The death of [ 6 Bard] Jazzy (Human)

in The Great Fountain of Tharnadia

from the perspective of [56 Pyrokinetic] Aike (Githyanki)


   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Autosaving...

< 408h/408H 172v/172V Pos: standing >
You discover that a stealthy figure has his hands in your wallet.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
The auras in your vision disappear.

< 408h/408H 172v/172V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
You discover that a stealthy figure has his hands in your wallet.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
You discover that a stealthy figure has his hands in your wallet.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
You discover that a stealthy figure has his hands in your wallet.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 408h/408H 172v/172V Pos: standing >
You discover that a stealthy figure has his hands in your wallet.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 408h/408H 172v/172V Pos: standing >
Pardon?

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Autosaving...

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

		Score information for Aike

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 408(408)   Mana: 1330(1330)   Moves: 172(172)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   6
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  558 

Active Spells:
--------------
adrenaline control (20 minutes)
cannibalize (15 minutes)
enhance strength (15 minutes)
enhance dexterity (15 minutes)
enhance agility (15 minutes)
enhance constitution (15 minutes)


< 408h/408H 172v/172V Pos: standing >
You discover that a stealthy figure has his hands in your wallet.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
The Common Room of the Wailing Griffon
Obvious exits: -N# -E#
A mercenary talks to someone in dark clothing.
(Q)A stealthy figure silently drinks his brew.
A lively drunkard blows the frothe of his brew.
A lively drunkard blows the frothe of his brew.
The barkeep manages his drinks behind the counter.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
You begin to focus your will...

< 408h/408H 172v/172V Pos: standing >
Casting: biofeedback *

< 408h/408H 172v/172V Pos: standing >
Casting: biofeedback 

< 408h/408H 172v/172V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 408h/408H 172v/172V Pos: standing >
You begin to focus your will...

< 408h/408H 172v/172V Pos: standing >
Casting: inertial barrier *

< 408h/408H 172v/172V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You feel uneasy, almost as if a headache is coming on.  Almost as if you're slightly in control of reality now.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Someone demands your presence NOW!

<map>
Zone: Vella's Bordello.
Room: Vella's Room of Seduction
</map>
Vella's Room of Seduction
Obvious exits: -S
A Halfling (small) stands in mid-air here. (Non-Fraggable)
A Centaur (large) stands in mid-air here.
An impenetrable globe of darkness floats near a Centaur's head.
A Barbarian (large) stands in mid-air here.
Nazzzzzz (HardCore) (Duergar)(medium) stands here.
A Gnome (small) stands in mid-air here.
Duaq  Dirty Bastards (Goblin)(small) stands here.
A Centaur (large) Infidel The Empire stands in mid-air here.
Prutt (Troll)(large) stands here.
A Human (medium) stands in mid-air here.
Disil (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Disil's head.
Vella, the great slut, is here strutting her stuff.
A Githzerai arrives from a puff of smoke.
Nao arrives from a puff of smoke.
A Barbarian arrives from a puff of smoke.
A Halfling arrives from a puff of smoke.
Keltom arrives from a puff of smoke.
Xorth arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Zerk arrives from a puff of smoke.
A Human arrives from a puff of smoke.
Norabi arrives from a puff of smoke.
A Minotaur arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Rawrgg arrives from a puff of smoke.
Someone arrives from a puff of smoke.

< 408h/408H 172v/172V Pos: standing >
Someone seems to have overcome his battle madness.

< 408h/408H 172v/172V Pos: standing >

< 408h/408H 172v/172V Pos: standing >
Duaq starts casting an offensive spell.
A magnificent heavy warhorse suddenly attacks Duaq!
A magnificent heavy warhorse's thrash wounds Duaq.

< 408h/408H 172v/172V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by someone.

< 408h/408H 172v/172V Pos: standing >
A Human snaps into visibility.
Disil's weak pierce grazes a Human.
A halo of white light settles over a Human as he charges into battle.
A Minotaur says 'cap't DI'

< 408h/408H 172v/172V Pos: standing >
A Human snaps into visibility.
Disil's slash grazes a Human.
A Human anticipates Disil's attack and masterfully parries the incoming blow.
Disil's powerful pierce wounds a magnificent heavy warhorse.
A Human blocks Disil's lunge at him.
A Human dodges Disil's attack.
A Human dodges Disil's attack.
Disil disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Prutt disappears in a mushroom cloud.
A Centaur disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Duaq disappears in a mushroom cloud.
Duaq stops chanting abruptly!
A Gnome disappears in a mushroom cloud.
Nazzzzzz disappears in a mushroom cloud.
A Barbarian disappears in a mushroom cloud.
A Centaur disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
A Halfling disappears in a mushroom cloud.
Someone demands your presence NOW!

