The death of [24 Necromancer] Golo (Gnome)

in A Grassy Field

from the perspective of [24 Necromancer] Golo (Gnome)

<worn on head>       a soldier's leather cap
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a quill
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some cracked hide shoes

You are memorizing animate dead, which will take about 8 seconds.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 140h/128H 100v/100V Pos: sitting >
A hairless, translucent mammoth enters from the south.

< 140h/128H 100v/100V Pos: sitting >

		Score information for Golo

Level: 24   Race: Gnome   Class: Necromancer Sex: Male
Hit points: 140(128)  Moves: 100(100)
Coins carried:    0 platinum    35 gold    40 silver    58 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Magic Heat
Protected from: Living
Enchantments:   Ultravision Farsee
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  240 

Active Spells:
--------------
protection from living (18 minutes)
detect magic (9 minutes)
well-rested bonus (18 minutes)


< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 140h/128H 100v/100V Pos: sitting >
You have just begun the trek to your next level!

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 140h/128H 100v/100V Pos: sitting >

		Score information for Golo

Level: 24   Race: Gnome   Class: Necromancer Sex: Male
Hit points: 140(128)  Moves: 100(100)
Coins carried:    0 platinum    35 gold    40 silver    58 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Magic Heat
Protected from: Living
Enchantments:   Ultravision Farsee
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  240 

Active Spells:
--------------
protection from living (18 minutes)
detect magic (9 minutes)
well-rested bonus (18 minutes)


< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 140h/128H 100v/100V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 140h/128H 100v/100V Pos: sitting >
You clamber to your feet.

< 140h/128H 100v/100V Pos: standing >
You start chanting...

< 140h/128H 100v/100V Pos: standing >
Casting: vampiric touch **

< 140h/128H 100v/100V Pos: standing >
A hairless, translucent mammoth leaves east.

< 140h/128H 100v/100V Pos: standing >
Casting: vampiric touch *

< 140h/128H 100v/100V Pos: standing >
Casting: vampiric touch 

< 140h/128H 100v/100V Pos: standing >
You complete your spell...
Your hands start to glow red as blood.

< 140h/128H 100v/100V Pos: standing >
You sit down and relax.

< 139h/128H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - animate dead
               1 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - protection from living
( 1st circle)  1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) vampiric touch

You can memorize 6 4th and 4 5th circle spell(s).
You continue your study.

< 139h/128H 100v/100V Pos: sitting >
You start meditating...

< 139h/128H 100v/100V Pos: sitting >
You have finished memorizing vampiric touch.
Your studies are complete.

< 139h/128H 100v/100V Pos: sitting >
You clamber to your feet.

< 139h/128H 100v/100V Pos: standing >
A Grassy Field
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
[2] The corpse of a three-tailed zebra is lying here.
The corpse of a blue monkey is lying here.
The corpse of a large blue monkey is lying here.

< 139h/128H 100v/100V Pos: standing >
You quickly scan the area.
A hairless, translucent mammoth who is close by to your north.
A five-humped camel who is not far off to your north.
A large blue monkey who is not far off to your north.
A five-humped camel who is not far off to your north.
A five-humped camel who is rather far off to your north.
A large blue monkey who is rather far off to your north.
A hairless, translucent mammoth who is close by to your east.
A three-tailed zebra who is close by to your east.
A three-tailed zebra who is a brief walk away to your east.
A three-tailed zebra who is a brief walk away to your east.
A five-humped camel who is close by to your south.
A five-humped camel who is not far off to your south.

< 139h/128H 100v/100V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East  -South# -West 
A bald, translucent mammoth is here.
A deformed zebra with three tails stands here.

< 139h/128H 99v/100V Pos: standing >
Fairly easy.

< 139h/128H 99v/100V Pos: standing >
You start chanting...

