<worn as a badge> a ball of crackling energy [superior] (magic) (glowing) [83%]
<worn on head> a golden crown set with diamonds [poor] (invis) (magic) [87%]
<worn on eyes> a foggy visor [superior]
<worn in ear> a wad of spawn goo [poor] (magic) (humming)
<worn in ear> a tiny orb of obsidian (magic) [87%]
<worn on face> the mask of stone form (humming)
<worn around neck> some kharma mind beads [poor] (magic)
<worn around neck> a necklace of the Emissary [superior] (magic)
<worn on body> ringmail emblazoned with a mace and skull emblem [superior]
<worn about body> an ethereal symbiote of the inner planes of health (magic) (humming) [59%]
<worn on tail> a transparent sheen of slime
<worn about waist> the woven entrails of an unfortunate soul [poor] [19%]
<worn on belt buckle>a tome of wizardry
<attached to belt> a tome of wizardry
<attached to belt> a tome of wizardry
<worn on arms> some blue dragonscale shoulder guards of health (magic) [31%]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic)
<worn on hands> the gloves of warding (magic)
<worn on finger> the ring of the mind flayer of endurance (magic) (glowing)
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<primary weapon> a mithril dagger (magic)
<held> a gnomish explosive-launcher prototype [superior]
<worn on legs> some unicorn leggings
<worn on feet> a pair of clawed demon-hide moccasins [46%]
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
A blazing imp enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A LARGE earth elemental enters from the east.
< 662h/688H 198v/213V Pos: standing >
Norabi gives an order to his followers.
< 662h/688H 199v/213V Pos: standing >
You complete your spell...
[Damage: 102 ] Your concussion blast rips into a Centaur, shattering his soul!
< 662h/688H 201v/213V Pos: standing >
You start chanting...
A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!
< 644h/688H 207v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: small wounds >
[Damage: 12 ] A bronze dracolich's claw grazes a Centaur.
A Centaur's spell flows around a bronze dracolich, leaving it unharmed!
A Centaur dodges a bronze dracolich's attack.
[Damage: 26 ] A bronze dracolich's impressive claw wounds a Centaur.
A Centaur's spell flows around a bronze dracolich, leaving it unharmed!
A Centaur dodges a bronze dracolich's attack.
[Damage: 12 ] A bronze dracolich's fine claw wounds a Centaur.
A bronze dracolich is burned severely as it hits a Centaur!
< 644h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: small wounds >
You complete your spell...
[Damage: 99 ] Your concussion blast rips into a Centaur, shattering his soul!
< 644h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A blazing imp frowns in boredom at the obviously one-sided struggle.
< 644h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
[Damage: 2 ] Your crude pierce grazes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 2 ] Your crude pierce grazes a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
You start chanting...
< 644h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
Casting: negative concussion blast *
Norabi starts casting a spell.
< 644h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A Centaur's slash grazes you.
You dodge a Centaur's vicious attack.
A Centaur's attack glances off of your stone hide!
A Centaur's feeble slash grazes you.
You dodge a Centaur's vicious attack.
< 641h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
You complete your spell...
[Damage: 94 ] Your concussion blast rips into a Centaur, shattering his soul!
< 641h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
[Damage: 13 ] A bronze dracolich's claw wounds a Centaur.
A Centaur's spell flows around a bronze dracolich, leaving it unharmed!
A Centaur blocks a bronze dracolich's lunge and then immediately slams it with his shield!
[Damage: 12 ] A bronze dracolich's claw wounds a Centaur.
A bronze dracolich is burned severely as it hits a Centaur!
A Centaur parries a bronze dracolich's lunge at him.
[Damage: 11 ] A bronze dracolich's claw wounds a Centaur.
A Centaur's spell flows around a bronze dracolich, leaving it unharmed!
< 641h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 641h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
You complete your spell...
[Damage: 99 ] Your concussion blast rips into a Centaur, shattering his soul!
< 641h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
Norabi completes his spell...
Norabi utters the words 'xarr ay ghaiz'
< 641h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 641h/688H 208v/213V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
You complete your spell...
[Damage: 100 ] Your concussion blast rips into a Centaur, shattering his soul!
A Centaur attempts to flee.
A Centaur trots east.
< 641h/688H 208v/213V Pos: standing >
You don't have that spell memorized.
< 641h/688H 212v/213V Pos: standing >
You failed.
< 641h/688H 213v/213V Pos: standing >
Oof! You bump into a greyish stone wall...
