskin
fortitude
pulchritude
2nd CIRCLE:
aid
disease
sticks to snakes
3rd CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
4th CIRCLE:
create spring
lightning bolt
poison
serendipity
5th CIRCLE:
earthquake
natures touch
tranquility
6th CIRCLE:
earthen maul
endurance
regeneration
7th CIRCLE:
call woodland beings
cyclone
dispel magic
mielikki vitality
summon insects
8th CIRCLE:
animal growth
animal vision
entangle
ironwood
pass without trace
spore cloud
9th CIRCLE:
consecrate land
sunray
vines
wandering woods
10th CIRCLE:
creeping doom
grow
moonwell
natures blessing
11th CIRCLE:
awaken forest
elemental aura
spore burst
12th CIRCLE:
moonstone
nova
< 612h/612H 199v/199V Pos: standing >
A Minotaur drops a brass nose ring.
A Minotaur drops a small bag made from rabbit skin.
A Minotaur drops an amber-colored rod.
A Minotaur drops a thin leather belt.
A Minotaur drops a hard leather cloak.
A Minotaur drops a small round wooden shield.
A Minotaur drops a pair of studded leather sleeves.
A Minotaur drops a pair of brown leather gloves.
A Minotaur drops a pair of studded leather leggings.
A Minotaur drops a shabby alligator skin jerkin.
A Minotaur drops a light blue scarf.
A Minotaur drops a light blue scarf.
A Minotaur drops a steel warhammer.
A Minotaur drops a thin steel dagger.
A Minotaur drops a steel dagger.
A Minotaur drops a small wooden mace.
A Minotaur drops a stout oaken cudgel.
A Minotaur drops a sturdy wooden club.
< 612h/612H 199v/199V Pos: standing >
A brass nose ring crumbles to dust and blows away.
A small bag made from rabbit skin crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
You see nothing special about him.
This Minotaur is in awful condition.
He's large in size.
<held> a spellbook
<held> a quill
< 612h/612H 199v/199V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 612h/612H 199v/199V Pos: standing >
You start chanting...
You snap into visibility.
< 612h/612H 199v/199V Pos: standing >
Casting: sunray
< 612h/612H 199v/199V Pos: standing >
You complete your spell...
A Minotaur seems to be blinded!
[Damage: 21 ] You unleash light in a focused, searing ray at a Minotaur!
A Minotaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grif by 13333333.
The smell of fresh blood enters your body, infusing you with power!