<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring
<worn in ear> a tiny endurium earring (magic) [77%]
<worn on face> the petrified visage of Lord Nymav K'haar [superior] [68%]
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn on body> the ghostly armor of the abyssal lord (humming) [56%]
<worn about body> the cloak of dragonkind of health (magic) [67%]
<worn on tail> a fragment of the tail of Quturac [superior] (magic)
<worn about waist> the woven entrails of an unfortunate soul [superior] [78%]
<worn on belt buckle>a soul sceptre of intelligence (magic) (glowing) [84%]
<attached to belt> a ghostly liquid
<attached to belt> a ghostly liquid [85%]
<worn on arms> some blue dragonscale shoulder guards of regeneration (magic)
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> a bracelet of dark ashes [poor] (magic)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> a pair of delicate spider silk gloves (magic)
<worn on finger> a ring of the Neogi Lords [superior] with a strange dark bloodstone (glowing) [70%]
<worn on finger> a gleaming platinum ring [superior] (magic) [87%]
<primary weapon> the staff of blue flames (magic) (glowing)[61h 30m 32s]
<worn on legs> some mithril and dragonscale leg plates (magic)
Obvious exits: -E -W
A fiery serpent enters from the east.
A flame salamander enters from the east.
A fiery serpent enters from the east.
< 1394h/1394H 217v/220V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
< 1394h/1394H 217v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A young man in leather armor seems to be patrolling outside the gates.
A fiery serpent enters from the east.
A flame salamander enters from the east.
A fiery serpent enters from the east.
A militia guard suddenly attacks a fiery serpent!
A militia guard misses a fiery serpent.
< 1394h/1394H 218v/220V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by below you.
< 1394h/1394H 218v/220V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by below you.
< 1394h/1394H 218v/220V Pos: standing >
A militia guard misses a fiery serpent.
< 1394h/1394H 218v/220V Pos: standing >
[Damage: 7 ] A fiery serpent's decent crush seriously wounds a militia guard.
[Damage: 7 ] A fiery serpent's crush enshrouds a militia guard in a mist of blood.
< 1394h/1394H 218v/220V Pos: standing >
You are not a member of any associations.
< 1394h/1394H 218v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A fiery serpent stands in mid-air here, fighting a militia guard. (Minion)
A flame salamander crawls here spreading flames. (minion)
A fiery winged serpent hovers above the ground. (minion)
A militia guard stands here, fighting a fiery serpent.
< 1394h/1394H 218v/220V Pos: standing >
A fiery serpent dodges a militia guard's attack.
< 1394h/1394H 218v/220V Pos: standing >
A militia guard dodges a fiery serpent's attack.
[Damage: 6 ] A fiery serpent's decent crush enshrouds a militia guard in a mist of blood.
< 1394h/1394H 218v/220V Pos: standing >
< 1394h/1394H 218v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A fiery serpent stands in mid-air here, fighting a militia guard. (Minion)
A flame salamander crawls here spreading flames. (minion)
A fiery winged serpent hovers above the ground. (minion)
A militia guard stands here, fighting a fiery serpent.
< 1394h/1394H 218v/220V Pos: standing >
A militia guard misses a fiery serpent.
< 1394h/1394H 218v/220V Pos: standing >
[Damage: 7 ] A fiery serpent's decent crush critically injures a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
< 1394h/1394H 218v/220V Pos: standing >
Ok.
You snap into visibility.
A militia guard is no condition to avoid a fiery serpent's attack!
[Damage: 3 ] A fiery serpent's weak crush hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
< 1394h/1394H 218v/220V Pos: standing >
You sit down and relax.
< 1394h/1394H 218v/220V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 1 - conjure greater elemental
1 - prismatic cube
2 - stornogs spheres
(10th circle) 5 - solar flare
( 9th circle) 1 - gate
4 - magma burst
( 8th circle) 6 - disintegrate
( 7th circle) 2 - fireball
1 - haste
2 - dimension door
( 6th circle) 5 - teleport
1 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 3rd circle) 9 - dispel magic
( 1st circle) 3 - minor creation
You can memorize 9 1st, 11 2nd, 1 3rd, 9 4th, 1 6th and 1 7th circle spell(s).
< 1394h/1394H 218v/220V Pos: sitting >
You clamber to your feet.