< 641h/688H 213v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 641h/688H 213v/213V Pos: standing >
You failed.
< 641h/688H 213v/213V Pos: standing >
Norabi starts casting a spell.
< 641h/688H 213v/213V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
A blazing imp hovers in mid-air here. (minion)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 641h/688H 213v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
A bronze dracolich enters from the west.
< 642h/688H 211v/213V Pos: standing >
You failed.
< 642h/688H 211v/213V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
A bronze dracolich enters from the west.
Alarm bells sound, signalling an invasion!
< 642h/688H 209v/213V Pos: standing >
You failed.
< 642h/688H 209v/213V Pos: standing >
MM^***..^
M^**^D.^^.
*******...
*M+**^**.
^@M+++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Town Guardian is lying here.
A great ranger dagger lies here.
A bronze dracolich enters from the west.
< 642h/688H 209v/213V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
A bronze dracolich enters from the east.
< 642h/688H 211v/213V Pos: standing >
MM^***..^
M^**^D.^^.
*******...
*M+**^**.
^@M+++++
*MM*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Town Guardian is lying here.
A great ranger dagger lies here.
A bronze dracolich enters from the west.
< 642h/688H 212v/213V Pos: standing >
An elite highwayman enters from the south.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
A bronze dracolich enters from the east.
< 642h/688H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
A bronze dracolich enters from the east.
< 642h/688H 210v/213V Pos: standing >
Oof! You bump into a greyish stone wall...
< 643h/688H 211v/213V Pos: standing >
Oof! You bump into a greyish stone wall...
< 643h/688H 213v/213V Pos: standing >
You sit down and relax.
< 643h/688H 213v/213V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - power word kill
1 - create dracolich
2 - summon ghasts
(10th circle) 1 - vampiric trance
2 - mass embalm
1 - blackmantle
1 - compact corpse
( 9th circle) 2 - energy drain
1 - raise vampire
( 8th circle) 1 - haste
( 7th circle) 6 - protect undead
( 6th circle) 3 - cone of cold
3 - vitalize undead
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
2 - wither
6 - life leech
( 3rd circle) 1 - animate dead
7 - dispel magic
2 - embalm
( 2nd circle) 9 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - protection from undead
8 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 9th) energy drain
2 seconds: ( 6th) vitalize undead
3 seconds: ( 9th) energy drain
4 seconds: ( 5th) heal undead
5 seconds: ( 8th) negative concussion blast
7 seconds: ( 8th) negative concussion blast
8 seconds: ( 8th) negative concussion blast
9 seconds: ( 8th) negative concussion blast
10 seconds: ( 8th) negative concussion blast
You can memorize no more spells.
You continue your study.
< 643h/688H 213v/213V Pos: sitting >
You have finished memorizing energy drain.
< 644h/688H 213v/213V Pos: sitting >
You have finished memorizing vitalize undead.
< 644h/688H 213v/213V Pos: sitting >
A greyish stone wall crumbles to dust and blows away.
< 644h/688H 213v/213V Pos: sitting >
You have finished memorizing energy drain.
< 644h/688H 213v/213V Pos: sitting >
Autosaving...
You have finished memorizing heal undead.
< 645h/688H 213v/213V Pos: sitting >
Norabi staggers in from the west.
Norabi enters from the west.
Alarm bells sound, signalling an invasion!
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
A blazing imp enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from the west.
A LARGE earth elemental enters from the west.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the west.
< 645h/688H 213v/213V Pos: sitting >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
< 645h/688H 213v/213V Pos: sitting >
You have finished memorizing negative concussion blast.
< 645h/688H 213v/213V Pos: sitting >
You have finished memorizing negative concussion blast.
< 645h/688H 213v/213V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - power word kill
1 - create dracolich
2 - summon ghasts
(10th circle) 1 - vampiric trance
2 - mass embalm
1 - blackmantle
1 - compact corpse
( 9th circle) 4 - energy drain
1 - raise vampire
( 8th circle) 1 - haste
2 - negative concussion blast
( 7th circle) 6 - protect undead
( 6th circle) 3 - cone of cold
4 - vitalize undead
( 5th circle) 3 - teleport
5 - heal undead
( 4th circle) 1 - strength
2 - wither
6 - life leech
( 3rd circle) 1 - animate dead
7 - dispel magic
2 - embalm
( 2nd circle) 9 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - protection from undead
8 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 8th) negative concussion blast
1 seconds: ( 8th) negative concussion blast
2 seconds: ( 8th) negative concussion blast
You can memorize no more spells.
