<worn as a badge> a complete miner's badge (magic) (glowing) (illuminating)
<worn on head> the helm of the Pit (magic) (glowing)
<worn on eyes> a dreadveil visor (magic)
<worn in ear> an enchanted earring of dexterity
<worn in ear> an ear cuff of balance (magic)
<worn on face> the morbid face of a stone golem
<worn around neck> the medallion of despair (magic)
<worn around neck> the amulet of lordly protection (magic)
<worn on body> the shadowy platemail of damnation (magic) (glowing)
<worn about body> a tangle of magical vine (magic) (humming)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> the twined rope of balance
<worn on arms> some scintillating sleeves (magic)
<worn around wrist> a braid of black and blue fur (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> a pair of mailed dragoon gloves (magic)
<worn on finger> a transparent ring (magic)
<worn on finger> the ring of the overfiend
<worn on legs> a pair of blood-stained wyrm scale leggings (magic)
<worn on feet> a pair of dusty boots (glowing)
a black-dyed leather jumpsuit (magic)
a pair of spectral leggings (magic)
an amulet of the Neogi Lords (magic)
a blade of ending (magic)
a troglodyte sword
a rugged adventurers satchel (magic) (illuminating)
< 658h/658H 162v/162V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Vast Hidden Grove.
'a small pickaxe with a small hilt'
Weight 1, Item type: WEAPON
Item is: GLOW RETURNING THROW1
Damage Dice is '5D4'
This item will also affect your HITPOINTS positively and DAMROLL positively.
A small pickaxe with a small hilt has an item value of 130.
< 658h/658H 162v/162V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Bastine Castle.
'a black-dyed leather jumpsuit'
Weight 5, Item type: ARMOR
Item is: ALLOWED_CLASSES
AC-apply is 11
This item will also affect your DEX positively and HITPOINTS positively.
A black-dyed leather jumpsuit has an item value of 81.
< 658h/658H 162v/162V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Hall of the Ancients.
'an amulet of the Neogi Lords'
Weight 3, Item type: ARMOR
Item will give you following abilities: ULTRA
Item is: NOBITS
AC-apply is 10
This item will also affect your INT_MAX positively and HITPOINTS positively.
An amulet of the Neogi Lords has an item value of 287.
< 658h/658H 162v/162V Pos: standing >
You drop an amulet of the Neogi Lords.
< 658h/658H 162v/162V Pos: standing >
You are carrying: (8/12)
an adamantium helmet
a large dwarven battle axe
a small pickaxe with a small hilt (magic) (glowing)
a black-dyed leather jumpsuit (magic)
a pair of spectral leggings (magic)
a blade of ending (magic)
a troglodyte sword
a rugged adventurers satchel (magic) (illuminating)
< 658h/658H 162v/162V Pos: standing >
< 658h/658H 162v/162V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Varathorn Keep.
'a pair of spectral leggings'
Weight 0, Item type: ARMOR
Item is: FLOAT
AC-apply is 12
This item will also affect your STR positively and CON positively.
A pair of spectral leggings has an item value of 118.
< 658h/658H 162v/162V Pos: standing >
Ok.
< 658h/658H 162v/162V Pos: standing >
The Woodseer Bank
Dark walls of thick black palm make this small building seem almost a
fortress. Blackened steel has been used in the making of the huge vault that
rests against the northern wall. A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions. Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
This area seems to be devoid of magic!
Obvious exits: -South
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.(Gold Aura)
< 658h/658H 161v/162V Pos: standing >
Petalrich Lane
Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm. Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south. A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within. The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East -South# -West
< 658h/658H 160v/162V Pos: standing >
Petalrich Lane
A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it. A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner. Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area. Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A young halfling woman is here seeking adventure.(Gold Aura)
< 658h/658H 160v/162V Pos: standing >
Petalrich Lane
Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south. The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money. Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
A halfling adventurer wanders here humming to himself.(Gold Aura)
A kitten jumps here playing with leaves tossed by the wind.
< 658h/658H 159v/162V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)
< 658h/658H 159v/162V Pos: standing >
Fernwalk Lane
A tremendous boulder to the west blocks all view of the river beyond it and
the side of a huge building is to the east. Heavy traffic and loud voices can
be heard from the southeast and the gentle sound of a waterfall can be heard
from somewhere beyond the boulder to the west. Fernwalk Lane continues north
toward a long stairway that leads higher into the mountains and south toward a
four-way intersection.
