The death of [25 Mercenary] Diggz (Drow Elf)

in Inn of the Decapitated Dwarves

from the perspective of [33 Thief] Rev -= Tharnadian Mercenaries =- (Halfling)

<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a glowing crystalline earring of precision
<worn on face>       a steel soldiers mask
<worn around neck>   an emerald pendant of the ice drake (illuminating)
<worn around neck>   the medallion of vengence [superior] (glowing)
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior] [79%]
<worn about body>    a griffon feather cloak [poor]
<worn as quiver>     a pantherhide quiver [superior] (glowing) (illuminating)
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>a roc bone longbow
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a whitestone bracer
<worn around wrist>  an elven bracelet of precision [superior]
<worn on hands>      some razor-knuckled blood crystal gloves with a strange dark bloodstone
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     a red earthstone ring
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a shortsword named 'Narggle's Star' [superior] with a strange black stone
<worn on legs>       leggings woven of frozen icy threads


</map>
East End of the Great Llzazan Lake.
   The lake runs from this point back to the north and west, as well as
continuing slightly to the south. The mushroom grove almost totally encloses
this portion of the lake, leaving only a thin vista on the gates to the
great city of arachdrathos to the northwest. Large spore balls float down
from mushroom caps high above to land softly on the water.
Obvious exits: -North -East  -South -West 

< 351h/380H 91v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Mushroom Grove on the Lakeshore
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Mushroom Grove on the Lakeshore
</map>
The Llzazan Mushroom Grove on the Lakeshore
   Llzazan lake extends to the west of here, not a single wave marrs its
glassy surface. High above, giant mushroom trees loom midway between the
the floor and ceiling of this great cavern. The floor of this grove is
very moist and trufy, a perfect substrate for the giant fungi that have
overwhelmed this portion of the cavern.
Obvious exits: -North -South -West 
A gentle rothe chews some cud.

< 351h/380H 90v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/380H 90v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Edge of the Llzazan Mushroom Groves
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Edge of the Llzazan Mushroom Groves
</map>
Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West 
A spore ball hovers in the air.

< 352h/380H 90v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/380H 90v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/380H 91v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/380H 91v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
A svirfneblin slave is working here.

< 352h/380H 90v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East  -West 
A spore ball hovers in the air.

< 352h/380H 88v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East  -West 

< 352h/380H 87v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West 

< 353h/380H 85v/101V Pos: standing >

< 353h/380H 86v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South
A nasty looking hunk of meat is here.
A spore ball hovers in the air.
A small eyeless worm opens its gaping maw to feed.

< 353h/380H 85v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Outside the Reading Rooms
</map>
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East  -South

< 353h/380H 84v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 

< 353h/380H 82v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 

< 353h/380H 81v/101V Pos: standing >

< 353h/380H 81v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East  -South -West 

< 354h/380H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/380H 81v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend in the Llzazan Road
</map>
A Bend in the Llzazan Road
   The road here bends form north to west as it travels through the Lower
Llzazan Caverns on its way down to the fungus farms and rothe pasture. The
road itself has a generous coating of rothe manure and fungus chips, giving
it a soft surface. The stench accompanying this odd surfacing however is
not as pleasant.
Obvious exits: -North -West 

< 354h/380H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/380H 81v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here trails off to the south after coming through a hole in the
ceiling. Many rotten pieces of mushroom timbers litter the road as well as
a fair helping of rothe manure. There is a small quantity of durithalite
in the tunnel illuminating the road for underworld eyes.
Obvious exits: -South -Up   
The corpse of an acrola is lying here.

< 354h/380H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/380H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 355h/380H 81v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness.  Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East  -Down 

< 355h/380H 79v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 355h/380H 80v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend on the Great Llzazan Road
</map>
A Bend on the Great Llzazan Road
   The road here bends form west to north as it travels between the farms
and the manufacturing district. There is a generous piling of excement and
fungus fragments on the road here, making for some rather unusual footing.
The stench here is also quite unusual and there is very little positive
that can be said about this road.
Obvious exits: -North -West 

< 355h/380H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 355h/380H 81v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 355h/380H 81v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 356h/380H 83v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East  -South

< 356h/380H 83v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/380H 83v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/380H 84v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West  -Up   

< 357h/380H 83v/101V Pos: standing >

< 357h/380H 83v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East  -Down 

< 357h/380H 82v/101V Pos: standing >

< 357h/380H 82v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East  -West 
A svirfneblin slave is working here.

< 357h/380H 82v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in the Llzazan Road
</map>
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.

< 357h/380H 80v/101V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
A svrifneblin slave who is close by to your west.