< 645h/688H 213v/213V Pos: sitting >
You have finished memorizing negative concussion blast.
< 646h/688H 213v/213V Pos: sitting >
You have finished memorizing negative concussion blast.
< 646h/688H 213v/213V Pos: sitting >
You feel your skin soften and return to normal.
< 646h/688H 213v/213V Pos: sitting >
Norabi says 'stone'
< 646h/688H 213v/213V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.
< 646h/688H 213v/213V Pos: sitting >
You clamber to your feet.
Norabi sits down in a comfortable spot.
< 646h/688H 213v/213V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your west.
Norabi opens a tome of wizardry and begins studying it intently.
< 647h/688H 213v/213V Pos: standing >
You feel your skin harden to stone.
< 647h/688H 213v/213V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
A blazing imp hovers in mid-air here. (minion)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) sits resting.(Red Aura)
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 647h/688H 213v/213V Pos: standing >
You quickly scan the area.
You see nothing.
< 647h/688H 213v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
A bronze dracolich enters from the east.
< 647h/688H 211v/213V Pos: standing >
Oof! You bump into a greyish stone wall...
< 647h/688H 211v/213V Pos: standing >
You start chanting...
< 648h/688H 213v/213V Pos: standing >
Casting: dispel magic
< 648h/688H 213v/213V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 648h/688H 213v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
a silk cloak of Alatorin royalty lies here.
Graz'zt's essence of charisma lies here drawing you near. (humming)
The corpse of a militia guard is lying here.
A bronze dracolich enters from the east.
< 649h/688H 211v/213V Pos: standing >
Ok.
< 649h/688H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The corpse of a religious zealot is lying here.
The corpse of a militia guard is lying here.
A large rat is scurrying about here.
A bronze dracolich enters from above.
Alarm bells sound, signalling an invasion!
< 649h/688H 209v/213V Pos: standing >
Ok.
< 649h/688H 209v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A bronze dracolich enters from the east.
< 649h/688H 211v/213V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
< 649h/688H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The corpse of a religious zealot is lying here.
The corpse of a militia guard is lying here.
A large rat is scurrying about here.
A bronze dracolich enters from the west.
< 650h/688H 209v/213V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
< 650h/688H 209v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A bronze dracolich enters from the east.
< 650h/688H 208v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A bronze dracolich enters from the east.
< 650h/688H 208v/213V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A large rat who is not far off to your east.
< 650h/688H 209v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
[2] The corpse of a militia guard is lying here.
A bronze dracolich enters from the north.
< 650h/688H 211v/213V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A stray dog who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 650h/688H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A bronze dracolich enters from the south.
Alarm bells sound, signalling an invasion!
< 650h/688H 209v/213V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A large rat who is not far off to your east.
< 650h/688H 209v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A bronze dracolich enters from the west.
< 651h/688H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The corpse of a religious zealot is lying here.
The corpse of a militia guard is lying here.
A large rat is scurrying about here.
A bronze dracolich enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 651h/688H 209v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
a silk cloak of Alatorin royalty lies here.
Graz'zt's essence of charisma lies here drawing you near. (humming)
The corpse of a militia guard is lying here.
A bronze dracolich enters from below.
< 651h/688H 207v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
A blazing imp hovers in mid-air here. (minion)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A bronze dracolich enters from the west.
< 651h/688H 206v/213V Pos: standing >
You quickly scan the area.
You see nothing.
< 651h/688H 208v/213V Pos: standing >
Norabi staggers west.
Norabi leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Norabi leaves west.
Norabi leaves west.
Norabi leaves west.
A blazing imp leaves west.
A large xorn leaves west.
A LARGE earth elemental leaves west.
A LARGE earth elemental leaves west.
< 651h/688H 212v/213V Pos: standing >
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
A blazing imp enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
< 651h/688H 213v/213V Pos: standing >
Norabi staggers east.
Norabi leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Norabi leaves east.
Norabi leaves east.
Norabi leaves east.
A blazing imp leaves east.
A large xorn leaves east.
A LARGE earth elemental leaves east.
A LARGE earth elemental leaves east.
< 652h/688H 213v/213V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 652h/688H 213v/213V Pos: standing >
You start chanting...
< 676h/712H 213v/213V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 712h/712H 213v/213V Pos: standing >
You start chanting...
< 712h/712H 213v/213V Pos: standing >
Casting: protect undead
< 712h/712H 213v/213V Pos: standing >
You complete your spell...
