<worn on head> a bronze skull cap
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
You continue bandaging yourself.
< 53h/186H 110v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A drow innkeeper who is close by to your south.
< 53h/186H 110v/120V Pos: standing >
You continue bandaging yourself.
< 61h/186H 108v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A drow innkeeper who is close by to your south.
< 61h/186H 108v/120V Pos: standing >
You continue bandaging yourself.
< 67h/186H 105v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A drow innkeeper who is close by to your south.
< 67h/186H 105v/120V Pos: standing >
You can't bandage any more with this bandage.
< 67h/186H 105v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A drow innkeeper who is close by to your south.
< 68h/186H 105v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A drow innkeeper who is close by to your south.
< 69h/186H 105v/120V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 70h/186H 105v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A drow innkeeper who is close by to your south.
< 70h/186H 107v/120V Pos: standing >
Ril has returned from the dead.
< 70h/186H 107v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A drow innkeeper who is close by to your south.
< 71h/186H 112v/120V Pos: standing >
Ril starts casting a spell.
< 71h/186H 114v/120V Pos: standing >
Ril completes her spell...
Ril utters the word 'pzar'
Healing energy flows from Ril into Ril's body!
< 72h/186H 115v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is a brief walk away to your east.
A drow innkeeper who is close by to your south.
< 72h/186H 117v/120V Pos: standing >
Ril starts casting a spell.
< 72h/186H 120v/120V Pos: standing >
Ril completes her spell...
Ril utters the word 'pzar'
Healing energy flows from Ril into Ril's body!
< 73h/186H 120v/120V Pos: standing >
You quickly scan the area.
An acrola who is close by to your east.
A durithalite golem who is not far off to your east.
An acrola who is rather far off to your east.
A drow innkeeper who is close by to your south.
< 73h/186H 120v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is rather far off to your east.
A drow innkeeper who is close by to your south.
< 74h/186H 120v/120V Pos: standing >
Ril looks at you.
< 74h/186H 120v/120V Pos: standing >
Ril starts casting a spell.
< 75h/186H 120v/120V Pos: standing >
You quickly scan the area.
A zarbon who is not far off to your east.
A durithalite golem who is not far off to your east.
An acrola who is rather far off to your east.
A drow innkeeper who is close by to your south.
< 75h/186H 120v/120V Pos: standing >
Ril completes her spell...
Ril utters the word 'pzar'
Healing energy flows from Ril into your body!
< 180h/186H 120v/120V Pos: standing >
Ril sits down in a comfortable spot.
< 180h/186H 120v/120V Pos: standing >
Ril takes out her unholy symbol and begins praying intently.
< 180h/186H 120v/120V Pos: standing >
You quickly scan the area.
Zuks who is not far off to your east.
A zarbon who is not far off to your east.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.
< 181h/186H 120v/120V Pos: standing >
You quickly scan the area.
Zuks who is not far off to your east.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.
< 182h/186H 120v/120V Pos: standing >
Zuks enters from the east.
< 182h/186H 120v/120V Pos: standing >
Zuks leaves south.
< 182h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.
< 183h/186H 120v/120V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.
< 184h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is rather far off to your east.
A drow innkeeper who is close by to your south.
< 185h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is rather far off to your east.
A drow innkeeper who is close by to your south.
< 186h/186H 120v/120V Pos: standing >
Ril clambers to her feet.
Ril, looking very frustrated, packs up her holy symbol.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is rather far off to your east.
A drow innkeeper who is close by to your south.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
A drow innkeeper who is close by to your south.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is rather far off to your east.
A drow innkeeper who is close by to your south.
< 186h/186H 120v/120V Pos: standing >
Ril leaves south.
< 186h/186H 120v/120V Pos: standing >
Aiki says 'they in here'
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
Hint: Trying to remember what someone said? You can use the 'recall' command. Use 'recall ?' for a list of options with descriptions.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your east.
An acrola who is rather far off to your east.
A drow innkeeper who is close by to your south.
< 186h/186H 120v/120V Pos: standing >
Aiki leaves south.
< 186h/186H 120v/120V Pos: standing >
The Tavern of the Decapitated Dwarves
Obvious exits: -E -S
[4] A durable looking footman's flail lies discarded here.
[4] A great flail has been carelessly left here.
