The death of [24 Necromancer] Golo (Gnome)

in A Grassy Field

from the perspective of [30 Dark Dreamer] Nel (Drow Elf)

<worn on eyes>       a moldy eyepatch
<worn in ear>        a robin's tail feather (glowing)
<worn on face>       a mask made of leaves [poor]
<worn around neck>   a shimmering locket of the mermaids
<worn around neck>   a tree-shaped amulet
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn on back>       a large leather backpack
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a sparkling stone shield from Nizari
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       the leggings of ripping
<worn on feet>       a pair of tight black slippers

A Path Through The Debris
Obvious exits: -E -W

< 276h/276H 62v/120V Pos: standing >
A Crosspath
Obvious exits: -N -E -S -W
A zoo keeper walks through here, cleaning up dung.

< 276h/276H 62v/120V Pos: standing >
Outside A Ruined Building
Obvious exits: -E -W#
One of the rats has climbed up from the sewers.

< 276h/276H 61v/120V Pos: standing >
A zoo keeper enters from the east.

< 276h/276H 61v/120V Pos: standing >
A zoo keeper suddenly attacks YOU!
A zoo keeper misses you.
Sorry, you aren't allowed to do that in combat.

< 276h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: keeper sta EP: excellent >
 The perfect match!

< 276h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: keeper sta EP: excellent >
 Outside A Ruined Building
Obvious exits: -E -W#
A zoo keeper stands here, fighting YOU!
One of the rats has climbed up from the sewers.

< 276h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: keeper sta EP: excellent >
 A zoo keeper dodges your futile attack.

< 276h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: keeper sta EP: excellent >
 A zoo keeper misses you.
A zoo keeper's decent punch wounds you.
A zoo keeper misses you.
You dodge a zoo keeper's feeble leg sweep.

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP: excellent >
 You start chanting...

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP: excellent >
 You complete your spell...
You sssppllliiitttsss into many images!
You feel your skill in 1h bludgeon improving.
You miss a zoo keeper.

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP: excellent >
 You start chanting...

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP: excellent >
 You dodge a zoo keeper's vicious attack.
You dodge a zoo keeper's vicious attack.
You dodge a zoo keeper's vicious attack.

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP: excellent >
 You complete your spell...
[Damage: 35 ] Your huge illusional boulder hits a zoo keeper causing him to scream out in agony!

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  small wounds >
 You miss a zoo keeper.

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  small wounds >
 You start chanting...

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  small wounds >
 Casting: boulder **

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  small wounds >
 You dodge a zoo keeper's vicious attack.
A zoo keeper misses you.

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  small wounds >
 Casting: boulder *

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  small wounds >
 You complete your spell...
[Damage: 59 ] Your huge illusional boulder hits a zoo keeper causing him to scream out in agony!

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  nasty wounds >
 You start chanting...

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  nasty wounds >
 Casting: boulder **

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  nasty wounds >
 You dodge a zoo keeper's vicious attack.
You dodge a zoo keeper's vicious attack.
You dodge a zoo keeper's vicious attack.

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  nasty wounds >
 Casting: boulder *

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  nasty wounds >
 You complete your spell...
[Damage: 67 ] Your huge illusional boulder hits a zoo keeper causing him to scream out in agony!

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  awful >
 
< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  awful >
 You start chanting...

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  awful >
 Casting: boulder 

< 268h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  awful >
 A zoo keeper misses you.
You dodge a zoo keeper's vicious attack.
A zoo keeper's kick crashes into your chest.

< 262h/276H 62v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: keeper sta EP:  awful >
 You complete your spell...
[Damage: 36 ] Your huge illusional boulder hits a zoo keeper causing him to scream out in agony!
A zoo keeper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a zoo keeper.

< 262h/276H 62v/120V Pos: standing >
Outside A Ruined Building
Obvious exits: -E -W#
Puddles of fresh blood cover the ground.
The corpse of a zoo keeper is lying here.
Nel (Drow Elf)(medium) stands in mid-air here.
One of the rats has climbed up from the sewers.

