The death of [34 Wizard] Frb -= Tharnadian Mercenaries =- (Gnome)

in Gale Road

from the perspective of [33 Elementalist] Sokol -=Denizens of Lloth=- (Troll)

<worn as a badge>    emblem of the maelstrom
<worn on head>       the royal crown of Aravne
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a ghastly bronze earring
<worn on face>       a frozen brass mask from The Surface Realm of Duris
<worn around neck>   an amulet of the forsaken [poor]
<worn around neck>   an amulet of the forsaken [poor]
<worn on body>       a fur lined suit of mail [poor]
<worn about body>    a black leather cloak with a spun silver lining
<worn about waist>   a moneychangers belt [superior]
<worn on belt buckle>a glittering leather belt buckle
<worn on arms>       some fanged iron vambraces
<held as shield>     a misshaped ivory tower shield
<worn around wrist>  a hardened steel bracelet
<worn around wrist>  a ghastly hide bracelet
<worn on hands>      some glowing granite gauntlets
<worn on finger>     a dwarven-made leather ring
<worn on finger>     a jeweled gemstone ring [superior] [86%]
<held>               a marbled quartz totem
<worn on legs>       some pitted bone greaves
<worn on feet>       a pair of traveling boots [superior]

An orc city guard who is a brief walk away to your west.

< 767h/767H 283v/312V Pos: standing >

< 767h/767H 283v/312V Pos: standing >

< 767h/767H 284v/312V Pos: standing >
Gale Road
Obvious exits: -N -S -U

< 767h/767H 287v/312V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A black crow hops through the streets, pecking at trash.

< 767h/767H 286v/312V Pos: standing >

< 767h/767H 290v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 767h/767H 291v/312V Pos: standing >
Gale Road
Obvious exits: -N -E -S

< 767h/767H 291v/312V Pos: standing >

< 767h/767H 292v/312V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W

< 767h/767H 293v/312V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.

< 767h/767H 294v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc sailor searches for his ship along the pier.

< 767h/767H 294v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.

< 767h/767H 294v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
An Orc shipwright stands here, selling ship rides across the sea.

< 767h/767H 293v/312V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.

< 767h/767H 294v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
An Orc shipwright stands here, selling ship rides across the sea.

< 767h/767H 294v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Titanic floats here.
The Clipper *--[blackcat] floats here.
The Clipper Shippy floats here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Caravel ThE VaCuUm!! floats here.
The Caravel Titanic! floats here.
The Sloop Clockwork Scurvy floats here.

< 767h/767H 296v/312V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 767h/767H 297v/312V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.
An orc sailor who is a brief walk away to your west.

< 767h/767H 298v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Titanic floats here.
The Clipper *--[blackcat] floats here.
The Clipper Shippy floats here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Caravel ThE VaCuUm!! floats here.
The Caravel Titanic! floats here.
The Sloop Clockwork Scurvy floats here.

< 767h/767H 298v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
An Orc shipwright stands here, selling ship rides across the sea.

< 767h/767H 298v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.

< 767h/767H 298v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc sailor searches for his ship along the pier.

< 767h/767H 298v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N -E
A tall Orc stresses over all the work to do in the harbour.
An Orc harbour worker runs about performing his duties.

< 767h/767H 297v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 767h/767H 298v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 767h/767H 298v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 767h/767H 298v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.

< 767h/767H 298v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
An Orc guards the docks viciously.

< 767h/767H 297v/312V Pos: standing >

< 767h/767H 302v/312V Pos: standing >
The Seaspray sails from here to the following destinations:
Menden-on-the-Deep
Fort Boyard

This ferry is now boarding.

Tickets for this ferry cost 10 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 767h/767H 303v/312V Pos: standing >

< 767h/767H 307v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.

< 767h/767H 306v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 767h/767H 306v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N -E
A tall Orc stresses over all the work to do in the harbour.
An Orc harbour worker runs about performing his duties.

