<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a quill
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
< 47h/47H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
The baker's wife dodges your futile attack.
< 47h/47H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
The baker's wife misses you.
< 47h/47H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
You miss the baker's wife.
You miss the baker's wife.
< 47h/47H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
You parry the baker's wife's lunge at you.
< 47h/47H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
The baker's wife dodges your futile attack.
< 47h/47H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
The baker's wife misses you.
< 47h/47H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
You raise a level!
[Damage: 3 ] Your decent pierce enshrouds the baker's wife in a mist of blood.
The baker's wife is incapacitated and will slowly die, if not aided.
< 56h/56H 112v/112V Pos: standing >
<[Damage: 4 ] Your pierce critically injures the baker's wife.
The baker's wife is mortally wounded, and will die soon, if not aided.
< 56h/56H 112v/112V Pos: standing >
<[Damage: 2 ] Your decent pierce hits the baker's wife.
The baker's wife is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
The last gasps of the baker's wife cause a sickening chill to run up your spine.
< 56h/56H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
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Centaur - Last Edited: 2010-08-28 02:27:48 by kitsero
=====================================================
Centaurs are a half horse, half human race, with the upper half looking
like a human, and the lower half looking like a large draft horse.
Centaurs are quiet, forest dwelling creatures from a far off forest
covered land. Being a secluded race, Centaurs are shy and slow to trust.
Centaur have been known to allow close friends to ride upon their saddled
backs. Flailing hooves will greet one who mounts without prior consent.
Centaur are a very powerful race and have both great strength and hearty
constitution. Being 1/2 horse, they can out-distance any other race in
the world, being able to travel miles a day without growing tired.
Centaur Rangers are so good with the bow that they gain a +2 to hit and
a +1 on damage, due to their great strength. Their flighty nature and
awareness with their environment allows them to be always AWARE and thus
it is difficult to backstab them.
Due to their odd body shape, Centaur cannot be bashed by any creature
of smaller stature.
Centaur can't wear anything on their legs or feet. It is said they wear
tail rings to attract those of opposite gender.
==Weakness==
Warning: Centaurs are a flighty race by nature, and thus ALWAYS flee when
they hear the roar of a dragon. In fact, they flee quite a lot. It is said
that a certain song sung by the Bards of Duris may calm Centaurs, thus
allowing them to face the might of dragons.
==See also==
* Archery
* Innate
* Doorkick
* Marigot
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Ranger : Blademaster, Huntsman, Marshall
* Druid : Forest Druid, Storm Druid
* Shaman : Elementalist, Spiritualist, Animalist
==Racial Statistics==
Strength : 140
Agility : 90
Dexterity : 90
Constitution: 155
Power : 65
Intelligence: 80
Wisdom : 90
Charisma : 90
Luck : 90
Karma : 100
==Racial Traits==
Combat Pulse : bad
Spell Pulse : below average
==Innate abilities==
*horse body
doorkick
stampede (obtained at level 21)
*two-handed sword mastery (obtained at level 31)
'*' Designates passive ability.
< 56h/56H 112v/112V Pos: standing >
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Sorry, but there are no help topics that match your search.
< 56h/56H 112v/112V Pos: standing >
Sorry, but there are no help topics that match your search.
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Druid - Last Edited: 2015-01-24 23:05:28 by ashyel
==================================================
Druids are powerful priestly types that concentrate their discipline toward the betterment of nature and world preservation. They generally worship deities of the forest and of nature and will dispatch anyone attempting to desecrate or destroy a forest. Although their spell-like powers are primarily defensive in nature, they do command some very potent offensive magic once they attain the higher circles.
The Druid class does not pray for spells like other "priests" for they have shunned the pantheon of gods and allied themselves with the natural world instead. They must "commune" with their surroundings to derive the natural essence that is necessary for their spell slots to refill automatically as long as they are not fighting, casting, unconscious, etc.