< 263h/276H 63v/120V Pos: standing >
You get a small pile of coins from the corpse of a zoo keeper.
There were: 15 gold coins, 11 silver coins, 24 copper coins. 

< 264h/276H 64v/120V Pos: standing >
Ok.

< 265h/276H 64v/120V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your west.
A five-humped camel who is not far off to your west.
A three-tailed zebra who is a brief walk away to your west.
A Gnome who is rather far off to your west.
A hairless, translucent mammoth who is rather far off to your west.
A three-tailed zebra who is rather far off to your west.

< 265h/276H 65v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
A deformed zebra with three tails stands here.
Nel enters from the east.

< 266h/276H 65v/120V Pos: standing >
You quickly scan the area.
A sewer rat who is close by to your east.
A five-humped camel who is close by to your west.
A three-tailed zebra who is not far off to your west.
A Gnome who is a brief walk away to your west.
A hairless, translucent mammoth who is a brief walk away to your west.
A three-tailed zebra who is a brief walk away to your west.

< 267h/276H 65v/120V Pos: standing >
Outside A Ruined Building
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a zoo keeper is lying here.
One of the rats has climbed up from the sewers.
Nel enters from the west.

< 268h/276H 65v/120V Pos: standing >
Pardon?

< 269h/276H 65v/120V Pos: standing >
You sit down and relax.

< 269h/276H 66v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - stunning visions
               2 - reflection
( 5th circle)  2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               3 - insects
( 3rd circle)  3 - blindness
               1 - concealment
               1 - mirror image
               3 - shadow monster
( 2nd circle)  4 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 1st) magic missile
   15 seconds:  ( 6th) reflection
   24 seconds:  ( 5th) boulder
   34 seconds:  ( 5th) boulder
   44 seconds:  ( 5th) boulder
   54 seconds:  ( 5th) boulder

You can memorize no more spells.
You continue your study.

< 270h/276H 66v/120V Pos: sitting >
You start meditating...

< 270h/276H 67v/120V Pos: sitting >
You have finished memorizing magic missile.

< 276h/276H 79v/120V Pos: sitting >
You stop meditating.
Ok.

< 276h/276H 80v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                   [in spellbook]
reflection                  [in spellbook]
stunning visions            [in spellbook]

7th CIRCLE:
dispel invisible           
hammer                     
reveal true name           

8th CIRCLE:
fly                        
mask                       
shadow merging             
shadow shield              
vanish                     

9th CIRCLE:
asphyxiate                 
detect illusion            
dream travel               
mass invisibility          
shadow spawn               

10th CIRCLE:
clone form                 
delirium                   
gate to ardgral            
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 276h/276H 81v/120V Pos: sitting >
You purge 'boulder' from your thoughts.

< 276h/276H 87v/120V Pos: sitting >

< 276h/276H 93v/120V Pos: sitting >
You are memorizing illusionary wall, which will take about 9 seconds.

< 276h/276H 94v/120V Pos: sitting >
Outside A Ruined Building
Obvious exits: -E -W#
Puddles of fresh blood cover the ground.
The corpse of a zoo keeper is lying here.
Nel (Drow Elf)(medium) stands in mid-air here.
One of the rats has climbed up from the sewers.

< 276h/276H 95v/120V Pos: sitting >
Autosaving...
You start meditating...

< 276h/276H 97v/120V Pos: sitting >
You have finished memorizing reflection.

< 276h/276H 111v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - stunning visions
               3 - reflection
( 5th circle)  2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               3 - insects
( 3rd circle)  3 - blindness
               1 - concealment
               1 - mirror image
               3 - shadow monster
( 2nd circle)  4 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) boulder
   13 seconds:  ( 5th) boulder
   23 seconds:  ( 5th) boulder
   33 seconds:  ( 5th) illusionary wall

You can memorize no more spells.

< 276h/276H 120v/120V Pos: sitting >
You have finished memorizing boulder.