Obvious exits: -North -South
A small chipmunk searches for nuts among the flowers.
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)
< 658h/658H 161v/162V Pos: standing >
Fernwalk Lane
Tall thick ferns line the road as it heads north toward a long stairway and
as it continues south past a large boulder. The side of a huge building blocks
all view of the east but a small pond and waterfall can be seen beyond the
small cottage to the west. The cottage itself is made of beautiful lacewood.
Lacy veins in the light colored wood reflect the light and sparkling rainbows
from the waterfall further to the northwest making the home seem to glimmer.
An open doorway leads into the small cottage to the west and the road continues
to the north and south.
Obvious exits: -North -South -West
One of the halfling woodcarvers walks through the area.(Gold Aura)
< 658h/658H 160v/162V Pos: standing >
Before a Long Stairway
Pleasant ferns and flowers have been planted here at the base of a long
stairway leading up to another small plateau. Water spills over the edge of
the plateau above and falls into a small pool over to the west. Large rocks
and prevent any travel toward the pool to the west and part of the cliff face
is to the east. Fernwalk Lane continues to the south and the stairway leads
upward toward a small building built on the face of the cliff and beyond.
Obvious exits: -South -Up
< 658h/658H 159v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/658H 159v/162V Pos: standing >
On a Long Stairway
Halflings seem able to bounce down this stairway with no fear of tumbling
over the edge. There are no guardrails of any sort here, a fall over the edge
would end with a gruesome landing on the rough rocks below. The beautiful
plateau below is framed by a river that runs along the base of the mountains
and cliffs at its western and southern edges. Lose rocks and boulders make up
a wide wall that encloses a large park below and to the east which is full of
so many bright flowers that the vibrant colors can be seen from here. The
stairway continues upward toward a building that has been built into the side
of the cliff and downward toward the plateau.
Obvious exits: -Up -Down
A kitten jumps here playing with leaves tossed by the wind.
< 658h/658H 161v/162V Pos: standing >
In Front of Ctenmir's
A beautiful jodani wood building juts out of the cliff face here, heavy
black palm struts keep it from tumbling to the plateau below. A sign over the
doorway says, "Ctenmir's Fine Goods" in several different languages. It
appears half of the building must actually be built into the face of the
mountain, probably a natural opening or ledge of some sort. Though it hangs
out into open space, fine construction and good design make the building quite
safe. A narrow stairway leads further up toward a higher plateau and heads
downward toward the commercial part of Woodseer.
Obvious exits: -East -Up -Down
A shady-looking halfling stands here, keeping to the shadows.
< 658h/658H 160v/162V Pos: standing >
Ctenmir's Fine Goods
Half of this well-adorned building has been built into the face of the
mountain, the other half hangs out into the air above the plateau below.
Ctenmir has made a fine reputation for himself by carving a niche for himself
in the fine goods market. Buzzle and Clora have locked up most of the market
for lesser goods so Ctenmir deals in only the finest supplies. Exotic perfumes
and fine wines are for sale as well as embroidered shirts and other clothing.
There are many rumors that Ctenmir's shop is simply a front for a massive
thieving operation, but the shop does do a thriving business and some of the
wealthier clients simply scoff at the idea. A wide window in the southern wall
reveals much of Woodseer to the viewers eye. A watery frame formed by a river
flowing around the edges of the plateau sparkles as it reflects light.
This area seems to be devoid of magic!
Obvious exits: -North# -West
A tiny hummingbird zips by, sucking nectar from the flowers.
A handsome halfling takes care of the shop.
< 658h/658H 159v/162V Pos: standing >
Ok.
< 658h/658H 162v/162V Pos: standing >
A Secret Chamber
A small chamber has been carved out of the mountain here, cleverly
concealed, of course, by Ctenmir's shop to the south. Though this chamber
obviously sees a great deal of use, it is plain, dark, and undecorated. Oddly
enough, there appears to be a second shop through a narrow doorway to the east.
A narrow stone stairway leads down into darkness and a well-concealed door to
the south leads into Ctenmir's shop.
