The death of [56 Fire Magus] Nyll (Minotaur)

in The Road Leading From Tharnadia

from the perspective of [56 Forest Druid] Qued The Empire (Centaur)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of health (magic)
<worn on head>       the helm of light (illuminating) [83%]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [89%]
<worn in ear>        an anti-matter earring
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of leaves and bark [superior]
<worn around neck>   a royal token of Valois with a strange dark bloodstone (magic) (glowing) [46%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [73%]
<worn on body>       a warsuit of jade wyrmscale of agility (glowing)
<worn on horse body> a platinum pommeled saddle [superior] (magic) [88%]
<worn about body>    a cloak of eternal fire
<worn on tail>       a fragment of the tail of Quturac [superior] (magic)
<worn as quiver>     a silken backsheath of flight (magic) [78%]
<worn about waist>   the translucent belt of anger
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [80%]
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a ring called 'Soulcatcher'
<primary weapon>     a gem-studded mace (magic)
<worn on feet>       a set of bloodied horseshoes [superior] (magic) [81%]

The power of nature flows into you, hastening your incantation.

< 1450h/1450H 467v/468V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1450h/1450H 467v/468V Pos: standing >
You complete your spell...
You can't possibly regain movement any faster.

< 1450h/1450H 467v/468V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1450h/1450H 467v/468V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1450h/1450H 467v/468V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 1450h/1450H 467v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S

< 1450h/1450H 466v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -E

< 1450h/1450H 464v/468V Pos: standing >
Alas, you cannot go that way. . . .

< 1450h/1450H 464v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -S -W

< 1450h/1450H 465v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
There is a slight disturbance in nature.

< 1450h/1450H 464v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
There is a slight disturbance in nature.

< 1450h/1450H 463v/468V Pos: standing >
Alas, you cannot go that way. . . .

< 1450h/1450H 464v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 1450h/1450H 465v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S

< 1450h/1450H 464v/468V Pos: standing >
 
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^+M+++++  
       *@M*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.

< 1450h/1450H 462v/468V Pos: standing >
 
    M^**^*.^^.    
     *******...   
      *M+**^**.^  
       ^MM++++++  
      *M@*^*.***  
     M^******...  
   MMMM^***^..^M  
  MMMMMM*^*..^M   
   MMMM^^**..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 1450h/1450H 464v/468V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@M++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
The corpse of a Githzerai is lying here.
An elite highwayman in mid-air sits atop a magnificent horse.(Gold Aura)

< 1450h/1450H 464v/468V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.

< 1450h/1450H 464v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1450h/1450H 465v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1450h/1450H 464v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.

< 1450h/1450H 463v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 1450h/1450H 463v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
There is a slight disturbance in nature.

< 1450h/1450H 462v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 1450h/1450H 461v/468V Pos: standing >
Alas, you cannot go that way. . . .

< 1450h/1450H 462v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 1450h/1450H 462v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1450h/1450H 461v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A fiery winged serpent hovers above the ground. (minion) 
A flame salamander crawls here spreading flames. (minion) 
A fiery winged serpent hovers above the ground. (minion) 
A Minotaur (huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Minotaur's head.

< 1450h/1450H 460v/468V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1450h/1450H 459v/468V Pos: standing >
The gates seems to be closed.

< 1450h/1450H 460v/468V Pos: standing >

< 1450h/1450H 466v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A fiery winged serpent hovers above the ground. (minion) 
A flame salamander crawls here spreading flames. (minion) 
A fiery winged serpent hovers above the ground. (minion) 
A Minotaur (huge) sits resting.(Red Aura)
An impenetrable globe of darkness floats near a Minotaur's head.

< 1450h/1450H 465v/468V Pos: standing >
A Minotaur clambers to his feet.
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1450h/1450H 466v/468V Pos: standing >
Casting: sunray 

< 1450h/1450H 468v/468V Pos: standing >
You complete your spell...
The sphere circling a Minotaur's body darts in front of your assault!

< 1450h/1450H 468v/468V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1450h/1450H 468v/468V Pos: standing >
Casting: sunray 

< 1450h/1450H 468v/468V Pos: standing >
You complete your spell...
The sphere circling a Minotaur's body darts in front of your assault!
Militia forces muster to bolster the town's defenses against the invaders!!!
A fiery serpent leaves east.
A flame salamander leaves east.
A fiery serpent leaves east.

< 1450h/1450H 468v/468V Pos: standing >
You stop regenerating.

< 1450h/1450H 468v/468V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 1450h/1450H 468v/468V Pos: standing >
A fiery serpent enters from the east.
Alarm bells sound, signalling an invasion!
A flame salamander enters from the east.
A fiery serpent enters from the east.
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1450h/1450H 468v/468V Pos: standing >
A Minotaur starts casting an offensive spell.
A Minotaur snaps into visibility.

< 1450h/1450H 468v/468V Pos: standing >
Casting: sunray 

< 1450h/1450H 468v/468V Pos: standing >
You complete your spell...
The sphere circling a Minotaur's body darts in front of your assault!

