<worn on head> an unholy priest cap
<worn on eyes> a sinister rubber visor
<worn around neck> some unholy beads [80%]
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on hands> a pair of brown leather gloves
<worn on finger> a fine cured leather signet
.*@^M
..*^^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 148h/148H 54v/114V Pos: standing >
**MMMM^.*
****^MMM..*
M.***^^MMM^..
..M***^MMMM^.
....**@MMMMM^
.....*^^^^MMM
*....***^^^MM
...M.*...^M
M^....**^
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 148h/148H 52v/114V Pos: standing >
***^MMM..
.***^^MMM^.
..M***^MMMM^.
....**^MMMMM^
.....*@^^^MMM
*....***^^^MM
*...M.*...^MM
*M^....**^M
^....****
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 148h/148H 51v/114V Pos: standing >
.*^^^
.*@*^
M.*..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 148h/148H 49v/114V Pos: standing >
*^^^^
**@^^
.*...
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 148h/148H 48v/114V Pos: standing >
*^^MMM^..
***^MMMM^.*
..**^MMMMM^.*
...*^^^^MMM..
...***@^^MMM^
..M.*...^MMMM
M^....**^M^MM
....****^^M
..******^
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 148h/148H 46v/114V Pos: standing >
**^MMMM^.
.**^MMMMM^.
...*^^^^MMM..
...***^^^MMM^
..M.*.@.^MMMM
M^....**^M^MM
^....****^^MM
...******^M
....*****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 148h/148H 45v/114V Pos: standing >
*^MMMM^.*
**^MMMMM^.*
..*^^^^MMM...
..***^^^MMM^.
.M.*..@^MMMM^
^....**^M^MM^
....****^^MMM
..******^MM
...*****^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 148h/148H 43v/114V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it enters a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -West
< 148h/148H 41v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 41v/114V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East -South
< 148h/148H 40v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 40v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 41v/114V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East -West
< 148h/148H 39v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 40v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 40v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 40v/114V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -East -West
< 148h/148H 39v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 39v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 39v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 39v/114V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -East -West
A small round shield has been dropped here.
< 148h/148H 38v/114V Pos: standing >
The Forest Trail
Nearing the edge of the forest the noise of wildlife and the amount of
plants seem to die off. You can make out a clump of shrubbery to the south
which seems to be strangely hiding something when west returns you to the
main path.
Obvious exits: -South -West
< 148h/148H 36v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 36v/114V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -East -West
A small round shield has been dropped here.
< 148h/148H 35v/114V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -South
< 148h/148H 33v/114V Pos: standing >
A Fork in the Twisted Trail
The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
< 148h/148H 32v/114V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
< 148h/148H 30v/114V Pos: standing >
A Fork in the Twisted Trail
The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
< 148h/148H 29v/114V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees begin to thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
< 148h/148H 28v/114V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
< 148h/148H 26v/114V Pos: standing >
Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
< 148h/148H 24v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 25v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 25v/114V Pos: standing >
Curve in the Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail. The trail
continues up to the north, leaving the forest and crossing the rocky
shoulder of the mountain.
Obvious exits: -North -West
< 148h/148H 23v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 24v/114V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
< 148h/148H 22v/114V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
< 148h/148H 20v/114V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the west and back to the forest to the south.
Obvious exits: -South -West
< 148h/148H 17v/114V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -East
< 148h/148H 14v/114V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -South
A jet black stag regally walks down the trail.
The famous ragelord, Boq, stands here.
< 148h/148H 12v/114V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the south.
Obvious exits: -East -South
A young Orc soldier wanders the city here, preparing for training.
< 148h/148H 9v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 10v/114V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
< 148h/148H 8v/114V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
< 148h/148H 7v/114V Pos: standing >
Just Below the Mountain Glacier
The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East -South -West
< 148h/148H 5v/114V Pos: standing >
..*...
M^.***..
MMM..***..
^MMM^..**..
^MMMM^@****..
^MMMMM^.***.*
^^^^MMM...***
*^^^MMM^.**
..^MMMM^.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 148h/148H 4v/114V Pos: standing >
..**.
^.@**
M^.*M
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
An Orc city guard walks here, most likely abusing his power.
< 148h/148H 2v/114V Pos: standing >
.**..
.M@**
^.*M*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 148h/148H 1v/114V Pos: standing >
You drop to your belly.
< 148h/148H 3v/114V Pos: on your ass >
You drift off to sleep.
< 148h/148H 5v/114V Pos: on your ass >
You wake up.
< 148h/148H 73v/114V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.
< 148h/148H 75v/114V Pos: on your ass >
You clamber to your feet.
< 148h/148H 76v/114V Pos: standing >
**..
M*@*.
.*M*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 148h/148H 75v/114V Pos: standing >
*..
**@..
*M*.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 148h/148H 74v/114V Pos: standing >
.
*..
***.. .^.
..**.. .M+.
^.****@..M*+*
M^.***.****.*
MM...***++.+*
MM^.***+***
MM^.**.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 148h/148H 72v/114V Pos: standing >
..
**.. .^.
.**.. .M+.
.****.@.M*+*.
^.***.****.*.
M...***++.+**
M^.***+****
M^.**.***
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 148h/148H 71v/114V Pos: standing >
.
*.. .^.