Obvious exits: -East -South -Down
< 658h/658H 161v/162V Pos: standing >
Luc's Goods
Luc, one of Ctenmir's closest friends runs a small market for stolen goods
here. Not only will Luc buy just about anything, but he also sells somewhat
questionable items such as lock picks, stilettos, thin shivs and other small
daggers. Luc has a lengthy log of all the items he has bought and sold, with
the small question of who they were bought from or sold to conveniently left
out. All of the goods that have been bought are ready to be sold, though at a
somewhat stiff price. It might be dangerous to buy anything to recognizable
here though, it would be inconvenient to be accused of being a thief. Luc's
loyalty to Ctenmir is unquestionable, it is said that Ctenmir once saved Luc's
life and that they have been close friends ever since. An open doorway leads
into a small dark chamber to the west.
This area seems to be devoid of magic!
Obvious exits: -West
An angelic totem has been dropped here.
A sturdy halfling guard stands here.
< 658h/658H 160v/162V Pos: standing >
You are carrying: (8/12)
an adamantium helmet
a large dwarven battle axe
a small pickaxe with a small hilt (magic) (glowing)
a black-dyed leather jumpsuit (magic)
a pair of spectral leggings (magic)
a blade of ending (magic)
a troglodyte sword
a rugged adventurers satchel (magic) (illuminating)
< 658h/658H 162v/162V Pos: standing >
A sturdy halfling guard says 'I don't trade with someone I can't see!'
< 658h/658H 162v/162V Pos: standing >
You are not using it.
< 658h/658H 162v/162V Pos: standing >
You no longer feel like a hero!
Your spiritual senses return to the land of the living, bringing your fears and vulnerabilities back with them.
You no longer feel like a hero!
< 658h/658H 162v/162V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 658h/658H 162v/162V Pos: standing >
You stop using a bracelet of dracolich hide.
You snap into visibility.
< 658h/658H 162v/162V Pos: standing >
You are carrying: (9/12)
a bracelet of dracolich hide (magic) (humming)
an adamantium helmet
a large dwarven battle axe
a small pickaxe with a small hilt (magic) (glowing)
a black-dyed leather jumpsuit (magic)
a pair of spectral leggings (magic)
a blade of ending (magic)
a troglodyte sword
a rugged adventurers satchel (magic) (illuminating)
< 658h/658H 162v/162V Pos: standing >
The shopkeeper now has an adamantium helmet.
The shopkeeper gives you 4 platinum, 2 gold, 3 silver, and 3 copper.
< 658h/658H 162v/162V Pos: standing >
The shopkeeper now has a large dwarven battle axe.
The shopkeeper gives you 10 platinum, 1 gold, 2 silver, and 6 copper.
< 658h/658H 162v/162V Pos: standing >
You are carrying: (7/12)
a bracelet of dracolich hide (magic) (humming)
a small pickaxe with a small hilt (magic) (glowing)
a black-dyed leather jumpsuit (magic)
a pair of spectral leggings (magic)
a blade of ending (magic)
a troglodyte sword
a rugged adventurers satchel (magic) (illuminating)
< 658h/658H 162v/162V Pos: standing >
A sturdy halfling guard says 'Fistjoo Hey pal, Ctenmir's rules, we don't buy it till you've got it.'
< 658h/658H 162v/162V Pos: standing >
A sturdy halfling guard says 'a troglodyte sword is rather common, you won't get as much for it.'
The shopkeeper now has a troglodyte sword.
The shopkeeper gives you 16 platinum, 8 gold, and 7 copper.
< 658h/658H 162v/162V Pos: standing >
A sturdy halfling guard says 'a blade of ending is rather common, you won't get as much for it.'
The shopkeeper now has a blade of ending.
The shopkeeper gives you 72 platinum, 3 gold, 8 silver, and 4 copper.
< 658h/658H 162v/162V Pos: standing >
You are carrying: (5/12)
a bracelet of dracolich hide (magic) (humming)
a small pickaxe with a small hilt (magic) (glowing)
a black-dyed leather jumpsuit (magic)
a pair of spectral leggings (magic)
a rugged adventurers satchel (magic) (illuminating)
< 658h/658H 162v/162V Pos: standing >
The shopkeeper now has a small pickaxe with a small hilt.