< 1450h/1450H 468v/468V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1450h/1450H 468v/468V Pos: standing >
A Minotaur snaps into visibility.

< 1450h/1450H 468v/468V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the word 'euguihzofahz'
A Minotaur sends a green ray of light coming .. Straight towards YOU!
A Minotaur snaps into visibility.
Your body quivers and shakes as a Minotaur hits you with a disintegration ray, but you manage to stay together.
Your platinum pommeled saddle [superior] is blasted by the negative energy!

< 1316h/1450H 468v/468V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 1316h/1450H 468v/468V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 1316h/1450H 468v/468V Pos: standing >
<You attempt to flee...
The Road Leading From Tharnadia
Obvious exits: -E -W
You flee eastward!

< 1316h/1450H 446v/468V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1316h/1450H 446v/468V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 1316h/1450H 449v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A fiery winged serpent hovers above the ground. (minion) 
A flame salamander crawls here spreading flames. (minion) 
A fiery winged serpent hovers above the ground. (minion) 
*A Minotaur (huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Minotaur's head.

< 1316h/1450H 450v/468V Pos: standing >
Alarm bells sound, signalling an invasion!
A fiery serpent leaves east.
A flame salamander leaves east.
A fiery serpent leaves east.

< 1316h/1450H 453v/468V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1316h/1450H 454v/468V Pos: standing >
You failed.

< 1316h/1450H 456v/468V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1316h/1450H 458v/468V Pos: standing >
You failed.

< 1316h/1450H 459v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
There is a slight disturbance in nature.

< 1316h/1450H 460v/468V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Road Leading From Tharnadia
Obvious exits: -E -W
There is a slight disturbance in nature.

< 1316h/1450H 461v/468V Pos: standing >
A small path leads into the forest to the south.
You extend your sights southward.
A Path Through a Verdant Forest
Obvious exits: -N -W

< 1316h/1450H 464v/468V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 1317h/1450H 468v/468V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 1317h/1450H 468v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1317h/1450H 466v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
There is a slight disturbance in nature.

< 1317h/1450H 464v/468V Pos: standing >
Alas, you cannot go that way. . . .

< 1317h/1450H 464v/468V Pos: standing >
You quickly scan the area.
A fiery serpent who is close by to your north.
A flame salamander who is close by to your north.
A fiery serpent who is close by to your north.
A Minotaur who is close by to your north.
A large rat who is close by to your north.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1317h/1450H 465v/468V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Road Leading From Tharnadia
Obvious exits: -E -S
A fiery winged serpent hovers above the ground. (minion) 
A flame salamander crawls here spreading flames. (minion) 
A fiery winged serpent hovers above the ground. (minion) 
*A Minotaur (huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Minotaur's head.
A large rat is scurrying about here.

< 1317h/1450H 468v/468V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A fiery winged serpent hovers above the ground. (minion) 
A flame salamander crawls here spreading flames. (minion) 
A fiery winged serpent hovers above the ground. (minion) 
*A Minotaur (huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Minotaur's head.
A large rat is scurrying about here.

< 1318h/1450H 466v/468V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1318h/1450H 466v/468V Pos: standing >
A Minotaur gives an order to his followers.

< 1318h/1450H 466v/468V Pos: standing >
Casting: creeping doom *

< 1318h/1450H 466v/468V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
A Minotaur starts casting an offensive spell.
A Minotaur snaps into visibility.

< 1318h/1450H 466v/468V Pos: standing >
A Minotaur snaps into visibility.
[Damage: 51 ] You send a wave of insects and arachnids against a Minotaur!

< 1318h/1450H 466v/468V Pos: standing >
A Minotaur snaps into visibility.

< 1318h/1450H 468v/468V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1318h/1450H 468v/468V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the word 'euguihzofahz'
A Minotaur sends a green ray of light coming .. Straight towards YOU!
A Minotaur snaps into visibility.
Your body quivers and shakes as a Minotaur hits you with a disintegration ray, but you manage to stay together.

< 1202h/1450H 468v/468V Pos: standing >
<Casting: creeping doom *

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.
[Damage: 52 ] You send a wave of insects and arachnids against a Minotaur!

< 1202h/1450H 468v/468V Pos: standing >
<You complete your spell...
You send out a wave of insects and arachnids!

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.
[Damage: 52 ] You send a wave of insects and arachnids against a Minotaur!
A Minotaur says 'grow' to the staff of blue flames.
A Minotaur's staff of blue flames glows brightly!
A fiery serpent grows to about twice its normal size!
A flame salamander grows to about twice its normal size!
A fiery serpent grows to about twice its normal size!

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur starts casting an offensive spell.
A Minotaur snaps into visibility.

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.
You attack a Minotaur. [0 Hits]

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.

< 1202h/1450H 468v/468V Pos: standing >
<You start chanting...
The power of nature flows into you, hastening your incantation.

< 1202h/1450H 468v/468V Pos: standing >
<Casting: creeping doom *

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.
[Damage: 49 ] You send a wave of insects and arachnids against a Minotaur!