< 767h/767H 305v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W

< 767h/767H 311v/312V Pos: standing >
The door seems to be closed.

< 767h/767H 311v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your east.
An orc dock guard who is not far off to your east.
An orc shipwright who is not far off to your east.
The harbour master who is close by to your south.
A harbour worker who is close by to your south.

< 767h/767H 312v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.

< 767h/767H 311v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
An Orc shipwright stands here, selling ship rides across the sea.

< 767h/767H 310v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Titanic floats here.
The Clipper *--[blackcat] floats here.
The Clipper Shippy floats here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Caravel ThE VaCuUm!! floats here.
The Caravel Titanic! floats here.
The Sloop Clockwork Scurvy floats here.

< 767h/767H 309v/312V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 767h/767H 310v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
An Orc shipwright stands here, selling ship rides across the sea.

< 767h/767H 310v/312V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.

< 767h/767H 310v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W

< 767h/767H 311v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N -E
A tall Orc stresses over all the work to do in the harbour.
An Orc harbour worker runs about performing his duties.

< 767h/767H 310v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 767h/767H 310v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 767h/767H 310v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 767h/767H 309v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.

< 767h/767H 309v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
An Orc guards the docks viciously.

< 767h/767H 308v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >
the Seaspray
This is the Seaspray, a local ferry that travels around the world.

< 767h/767H 312v/312V Pos: standing >
The Seaspray sails from here to the following destinations:
Menden-on-the-Deep
Fort Boyard

This ferry is now boarding.

Tickets for this ferry cost 10 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 767h/767H 312v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >
You quickly scan the area.
The harbour master who is not far off to your west.
An orc dock guard who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.

< 767h/767H 312v/312V Pos: standing >
You quickly scan the area.
The harbour master who is not far off to your west.
An orc dock guard who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.

< 767h/767H 312v/312V Pos: standing >
Your group consists of (15/20):
( Head)                                Lielz
(Front)                                Kir
(Front)                                Des
(Front)                                a winged hellhound
(Front)                                Bruk
(Front)   767/767   hit,  312/312  move Sokol
(Front)                                Duac
(Front)                                Dzyi
(Front)                                Norabi
(Front)                                a prong-horned antelope
(Front)                                a thick-haired buffalo
(Front)                                a thick-haired buffalo
(Front)                                a wild horse
(Front)                                Solja
(Front)                                Sha

< 767h/767H 312v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
An Orc guards the docks viciously.

< 767h/767H 312v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >
You quickly scan the area.
The harbour master who is not far off to your west.
An orc dock guard who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.

< 767h/767H 312v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
An Orc guards the docks viciously.

< 767h/767H 312v/312V Pos: standing >
You quickly scan the area.
The harbour master who is not far off to your west.
An orc dock guard who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.

< 767h/767H 312v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >
It rains a bit harder.

< 767h/767H 312v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >
The sun vanishes behind the southern horizon.
You quickly scan the area.
The harbour master who is not far off to your west.
An orc dock guard who is not far off to your west.
A harbour worker who is not far off to your west.
A harbour worker who is not far off to your west.

< 767h/767H 312v/312V Pos: standing >
Your group consists of (15/20):
( Head)                                Lielz
(Front)                                Kir
(Front)                                Des
(Front)                                a winged hellhound
(Front)                                Bruk
(Front)   767/767   hit,  312/312  move Sokol
(Front)                                Duac
(Front)                                Dzyi
(Front)                                Norabi
(Front)                                a prong-horned antelope
(Front)                                a thick-haired buffalo
(Front)                                a thick-haired buffalo
(Front)                                a wild horse
(Front)                                Solja
(Front)                                Sha

< 767h/767H 312v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
An Orc guards the docks viciously.

< 767h/767H 312v/312V Pos: standing >

< 767h/767H 312v/312V Pos: standing >
You get a few coins from your satchel containing spell components.
There were: 12 platinum coins, 8 gold coins, 3 silver coins, 1 copper coin. 