The shopkeeper gives you 30 platinum, 7 gold, and 1 silver.
< 658h/658H 162v/162V Pos: standing >
The shopkeeper now has a black-dyed leather jumpsuit.
The shopkeeper gives you 18 platinum, 5 gold, and 5 silver.
< 658h/658H 162v/162V Pos: standing >
The shopkeeper now has a pair of spectral leggings.
The shopkeeper gives you 8 platinum, 7 gold, 9 silver, and 8 copper.
< 658h/658H 162v/162V Pos: standing >
A faint hum can be heard from the shadowy platemail of damnation you are carrying.
< 658h/658H 162v/162V Pos: standing >
Ok.
You put 158 platinum, 33 gold, 35 silver, and 29 copper coins into a rugged adventurers satchel.
< 658h/658H 162v/162V Pos: standing >
A faint hum can be heard from the shadowy platemail of damnation you are carrying.
< 658h/658H 162v/162V Pos: standing >
You place a bracelet of dracolich hide around your left wrist.
< 658h/658H 162v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/658H 162v/162V Pos: standing >
A Secret Chamber
A small chamber has been carved out of the mountain here, cleverly
concealed, of course, by Ctenmir's shop to the south. Though this chamber
obviously sees a great deal of use, it is plain, dark, and undecorated. Oddly
enough, there appears to be a second shop through a narrow doorway to the east.
A narrow stone stairway leads down into darkness and a well-concealed door to
the south leads into Ctenmir's shop.
Obvious exits: -East -South -Down
A shady-looking halfling stands here, keeping to the shadows.
A tiny hummingbird zips by, sucking nectar from the flowers.
< 658h/658H 161v/162V Pos: standing >
Pardon?
< 658h/658H 161v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/658H 161v/162V Pos: standing >
A halfling traveler's attempt to backstab you fails as the dragon mind within takes control!
A Dark Hall
The rough stone hallway is cloaked in darkness. Not even the simplest of
decorations has been put up here, this a strictly utilitarian hallway built
only to be a juncture between whatever rooms lie north and west and the
stairway that leads up. The rooms to the north and south appear to be faintly
lit, but the darkness of the hallway somehow prevents the light from coming
very far.
Obvious exits: -North -West -Up
< 658h/658H 160v/162V Pos: standing >
A halfling traveler enters from above.
< 658h/658H 162v/162V Pos: standing >
You snap into visibility.
-=[Out of nowhere, a halfling traveler stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You wish yourself good luck!
< 542h/658H 162v/162V Pos: standing >
< T: Fistjoo TP: sta TC: small wounds E: a halfling traveler sta EP: few scratches >
A halfling traveler dances an acrobatic maneuver in battle, tripping you.
< 542h/658H 162v/162V Pos: sitting >
< T: someone TP: sit TC: small wounds E: a halfling traveler sta EP: few scratches >
You feel weighed down, which is causing you to lose attacks.
You miss a halfling traveler.
You snap into visibility.
< 542h/658H 162v/162V Pos: sitting >
< T: Fistjoo TP: sit TC: small wounds E: a halfling traveler sta EP: few scratches >
You tuck in your arms, roll away from a halfling traveler's blow, then leap to your feet!
You snap into visibility.
-=[A halfling traveler's pierce grazes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You easily lean out of range of a halfling traveler's vicious attack.
You whirl around, just avoiding a halfling traveler's vicious attack.
You easily lean out of range of a halfling traveler's vicious attack.
You snap into visibility.
< 538h/658H 162v/162V Pos: standing >
< T: Fistjoo TP: sta TC: small wounds E: a halfling traveler sta EP: few scratches >
The halfling thief enters from above.
< 538h/658H 162v/162V Pos: standing >
< T: someone TP: sta TC: small wounds E: a halfling traveler sta EP: few scratches >
You sidestep $N's attack.
You easily lean out of range of a halfling traveler's vicious attack.
You easily lean out of range of a halfling traveler's vicious attack.
A halfling traveler slips beneath your guard, dealing you a vicious attack!
You snap into visibility.
-=[A halfling traveler's impressive pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's decent pierce grazes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You whirl around, just avoiding a halfling traveler's vicious attack.
