<held> a spellbook
<held> a quill
A Grimney Sleeping Chamber
Much of the furniture is covered in slime and vegetation. The few pieces of
furniture that have remained untouched by the slime are broken in two. Cow's
are infamous for the massive size, and weight. However, it stands to suit most
cow's just fine to sleep anywhere, even on the sharpened spike, impaled. The
ramp that leads below adjoins with the lobby room, which suffers from lack of
maintenance, rotting away with the passage of time. Piles of refuse and rubble,
namely brick and raw sewage, are used as prompters for a sleepy cow to sleep
on. Cow's sure do have a sweet time within this facility.
Obvious exits: -Down
Grym, the innkeeper, sits on his stool.
< 8h/834H 159v/177V Pos: standing >
You are carrying: (20/10)
a brass nose ring
a spellbook
a quill
a small bag made from rabbit skin
an amber-colored rod
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 8h/834H 159v/177V Pos: standing >
You hold a quill.
< 8h/834H 164v/177V Pos: standing >
You hold a spellbook.
< 9h/834H 166v/177V Pos: standing >
You drop a brass nose ring.
You drop a small bag made from rabbit skin.
You drop an amber-colored rod.
You drop a thin leather belt.
You drop a hard leather cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of studded leather leggings.
You drop a shabby alligator skin jerkin.
You drop a light blue scarf.
You drop a light blue scarf.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 9h/834H 167v/177V Pos: standing >
A brass nose ring crumbles to dust and blows away.
A small bag made from rabbit skin crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
< 9h/834H 167v/177V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 9h/834H 168v/177V Pos: standing >
You are already standing.
< 9h/834H 168v/177V Pos: standing >
A Grey Elf snaps into visibility.
< 10h/834H 170v/177V Pos: standing >
You utter a magical formula summoning your spellbook..
< 10h/834H 170v/177V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -Down
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A Grey Elf (medium) stands in mid-air here. (Casting)
Grym, the innkeeper, sits on his stool.
< 10h/834H 171v/177V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!