It is unnecessary to designate a specific array of spells to memorize as the essence is automatically channeled into the highest circle that is not completely full before it is channeled into lower circles, thus it is impossible to prioritize what spells to regain first. The rate of spell recovery depends on the availability of natural essence in the Druid"s surroundings. This essence is readily available in forests, but becomes more scarce on other types of terrain, especially indoors or under ground. Overall, Druids have slower, more constant spell recovery but rely heavily on wisdom and agility to commune and cast their spells.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, natures sanctity, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.
==Equipment Usage==
Druids fall under the Priest classification of item restriction. This means they are generally restricted to the use of non-edged weapons. Some exceptions are made depending on which deity the Druid worships. They can wear almost all types of armor, and are only mildly restricted in usage of certain miscellaneous magical items.
==See also==
* Commune
* Druid Skills
==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai
==Innate abilities==
plane shift (obtained at level 41)
charm animal (obtained at level 21)
shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.
==Specializations==
* Forest Druid
* Storm Druid
The following help topics also matched your search:
Druid Skills
Forest druid
Storm Druid
< 56h/56H 112v/112V Pos: standing >
Shaman - Last Edited: 2014-09-11 21:24:08 by ashyel
===================================================
Shamans are unlike most other magic-using classes, in that they use the
powers of nature, the elements and the spirit world to create and use their
magics. Unlike Druids, however, they twist the forces of nature for their
own uses instead of communing on a more friendly, integral level. Shamans
spellcasting abilities include healing and offensive, though neither is as
far-reaching or potent as those of a Sorcerer or Cleric. Shamans are also
unique in that they must use totems in order to cast their spells. For more
help, see totems.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, infuse life, toughness, improved endurance, fix, smelt, totemic mastery, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control.
==Equipment usage==
Shamans fall under the Priest classification of item restriction. This means
they are restricted to use of non-edged weapons such as maces, clubs and staves.
Some exceptions are allowed, depending on the deity you worship. They can wear
almost any type of armor, but are mildly restricted in the use of miscellaneous
magical items.
==See also==
* Animal Sphere
* Elemental Sphere
* Shaman Skills
* Spirit Sphere
* Totems
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg
==Innate abilities==
None.
==Specializations==
* Elementalist
* Spiritualist
* Animalist
The following help topics also matched your search:
Shaman Skills
Shaman Spell Knowledge
< 56h/56H 112v/112V Pos: standing >
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Autosaving...
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Firbolg - Last Edited: 2010-08-28 02:29:44 by kitsero
=====================================================
A race of reclusive and noble giant-kind, the Firbolg are somewhat smaller than other giants but still
stand a massive 12-15 feet tall on average and are extremely rugged. They live by a strict code of
honor and consider all intelligent creatures as equals unlike other giants who consider their race
superior. They also have a form of democracy in which all members of the tribe can vote on an
appointed issue in a method called "the Cast". They prefer a farming lifestyle as opposed to the
raider/brigand lives of other giant races.
Lately their reclusive nature has been tested due to incessant raids by the Horde and a small group
has joined the ramparts to defend Faerun from being occupied. With religion the Firbolg are a devout
race who worship the giant Goddess Hiatea and strive to never transgress against her teachings. They
are extremely honest and feel physical discomfort if they tell a lie.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Shaman : Elementalist, Spiritualist, Animalist
==Racial Statistics==
Strength : 210
Agility : 75
Dexterity : 75
Constitution: 190
Power : 65
Intelligence: 75
Wisdom : 80
Charisma : 80
Luck : 90
Karma : 100
==Racial Traits==
Combat Pulse : atrociously bad
Spell Pulse : bad
==Innate abilities==
doorbash
bodyslam
*forest sight
*magic vulnerability
'*' Designates passive ability.