< 139h/128H 99v/100V Pos: standing >
Casting: chill touch 

< 139h/128H 99v/100V Pos: standing >
You complete your spell...
[Damage: 14 ] You chill a three-tailed zebra.
You dodge a three-tailed zebra's vicious attack.
A three-tailed zebra shifts its weight and viciously slams its rear hooves into you with a stunning force!
OUCH!  That really did HURT!

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  small wounds >
 You start chanting...

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  small wounds >
 You complete your spell...
[Damage: 14 ] You chill a three-tailed zebra.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  small wounds >
 You start chanting...

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  small wounds >
 You complete your spell...
[Damage: 27 ] You chill a three-tailed zebra.
The chilling cold causes a three-tailed zebra to stammer, apparently weakened.
A three-tailed zebra misses you.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  few wounds >
 You start chanting...

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  few wounds >
 You complete your spell...
[Damage: 28 ] You chill a three-tailed zebra.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  nasty wounds >
 You start chanting...

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  nasty wounds >
 You dodge a three-tailed zebra's vicious attack.
You narrowly avoid a three-tailed zebra's hooves!

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  nasty wounds >
 Casting: chill touch 

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  nasty wounds >
 You complete your spell...
[Damage: 30 ] You chill a three-tailed zebra.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  awful >
 You don't have that spell memorized.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  awful >
 A three-tailed zebra dodges your futile attack.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  awful >
 You start chanting...

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  awful >
 You dodge a three-tailed zebra's vicious attack.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a three-tailed zebra!
[Damage:  3 ] The shadowy hand slashes a three-tailed zebra viciously.
[Damage:  3 ] The shadowy hand slashes a three-tailed zebra viciously.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  awful >
 You start chanting...

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a three-tailed zebra!
[Damage:  6 ] The shadowy hand slashes a three-tailed zebra viciously.
[Damage:  6 ] The shadowy hand slashes a three-tailed zebra viciously.
A three-tailed zebra dodges your futile attack.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  bleeding, close to death >
 You dodge a three-tailed zebra's vicious attack.
You narrowly avoid a three-tailed zebra's hooves!

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  bleeding, close to death >
 You miss a three-tailed zebra.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  bleeding, close to death >
 You start chanting...

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  bleeding, close to death >
 You dodge a three-tailed zebra's vicious attack.
You dodge a three-tailed zebra's vicious attack.

< 126h/128H 99v/100V Pos: standing >
< T: Golo TP: sta TC:few scratches E: zebra sta EP:  bleeding, close to death >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a three-tailed zebra!
[Damage:  7 ] The shadowy hand slashes a three-tailed zebra viciously.
A three-tailed zebra is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] The shadowy hand slashes a three-tailed zebra viciously.
A three-tailed zebra is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a three-tailed zebra's gurgling and choking signals its demise.

< 126h/128H 99v/100V Pos: standing >
You sit down and relax.

< 126h/128H 99v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - animate dead
               1 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - detect magic
               4 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) chill touch
   14 seconds:  ( 2nd) chill touch
   21 seconds:  ( 2nd) chill touch
   28 seconds:  ( 2nd) chill touch
   35 seconds:  ( 2nd) chill touch
   39 seconds:  ( 1st) slashing darkness
   44 seconds:  ( 1st) slashing darkness
   49 seconds:  ( 1st) slashing darkness

You can memorize 6 4th and 4 5th circle spell(s).
You continue your study.

< 126h/128H 99v/100V Pos: sitting >
A hairless, translucent mammoth leaves west.
You start meditating...

< 126h/128H 99v/100V Pos: sitting >
You are still a very long way from your next level.

< 127h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 127h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 128h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 128h/128H 100v/100V Pos: sitting >
A hairless, translucent mammoth enters from the east.

< 128h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 128h/128H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 128h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 128h/128H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 128h/128H 100v/100V Pos: sitting >
A Drow Elf enters from the east.
A Drow Elf enters from the east.

< 128h/128H 100v/100V Pos: sitting >
A Drow Elf starts casting an offensive spell.