< 767h/767H 312v/312V Pos: standing >
An orc dock guard leaves west.

< 767h/767H 312v/312V Pos: standing >
You put your money into the machine and receive a ticket.

< 767h/767H 312v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.

< 767h/767H 312v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.

< 767h/767H 311v/312V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 767h/767H 310v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N -E
A tall Orc stresses over all the work to do in the harbour.
An Orc guards the docks viciously.

< 767h/767H 309v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W

< 767h/767H 308v/312V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W

< 767h/767H 309v/312V Pos: standing >
Gale Road
Obvious exits: -N -E -S

< 767h/767H 309v/312V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
Des who is in the distance to your east.
A winged hellhound who is in the distance to your east.
An air elemental who is in the distance to your east.
An air elemental who is in the distance to your east.
Norabi who is in the distance to your east.
A prong-horned antelope who is in the distance to your east.
A thick-haired buffalo who is in the distance to your east.
A thick-haired buffalo who is in the distance to your east.
Dzyi who is in the distance to your east.
A wild horse who is in the distance to your east.
Solja who is in the distance to your east.
Kir who is in the distance to your east.
Sha who is in the distance to your east.
Lielz who is in the distance to your east.
A young orc soldier who is not far off to your south.
An orc female who is not far off to your south.
A black crow who is a brief walk away to your south.

< 767h/767H 309v/312V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 767h/767H 310v/312V Pos: standing >
Gale Road
Obvious exits: -N -S -U
A young Orc soldier wanders the city here, preparing for training.
A female Orc wanders the city here, bitching at the males she passes.

< 767h/767H 309v/312V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 767h/767H 309v/312V Pos: standing >
Gale Road
Obvious exits: -N -E -S
*A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.

< 767h/767H 309v/312V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W

< 767h/767H 308v/312V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi (Drow Elf)(medium) stands in mid-air here.
Duac (Drider)(large) stands in mid-air here.
Lielz enters from the east.
Sha enters from the east.
Kir enters from the east.
Solja enters from the east.
Dzyi rides in on a wild horse from the east.
A thick-haired buffalo enters from the east.
A thick-haired buffalo enters from the east.
A prong-horned antelope enters from the east.
Bruk enters from the east.
Des rides in on a winged hellhound from the east.

< 767h/767H 308v/312V Pos: standing >
Dzyi grabs a marbled quartz totem.
Duac leaves west.
Norabi leaves west.
An air elemental leaves west.
An air elemental leaves west.
Lielz leaves west.
Sha leaves west.
Kir leaves west.
Solja leaves west.
You follow Lielz.

Before the Docks of Storm Port
Obvious exits: -E -W
Solja (Minotaur)(large) stands in mid-air here.
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz (Duergar)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi (Drow Elf)(medium) stands in mid-air here.
Duac (Drider)(large) stands in mid-air here.
Dzyi rides in on a wild horse from the east.
A thick-haired buffalo enters from the east.
A thick-haired buffalo enters from the east.
A prong-horned antelope enters from the east.
Bruk enters from the east.
Des rides in on a winged hellhound from the east.

< 767h/767H 307v/312V Pos: standing >
Duac leaves west.
Norabi leaves west.
An air elemental leaves west.
An air elemental leaves west.
Des dismounts a winged hellhound.
Lielz leaves west.
Sha leaves west.
Kir leaves west.
Solja leaves west.
You follow Lielz.

Gale Road
Obvious exits: -N -E -S
Solja (Minotaur)(large) stands in mid-air here.
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz (Duergar)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.
Duac (Drider)(large) stands in mid-air here.
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Norabi.
Dzyi rides in on a wild horse from the east.
A thick-haired buffalo enters from the east.
A thick-haired buffalo enters from the east.
A prong-horned antelope enters from the east.
Bruk enters from the east.
Des enters from the east.
A winged hellhound trots in from the east.