< 276h/276H 120v/120V Pos: sitting >
You have finished memorizing boulder.

< 276h/276H 120v/120V Pos: sitting >
You have finished memorizing boulder.

< 276h/276H 120v/120V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.

< 276h/276H 120v/120V Pos: sitting >
You clamber to your feet.

< 276h/276H 120v/120V Pos: standing >
You start chanting...

< 276h/276H 120v/120V Pos: standing >
Casting: illusionary wall **

< 276h/276H 120v/120V Pos: standing >
You complete your spell...

< 276h/276H 120v/120V Pos: standing >
Ok.

< 276h/276H 120v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
A camel with five humps is wandering about.
Nel enters from the east.

< 276h/276H 119v/120V Pos: standing >
Ok.

< 276h/276H 119v/120V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your south.
A three-tailed zebra who is close by to your west.
A three-tailed zebra who is not far off to your west.
A hairless, translucent mammoth who is a brief walk away to your west.
A Gnome who is a brief walk away to your west.
A three-tailed zebra who is rather far off to your west.
A hairless, translucent mammoth who is rather far off to your west.
A hairless, translucent mammoth who is in the distance to your west.

< 276h/276H 119v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
Nel enters from the east.

< 276h/276H 118v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
A small pile of coins lies here.
A deformed zebra with three tails stands here.
A deformed zebra with three tails stands here.
Nel enters from the east.

< 276h/276H 117v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of a three-tailed zebra is lying here.
A bald, translucent mammoth is here.
A Gnome (small) sits resting.
Nel enters from the east.

< 276h/276H 116v/120V Pos: standing >
You start chanting...

< 276h/276H 116v/120V Pos: standing >
You complete your spell...
[Damage: 35 ] Your huge illusional boulder hits a Gnome causing him to scream out in agony!

< 276h/276H 118v/120V Pos: standing >
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.

< 276h/276H 120v/120V Pos: standing >
This Gnome has quite a few wounds.
He's small in size.
His hands glow blood red!


< 276h/276H 120v/120V Pos: standing >
You start chanting...

< 276h/276H 120v/120V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 276h/276H 120v/120V Pos: standing >
A Gnome leaves east.

< 276h/276H 120v/120V Pos: standing >
You abort your spell before it's done!

< 276h/276H 120v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
A small pile of coins lies here.
A deformed zebra with three tails stands here.
Nel enters from the west.

< 276h/276H 119v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
Nel enters from the west.

< 276h/276H 118v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E# -S -W
A camel with five humps is wandering about.
Nel enters from the west.

< 276h/276H 117v/120V Pos: standing >
Slay whom?

< 276h/276H 117v/120V Pos: standing >
The door seems to be closed.

< 276h/276H 118v/120V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is close by to your south.
A three-tailed zebra who is not far off to your west.
A Gnome who is a brief walk away to your west.
A hairless, translucent mammoth who is a brief walk away to your west.
A three-tailed zebra who is rather far off to your west.
A hairless, translucent mammoth who is rather far off to your west.

< 276h/276H 118v/120V Pos: standing >
Slay whom?

< 276h/276H 119v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
Nel enters from the east.

< 276h/276H 119v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
A small pile of coins lies here.
A deformed zebra with three tails stands here.
Nel enters from the east.

< 276h/276H 118v/120V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of a three-tailed zebra is lying here.
A bald, translucent mammoth is here.
Nel enters from the east.

< 276h/276H 117v/120V Pos: standing >
Slay whom?

< 276h/276H 117v/120V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A hairless, translucent mammoth who is close by to your north.
A three-tailed zebra who is close by to your east.
A five-humped camel who is a brief walk away to your east.
A three-tailed zebra who is close by to your west.
A hairless, translucent mammoth who is close by to your west.
A hairless, translucent mammoth who is a brief walk away to your west.
A five-humped camel who is a brief walk away to your west.
A Gnome enters from the north.

< 276h/276H 117v/120V Pos: standing >
A Gnome leaves west.