< 56h/56H 112v/112V Pos: standing >
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< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
2nd CIRCLE:
mirror image
3rd CIRCLE:
magic missile
4th CIRCLE:
burning hands
minor creation
5th CIRCLE:
concealment
6th CIRCLE:
dispel magic
infravision
lightning bolt
ray of enfeeblement
7th CIRCLE:
dimension door
fireball
slowness
8th CIRCLE:
bigbys clenched fist
9th CIRCLE:
feeblemind
10th CIRCLE:
detect invisibility
11th CIRCLE:
rope trick
12th CIRCLE:
enlarge
sirens song
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
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< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 56h/56H 112v/112V Pos: standing >
Firbolg - Last Edited: 2010-08-28 02:29:44 by kitsero
=====================================================
A race of reclusive and noble giant-kind, the Firbolg are somewhat smaller than other giants but still
stand a massive 12-15 feet tall on average and are extremely rugged. They live by a strict code of
honor and consider all intelligent creatures as equals unlike other giants who consider their race
superior. They also have a form of democracy in which all members of the tribe can vote on an
appointed issue in a method called "the Cast". They prefer a farming lifestyle as opposed to the
raider/brigand lives of other giant races.
Lately their reclusive nature has been tested due to incessant raids by the Horde and a small group
has joined the ramparts to defend Faerun from being occupied. With religion the Firbolg are a devout
race who worship the giant Goddess Hiatea and strive to never transgress against her teachings. They
are extremely honest and feel physical discomfort if they tell a lie.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Shaman : Elementalist, Spiritualist, Animalist
==Racial Statistics==
Strength : 210
Agility : 75
Dexterity : 75
Constitution: 190
Power : 65
Intelligence: 75
Wisdom : 80
Charisma : 80
Luck : 90
Karma : 100
==Racial Traits==
Combat Pulse : atrociously bad
Spell Pulse : bad
==Innate abilities==
doorbash
bodyslam
*forest sight
*magic vulnerability
'*' Designates passive ability.
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
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Druid - Last Edited: 2015-01-24 23:05:28 by ashyel
==================================================
Druids are powerful priestly types that concentrate their discipline toward the betterment of nature and world preservation. They generally worship deities of the forest and of nature and will dispatch anyone attempting to desecrate or destroy a forest. Although their spell-like powers are primarily defensive in nature, they do command some very potent offensive magic once they attain the higher circles.
The Druid class does not pray for spells like other "priests" for they have shunned the pantheon of gods and allied themselves with the natural world instead. They must "commune" with their surroundings to derive the natural essence that is necessary for their spell slots to refill automatically as long as they are not fighting, casting, unconscious, etc.
It is unnecessary to designate a specific array of spells to memorize as the essence is automatically channeled into the highest circle that is not completely full before it is channeled into lower circles, thus it is impossible to prioritize what spells to regain first. The rate of spell recovery depends on the availability of natural essence in the Druid"s surroundings. This essence is readily available in forests, but becomes more scarce on other types of terrain, especially indoors or under ground. Overall, Druids have slower, more constant spell recovery but rely heavily on wisdom and agility to commune and cast their spells.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, natures sanctity, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.
==Equipment Usage==
Druids fall under the Priest classification of item restriction. This means they are generally restricted to the use of non-edged weapons. Some exceptions are made depending on which deity the Druid worships. They can wear almost all types of armor, and are only mildly restricted in usage of certain miscellaneous magical items.
==See also==
* Commune
* Druid Skills
==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai
==Innate abilities==
plane shift (obtained at level 41)
charm animal (obtained at level 21)
shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.
==Specializations==
* Forest Druid
* Storm Druid
The following help topics also matched your search:
Druid Skills
Forest druid
Storm Druid
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
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The taste of blood slowly fades from your body.
< 56h/56H 112v/112V Pos: standing >
Autosaving...
< 56h/56H 112v/112V Pos: standing >
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The town crier shouts in common 'Bars are open all night boys!'