< 128h/128H 100v/100V Pos: sitting >
A Drow Elf completes her spell...
A huge boulder created by a Drow Elf hits you causing you to scream out in agony!
OUCH!  That really did HURT!

< 93h/128H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 93h/128H 100v/100V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 93h/128H 100v/100V Pos: standing >
You are not fighting anything!

< 93h/128H 100v/100V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. An exit to what appears to be a field
lies close by to the west, and cages lie to the north and south.
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.
A deformed zebra with three tails stands here.

< 93h/128H 99v/100V Pos: standing >
A Rusted Cage
   The bars of this cage have completely rusted over, most probably due to
the large hole in the ceiling. Scattered about the room are pieces of rubble
and broken pieces of metal. The main hallway lies back to the south.
Obvious exits: -South
A deformed zebra with three tails stands here.

< 94h/128H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/128H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/128H 98v/100V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. An exit to what appears to be a field
lies close by to the west, and cages lie to the north and south.
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.
A deformed zebra with three tails stands here.

< 94h/128H 99v/100V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a three-tailed zebra is lying here.
A bald, translucent mammoth is here.

< 94h/128H 98v/100V Pos: standing >
A Blasted Cage
   Blasted is the best way to describe this cage as it appears that the former
occupant went berserk and bashed its way out. The wall has become damaged and
several plants have found thier way inside. The main hallway lies to the south.
Obvious exits: -South
A bald, translucent mammoth is here.

< 94h/128H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/128H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/128H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/128H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/128H 98v/100V Pos: standing >
Within A Ruined Building
   This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a three-tailed zebra is lying here.
A Drow Elf (medium) stands in mid-air here.
A Drow Elf (medium) stands, floating here.
A bald, translucent mammoth is here.

< 95h/128H 99v/100V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance leads into the ruined building to the east.
Obvious exits: -North -East  -South -West 
[2] The corpse of a three-tailed zebra is lying here.
The corpse of a blue monkey is lying here.
The corpse of a large blue monkey is lying here.
A deformed zebra with three tails stands here.
A bald, translucent mammoth is here.

< 95h/128H 98v/100V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance can be seen in the ruined building to the east.
Obvious exits: -North -East  -South -West 

< 95h/128H 96v/100V Pos: standing >
A hairless, translucent mammoth enters from the west.
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the north.
Obvious exits: -East  -South -West 

< 95h/128H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/128H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/128H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/128H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/128H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/128H 97v/100V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the north
and west. The field stretches to the south and east.
Obvious exits: -East  -South
A camel with five humps is wandering about.

< 96h/128H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/128H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/128H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/128H 97v/100V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the west.
An entrance can be seen in the ruined building to the east.
Obvious exits: -North -East  -South
A camel with five humps is wandering about.

< 96h/128H 96v/100V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the west.
An entrance can be seen in the ruined building to the northeast.
Obvious exits: -North -East  -South

< 96h/128H 95v/100V Pos: standing >
Corner of A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the west
and south.
Obvious exits: -North -East 

< 96h/128H 93v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/128H 93v/100V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A broken gate is here in the southern wall of the enclosure.
It appears to have been trampled and a trail leads to the south.
Obvious exits: -North -East  -South -West 
A deformed zebra with three tails stands here.
A camel with five humps is wandering about.

< 97h/128H 93v/100V Pos: standing >
Corner of A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. The wall of the ruined building blocks passage to the east
and a crumbling, red brick wall lies to the south.
Obvious exits: -North -West 

< 97h/128H 91v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 97h/128H 91v/100V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.

< 97h/128H 95v/100V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 97h/128H 95v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 
< 97h/128H 95v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 Pardon?

< 97h/128H 95v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf misses you.
You attempt to flee...
PANIC!  You couldn't escape!

< 97h/128H 95v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.

< 97h/128H 95v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 97h/128H 95v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance into the ruined building lies to the north.
Obvious exits: -North -South -West 
The corpse of a three-tailed zebra is lying here.
You flee northward!