< 276h/276H 117v/120V Pos: standing >
Slay whom?

< 276h/276H 119v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S -W
[2] The corpse of a three-tailed zebra is lying here.
The corpse of a blue monkey is lying here.
The corpse of a large blue monkey is lying here.
A deformed zebra with three tails stands here.
A bald, translucent mammoth is here.
Nel enters from the east.

< 276h/276H 118v/120V Pos: standing >
Slay whom?

< 276h/276H 118v/120V Pos: standing >
You quickly scan the area.
A five-humped camel who is not far off to your north.
A large blue monkey who is not far off to your north.
A five-humped camel who is not far off to your north.
A large blue monkey who is rather far off to your north.
A five-humped camel who is rather far off to your north.
A hairless, translucent mammoth who is close by to your east.
A five-humped camel who is rather far off to your east.
A hairless, translucent mammoth who is close by to your west.
A Gnome who is close by to your west.
A five-humped camel who is not far off to your west.

< 276h/276H 119v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S -W
A bald, translucent mammoth is here.
Nel enters from the east.

< 276h/276H 118v/120V Pos: standing >
Slay whom?

< 276h/276H 118v/120V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A three-tailed zebra who is close by to your east.
A hairless, translucent mammoth who is close by to your east.
A hairless, translucent mammoth who is not far off to your east.
A five-humped camel who is in the distance to your east.
A three-tailed zebra who is not far off to your south.
A five-humped camel who is not far off to your south.
A hairless, translucent mammoth who is a brief walk away to your south.
A hairless, translucent mammoth who is a brief walk away to your south.
A hairless, translucent mammoth who is a brief walk away to your south.
A three-tailed zebra who is rather far off to your south.
A five-humped camel who is close by to your west.

< 276h/276H 118v/120V Pos: standing >
A Grassy Clearing
Obvious exits: -E -S -W
Nel enters from the south.

< 276h/276H 116v/120V Pos: standing >
Slay whom?

< 276h/276H 116v/120V Pos: standing >
A Grassy Clearing
Obvious exits: -E -S
A camel with five humps is wandering about.
Nel enters from the east.

< 276h/276H 115v/120V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your south.
A Gnome who is not far off to your south.

< 276h/276H 115v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S
A camel with five humps is wandering about.
Nel enters from the north.

< 276h/276H 114v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S
Nel enters from the north.

< 276h/276H 113v/120V Pos: standing >
Slay whom?

< 276h/276H 113v/120V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your north.
A five-humped camel who is not far off to your north.

< 276h/276H 114v/120V Pos: standing >
Corner of A Grassy Field
Obvious exits: -N -E
Nel enters from the north.

< 276h/276H 113v/120V Pos: standing >
You quickly scan the area.
A five-humped camel who is not far off to your north.
A five-humped camel who is a brief walk away to your north.
A three-tailed zebra who is close by to your east.
A five-humped camel who is close by to your east.
A Gnome who is not far off to your east.

< 276h/276H 113v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S -W
A deformed zebra with three tails stands here.
A camel with five humps is wandering about.
Nel enters from the west.

< 276h/276H 112v/120V Pos: standing >
Corner of A Grassy Field
Obvious exits: -N -W
A Gnome (small) stands here.
Nel enters from the west.

< 276h/276H 110v/120V Pos: standing >
You miss a Gnome.

< 276h/276H 111v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 You miss a Gnome.
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 276h/276H 111v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 A Gnome misses you.

< 276h/276H 111v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 Nel suddenly attacks a Gnome!
Nel misses a Gnome.

< 276h/276H 111v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 276h/276H 111v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 A Gnome attempts to flee.
A Gnome leaves north.

< 276h/276H 111v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -S -W
The corpse of a three-tailed zebra is lying here.
A Gnome (small) stands here.

< 276h/276H 109v/120V Pos: standing >
You miss a Gnome.

< 276h/276H 109v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 A Gnome attempts to flee.
A Gnome leaves west.