[4] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[4] A large two-handed sword has been left here.
The corpse of a Drow Elf is lying here.
A spellbook has been tossed aside here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
An amber-colored metallic rod lies here.
[7] A small bandage rests upon the ground here.
[9] A sturdy looking wooden club has been left here.
[8] A stout cudgel carved from oak wood lies here.
[9] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A small leather-bound book lies here.
A huge bipedal creature made out of glowing red stone stands here.
< 186h/186H 120v/120V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Inn of the Decapitated Dwarves
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Inn of the Decapitated Dwarves
</map>
Inn of the Decapitated Dwarves
Obvious exits: -N
Fresh blood splatters cover the area.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[2] A small leather-bound book lies here.
A small ivory totem lies here.
a satchel used to hold various items lies here.
A small limestone totem lies here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large stone warhammer has been dropped here.
[6] A small bandage rests upon the ground here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
A patient innkeeper stands here behind the counter.
< 186h/186H 119v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 119v/120V Pos: standing >
Saving Diggz.
< 186h/186H 119v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 119v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
The Githyanki Fortress (neutral)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
Inn of the Decapitated Dwarves
Obvious exits: -N
Fresh blood splatters cover the area.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[2] A small leather-bound book lies here.
A small ivory totem lies here.
a satchel used to hold various items lies here.
A small limestone totem lies here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large stone warhammer has been dropped here.
[6] A small bandage rests upon the ground here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
A patient innkeeper stands here behind the counter.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 186h/186H 120v/120V Pos: standing >
Saving Diggz.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
Saving Diggz.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
Autosaving...
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
Score information for Diggz
Level: 25 Race: Drow Elf Class: Mercenary Sex: Male
Hit points: 186(186) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Frags: +0.00 Deaths: 8
Enchantments: Ultravision
Combat Pulse: 15 Spell Pulse: 0.82
Leaderboard Points: 248
Active Spells:
--------------
well-rested bonus (101 minutes)
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
Inn of the Decapitated Dwarves
Obvious exits: -N
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[2] A small leather-bound book lies here.
A small ivory totem lies here.
a satchel used to hold various items lies here.
A small limestone totem lies here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large stone warhammer has been dropped here.
[6] A small bandage rests upon the ground here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
A patient innkeeper stands here behind the counter.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
You quickly scan the area.
An elven scout who is close by to your north.
A durithalite golem who is close by to your north.
< 186h/186H 120v/120V Pos: standing >
-=[Out of nowhere, an elven scout stabs you in the back.]=-
OUCH! That really did HURT!
A drow innkeeper suddenly attacks an elven scout!
A drow innkeeper's decent punch strikes an elven scout.
< 131h/186H 120v/120V Pos: standing >
< T: Diggz TP: sta TC: few wounds E: an elven scout sta EP: few scratches >
You dodge an elven scout's vicious attack.
You dodge an elven scout's vicious attack.
-=[An elven scout's fine slash strikes you.]=-
-=[An elven scout's slash strikes you.]=-
An elven scout's darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
-=[An elven scout's concussion blast rips into you, shattering your soul!]=-
OUCH! That really did HURT!
< 58h/186H 120v/120V Pos: standing >
< T: Diggz TP: sta TC: nasty wounds E: an elven scout sta EP: few scratches >
An elven scout dances an amazing maneuver in battle, tripping you.
< 58h/186H 120v/120V Pos: on your ass >
< T: Diggz TP: ass TC: nasty wounds E: an elven scout sta EP: few scratches >
A drow innkeeper's decent punch strikes an elven scout.
A drow innkeeper's decent punch strikes an elven scout.
A drow innkeeper's decent punch strikes an elven scout.
A Halfling's disguise falls apart!
A Halfling parries a drow innkeeper's lunge at him.
A drow innkeeper kicks a Halfling in the stomach, rendering him breathless.
< 58h/186H 120v/120V Pos: on your ass >
< T: Diggz TP: ass TC: nasty wounds E: A Halfling sta EP: small wounds >
-=[A Halfling's impressive slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A Halfling's impressive slash seriously wounds you.]=-
-=[A Halfling's impressive slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Halfling's impressive slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Halfling's slash hits you.]=-
Your suit of spiked leather armor was completely destroyed by the massive blow!