< 1394h/1394H 220v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A fiery winged serpent hovers above the ground. (minion)
A flame salamander crawls here spreading flames. (minion)
A fiery winged serpent hovers above the ground. (minion)
< 1394h/1394H 220v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A fiery winged serpent hovers above the ground. (minion)
A flame salamander crawls here spreading flames. (minion)
A fiery winged serpent hovers above the ground. (minion)
< 1394h/1394H 220v/220V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Road Leading From Tharnadia
Obvious exits: -W -U
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 1394h/1394H 220v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A fiery serpent enters from above.
A flame salamander enters from above.
A fiery serpent enters from above.
< 1394h/1394H 218v/220V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A large rat who is not far off to your west.
A religious zealot who is not far off to your west.
< 1394h/1394H 218v/220V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A large rat who is not far off to your west.
A religious zealot who is not far off to your west.
< 1394h/1394H 218v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
A fiery serpent enters from the east.
A flame salamander enters from the east.
A fiery serpent enters from the east.
< 1394h/1394H 216v/220V Pos: standing >
The night has begun.
You quickly scan the area.
A homeless peasant who is close by to your east.
A large rat who is close by to your west.
A religious zealot who is close by to your west.
< 1394h/1394H 216v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A fiery serpent enters from the east.
A flame salamander enters from the east.
A fiery serpent enters from the east.
< 1394h/1394H 218v/220V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A homeless peasant who is not far off to your east.
< 1394h/1394H 218v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Alarm bells sound, signalling an invasion!
A fiery serpent enters from the north.
A flame salamander enters from the north.
A fiery serpent enters from the north.
< 1394h/1394H 216v/220V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A religious zealot who is close by to your north.
A militia guard who is not far off to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 1394h/1394H 216v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A fiery serpent enters from the east.
Alarm bells sound, signalling an invasion!
A flame salamander enters from the east.
A fiery serpent enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1394h/1394H 218v/220V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.
< 1394h/1394H 218v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.
Militia forces muster to bolster the town's defenses against the invaders!!!
A fiery serpent enters from the east.
A flame salamander enters from the east.
A fiery serpent enters from the east.
< 1394h/1394H 216v/220V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 1394h/1394H 216v/220V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
< 1394h/1394H 219v/220V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 1394h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:excellent E: guard sta EP: excellent >
A flame salamander says 'Prepare to fight me, too!'
A flame salamander suddenly attacks a militia guard!
[Damage: 9 ] A flame salamander's fine crush enshrouds a militia guard in a mist of blood.
You start chanting...
< 1394h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: disintegrate ***
< 1394h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: disintegrate **
< 1394h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:excellent E: guard sta EP: few wounds >
A militia guard misses you.
A militia guard misses you with his clumsy kick at your chest.
< 1394h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: disintegrate *
< 1394h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: disintegrate
< 1394h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:excellent E: guard sta EP: few wounds >
[Damage: 9 ] A flame salamander's crush causes a militia guard to grimace in pain.
[Damage: 9 ] A flame salamander's fine crush critically injures a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
< 1394h/1394H 220v/220V Pos: standing >
<You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a militia guard!
[Damage: 3 ] You smile happily as your disintegration ray hits a militia guard!
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 1394h/1394H 220v/220V Pos: standing >
Ok.
< 1394h/1394H 220v/220V Pos: standing >
You sit down and relax.
< 1394h/1394H 220v/220V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 1 - conjure greater elemental
1 - prismatic cube
2 - stornogs spheres
(10th circle) 5 - solar flare
( 9th circle) 1 - gate
4 - magma burst
( 8th circle) 5 - disintegrate
( 7th circle) 2 - fireball
1 - haste
2 - dimension door
( 6th circle) 5 - teleport
1 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 3rd circle) 9 - dispel magic
( 1st circle) 3 - minor creation
And you are currently memorizing the following spells:
1 seconds: ( 8th) disintegrate
You can memorize 9 1st, 11 2nd, 1 3rd, 9 4th, 1 6th and 1 7th circle spell(s).
You continue your study.
< 1394h/1394H 220v/220V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.
< 1394h/1394H 220v/220V Pos: sitting >
You clamber to your feet.
A Centaur starts casting an offensive spell.
< 1394h/1394H 220v/220V Pos: standing >
You are already standing.
< 1394h/1394H 220v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A Centaur (huge) Al The Empire stands in mid-air here. (Casting)
A fiery winged serpent hovers above the ground. (minion)
A flame salamander crawls here spreading flames. (minion)
A fiery winged serpent hovers above the ground. (minion)
< 1394h/1394H 220v/220V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The sphere circling you darts in front of a Centaur's assault, absorbing its magic and leaving you unharmed!