< 767h/767H 307v/312V Pos: standing >
You are surrounded by a yellow glow.

< 767h/767H 307v/312V Pos: standing >
Duac suddenly attacks a Gnome!
A Gnome avoids being bashed by Des, who loses her balance and falls.
A dark shroud encases Des as she charges into battle.
Alas, you cannot go that way. . . .

< 767h/767H 339v/343V Pos: standing >
Kir tackles a Gnome square in the chest knocking the wind out of him!
Solja suddenly attacks a Gnome!

< 767h/767H 339v/343V Pos: standing >
Des attacks a Gnome. [1 Hits]
Bruk trips over a Gnome, in a futile attempt to slam him down even further.

< 767h/767H 340v/343V Pos: standing >
You trip over a Gnome while pointlessly slamming at someone already down.

< 767h/767H 311v/343V Pos: kneeling >
Dzyi gives an order to his followers.
A Gnome avoids being bashed by a prong-horned antelope, who loses its balance and falls.
A Gnome avoids being bashed by a thick-haired buffalo, who loses its balance and falls.
A Gnome avoids being bashed by a thick-haired buffalo, who loses its balance and falls.
A Gnome avoids being bashed by a wild horse, who loses its balance and falls.

< 767h/767H 312v/343V Pos: kneeling >
You are surrounded by a magenta glow.
An air elemental suddenly attacks a Gnome!
An air elemental snaps into visibility.

< 767h/767H 313v/343V Pos: kneeling >
Kir attacks a Gnome. [4 Hits]
Sha starts casting an offensive spell.

< 767h/767H 314v/343V Pos: kneeling >
A Gnome attacks Norabi. [0 Hits]

< 767h/767H 316v/343V Pos: kneeling >
Norabi attacks a Gnome. [0 Hits]

< 767h/767H 317v/343V Pos: kneeling >
A winged hellhound growls at a Gnome.
A winged hellhound suddenly attacks a Gnome!

< 767h/767H 318v/343V Pos: kneeling >
Des attacks a Gnome. [1 Hits]
Duac attacks a Gnome. [2 Hits]
Duac starts casting an offensive spell.

< 767h/767H 319v/343V Pos: kneeling >
Solja suddenly attacks a Gnome!

< 767h/767H 320v/343V Pos: kneeling >
Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
A Gnome raises hands performing an arcane gesture and some of Sha's spell energy is dispersed.
Sha's fist beats the life out of a Gnome, blood pours from his body!

< 767h/767H 320v/343V Pos: kneeling >
Lielz starts casting a spell.

< 767h/767H 322v/343V Pos: kneeling >
An air elemental attacks a Gnome. [2 Hits]
Norabi starts casting an offensive spell.
Sha starts casting an offensive spell.

< 767h/767H 323v/343V Pos: kneeling >
Duac completes his spell...
Duac utters the words 'hanuq yao'
A Gnome gasps for air as Duac's lethal mist envelops him!
An air elemental suddenly attacks a Gnome!
An air elemental snaps into visibility.
Dzyi gives an order to his followers.

< 767h/767H 324v/343V Pos: kneeling >
Lielz completes his spell...
Lielz utters the words 'qkadagz qfuhuqar'
A Gnome screams as Lielz critically injures him.

< 767h/767H 325v/343V Pos: kneeling >
Kir's demonic warmace 'Pure-Dark' sends a black vapour trail to purge the energy of a Gnome!
A Gnome raises hands performing an arcane gesture and some of Kir's spell energy is dispersed.
Kir direct a dark beam at a Gnome attempting to purge his soul!
Kir attacks a Gnome. [4 Hits]

< 767h/767H 326v/343V Pos: kneeling >
Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
A Gnome raises hands performing an arcane gesture and some of Sha's spell energy is dispersed.
Sha's fist beats the life out of a Gnome, blood pours from his body!
A Gnome's silken backsheath of flight was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!