< 56h/56H 112v/112V Pos: standing >
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< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
Skill
1h piercing 17
1h slashing 17
appraise (obtained at level 10)
awareness 9
backstab 11
bandage 13
carve 17
climb 16
concentration 7
double attack 9
drums 7
fishing 13
flute 7
harp 7
hide 13
horn 7
kick 8
listen (obtained at level 15)
lore (obtained at level 10)
lyre 7
mandolin 7
meditate 10
mount 7
parry 9
quick chant 9
retreat 18
salvage 7
scribe 15
shield block 16
sneak 19
song of calming (obtained at level 16)
song of chaos (obtained at level 46)
song of charming (obtained at level 36)
song of cowardice (obtained at level 21)
song of discord (obtained at level 16)
song of dissonance (obtained at level 26)
song of dragons (obtained at level 36)
song of flight (obtained at level 31)
song of forgetfulness (obtained at level 21)
song of harming (obtained at level 36)
song of harmony (obtained at level 16)
song of healing (obtained at level 31)
song of heroism (obtained at level 41)
song of peace (obtained at level 26)
song of protection (obtained at level 21)
song of revelation (obtained at level 46)
song of sleep (obtained at level 6)
song of storms (obtained at level 41)
sorcerous spell knowledge (obtained at level 10)
swim 7
unarmed damage 15
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
The baker's wife is here, taking care of the house.
One of the baker's kids is here, playing around.
< 56h/56H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
The baker's wife is here, taking care of the house.
One of the baker's kids is here, playing around.
< 56h/56H 112v/112V Pos: standing >
< 56h/56H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
The baker's wife is here, taking care of the house.
One of the baker's kids is here, playing around.
< 56h/56H 112v/112V Pos: standing >
[Damage: 6 ] The baker's wife makes a strange sound as you place a thin steel dagger in her back.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
You dodge the baker's wife's vicious attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
Character attributes for Jazzy
Level: 5 Race: Human Class: Bard
Age: 22 yrs / 0 mths Height: 63 inches Weight: 137 lbs Size: medium
STR: quite excellent AGI: excellent DEX: excellent
POW: excellent INT: quite excellent WIS: very good
CON: excellent CHA: very good LUCK: very good
Armor Points: -64 Reduces melee damage taken by 6.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: average Damroll: good
Alignment: extremely good
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[far worse than average] SPE[far worse than average]
Load carried: No Sweat
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
[Damage: 3 ] Your decent pierce strikes the baker's wife very hard.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
You parry the baker's wife's lunge at you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
You dodge the baker's wife's vicious attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
Songs - Last Edited: 2015-10-02 03:52:20 by lohrr
=================================================
These are the basic skills of the bard, and each has various magical properties.
6th level: song of sleep (Flute)
16th level: song of calming (Harp)
song of discord (Flute}
song of harmony (Flute)
21st level: song of protection (Horn)
song of forgetfulness (Mandolin)
song of cowardice (Drums)
26th level: song of peace (Harp)
song of dissonance (Horn)
31st level: song of flight (Horn)
36th level: song of healing (Lyre)
song of dragons (Horn)
song of harming (Lyre)
41st level: song of storms (Drums)
46th level: song of heroism (Drums)
song of revelation (Mandolin)
song of chaos (Drums)
51st level: song of charming (Flute)
==See Also==
* Bard
* Instrument
* Play
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife misses you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife misses you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
2nd CIRCLE:
mirror image
3rd CIRCLE:
magic missile
4th CIRCLE:
burning hands
minor creation
5th CIRCLE:
concealment
6th CIRCLE:
dispel magic
infravision
lightning bolt
ray of enfeeblement
7th CIRCLE:
dimension door
fireball
slowness
8th CIRCLE:
bigbys clenched fist
9th CIRCLE:
feeblemind
10th CIRCLE:
detect invisibility
11th CIRCLE:
rope trick
12th CIRCLE:
enlarge
sirens song
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
You feel your skill in shield block improving.
You dodge the baker's wife's vicious attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife misses you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
You parry the baker's wife's lunge at you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
You feel your skill in parry improving.
