<worn on head> an unearthly bronze skullcap from The City of Newhaven
<worn on eyes> some eyes of charming [poor]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a sapphire earring [superior] (glowing)
<worn on face> a veil of dreams and nightmares
<worn around neck> a fine necklace of seashells [poor] (glowing)
<worn around neck> a tribal necklace of royal authority [poor] (glowing)
<worn on body> a fragile rubber chainmail [86%]
<worn about body> a red and white striped bodycloak
<worn about waist> a well-crafted belt pouch (glowing) (illuminating)
<worn on belt buckle>a tome of wizardry
<worn on arms> some sandy sleeves
<held as shield> a ghastly hide buckler
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn around wrist> a shiny glowing bracelet (humming) (illuminating)
<worn on hands> a living matrix
<worn on finger> a magical steel ring
<worn on finger> a tarnished and abused ring [poor]
<primary weapon> a magical flaming rod [poor]
<worn on legs> some sandy leggings [poor]
<worn on feet> a pair of winded boots
A jet black bear who is close by above you.
< 322h/322H 104v/110V Pos: standing >
Soldier's Path
Soldier's Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago. Now, for the right price, they can sleep in somewhat comfortable
beds.
Obvious exits: -North -East -South
An Orc commoner wanders the city here.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
< 322h/322H 103v/110V Pos: standing >
Ok.
< 322h/322H 104v/110V Pos: standing >
North Storm Street and Soldier's Path
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn. The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East -West
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 103v/110V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
< 322h/322H 103v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is close by to your south.
A stray dog who is a brief walk away to your south.
A sleeping orc soldier who is a brief walk away to your west.
An orc female who is rather far off to your west.
A duergar foreman who is close by above you.
< 322h/322H 103v/110V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc city guard walks here, most likely abusing his power.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 103v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A stray dog who is not far off to your south.
< 322h/322H 103v/110V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 103v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is a brief walk away to your north.
A stray dog who is close by to your south.
An orc commoner who is close by to your west.
A sleeping orc soldier who is a brief walk away to your west.
< 322h/322H 103v/110V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A stray dog spends his days chasing rats through the back alleys.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 102v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc merchant who is rather far off to your north.
A young orc soldier who is close by to your south.
A duergar foreman who is close by above you.
< 322h/322H 102v/110V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
A young Orc soldier wanders the city here, preparing for training.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 102v/110V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An orc city guard who is a brief walk away to your north.
An orc merchant who is in the distance to your north.
A sleeping orc soldier who is a brief walk away to your west.
< 322h/322H 102v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 322h/322H 102v/110V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An orc city guard who is a brief walk away to your north.
An orc merchant who is in the distance to your north.
A sleeping orc soldier who is a brief walk away to your west.
< 322h/322H 102v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 322h/322H 103v/110V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An orc city guard who is a brief walk away to your north.
An orc merchant who is in the distance to your north.
A sleeping orc soldier who is a brief walk away to your west.
< 322h/322H 103v/110V Pos: standing >
The gates seems to be closed.
< 322h/322H 103v/110V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An orc city guard who is a brief walk away to your north.
An orc merchant who is in the distance to your north.
A sleeping orc soldier who is a brief walk away to your west.
< 322h/322H 103v/110V Pos: standing >
The gates seems to be closed.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An orc city guard who is a brief walk away to your north.
An orc merchant who is in the distance to your north.
A sleeping orc soldier who is a brief walk away to your west.
< 322h/322H 104v/110V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A stray dog spends his days chasing rats through the back alleys.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc merchant who is rather far off to your north.
A young orc soldier who is close by to your south.
A duergar foreman who is close by above you.
< 322h/322H 104v/110V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is a brief walk away to your north.
A stray dog who is close by to your south.
A young orc soldier who is not far off to your south.
An orc commoner who is close by to your west.
< 322h/322H 104v/110V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A stray dog spends his days chasing rats through the back alleys.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc merchant who is rather far off to your north.
A young orc soldier who is close by to your south.
A duergar foreman who is close by above you.
< 322h/322H 104v/110V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.
The wraith of a sergeant of the regular guard enters from below.
The wraith of a sergeant of the regular guard enters from below.
The wraith of a sergeant of the regular guard enters from below.
< 322h/322H 103v/110V Pos: standing >
You quickly scan the area.
A duergar foreman who is a brief walk away to your north.
Lanagin the priest of Bloodstone who is rather far off to your north.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A stray dog who is close by below you.
< 322h/322H 103v/110V Pos: standing >
A Water Wheel On the Aqueduct
The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town. Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 103v/110V Pos: standing >
You quickly scan the area.
A duergar foreman who is not far off to your north.
Lanagin the priest of Bloodstone who is a brief walk away to your north.
A duergar foreman who is close by to your south.
A kingfish who is rather far off to your south.
A kingfish who is rather far off to your south.
< 322h/322H 103v/110V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 102v/110V Pos: standing >
You quickly scan the area.
Lanagin the priest of Bloodstone who is not far off to your north.
A duergar foreman who is not far off to your south.
A kingfish who is in the distance to your south.
A kingfish who is in the distance to your south.
< 322h/322H 103v/110V Pos: standing >
Pardon?
< 322h/322H 104v/110V Pos: standing >
A Water Wheel On the Aqueduct
The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town. Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 104v/110V Pos: standing >
< 322h/322H 107v/110V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 107v/110V Pos: standing >
You quickly scan the area.
A duergar foreman who is a brief walk away to your north.