< 357h/380H 81v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West 
A small eyeless worm opens its gaping maw to feed.

< 358h/380H 80v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East  -South -Up   
The corpse of an acrola is lying here.
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 358h/380H 79v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/380H 79v/101V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A timber dropper who is close by to your east.
A timber dropper who is close by to your east.
An acrola who is close by to your south.

< 358h/380H 80v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Llzazan Road
</map>
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 359h/380H 80v/101V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your north.
An acrola who is a brief walk away to your north.
An acrola who is a brief walk away to your north.
An acrola who is rather far off to your north.

< 359h/380H 81v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 

< 359h/380H 81v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Formerly Elegant Intersection
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Formerly Elegant Intersection
</map>
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
The corpse of a zarbon is lying here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 359h/380H 79v/101V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
An acrola who is close by to your north.
An acrola who is not far off to your north.
An acrola who is close by to your east.
A durithalite golem who is not far off to your west.

< 359h/380H 80v/101V Pos: standing >

< 359h/380H 80v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 359h/380H 81v/101V Pos: standing >
Saving Rev.

< 361h/380H 87v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Llzazan Road through Barter Cave
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Llzazan Road through Barter Cave
</map>
On the Llzazan Road through Barter Cave
   The Road here runs form north to south through the second largest cave of
the Llzazan Ghetto, Bater Cave. This is the locale of many of the sleeziest
and scummiest shops in the realms, where houseless Drow come to trade for
parcel items of the absoulte lowest quality. The cave opens up more to the
south and there are buildings to both the east and west of the road, neither
of which have a door opening onto this street.
Obvious exits: -North -South
A small eyeless worm opens its gaping maw to feed.
A small eyeless worm opens its gaping maw to feed.

< 361h/380H 88v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 361h/380H 88v/101V Pos: standing >

< 362h/380H 90v/101V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
A durithalite golem who is close by to your south.

< 363h/380H 95v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here runs form north to south in one of the smallest caves of
the Llzazan Ghetto. To the west side of the road there stand an old
barrel like structure with a door and some arrow slits that looks much like
an old guardpost once used to secure the Llzazan House territory from the
other houses of Arachdrathos. Now it seems to be unused and in poor repair.
Obvious exits: -North -South -West 
A small eyeless worm opens its gaping maw to feed.

< 363h/380H 93v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 363h/380H 94v/101V Pos: standing >

< 364h/380H 96v/101V Pos: standing >
An acrola leaves south.

< 364h/380H 97v/101V Pos: standing >

< 364h/380H 99v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in the Llzazan Road
</map>
Bend in the Llzazan Road
   The road here passes through a narrow rounded tunnel, the walls are
lightly lined with the glowing red stone durithalite. The tunnel takes a
west to south turn here, as it connects two of the small caverns that
make up the Llzazan ghetto. A soft breeze blows in from the west.
Obvious exits: -South -West 

< 364h/380H 98v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 364h/380H 98v/101V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your south.
An acrola who is not far off to your south.
An acrola who is not far off to your south.
A durithalite golem who is a brief walk away to your south.
An acrola who is close by to your west.
An acrola who is not far off to your west.
A zarbon who is a brief walk away to your west.
A shady chemist who is a brief walk away to your west.
An acrola who is a brief walk away to your west.
An acrola who is rather far off to your west.
A commoner who is in the distance to your west.

< 366h/380H 101v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
   The road here runs form north to south in one of the smallest caves of
the Llzazan Ghetto. To the west side of the road there stand an old
barrel like structure with a door and some arrow slits that looks much like
an old guardpost once used to secure the Llzazan House territory from the
other houses of Arachdrathos. Now it seems to be unused and in poor repair.
Obvious exits: -North -South -West 

< 366h/380H 99v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Llzazan Road through Barter Cave
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Llzazan Road through Barter Cave
</map>
On the Llzazan Road through Barter Cave
   The Road here runs form north to south through the second largest cave of
the Llzazan Ghetto, Bater Cave. This is the locale of many of the sleeziest
and scummiest shops in the realms, where houseless Drow come to trade for
parcel items of the absoulte lowest quality. The cave opens up more to the
south and there are buildings to both the east and west of the road, neither
of which have a door opening onto this street.
Obvious exits: -North -South
A small eyeless worm opens its gaping maw to feed.
A small eyeless worm opens its gaping maw to feed.
A small eyeless worm opens its gaping maw to feed.

< 366h/380H 97v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 366h/380H 97v/101V Pos: standing >

< 366h/380H 98v/101V Pos: standing >
An acrola leaves north.