The baker's wife misses you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: few wounds >
[Damage: 3 ] Your decent pierce strikes the baker's wife very hard.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: nasty wounds >
You barely block the baker's wife's lunge at you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: nasty wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: nasty wounds >
You feel your skill in shield block improving.
You dodge the baker's wife's vicious attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: nasty wounds >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: nasty wounds >
Skill
1h piercing 17
1h slashing 17
appraise (obtained at level 10)
awareness 9
backstab 11
bandage 13
carve 17
climb 16
concentration 7
double attack 9
drums 7
fishing 13
flute 7
harp 7
hide 13
horn 7
kick 8
listen (obtained at level 15)
lore (obtained at level 10)
lyre 7
mandolin 7
meditate 10
mount 7
parry 10
quick chant 9
retreat 18
salvage 7
scribe 15
shield block 18
sneak 19
song of calming (obtained at level 16)
song of chaos (obtained at level 46)
song of charming (obtained at level 36)
song of cowardice (obtained at level 21)
song of discord (obtained at level 16)
song of dissonance (obtained at level 26)
song of dragons (obtained at level 36)
song of flight (obtained at level 31)
song of forgetfulness (obtained at level 21)
song of harming (obtained at level 36)
song of harmony (obtained at level 16)
song of healing (obtained at level 31)
song of heroism (obtained at level 41)
song of peace (obtained at level 26)
song of protection (obtained at level 21)
song of revelation (obtained at level 46)
song of sleep (obtained at level 6)
song of storms (obtained at level 41)
sorcerous spell knowledge (obtained at level 10)
swim 7
unarmed damage 15
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: nasty wounds >
You parry the baker's wife's lunge at you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: nasty wounds >
You feel your skill in double attack improving.
You miss the baker's wife.
You feel your skill in 1h piercing improving.
[Damage: 3 ] Your pierce strikes the baker's wife very hard.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: pretty hurt >
You dodge the baker's wife's vicious attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: pretty hurt >
[Damage: 4 ] Your pierce seriously wounds the baker's wife.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
You barely block the baker's wife's lunge at you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
You miss the baker's wife.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
You feel your skill in parry improving.
The baker's wife misses you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
You miss the baker's wife.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
You barely block the baker's wife's lunge at you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
You miss the baker's wife.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
The baker's wife misses you.
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
You dodge the baker's wife's vicious attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
The baker's wife dodges your futile attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
You dodge the baker's wife's vicious attack.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: awful >
[Damage: 3 ] Your decent pierce seriously wounds the baker's wife.
The baker's wife is stunned!
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
The baker's wife misses you.
< 56h/56H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC:excellent E: wife sta EP: bleeding, close to death >
[Damage: 3 ] Your decent pierce enshrouds the baker's wife in a mist of blood.
The baker's wife is incapacitated and will slowly die, if not aided.
< 56h/56H 112v/112V Pos: standing >
<[Damage: 5 ] Your fine pierce critically injures the baker's wife.
The baker's wife is mortally wounded, and will die soon, if not aided.
< 56h/56H 112v/112V Pos: standing >
<You raise a level!
[Damage: 2 ] Your decent pierce hits the baker's wife.
The baker's wife is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the baker's wife cause a sickening chill to run up your spine.
< 62h/62H 112v/112V Pos: standing >
Autosaving...
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
Fresh blood splatters cover the area.
[2] The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
Duris News
Duris News
January 01, 2021
* The avatar of Lohrr has replaced the witch doctor
* a new artifact the ketoh of the Serpentine chindi has
been added. Monk only.
* Last melee tweak has been made
December 29, 2020
* Melee change round 1 is in, damage calculation for weapon based damage has
changed such that the variability of damage from hit to hit is much greater
players should find that certain combinations of dice/damroll perform better
while others perform worse than before.