< 97h/128H 67v/100V Pos: standing >
A Drow Elf enters from the south.

< 97h/128H 67v/100V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
Sorry, you aren't allowed to do that in combat.

< 97h/128H 68v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 97h/128H 68v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance can be seen in the ruined building to the north-
east.
Obvious exits: -North -East  -South -West 
You flee westward!

< 97h/128H 40v/100V Pos: standing >
A Drow Elf enters from the east.

< 97h/128H 42v/100V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You start chanting...

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You complete your spell...
[Damage: 22 ] You chill a Drow Elf.
The chilling cold causes a Drow Elf to stammer, apparently weakened.

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 You start chanting...

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 You dodge a Drow Elf's vicious attack.

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 Casting: chill touch 

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 You complete your spell...
[Damage: 25 ] You chill a Drow Elf.
A Drow Elf starts casting an offensive spell.

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 You start chanting...

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 You complete your spell...
[Damage: 23 ] You chill a Drow Elf.

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP:  few wounds >
 You miss a Drow Elf.

< 97h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: small wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes her spell...
A Drow Elf utters the word 'bajroculof'
A huge boulder created by a Drow Elf hits you causing you to scream out in agony!
OUCH!  That really did HURT!
You start chanting...

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 25 ] You chill a Drow Elf.

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf starts casting a spell.

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Casting: chill touch 
A Drow Elf completes her spell...
A Drow Elf utters the word 'candusyrzqhuai'
A Drow Elf sssppllliiitttsss into many images!
You lose focus a Drow Elf.  Which one was it?
You lost your concentration!
You abort your spell before it's done!

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You miss a Drow Elf.

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf starts casting an offensive spell.
You start chanting...

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 11 ] You chill a Drow Elf.

< 61h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes her spell...
A Drow Elf utters the word 'bajroculof'
A huge boulder created by a Drow Elf hits you causing you to scream out in agony!
YIKES!  Another hit like that, and you've had it!!

< 30h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 You dodge a Drow Elf's vicious attack.
You don't have that spell memorized.

< 30h/128H 43v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 You dodge a Drow Elf's vicious attack.
You attempt to flee...
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the west.
An entrance can be seen in the ruined building to the northeast.
Obvious exits: -North -East  -South
You flee westward!

< 30h/128H 13v/100V Pos: standing >
A Drow Elf enters from the east.
A Drow Elf enters from the east.

< 30h/128H 14v/100V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 30h/128H 14v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 30h/128H 14v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 30h/128H 14v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 30h/128H 14v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 30h/128H 14v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 30h/128H 14v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 You attempt to flee...
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the west.
An entrance can be seen in the ruined building to the east.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
A camel with five humps is wandering about.
You flee northward!

< 30h/128H 0v/100V Pos: standing >
You're too exhausted.

< 30h/128H 1v/100V Pos: standing >
You're too exhausted.

< 30h/128H 1v/100V Pos: standing >
A Drow Elf enters from the south.

< 30h/128H 2v/100V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 30h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 30h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 30h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 A Drow Elf misses you.

< 30h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
Your spell flows around a Drow Elf, leaving her unharmed!
A Drow Elf starts casting an offensive spell.

< 30h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes her spell...
A Drow Elf utters the words 'burning hands'
You cry out in pain as a Drow Elf burns you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You start chanting...

< 5h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Drow Elf!
[Damage:  3 ] The shadowy hand slashes a Drow Elf viciously.
[Damage:  3 ] The shadowy hand slashes a Drow Elf viciously.

< 5h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 A Drow Elf starts casting an offensive spell called 'burning hands'.

< 5h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 5h/128H 2v/100V Pos: standing >
< T: Golo TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes her spell...
A Drow Elf utters the words 'mosailla paieg'
You cry out in pain as a Drow Elf burns you.
Your small round wooden shield melted from the intense heat!