< 367h/380H 101v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Formerly Elegant Intersection
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Formerly Elegant Intersection
</map>
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
The corpse of a zarbon is lying here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 367h/380H 99v/101V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 367h/380H 99v/101V Pos: standing >

< 367h/380H 99v/101V Pos: standing >

< 368h/380H 99v/101V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
An acrola who is close by to your north.
An acrola who is not far off to your north.
An acrola who is close by to your east.
A durithalite golem who is not far off to your west.

< 369h/380H 99v/101V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
An acrola who is close by to your north.
An acrola who is not far off to your north.
An acrola who is close by to your east.
A durithalite golem who is not far off to your west.

< 369h/380H 99v/101V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
An acrola who is close by to your north.
An acrola who is not far off to your north.
An acrola who is close by to your east.
A durithalite golem who is not far off to your west.

< 369h/380H 99v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On Barter Way
</map>
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 

< 369h/380H 97v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Tavern of the Decapitated Dwarves
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Tavern of the Decapitated Dwarves
</map>
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East  -South
[4] A durable looking footman's flail lies discarded here.
[4] A great flail has been carelessly left here.
[4] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[4] A large two-handed sword has been left here.
The corpse of a Drow Elf is lying here.
A spellbook has been tossed aside here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
An amber-colored metallic rod lies here.
[7] A small bandage rests upon the ground here.
[9] A sturdy looking wooden club has been left here.
[8] A stout cudgel carved from oak wood lies here.
[9] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A small leather-bound book lies here.
A huge bipedal creature made out of glowing red stone stands here.

< 369h/380H 95v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 369h/380H 95v/101V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A Drow Elf who is close by to your south.
A drow innkeeper who is close by to your south.

< 369h/380H 95v/101V Pos: standing >

< 370h/380H 97v/101V Pos: standing >

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Inn of the Decapitated Dwarves
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Inn of the Decapitated Dwarves
</map>
Inn of the Decapitated Dwarves
   The room here serves as a haven for the weary and wealthy drow visiting
the Llzazan Ghetto in serach of better prices on rothe and Flaming Fungus.
It features hard beds made of cavefisher silk and mushroom timbers, ice
cold water, and a slightly better degree of security than the streets of
the ghetto. The walls and roof are crumbling and the whole structure looks
as if it is about to become yet another meaningless pile of rubble littering
the Llzazan Caves.
Obvious exits: -North
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[2] A small leather-bound book lies here.
A small ivory totem lies here.
a satchel used to hold various items lies here.
A small limestone totem lies here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large stone warhammer has been dropped here.
[6] A small bandage rests upon the ground here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
A Drow Elf (medium) stands here.(Red Aura)
A patient innkeeper stands here behind the counter.(Red Aura)

< 370h/380H 97v/101V Pos: standing >
[Damage: 55 ] A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.
A drow innkeeper suddenly attacks YOU!
A drow innkeeper's decent punch strikes you.
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!

< 356h/380H 98v/101V Pos: standing >
< T: Rev TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage:  8 ] Your fine slash strikes a Drow Elf.
[Damage:  9 ] Your slash strikes a Drow Elf.
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
[Damage: 56 ] Your concussion blast rips into a Drow Elf, shattering his soul!

< 356h/380H 98v/101V Pos: standing >
< T: Rev TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 You do an amazing maneuver, tripping a Drow Elf.

< 356h/380H 98v/101V Pos: standing >
< T: Rev TP: sta TC:few scratches E: A Drow Elf ass EP:  nasty wounds >
 A drow innkeeper's decent punch strikes you.
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
A drow innkeeper's decent punch strikes you.
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
A drow innkeeper's decent punch strikes you.
Your disguise falls apart!
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!
You parry a drow innkeeper's lunge at you.
You suddenly see a drow innkeeper's foot in your chest.
The globe around a drow innkeeper's body flares as it bears the brunt of your assault!

< 304h/380H 98v/101V Pos: standing >
< T: Rev TP: sta TC: small wounds E: A Drow Elf ass EP:  nasty wounds >
 
< 304h/380H 98v/101V Pos: standing >
< T: Rev TP: sta TC: small wounds E: A Drow Elf ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your impressive slash enshrouds a Drow Elf in a mist of blood.
[Damage: 11 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 17 ] Your impressive slash causes a Drow Elf to grimace in pain.
[Damage: 13 ] Your impressive slash grievously wounds a Drow Elf.
[Damage:  9 ] Your slash hits a Drow Elf.
A Drow Elf's suit of spiked leather armor was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.