* Zloin bug that was causing small hitters/weapons to do 1 dam or full dam
all the time has been fixed
* Bard and Monk are now better at melee combat
December 28, 2020
* who list crash bug fixed
* Minotaur Conjurer spawn point changed to a suitable teacher
< 62h/62H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
[2] The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
The Baker's Home
Obvious exits: -Down
[2] The corpse of the baker's wife is lying here.
[3] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
< 62h/62H 112v/112V Pos: standing >
Someone demands your presence NOW!
You feel uneasy with so many Good players in Vella's Bordello.
Vella's Room of Seduction
This room has the biggest, most soft pillows of all around and several
arousing little toys lie about the room, showing much wear. There are
several mirrors about the walls, and inbetween each mirror, on the wood
different exotic pictures have been hung, even on the ceiling. There
are also several shelves were more sex toys are stored along with some
various types of food.
Obvious exits: -South
A Troll (large) (HardCore) stands in mid-air here.
A Drow Elf (medium) sits resting.
An Orc (medium) stands here.
Daed (Halfling)(small) stands in mid-air here.
Jixshamii (Barbarian)(large) stands in mid-air here.
A Duergar (medium) stands here.
Maji (Githzerai)(medium) sits resting.
A Githyanki (medium) stands here.
Xalaxo (Halfling)(small) stands in mid-air here.
Toxtestthree (Centaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Toxtestthree's head.
Meybe (Barbarian)(large) stands in mid-air here.
A Duergar (medium) (HardCore) stands here.
Potius (Gnome)(small) stands in mid-air here.
A Goblin (small) Dirty Bastards stands here.
Shagback Infidel The Empire (Centaur)(large) stands in mid-air here.
A Troll (large) stands here.
Farto (Human)(medium) stands in mid-air here.
A Troll (large) stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
Vella, the great slut, is here strutting her stuff.
A Drow Elf arrives from a puff of smoke.
Eikzerk arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Troll arrives from a puff of smoke.
Someone arrives from a puff of smoke.
< 62h/62H 112v/112V Pos: standing >
Someone seems to have overcome his battle madness.
< 62h/62H 112v/112V Pos: standing >
A Goblin starts casting an offensive spell.
A magnificent heavy warhorse suddenly attacks a Goblin!
A magnificent heavy warhorse's thrash wounds a Goblin.
< 62h/62H 112v/112V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by someone.
< 62h/62H 112v/112V Pos: standing >
Pille snaps into visibility.
A Troll's weak pierce grazes Pille.
A halo of white light settles over Pille as he charges into battle.
Eikzerk says 'can't DI'
< 62h/62H 112v/112V Pos: standing >
Pille snaps into visibility.
A Troll's slash grazes Pille.
Pille anticipates a Troll's attack and masterfully parries the incoming blow.
A Troll's powerful pierce wounds a magnificent heavy warhorse.
Pille blocks a Troll's lunge at him.
Pille dodges a Troll's attack.
Pille dodges a Troll's attack.
A Troll disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
A Troll disappears in a mushroom cloud.
Shagback disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
A Goblin disappears in a mushroom cloud.
A Goblin stops chanting abruptly!
Potius disappears in a mushroom cloud.
A Duergar disappears in a mushroom cloud.
Meybe disappears in a mushroom cloud.
Toxtestthree disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
Xalaxo disappears in a mushroom cloud.
A Githyanki disappears in a mushroom cloud.
Maji disappears in a mushroom cloud.
A Duergar disappears in a mushroom cloud.
Jixshamii disappears in a mushroom cloud.
Daed disappears in a mushroom cloud.
An Orc disappears in a mushroom cloud.
A Drow Elf disappears in a mushroom cloud.
Someone disappears in a mushroom cloud.
A Troll disappears in a mushroom cloud.
Someone demands your presence NOW!
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Troll (large) (HardCore) stands in mid-air here.
A Drow Elf (medium) sits resting.
An Orc (medium) stands here.
Daed (Halfling)(small) stands in mid-air here.
Jixshamii (Barbarian)(large) stands in mid-air here.