< 1394h/1394H 220v/220V Pos: standing >
< 1394h/1394H 220v/220V Pos: standing >
You failed.
A Centaur starts casting an offensive spell.
< 1394h/1394H 220v/220V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The sphere circling you darts in front of a Centaur's assault, absorbing its magic and leaving you unharmed!
The Road Leading From Tharnadia
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
A fiery serpent enters from the west.
A flame salamander enters from the west.
A fiery serpent enters from the west.
< 1394h/1394H 218v/220V Pos: standing >
You feel your skin soften and return to normal.
< 1394h/1394H 218v/220V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 1394h/1394H 219v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A Centaur (huge) Al The Empire stands in mid-air here.
A fiery serpent enters from the east.
Alarm bells sound, signalling an invasion!
A flame salamander enters from the east.
A fiery serpent enters from the east.
A Centaur starts casting a spell.
< 1394h/1394H 218v/220V Pos: standing >
You start chanting...
You snap into visibility.
< 1394h/1394H 218v/220V Pos: standing >
Casting: disintegrate *
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The sphere circling you darts in front of a Centaur's assault, absorbing its magic and leaving you unharmed!
< 1394h/1394H 218v/220V Pos: standing >
You snap into visibility.
Casting: disintegrate
< 1394h/1394H 220v/220V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 134 ] You smile happily as your disintegration ray hits a Centaur!
A Centaur's platinum pommeled saddle [superior] is blasted by the negative energy!
< 1394h/1394H 220v/220V Pos: standing >
< 1394h/1394H 220v/220V Pos: standing >
A Centaur attempts to flee.
A Centaur trots east.
< 1394h/1394H 220v/220V Pos: standing >
You failed.
< 1394h/1394H 220v/220V Pos: standing >
You failed.
< 1394h/1394H 220v/220V Pos: standing >
You failed.
< 1394h/1394H 220v/220V Pos: standing >
< 1394h/1394H 220v/220V Pos: standing >
< 1394h/1394H 220v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
A fiery serpent enters from the west.
A flame salamander enters from the west.
A fiery serpent enters from the west.
< 1394h/1394H 218v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Alarm bells sound, signalling an invasion!
A fiery serpent enters from the west.
A flame salamander enters from the west.
A fiery serpent enters from the west.
< 1394h/1394H 216v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 1394h/1394H 217v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 1394h/1394H 220v/220V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A fiery serpent enters from the south.
A flame salamander enters from the south.
A fiery serpent enters from the south.
< 1394h/1394H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 1394h/1394H 218v/220V Pos: standing >
A religious zealot leaves east.
< 1394h/1394H 218v/220V Pos: standing >
< 1394h/1394H 218v/220V Pos: standing >
A Centaur starts casting a spell.
< 1394h/1394H 218v/220V Pos: standing >
Ok.
A fiery serpent has just given you its consent.
A flame salamander has just given you its consent.
A fiery serpent has just given you its consent.
< 1394h/1394H 218v/220V Pos: standing >
No one here by that name.
< 1394h/1394H 218v/220V Pos: standing >
No one here by that name.
< 1394h/1394H 218v/220V Pos: standing >
No one here by that name.
< 1394h/1394H 218v/220V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
You start chanting...
You snap into visibility.
< 1394h/1394H 218v/220V Pos: standing >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
< 1343h/1394H 218v/220V Pos: standing >
You snap into visibility.
Casting: disintegrate *
< 1344h/1394H 220v/220V Pos: standing >
Casting: disintegrate
A Centaur starts casting an offensive spell.
< 1346h/1394H 220v/220V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 116 ] You smile happily as your disintegration ray hits a Centaur!
< 1347h/1394H 220v/220V Pos: standing >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
< 1298h/1394H 220v/220V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
< 1298h/1394H 220v/220V Pos: standing >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
You say 'grow' to the staff of blue flames.
The flames of your staff of blue flames glow brightly.
A fiery serpent grows to about twice its normal size!
A flame salamander grows to about twice its normal size!
A fiery serpent grows to about twice its normal size!
< 1247h/1394H 220v/220V Pos: standing >
You start chanting...
You snap into visibility.
< 1247h/1394H 220v/220V Pos: standing >
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
You snap into visibility.