< 276h/276H 109v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S -W
A Gnome (small) stands here.

< 276h/276H 107v/120V Pos: standing >
You miss a Gnome.

< 276h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 A Gnome starts casting an offensive spell.

< 276h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qpurr hajqp'
You feel your life flowing away as a Gnome chills you.
The cold goes right to the bone, you feel yourself weakening!

< 254h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 A Gnome starts casting an offensive spell.

< 254h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 A Gnome dodges your futile attack.

< 254h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qpurr hajqp'
You feel your life flowing away as a Gnome chills you.
You start chanting...

< 229h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 A Gnome starts casting an offensive spell.

< 229h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 Casting: boulder **

< 229h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qpurr hajqp'
You feel your life flowing away as a Gnome chills you.

< 206h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  small wounds >
 Casting: boulder 
A Gnome misses you.

< 206h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  small wounds >
 You complete your spell...
[Damage: 36 ] Your huge illusional boulder hits a Gnome causing him to scream out in agony!
A Gnome starts casting an offensive spell called 'chill touch'.

< 206h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qpurr hajqp'
You feel your life flowing away as a Gnome chills you.

< 181h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 You start chanting...

< 181h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell.

< 181h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 You complete your spell...
Nel stops following you.
You sssppllliiitttsss into many images!
A Gnome stops invoking abruptly!

< 181h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 Nel suddenly attacks a Gnome!
Nel misses a Gnome.

< 181h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 A Gnome misses you.

< 181h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 You start chanting...
A Gnome starts casting an offensive spell.

< 181h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 Casting: boulder 

< 181h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qpurr hajqp'
You feel your life flowing away as a Gnome chills you.

< 170h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 You complete your spell...
[Damage: 31 ] Your huge illusional boulder hits a Gnome causing him to scream out in agony!

< 170h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 A Gnome dodges your futile attack.

< 170h/276H 107v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 A Gnome dodges Nel's attack.
A Gnome attempts to flee.
A Gnome leaves west.

< 170h/276H 107v/120V Pos: standing >
You don't have that spell memorized.

< 170h/276H 107v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S
A Gnome (small) stands here.
Nel enters from the east.

< 170h/276H 105v/120V Pos: standing >
You miss a Gnome.

< 170h/276H 105v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 Nel suddenly attacks a Gnome!
Nel misses a Gnome.

< 170h/276H 105v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 170h/276H 105v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome leaves north.

< 170h/276H 105v/120V Pos: standing >
A five-humped camel trots in from the south.

< 170h/276H 105v/120V Pos: standing >
You failed.

< 172h/276H 105v/120V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A Gnome (small) stands here.
A camel with five humps is wandering about.

< 172h/276H 103v/120V Pos: standing >
You miss a Gnome.

< 172h/276H 103v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 A Gnome starts casting an offensive spell.

< 173h/276H 103v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 You miss a Gnome.

< 173h/276H 103v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 A Gnome completes his spell...
A Gnome utters the words 'slashing darkness'
You resist the effects of a Gnome's spell!
You start chanting...

< 173h/276H 103v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 You complete your spell...
[Damage: 25 ] You burned a Gnome.
A Gnome starts casting an offensive spell.

< 173h/276H 103v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  awful >
 A Gnome completes his spell...
A Gnome utters the words 'gragpuio eabratizgg'
A Gnome utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Gnome slashes you with its sharp claws.
You stagger as the shadowy hand conjured by a Gnome slashes you with its sharp claws.

< 167h/276H 103v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  awful >
 You start chanting...

< 167h/276H 103v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  awful >
 A Gnome starts casting an offensive spell.

< 167h/276H 103v/120V Pos: standing >
< T: Nel TP: sta TC: few wounds E: A Gnome sta EP:  awful >
 You complete your spell...
[Damage: 16 ] You burned a Gnome.
A Gnome's small round wooden shield melted from the intense heat!
A Gnome is dead! R.I.P.
You receive your share of experience.