A Duergar (medium) stands here.
Maji (Githzerai)(medium) sits resting.
A Githyanki (medium) stands here.
Xalaxo (Halfling)(small) stands in mid-air here.
Toxtestthree (Centaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Toxtestthree's head.
Meybe (Barbarian)(large) stands in mid-air here.
A Duergar (medium) (HardCore) stands here.
Potius (Gnome)(small) stands in mid-air here.
A Goblin (small) Dirty Bastards stands here, fighting someone who has already left.
Shagback Infidel The Empire (Centaur)(large) stands in mid-air here.
A Troll (large) stands here.
A Troll (large) stands in mid-air here, fighting someone who has already left.
An impenetrable globe of darkness floats near a Troll's head.
Ashyel wipe is 1pm EST. Petition 56 for level stands in mid-air here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A Drow Elf arrives from a puff of smoke.
Eikzerk arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Pille arrives from a puff of smoke.
A Troll arrives from a puff of smoke.
Someone arrives from a puff of smoke.
< 62h/62H 112v/112V Pos: standing >
Pille snaps into visibility.
Pille's feeble slash grazes a Troll.
A Troll dodges Pille's attack.
Someone attempts to stab someone in the back, but someone's biofeedback quickly absorbs the impact before fading away!
A Troll snaps into visibility.
Pille snaps into visibility.
A Troll places the granite dagger 'BloodFeast' in the back of Pille, resulting in some strange noises and some blood.
< 62h/62H 112v/112V Pos: standing >
A Troll fills with BloodLust
The town crier suddenly attacks a Troll!
The town crier's punch wounds a Troll.
< 62h/62H 112v/112V Pos: standing >
Potius stops using a firwood bear totem.
< 62h/62H 112v/112V Pos: standing >
The Tharnadian Quartermaster suddenly attacks someone!
A Githyanki snaps into visibility.
The Tharnadian Quartermaster's punch strikes a Githyanki.
Potius grabs a squat obsidian totem.
< 62h/62H 112v/112V Pos: standing >
Potius grasps his totem tightly, and begins communing with the spirits.
Potius starts casting an offensive spell.
Xalaxo says 'hi'
< 62h/62H 112v/112V Pos: standing >
A magnificent heavy warhorse dodges a Goblin's attack.
A magnificent heavy warhorse dodges a Goblin's attack.
Someone suddenly attacks Potius!
An Ogre snaps into visibility.
An Ogre's impressive slash strikes Potius hard.
Eikzerk suddenly attacks a Troll!
Eikzerk's crush wounds a Troll.
< 62h/62H 112v/112V Pos: standing >
A magnificent heavy warhorse's decent thrash wounds a Goblin.
Jixshamii starts casting a spell.
You let out a large, bellowing burp.
< 62h/62H 112v/112V Pos: standing >
A Troll tackles someone square in the chest knocking the wind out of him!
< 62h/62H 112v/112V Pos: standing >
Potius completes his spell...
Potius utters the words 'abrauztg gpahhzfuio uqzbarr'
Potius points at a Goblin.
Potius's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
< 62h/62H 112v/112V Pos: standing >
A Troll leaps at someone only to realize he is down already.
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
< 62h/62H 112v/112V Pos: standing >
Maji closes his book and smiles broadly.
A Goblin starts casting an offensive spell.
You are already standing.
< 62h/62H 112v/112V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a bright green ray of light streaking towards Potius!
A Drow Elf cackles as his disintegration ray strikes Potius hard!
An Orc suddenly attacks YOU!
An Orc's punch seriously wounds you.
OUCH! That really did HURT!
< 49h/62H 112v/112V Pos: standing >
< T: Jazzy TP: sta TC: small wounds E: An Orc sta EP: excellent >
A militia guard enters from the east.
A Githyanki sends out a wave of psionic death!
A militia guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
The sphere circling a Drow Elf's body darts in front of a Githyanki's assault!