You is already protected by a magical barrier.
< 712h/712H 213v/213V Pos: standing >
You sit down and relax.
< 712h/712H 213v/213V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - power word kill
1 - create dracolich
2 - summon ghasts
(10th circle) 1 - vampiric trance
2 - mass embalm
1 - blackmantle
1 - compact corpse
( 9th circle) 4 - energy drain
1 - raise vampire
( 8th circle) 1 - haste
5 - negative concussion blast
( 7th circle) 5 - protect undead
( 6th circle) 3 - cone of cold
4 - vitalize undead
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
2 - wither
6 - life leech
( 3rd circle) 1 - animate dead
6 - dispel magic
2 - embalm
( 2nd circle) 9 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - protection from undead
8 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 3rd) dispel magic
1 seconds: ( 5th) heal undead
2 seconds: ( 7th) protect undead
You can memorize no more spells.
You continue your study.
< 712h/712H 213v/213V Pos: sitting >
You have finished memorizing dispel magic.
< 712h/712H 213v/213V Pos: sitting >
< 712h/712H 213v/213V Pos: sitting >
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
A blazing imp enters from the east.
A large xorn enters from the east.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the east.
A LARGE earth elemental enters from the east.
< 712h/712H 213v/213V Pos: sitting >
You have finished memorizing heal undead.
< 712h/712H 213v/213V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.
< 712h/712H 213v/213V Pos: sitting >
You clamber to your feet.
< 712h/712H 213v/213V Pos: standing >
A Githzerai crawls in from the east.
< 712h/712H 213v/213V Pos: standing >
Ok.
[Damage: 25 ] A bronze dracolich whacks a Githzerai in the side with a sound kick.
A Centaur sneaks in from the west.
< 712h/712H 213v/213V Pos: standing >
A Centaur sneaks west.
< 712h/712H 213v/213V Pos: standing >
[Damage: 14 ] A bronze dracolich's claw strikes a Githzerai.
[Damage: 15 ] A bronze dracolich's claw strikes a Githzerai.
[Damage: 29 ] A bronze dracolich's claw strikes a Githzerai hard.
< 712h/712H 213v/213V Pos: standing >
A Githzerai rises to his feet.
< 712h/712H 213v/213V Pos: standing >
A bronze dracolich dodges a Githzerai's attack.
A bronze dracolich dodges a Githzerai's attack.
You are already standing.
Norabi gives an order to his followers.
A Githzerai avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
A Githzerai's spell flows around a LARGE earth elemental, leaving it unharmed!
A Githzerai is knocked to the ground by a LARGE earth elemental's mighty bash!
A Githzerai avoids being bashed by a large xorn, who loses its balance and falls.
< 712h/712H 213v/213V Pos: standing >
You start chanting...
< 712h/712H 213v/213V Pos: standing >
A Githzerai's face flushes white for a moment.
< 712h/712H 213v/213V Pos: standing >
You complete your spell...
[Damage: 92 ] You drain a Githzerai of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
A LARGE earth elemental's slash wounds a Githzerai.
A LARGE earth elemental ignites into black flames as it hits a Githzerai!
< 712h/712H 213v/213V Pos: standing >
[Damage: 17 ] A bronze dracolich's fine claw strikes a Githzerai hard.
[Damage: 16 ] A bronze dracolich's fine claw strikes a Githzerai hard.
< 712h/712H 213v/213V Pos: standing >
You start chanting...
< 712h/712H 213v/213V Pos: standing >
You complete your spell...
[Damage: 93 ] You drain a Githzerai of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
A LARGE earth elemental's impressive slash strikes a Githzerai very hard.
A LARGE earth elemental ignites into black flames as it hits a Githzerai!
< 712h/712H 213v/213V Pos: standing >
You start chanting...
Norabi starts casting a spell.
< 712h/712H 213v/213V Pos: standing >
A Githzerai misses a bronze dracolich.
A Githzerai misses a bronze dracolich.
< 712h/712H 213v/213V Pos: standing >
You complete your spell...
[Damage: 62 ] You drain a Githzerai of some of his energy.
A Githzerai's pair of spectral gauntlets was disintegrated by the negative energy!
A Githzerai's a demon spiked cloak of haze was disintegrated by the negative energy!
A Githzerai's earring of life was disintegrated by the negative energy!
A Githzerai's transparent ectoplasmatic belt was disintegrated by the negative energy!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!