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Halfling (small) stands in mid-air here. (Non-Fraggable)
A Centaur (large) stands in mid-air here.
An impenetrable globe of darkness floats near a Centaur's head.
A Barbarian (large) stands in mid-air here.
Nazzzzzz (HardCore) (Duergar)(medium) stands here.
A Gnome (small) stands in mid-air here.
Duaq  Dirty Bastards (Goblin)(small) stands here, fighting someone who has already left.
A Centaur (large) Infidel The Empire stands in mid-air here.
Prutt (Troll)(large) stands here.
Disil (Troll)(large) stands in mid-air here, fighting someone who has already left.
An impenetrable globe of darkness floats near Disil's head.
Ashyel wipe is 1pm EST. Petition 56 for level stands in mid-air here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A Githzerai arrives from a puff of smoke.
Nao arrives from a puff of smoke.
A Barbarian arrives from a puff of smoke.
A Halfling arrives from a puff of smoke.
Keltom arrives from a puff of smoke.
Xorth arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Zerk arrives from a puff of smoke.
A Human arrives from a puff of smoke.
Norabi arrives from a puff of smoke.
A Minotaur arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Human arrives from a puff of smoke.
Rawrgg arrives from a puff of smoke.
Someone arrives from a puff of smoke.

< 408h/408H 172v/172V Pos: standing >
You begin to focus your will...

< 408h/408H 172v/172V Pos: standing >
A Human snaps into visibility.
A Human's feeble slash grazes Disil.
Disil dodges a Human's attack.
Someone attempts to stab someone in the back, but someone's biofeedback quickly absorbs the impact before fading away!
Tilias snaps into visibility.
A Human snaps into visibility.
Tilias places the granite dagger 'BloodFeast' in the back of a Human, resulting in some strange noises and some blood.

< 408h/408H 172v/172V Pos: standing >
Rawrgg fills with BloodLust
The town crier suddenly attacks Rawrgg!
The town crier's punch wounds Rawrgg.

< 408h/408H 172v/172V Pos: standing >
A Gnome stops using a firwood bear totem.

< 408h/408H 172v/172V Pos: standing >
The Tharnadian Quartermaster suddenly attacks someone!
Zrakhar snaps into visibility.
The Tharnadian Quartermaster's punch strikes Zrakhar.
A Gnome grabs a squat obsidian totem.

< 408h/408H 172v/172V Pos: standing >
Casting: death field **
A Gnome grasps his totem tightly, and begins communing with the spirits.
A Gnome starts casting an offensive spell.
A Halfling says 'hi'

< 408h/408H 172v/172V Pos: standing >
A magnificent heavy warhorse dodges Duaq's attack.
A magnificent heavy warhorse dodges Duaq's attack.
Someone suddenly attacks a Gnome!
Fatter snaps into visibility.
Fatter's impressive slash strikes a Gnome hard.
A Minotaur suddenly attacks Rawrgg!
A Minotaur's crush wounds Rawrgg.

< 408h/408H 172v/172V Pos: standing >
A magnificent heavy warhorse's decent thrash wounds Duaq.
A Barbarian starts casting a spell.
A Human lets out a large, bellowing burp.

< 408h/408H 172v/172V Pos: standing >
Tilias tackles someone square in the chest knocking the wind out of him!

< 408h/408H 172v/172V Pos: standing >
Casting: death field *
A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at Duaq.
A Gnome's iceball shatters upon impacting Duaq, rending flesh and sending blood flying.

< 408h/408H 172v/172V Pos: standing >
Disil leaps at someone only to realize he is down already.
Sparkling magic surrounds Norabi as he begins his chant.
Norabi starts casting an offensive spell.

< 408h/408H 172v/172V Pos: standing >
A Githzerai closes his book and smiles broadly.
Duaq starts casting an offensive spell.

< 408h/408H 172v/172V Pos: standing >
Norabi completes his spell...
Norabi utters the word 'euguihzofahz'
Norabi sends a bright green ray of light streaking towards a Gnome!
Norabi cackles as his disintegration ray strikes a Gnome hard!
Keltom suddenly attacks a Human!
Keltom's punch seriously wounds a Human.

< 408h/408H 172v/172V Pos: standing >
A militia guard enters from the east.
Your mental manipulations become a reality...
You send out a wave of psionic death!
[Damage: 45 ] A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
[Damage: 63 ] [Damage: 151 ] [Damage: 77 ] The sphere circling Norabi's body darts in front of your assault!
[Damage: 60 ] A Human is dead! R.I.P.
You receive your share of experience.