<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> the royal crown of Aravne (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of the Krahns (glowing)
<worn on face> the beak of the Queen of Chaos (magic)
<worn around neck> a silvery amulet (magic) (glowing)
<worn around neck> a sapphire necklace (glowing)
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn as quiver> a pantherhide quiver (magic) (glowing) (illuminating)
<worn on arms> the sleeves of the fallen (magic) (glowing)
<held as shield> a huge bone-spiked dematite war shield
<worn around wrist> a bracelet of blue flames (magic)
<worn around wrist> a smooth bracelet of dwarven kind (magic)
<worn on finger> a shimmering ring of the faeries (magic)
<worn on finger> a ring of sand blasting (magic)
<primary weapon> a blazing mace dubbed 'Rising Sun' (magic)
<worn on legs> some skull knee guards lined with feathers
<worn on feet> boots of endurance
< 362h/606H 262v/262V Pos: standing >
Alarm bells sound, signalling an invasion!
< 362h/606H 262v/262V Pos: standing >
Slay whom?
< 362h/606H 262v/262V Pos: standing >
Slay whom?
< 363h/606H 262v/262V Pos: standing >
Slay whom?
< 363h/606H 262v/262V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
A greyish stone wall is here to the east. (magic)
a silk cloak of Alatorin royalty lies here.
Graz'zt's essence of charisma lies here drawing you near. (humming)
The corpse of a militia guard is lying here.
< 363h/606H 262v/262V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 364h/606H 262v/262V Pos: standing >
Slay whom?
< 364h/606H 262v/262V Pos: standing >
Slay whom?
< 364h/606H 262v/262V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
A greyish stone wall is here to the east. (magic)
a silk cloak of Alatorin royalty lies here.
Graz'zt's essence of charisma lies here drawing you near. (humming)
The corpse of a militia guard is lying here.
< 364h/606H 262v/262V Pos: standing >
You lose control of your molecules.
< 364h/606H 262v/262V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
Looks like an exit.
You extend your sights eastward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
There are residual brain waves in the area.
< 364h/606H 262v/262V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
A greyish stone wall is here to the east. (magic)
a silk cloak of Alatorin royalty lies here.
Graz'zt's essence of charisma lies here drawing you near. (humming)
The corpse of a militia guard is lying here.
< 365h/606H 262v/262V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The corpse of a religious zealot is lying here.
The corpse of a militia guard is lying here.
A large rat is scurrying about here.
< 365h/606H 261v/262V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There are residual brain waves in the area.
< 365h/606H 259v/262V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 365h/606H 257v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/606H 257v/262V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
[2] The corpse of a militia guard is lying here.
< 365h/606H 257v/262V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
There are residual brain waves in the area.
< 365h/606H 256v/262V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 365h/606H 254v/262V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 365h/606H 254v/262V Pos: standing >
< 365h/606H 254v/262V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a stray cat is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 366h/606H 255v/262V Pos: standing >
< 366h/606H 261v/262V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
< 366h/606H 261v/262V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
Alarm bells sound, signalling an invasion!
< 366h/606H 260v/262V Pos: standing >
The door seems to be closed.
< 366h/606H 260v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
< 366h/606H 260v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/606H 260v/262V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A large wandering dog is here, growling at you.
< 366h/606H 261v/262V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 367h/606H 260v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
< 367h/606H 259v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the area.
There are residual brain waves in the area.
< 367h/606H 258v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/606H 260v/262V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 367h/606H 260v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/606H 260v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/606H 261v/262V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
Alarm bells sound, signalling an invasion!
< 367h/606H 261v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/606H 261v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/606H 261v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/606H 261v/262V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/606H 261v/262V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Militia forces muster to bolster the town's defenses against the invaders!!!
< 367h/606H 260v/262V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 367h/606H 259v/262V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 367h/606H 258v/262V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 367h/606H 258v/262V Pos: standing >
That's impossible, I'm afraid.
< 368h/606H 259v/262V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Militia forces muster to bolster the town's defenses against the invaders!!!
< 368h/606H 258v/262V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 368h/606H 256v/262V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 368h/606H 256v/262V Pos: standing >
MMM^***..
M^**^D.^^
*******.
*@+**^*
^+++++
*M+*^*.
M^*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 368h/606H 256v/262V Pos: standing >
MMMM^**^.
MMMM^***..
M^**^D.^^
*******.
@M+**^*
^+++++
*M+*^*.
M^*****
MMMM^***
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 368h/606H 256v/262V Pos: standing >
MMMMM^*..
MMMMM^**^.^
MMMM^***..^
M^**^D.^^
*@*****.
*M+**^*
^+++++
*M+*^*
M^****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 368h/606H 254v/262V Pos: standing >
MMMM^*..M
MMMM^**^.^M
MMMM^***..^M
M^**^D.^^.
**@****..
*M+**^**
^++++++
*M+*^*.
M^*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 368h/606H 254v/262V Pos: standing >
MMM^*..M^
MMM^**^.^MM
MMMM^***..^M^
M^**^D.^^.M
***@***...
*M+**^**.
^+++++++
*M+*^*.*
M^******
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 368h/606H 253v/262V Pos: standing >
MM^*..M^.
MM^**^.^MM.
MMM^***..^M^.
M^**^D.^^.M^
****@**....
*M+**^**.^
^++++++++
*M+*^*.**
M^******.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 368h/606H 251v/262V Pos: standing >
Looks like an exit.