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.
[Damage: 50 ] You send a wave of insects and arachnids against a Minotaur!

< 1202h/1450H 468v/468V Pos: standing >
<A flame salamander says 'For glory!'
You complete your spell...
You send out a wave of insects and arachnids!

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.
A Minotaur snaps into visibility.
[Damage: 54 ] You send a wave of insects and arachnids against a Minotaur!

< 1202h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.
A Minotaur completes his spell...
A Minotaur utters the word 'euguihzofahz'
A Minotaur sends a green ray of light coming .. Straight towards YOU!
A Minotaur snaps into visibility.
Your body quivers and shakes as a Minotaur hits you with a disintegration ray, but you manage to stay together.

< 1088h/1450H 468v/468V Pos: standing >
<A Minotaur snaps into visibility.
You attack a Minotaur. [0 Hits]

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur gives an order to his followers.
A Minotaur snaps into visibility.
A fiery serpent makes a futile attempt to bash you, but you are simply immovable.
A flame salamander makes a futile attempt to bash you, but you are simply immovable.
A fiery serpent makes a futile attempt to bash you, but you are simply immovable.

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 The town crier shouts in common 'Bars are open all night boys!'
A large rat leaves east.
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur snaps into visibility.
[Damage: 50 ] You send a wave of insects and arachnids against a Minotaur!

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 Casting: sunray 

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur snaps into visibility.
[Damage: 48 ] You send a wave of insects and arachnids against a Minotaur!
You complete your spell...
The sphere circling a Minotaur's body darts in front of your assault!

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur snaps into visibility.
[Damage: 54 ] You send a wave of insects and arachnids against a Minotaur!

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur starts casting an offensive spell.
A Minotaur snaps into visibility.

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 Casting: sunray 

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You complete your spell...
A Minotaur snaps into visibility.
[Damage: 143 ] You unleash light in a focused, searing ray at a Minotaur!

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A fiery serpent clambers to its feet.

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur snaps into visibility.
[Damage: 49 ] You send a wave of insects and arachnids against a Minotaur!

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A fiery serpent clambers to its feet.
A flame salamander clambers to its feet.

< 1088h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur snaps into visibility.
[Damage: 54 ] You send a wave of insects and arachnids against a Minotaur!
A flame salamander suddenly attacks YOU!
A flame salamander absorbs your spell!

< 1082h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur snaps into visibility.
[Damage: 52 ] You send a wave of insects and arachnids against a Minotaur!
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1082h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 A Minotaur snaps into visibility.
A Minotaur completes his spell...
A Minotaur utters the words 'garabra yrabraz'
A Minotaur snaps into visibility.
A burst of pure fire slams into your chest burning the skin off your body.
A flaming conflagration spews from a Minotaur striking you full on!
A Minotaur snaps into visibility.

< 917h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 Casting: sunray 

< 917h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 You complete your spell...
A Minotaur snaps into visibility.
[Damage: 179 ] You unleash light in a focused, searing ray at a Minotaur!

< 917h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 A Minotaur gives an order to his followers.
A Minotaur snaps into visibility.
A fiery serpent makes a futile attempt to bash you, but you are simply immovable.

< 917h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 The sea of insects and arachnids fades away...
A Minotaur snaps into visibility.
You attack a Minotaur. [0 Hits]
You start chanting...
The power of nature flows into you, hastening your incantation.

< 917h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 The sea of insects and arachnids fades away...

< 917h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 A Minotaur snaps into visibility.
[Damage: 51 ] You send a wave of insects and arachnids against a Minotaur!
A flame salamander absorbs your spell!
A flame salamander attacks you. [1 Hits]

< 911h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 A Minotaur snaps into visibility.
The fire burns white hot as it consumes your flesh!
Casting: sunray 

< 879h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  nasty wounds >
 You complete your spell...
A Minotaur snaps into visibility.
[Damage: 163 ] You unleash light in a focused, searing ray at a Minotaur!
Grutest starts casting an offensive spell.

< 879h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP: pretty hurt >
 A Minotaur snaps into visibility.
A Minotaur attacks you. [0 Hits]

< 879h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP: pretty hurt >
 Grutest completes his spell...
Grutest utters the word 'gjifal'
A Minotaur snaps into visibility.
Grutest unleashes light in a focused, searing ray at a Minotaur!
You start chanting...
The power of nature flows into you, hastening your incantation.

< 879h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  awful >
 A fiery serpent clambers to its feet.
A Minotaur starts casting an offensive spell.
A Minotaur snaps into visibility.

< 879h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  awful >
 Casting: sunray 

< 879h/1450H 468v/468V Pos: standing >
< T: Qued TP: sta TC: few wounds E: A Minotaur sta EP:  awful >
 You complete your spell...
A Minotaur snaps into visibility.
[Damage: 152 ] You unleash light in a focused, searing ray at a Minotaur!
A Minotaur's psionicist locket of power [superior] melted from the intense heat!
A fiery serpent stops following a Minotaur.
A flame salamander stops following a Minotaur.
A fiery serpent stops following a Minotaur.
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!