**.. .M+.
****..@M*+*.
.***.****.*..
...***++.+**.
^.***+*****
^.**.***.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 148h/148H 70v/114V Pos: standing >
.. .^.
*.. .M+.
***...@*+*.
***.****.*..
..***++.+**..
.***+******
.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 148h/148H 69v/114V Pos: standing >
.
.. .^.
*.. @M+.
***...M*+*.
***.****.*..
.***++.+**.
***+*****
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 148h/148H 67v/114V Pos: standing >
. .^.
.. .@+.
**...M*+*.
**.****.*..
***++.+**..
**+******
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A young Orc soldier practices his newly learned techniques here.
< 148h/148H 65v/114V Pos: standing >
. @^.
.. .M+.
**...M*+*.
*.****.*..
**++.+**.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 148h/148H 64v/114V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 148h/148H 64v/114V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 148h/148H 63v/114V Pos: standing >
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East # -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 148h/148H 61v/114V Pos: standing >
Ok.
< 148h/148H 63v/114V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 148h/148H 63v/114V Pos: standing >
Ok.
< 148h/148H 64v/114V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
A young Orc soldier practices his newly learned techniques here.
< 148h/148H 64v/114V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
< 148h/148H 63v/114V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
A young Orc soldier wanders the city here, preparing for training.
< 148h/148H 64v/114V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
< 148h/148H 63v/114V Pos: standing >
The gates seems to be closed.
< 148h/148H 63v/114V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A stray dog spends his days chasing rats through the back alleys.
< 148h/148H 63v/114V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
< 148h/148H 62v/114V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc city guard walks here, most likely abusing his power.
< 148h/148H 62v/114V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
< 148h/148H 61v/114V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
An Orc merchant wanders the city, selling his wares.
< 148h/148H 62v/114V Pos: standing >
The doors seems to be closed.
< 148h/148H 63v/114V Pos: standing >
Ok.
< 148h/148H 65v/114V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East # -South
< 148h/148H 64v/114V Pos: standing >
Ok.
< 148h/148H 65v/114V Pos: standing >
Ok.
< 148h/148H 66v/114V Pos: standing >
A Side Room
This is one of the rooms where the female orcs of the brothel
bring their clients to perform their services. It is in a fairly
rough shape, as whatever furnishings their was here at one point
has all been stolen or broken other than a musty cot in the center
of the room. The dirty bed is vital for the income of the whores
here as even the scrungiest orc will frown upon getting it on
upon the floor.
Obvious exits: -West
A slot machine stands here making noises.
An Orc whore stands here, waiting for a client.
< 148h/148H 65v/114V Pos: standing >
You ARE mad!
< 148h/148H 67v/114V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East -South#
< 148h/148H 67v/114V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
<worn on head> an unholy priest cap
<worn on eyes> a sinister rubber visor
<worn around neck> some unholy beads
<worn around neck> some unholy beads [80%]
<worn on body> some boreal ruby cuirass
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<held as shield> a magical clay tower shield
<worn on hands> a pair of brown leather gloves
<worn on finger> a fine cured leather signet
< 148h/148H 68v/114V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel
< 148h/148H 71v/114V Pos: standing >
< 148h/148H 72v/114V Pos: standing >
You aren't trained in magic.
< 148h/148H 74v/114V Pos: standing >
You sit down and relax.
< 148h/148H 76v/114V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 8
2nd circle: 7 of 7
3rd circle: 2 of 6 ( 50 seconds)
4th circle: 3 of 4 ( 14 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 148h/148H 77v/114V Pos: sitting >
You start meditating...
< 148h/148H 77v/114V Pos: sitting >
You stop meditating.
< 148h/148H 90v/114V Pos: sitting >
You start meditating...
< 148h/148H 91v/114V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 148h/148H 100v/114V Pos: sitting >
< 148h/148H 103v/114V Pos: sitting >
< 148h/148H 114v/114V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 148h/148H 114v/114V Pos: sitting >
You stop meditating.
< 148h/148H 114v/114V Pos: sitting >
You start meditating...
< 148h/148H 114v/114V Pos: sitting >
< 148h/148H 114v/114V Pos: sitting >
You stop meditating.
< 148h/148H 114v/114V Pos: sitting >
You start meditating...
< 148h/148H 114v/114V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 148h/148H 114v/114V Pos: sitting >
You stop meditating.
< 148h/148H 114v/114V Pos: sitting >
< 148h/148H 114v/114V Pos: sitting >
You start meditating...
< 148h/148H 114v/114V Pos: sitting >
Someone closes the doors.
< 148h/148H 114v/114V Pos: sitting >
Someone gives an order to his followers.
A Gnome snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
< 148h/148H 114v/114V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 148h/148H 114v/114V Pos: sitting >
The wraith of a sergeant of the regular guard completes its spell...
-=[The wraith of a sergeant of the regular guard's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 93h/148H 114v/114V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 93h/148H 114v/114V Pos: standing >
Autosaving...
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a sergeant of the regular guard's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a sergeant of the regular guard's mighty magic fist slams into you!]=-
Your magical clay tower shield was completely destroyed by the massive blow!
Your some boreal ruby cuirass was completely destroyed by the massive blow!
Your some unholy beads was completely destroyed by the massive blow!