You extend your sights northward.
MM^..M^..
MMM^*..M^..
MMM^**^.^MM..
MMM^***..^M^.
M^**^D.^^.M^
****@**....
*M+**^**.^
^+++++++
*M+*^*.*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A nasty looking hook has been tossed here. (magic)
The corpse of a Human is lying here.
A greyish stone wall is here to the west. (magic)
A greyish stone wall is here to the north. (magic)
A wall of shifting color is here to the east. (magic)
< 368h/606H 253v/262V Pos: standing >
M^**^.^MM
MM^***..^M^
M^**^D.^^.M^
*******....
*M+@*^**.^
^++++++++
*M+*^*.***
M^******..
MM^***^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 368h/606H 253v/262V Pos: standing >
^**^D.^^.
*******...
*M+**^**.
^+@+++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 369h/606H 252v/262V Pos: standing >
^**^D.^^.
*******...
*M+**^**.^
^++++++++
*M+@^*.***
M^******...
MMMM^***^..^M
MMMM*^*..^M
MM^^**..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 369h/606H 252v/262V Pos: standing >
^**^D.^^.
*******...
*M+**^**.
^+@+++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 369h/606H 253v/262V Pos: standing >
M^**^D.^^
*******..
*M+**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Town Guardian is lying here.
A great ranger dagger lies here.
< 369h/606H 252v/262V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
< 369h/606H 252v/262V Pos: standing >
Oof! You bump into a greyish stone wall...
< 369h/606H 253v/262V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
< 369h/606H 255v/262V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
A bright light fills this area.
Obvious exits: -East -West
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
A blazing imp hovers in mid-air here. (minion)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
< 369h/606H 256v/262V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
A bright light fills this area.
Obvious exits: -East -West
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
A blazing imp hovers in mid-air here. (minion)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) sits resting.(Red Aura)
< 370h/606H 261v/262V Pos: standing >
Alarm bells sound, signalling an invasion!
< 370h/606H 262v/262V Pos: standing >
You kneel.
< 370h/606H 262v/262V Pos: kneeling >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 370h/606H 258v/262V Pos: kneeling >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
A blazing imp hovers in mid-air here. (minion)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Kobold (small) Dakhira stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.
< 370h/606H 253v/262V Pos: kneeling >
A Kobold gives an order to his followers.
-=[A bronze dracolich's kick hits you in your side.]=-
Ghoon sneaks in from the west.
< 346h/606H 256v/262V Pos: kneeling >
< T: Bis TP: kne TC: few wounds E: bronze sta EP: small wounds >
-=[A bronze dracolich's claw strikes you.]=-
-=[A bronze dracolich's claw strikes you.]=-
-=[A bronze dracolich's claw strikes you hard.]=-
< 288h/606H 256v/262V Pos: kneeling >
< T: Bis TP: kne TC: nasty wounds E: bronze sta EP: small wounds >
You rise to your feet.
< 288h/606H 256v/262V Pos: standing >
< T: Bis TP: sta TC: nasty wounds E: bronze sta EP: small wounds >
You begin to focus your will...
< 288h/606H 256v/262V Pos: standing >
< T: Bis TP: sta TC: nasty wounds E: bronze sta EP: small wounds >
A bronze dracolich dodges your futile attack.
A bronze dracolich dodges your futile attack.
A Drow Elf gives an order to his followers.
You dodge a bash from a LARGE earth elemental, who loses its balance and falls.
Your spell flows around a LARGE earth elemental, leaving it unharmed!
You are knocked to the ground by a LARGE earth elemental's mighty bash!
You dodge a bash from a large xorn, who loses its balance and falls.
< 285h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: bronze sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 285h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: bronze sta EP: small wounds >
You can't do this sitting!
You abort your mental image before it has become reality!
< 285h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: bronze sta EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Kobold drains you.]=-
OUCH! That really did HURT!
Your negative energy shield protects you from lasting effects from the energy drain!
-=[A LARGE earth elemental's slash wounds you.]=-
[Damage: 9 ] -=[A LARGE earth elemental ignites into black flames as it hits you!]=-
< 187h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC: nasty wounds E: bronze sta EP: small wounds >
-=[A bronze dracolich's fine claw strikes you hard.]=-
-=[A bronze dracolich's fine claw strikes you hard.]=-
< 154h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC:pretty hurt E: bronze sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 154h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC:pretty hurt E: bronze sta EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Kobold drains you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your negative energy shield protects you from lasting effects from the energy drain!
-=[A LARGE earth elemental's impressive slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 14 ] -=[A LARGE earth elemental ignites into black flames as it hits you!]=-
< 51h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC: awful E: bronze sta EP: small wounds >
A Kobold starts casting an offensive spell.
A Drow Elf starts casting a spell.
< 51h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC: awful E: bronze sta EP: small wounds >
You miss a bronze dracolich.
You miss a bronze dracolich.
< 51h/606H 256v/262V Pos: sitting >
< T: Bis TP: sit TC: awful E: bronze sta EP: small wounds >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Kobold drains you.]=-
Your pair of spectral gauntlets was disintegrated by the negative energy!
Your a demon spiked cloak of haze was disintegrated by the negative energy!
Your earring of life was disintegrated by the negative energy!
Your transparent ectoplasmatic belt was disintegrated by the negative energy!