< 1248h/1394H 220v/220V Pos: standing >
You snap into visibility.
Casting: disintegrate ***
< 1249h/1394H 220v/220V Pos: standing >
A Centaur starts casting an offensive spell.
< 1250h/1394H 220v/220V Pos: standing >
Casting: disintegrate **
< 1251h/1394H 220v/220V Pos: standing >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
Casting: disintegrate *
< 1204h/1394H 220v/220V Pos: standing >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
< 1155h/1394H 220v/220V Pos: standing >
A flame salamander says 'For glory!'
A Centaur completes his spell...
A Centaur utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
< 1155h/1394H 220v/220V Pos: standing >
You snap into visibility.
Casting: disintegrate
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
< 1102h/1394H 220v/220V Pos: standing >
You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 114 ] You smile happily as your disintegration ray hits a Centaur!
< 1103h/1394H 220v/220V Pos: standing >
A Centaur misses you.
You snap into visibility.
You dodge a Centaur's vicious attack.
< 1104h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
Ok.
You snap into visibility.
A fiery serpent makes a futile attempt to bash a Centaur, but he is simply immovable.
A flame salamander makes a futile attempt to bash a Centaur, but he is simply immovable.
A fiery serpent makes a futile attempt to bash a Centaur, but he is simply immovable.
< 1104h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
The town crier shouts in common 'Bars are open all night boys!'
A large rat leaves east.
A Centaur starts casting an offensive spell.
< 1104h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
< 1054h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The sphere circling you darts in front of a Centaur's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
< 1006h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
< 952h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
A Centaur starts casting an offensive spell.
< 952h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
You start chanting...
You snap into visibility.
< 952h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 809h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
A fiery serpent clambers to its feet.
< 809h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
Casting: solar flare *
< 760h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
A fiery serpent clambers to its feet.
A flame salamander clambers to its feet.
< 760h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
A flame salamander suddenly attacks a Centaur!
[Damage: 6 ] A flame salamander's decent crush grazes a Centaur.
A flame salamander absorbs a Centaur's spell!
< 706h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
Casting: solar flare
A Centaur starts casting an offensive spell.
< 654h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: nasty wounds E: A Centaur sta EP: few wounds >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 100 ] You send a burst of pure fire towards a Centaur burning his flesh.
Your fiery blast strikes a Centaur full on!
You snap into visibility.
[Damage: 65 ]
< 654h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: nasty wounds E: A Centaur sta EP: few wounds >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 475h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: nasty wounds E: A Centaur sta EP: few wounds >
Ok.
You snap into visibility.
A fiery serpent makes a futile attempt to bash a Centaur, but he is simply immovable.
A flame salamander seems a bit busy at the moment, try later.
Uh oh. They don't seem to have agreed with that last order.
< 475h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: nasty wounds E: A Centaur sta EP: few wounds >
The sea of insects and arachnids fades away...
Your shield of the earthwyrm [superior] blocks a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
You snap into visibility.
A Centaur starts casting an offensive spell.
< 475h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: nasty wounds E: A Centaur sta EP: few wounds >
The sea of insects and arachnids fades away...
< 475h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: nasty wounds E: A Centaur sta EP: few wounds >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!
A flame salamander misses a Centaur.
[Damage: 6 ] A flame salamander's decent crush grazes a Centaur.
A flame salamander absorbs a Centaur's spell!
< 424h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: nasty wounds E: A Centaur sta EP: few wounds >
You snap into visibility.
[Damage: 32 ] Flames smother a Centaur, searing and baking him.
< 424h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: nasty wounds E: A Centaur sta EP: few wounds >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
A Grey Elf starts casting an offensive spell.
< 261h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:pretty hurt E: A Centaur sta EP: few wounds >
You miss a Centaur.
A Centaur dodges your futile attack.
You snap into visibility.
< 261h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC:pretty hurt E: A Centaur sta EP: few wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
You snap into visibility.
A Grey Elf unleashes light in a focused, searing ray at you!
You wish that your wounds would stop BLEEDING so much!
A Centaur starts casting a spell.
< 141h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: awful E: A Centaur sta EP: few wounds >
A fiery serpent clambers to its feet.
You start chanting...
You snap into visibility.
< 141h/1394H 220v/220V Pos: standing >
< T: Nyll TP: sta TC: awful E: A Centaur sta EP: few wounds >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
Your psionicist locket of power [superior] melted from the intense heat!