Lanagin the priest of Bloodstone who is rather far off to your north.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A stray dog who is close by below you.
< 322h/322H 109v/110V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A stray dog spends his days chasing rats through the back alleys.
The wraith of a sergeant of the regular guard enters from above.
The wraith of a sergeant of the regular guard enters from above.
The wraith of a sergeant of the regular guard enters from above.
< 322h/322H 109v/110V Pos: standing >
A stray dog leaves south.
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc merchant who is rather far off to your north.
A stray dog who is close by to your south.
A duergar foreman who is close by above you.
< 322h/322H 109v/110V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 108v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc commoner who is close by to your west.
< 322h/322H 108v/110V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc city guard walks here, most likely abusing his power.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 107v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
A harbour worker who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A stray dog who is a brief walk away to your south.
< 322h/322H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 322h/322H 108v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
A harbour worker who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A stray dog who is a brief walk away to your south.
< 322h/322H 108v/110V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 108v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is close by to your south.
A stray dog who is rather far off to your south.
An orc female who is a brief walk away to your west.
A sleeping orc soldier who is a brief walk away to your west.
A duergar foreman who is close by above you.
< 322h/322H 108v/110V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
An Orc merchant wanders the city, selling his wares.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 108v/110V Pos: standing >
You quickly scan the area.
A stray dog who is in the distance to your south.
< 322h/322H 108v/110V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 108v/110V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc city guard walks here, most likely abusing his power.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 107v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
A harbour worker who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A stray dog who is a brief walk away to your south.
< 322h/322H 107v/110V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
The wraith of a sergeant of the regular guard enters from the north.
< 322h/322H 107v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is a brief walk away to your north.
A stray dog who is not far off to your south.
An orc commoner who is close by to your west.
< 322h/322H 107v/110V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc city guard walks here, most likely abusing his power.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 107v/110V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
< 322h/322H 106v/110V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc harbour worker runs about performing his duties.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
< 322h/322H 105v/110V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc harbour worker runs about performing his duties.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc shipwright who is close by to your east.
A harbour worker who is close by to your west.
An orc city guard who is a brief walk away to your west.
< 322h/322H 105v/110V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc shipwright stands here, selling ship rides across the sea.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
A harbour worker who is not far off to your west.
An orc city guard who is rather far off to your west.
< 322h/322H 104v/110V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Fragbait floats here.
The Caravel Titanic! floats here.
The Ketch Ocean Attendant floats here.
The Sloop Campbell's Sloop floats here.
The Sloop Clockwork Scurvy floats here.
The Sloop oxxxx|========> floats here.
The Sloop Night Hunter floats here.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
A harbour worker who is not far off to your west.
A harbour worker who is a brief walk away to your west.
An orc city guard who is in the distance to your west.
< 322h/322H 104v/110V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc shipwright stands here, selling ship rides across the sea.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
< 322h/322H 105v/110V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
A harbour worker who is not far off to your west.
An orc city guard who is rather far off to your west.
< 322h/322H 105v/110V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc harbour worker runs about performing his duties.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc shipwright who is close by to your east.
A harbour worker who is close by to your west.
An orc city guard who is a brief walk away to your west.
< 322h/322H 105v/110V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc harbour worker runs about performing his duties.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc shipwright who is not far off to your east.
The harbour master who is close by to your south.
An orc city guard who is not far off to your west.
< 322h/322H 105v/110V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is a brief walk away to your east.
An orc city guard who is close by to your west.
< 322h/322H 104v/110V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc city guard walks here, most likely abusing his power.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
A harbour worker who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A stray dog who is a brief walk away to your south.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
A harbour worker who is not far off to your east.
A harbour worker who is a brief walk away to your east.
< 322h/322H 105v/110V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is close by to your south.
A stray dog who is rather far off to your south.
An orc female who is a brief walk away to your west.
A sleeping orc soldier who is a brief walk away to your west.
A duergar foreman who is close by above you.
< 322h/322H 105v/110V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
An Orc merchant wanders the city, selling his wares.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 104v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your south.
< 322h/322H 105v/110V Pos: standing >
The doors seems to be closed.
< 322h/322H 105v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your south.
< 322h/322H 105v/110V Pos: standing >
Ok.
< 322h/322H 107v/110V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East -South
A Kobold (small) sits resting. (Non-Fraggable)
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
The wraith of a sergeant of the regular guard enters from the south.
< 322h/322H 106v/110V Pos: standing >
Ok.
< 322h/322H 106v/110V Pos: standing >
You quickly scan the area.
An orc whore who is close by to your east.
< 322h/322H 107v/110V Pos: standing >
Ok.
The wraith of a sergeant of the regular guard starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard starts casting an offensive spell.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard starts casting an offensive spell.
The wraith of a sergeant of the regular guard snaps into visibility.
< 322h/322H 109v/110V Pos: standing >
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
[Damage: 55 ] The wraith of a sergeant of the regular guard's fist beats the life out of a Kobold, blood pours from his body!
< 322h/322H 110v/110V Pos: standing >
A Kobold clambers to his feet.
A Kobold shrieks in shock from the severed tupor link.
< 322h/322H 110v/110V Pos: standing >
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
[Damage: 54 ] The wraith of a sergeant of the regular guard's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
[Damage: 50 ] The wraith of a sergeant of the regular guard's fist beats the life out of a Kobold, blood pours from his body!
A Kobold's magical clay tower shield was completely destroyed by the massive blow!
A Kobold's some boreal ruby cuirass was completely destroyed by the massive blow!
A Kobold's some unholy beads was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.