You arch around a halfling traveler's blow, and deal a brutal counterattack!
Sparks... flashing lights... you cannot concentrate!
You miss a halfling traveler.
You snap into visibility.
-=[A halfling traveler's pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
< 507h/658H 162v/162V Pos: standing >
< T: Fistjoo TP: sta TC: small wounds E: a halfling traveler sta EP: few scratches >
A human warrior enters from the west.
You feel weighed down, which is causing you to lose attacks.
A halfling traveler dodges your futile attack.
You snap into visibility.
< 507h/658H 162v/162V Pos: standing >
< T: Fistjoo TP: sta TC: small wounds E: a halfling traveler sta EP: few scratches >
A human warrior suddenly attacks a halfling traveler!
A halo of white light settles over a human warrior as he charges into battle.
A human warrior suddenly appears a bit confused!
A human warrior misses a halfling traveler.
< 507h/658H 162v/162V Pos: standing >
< T: someone TP: sta TC: small wounds E: a halfling traveler sta EP: few scratches >
You snap into visibility.
-=[A halfling traveler's pierce grazes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
< 488h/658H 162v/162V Pos: standing >
< T: Fistjoo TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 488h/658H 162v/162V Pos: standing >
< T: someone TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
You feel weighed down, which is causing you to lose attacks.
A halfling traveler dodges your futile attack.
You snap into visibility.
< 488h/658H 162v/162V Pos: standing >
< T: Fistjoo TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
A human warrior misses a halfling traveler.
A human warrior misses a kick at a halfling traveler due to his small size.
< 488h/658H 162v/162V Pos: standing >
< T: someone TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
The halfling thief leaves north.
< 488h/658H 162v/162V Pos: standing >
< T: someone TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
You attempt to flee...
Ctenmir's Private Chambers
Ctenmir has found that this is the only place he feels safe to rest. His
small knowledge of magic has helped him create glyphs and sigils to warn him of
any guards that might be trying to get to him and to protect him from scrying
and magic spells. Fine clothes and products are everywhere, from small jade
statues to ancient elven wines. A soft bed rests against one wall along with a
small reading chair and lamp. An oddly shaped dummy in the center of the room
provides a practice and instructional tool for the finer points of, er,
'acquiring' things and a series of different locks lines a long wooden board,
apparently another practice tool of some sort.
This area seems to be devoid of magic!
Obvious exits: -East
A shady-looking halfling stands here, keeping to the shadows.
You flee westward!
< 488h/658H 141v/162V Pos: standing >
A halfling traveler's attempt to backstab you fails as the dragon mind within takes control!
< 488h/658H 141v/162V Pos: standing >
You snap into visibility.
-=[A halfling traveler's fine pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's decent pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You whirl around, just avoiding a halfling traveler's vicious attack.
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's fine pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
< 427h/658H 144v/162V Pos: standing >
< T: Fistjoo TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 427h/658H 144v/162V Pos: standing >
< T: someone TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 427h/658H 144v/162V Pos: standing >
< T: someone TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
You attempt to flee...
A Dark Hall
The rough stone hallway is cloaked in darkness. Not even the simplest of
decorations has been put up here, this a strictly utilitarian hallway built
only to be a juncture between whatever rooms lie north and west and the
stairway that leads up. The rooms to the north and south appear to be faintly
lit, but the darkness of the hallway somehow prevents the light from coming
very far.
Obvious exits: -North -West -Up
A human warrior wanders among the halflings smiling.(holy)(Gold Aura)
You flee eastward!
< 427h/658H 119v/162V Pos: standing >
You snap into visibility.
-=[Out of nowhere, a halfling traveler stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 358h/658H 119v/162V Pos: standing >
< T: Fistjoo TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
You feel weighed down, which is causing you to lose attacks.
A halfling traveler dodges your futile attack.
You snap into visibility.
< 358h/658H 120v/162V Pos: standing >
< T: Fistjoo TP: sta TC: few wounds E: a halfling traveler sta EP: few scratches >
You snap into visibility.
-=[A halfling traveler's pierce strikes you very hard.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's decent pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
< 263h/658H 120v/162V Pos: standing >
< T: Fistjoo TP: sta TC: nasty wounds E: a halfling traveler sta EP: few scratches >
You no longer see spots.
< 263h/658H 120v/162V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: a halfling traveler sta EP: few scratches >
A human warrior suddenly attacks a halfling traveler!
A human warrior suddenly appears a bit confused!
A human warrior misses a halfling traveler.
< 263h/658H 120v/162V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: a halfling traveler sta EP: few scratches >
A halfling traveler slips beneath your guard, dealing you a vicious attack!
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's powerful pierce strikes you hard.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You whirl around, just avoiding a halfling traveler's vicious attack.
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You whirl around, just avoiding a halfling traveler's vicious attack.
You snap into visibility.
-=[A halfling traveler's decent pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
< 200h/658H 120v/162V Pos: standing >
< T: Fistjoo TP: sta TC: nasty wounds E: a halfling traveler sta EP: few scratches >
You feel weighed down, which is causing you to lose attacks.
A halfling traveler dodges your futile attack.
You snap into visibility.
Pardon?
< 200h/658H 120v/162V Pos: standing >
< T: Fistjoo TP: sta TC: nasty wounds E: a halfling traveler sta EP: few scratches >
PooF! a halfling traveler suddenly performs an evasive maneouver, quickling darting into the shadows!
You are not fighting anything!
< 200h/658H 120v/162V Pos: standing >
A halfling traveler's attempt to backstab you fails as the dragon mind within takes control!
< 200h/658H 120v/162V Pos: standing >
You whirl around, just avoiding a halfling traveler's vicious attack.
You easily lean out of range of a halfling traveler's vicious attack.
You easily lean out of range of a halfling traveler's vicious attack.
You snap into visibility.
-=[A halfling traveler's decent pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
You whirl around, just avoiding a halfling traveler's vicious attack.
-=[A halfling traveler's fine pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
A halfling traveler's Tiamat's poison tail stinger strikes at you with a blur of speed!
A halfling traveler's Tiamat's poison tail stinger strikes out in a blur of speed at you.
You feel very sick.
You easily lean out of range of a halfling traveler's vicious attack.
You snap into visibility.
< 188h/658H 120v/162V Pos: standing >
< T: Fistjoo TP: sta TC:pretty hurt E: a halfling traveler sta EP: few scratches >
You are already standing.
< 188h/658H 120v/162V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: a halfling traveler sta EP: few scratches >
You feel weighed down, which is causing you to lose attacks.
You snap into visibility.
[Damage: 1 ] -=[Your feeble punch grazes a halfling traveler.]=-
A halfling traveler dances an acrobatic maneuver in battle, tripping you.
< 188h/658H 120v/162V Pos: sitting >
< T: Fistjoo TP: sit TC:pretty hurt E: a halfling traveler sta EP: few scratches >
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's fine pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
A halfling traveler suddenly appears a bit confused!
You watch in glee as a halfling traveler looks dazzled.
You snap into visibility.
-=[A halfling traveler's pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's pierce wounds you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[A halfling traveler's impressive pierce strikes you.]=-
The globe around a halfling traveler's body flares as it bears the brunt of your assault!
You snap into visibility.
< 142h/658H 120v/162V Pos: sitting >
< T: Fistjoo TP: sit TC:pretty hurt E: a halfling traveler sta EP: few scratches >
A human warrior suddenly attacks a halfling traveler!
A human warrior misses a halfling traveler.
A Goblin's disguise falls apart!
< 142h/658H 120v/162V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 142h/658H 120v/162V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
You snap into visibility.
-=[Before you can react a Goblin suddenly lashes at you.]=-
OUCH! That really did HURT!
You wish that your wounds would stop BLEEDING so much!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
< 72h/658H 120v/162V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
You feel weighed down, which is causing you to lose attacks.
You snap into visibility.
[Damage: 2 ] -=[Your punch grazes someone.]=-
You snap into visibility.
-=[You are burned as you hit someone!]=-
You wish that your wounds would stop BLEEDING so much!
You snap into visibility.
-=[Someone's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
Someone strikes viciously at your wrist causing you to swing about madly.
You snap into visibility.
-=[Someone's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[Someone's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[Someone's impressive pierce enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[Someone's fine pierce enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[Someone's pierce hits you.]=-