The death of [34 Wizard] Frb -= Tharnadian Mercenaries =- (Gnome)

in Gale Road

from the perspective of [33 Scourge] Duac -=Denizens of Lloth=- (Drider)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a twined sapphire skull [89%]
<worn on eyes>       a troll-skin eyepatch [poor]
<worn in ear>        a tiny earring of dried blood
<worn on face>       a mask of hades [superior] (glowing)
<worn around neck>   a necklace of obsidian and steel beads
<worn around neck>   an icy bone gorget
<worn on body>       some robes of sand weaving
<worn about body>    the stretched skin of a giant eye
<worn as quiver>     a silken backsheath of flight [79%]
<worn about waist>   a thick wormskin belt
<worn on belt buckle>a mistweyd nose-pipe
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  a dwarven-made hide wristguard
<worn around wrist>  a braided wormskin bracelet
<worn on hands>      some light hemp talons [84%]
<worn on finger>     a green Cimmerian ring
<worn on finger>     a band of the winds
<primary weapon>     the globe of stars (glowing) (humming)

An orc female who is not far off to your south.

< 586h/586H 327v/328V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
A young orc soldier who is not far off to your south.
A black crow who is not far off to your south.
An orc female who is not far off to your south.
Lielz leaves east.
Sha leaves east.
Kir leaves east.
Solja leaves east.
Dzyi leaves east riding on a wild horse.
A thick-haired buffalo leaves east.
A thick-haired buffalo leaves east.
A prong-horned antelope leaves east.
You follow Lielz.


<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
A prong-horned antelope stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) in mid-air sits atop a wild horse.
Solja  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Norabi enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bruk enters from the west.
Des rides in on a winged hellhound from the west.

< 586h/586H 327v/328V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
An orc sailor who is not far off to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is a brief walk away to your east.
Lielz leaves east.
Sha leaves east.
Kir leaves east.
Solja leaves east.
Dzyi leaves east riding on a wild horse.
A thick-haired buffalo leaves east.
A thick-haired buffalo leaves east.
A prong-horned antelope leaves east.
You follow Lielz.


<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
A prong-horned antelope stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) in mid-air sits atop a wild horse.
Solja  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Norabi enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bruk enters from the west.
Des rides in on a winged hellhound from the west.

< 586h/586H 326v/328V Pos: standing >
Lielz leaves east.
Sha leaves east.
Kir leaves east.
Solja leaves east.
Dzyi leaves east riding on a wild horse.
A thick-haired buffalo leaves east.
A thick-haired buffalo leaves east.
A prong-horned antelope leaves east.
You follow Lielz.


<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A prong-horned antelope stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) in mid-air sits atop a wild horse.
Solja  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
Norabi enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bruk enters from the west.
Des rides in on a winged hellhound from the west.

< 586h/586H 325v/328V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Lielz leaves east.
Sha leaves east.
Kir leaves east.
Solja leaves east.
Dzyi leaves east riding on a wild horse.
A thick-haired buffalo leaves east.
A thick-haired buffalo leaves east.
A prong-horned antelope leaves east.
You follow Lielz.


<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A prong-horned antelope stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) in mid-air sits atop a wild horse.
Solja  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An Orc shipwright stands here, selling ship rides across the sea.
Norabi enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bruk enters from the west.
Des rides in on a winged hellhound from the west.

< 586h/586H 325v/328V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
An orc sailor who is close by to your west.
A harbour worker who is close by to your west.

< 586h/586H 326v/328V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
An orc sailor who is close by to your west.
A harbour worker who is close by to your west.
Lielz leaves east.
Sha leaves east.
Kir leaves east.
Solja leaves east.
Dzyi leaves east riding on a wild horse.
A thick-haired buffalo leaves east.
A thick-haired buffalo leaves east.
A prong-horned antelope leaves east.
You follow Lielz.


<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Ocean Attendant floats here.
The Sloop Titanic floats here.
The Clipper *--[blackcat] floats here.
The Clipper Shippy floats here.
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Caravel ThE VaCuUm!! floats here.
The Caravel Titanic! floats here.
The Sloop Clockwork Scurvy floats here.
A prong-horned antelope stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) in mid-air sits atop a wild horse.
Solja  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Norabi enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Bruk enters from the west.
Des rides in on a winged hellhound from the west.

< 586h/586H 326v/328V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your west.
An orc sailor who is not far off to your west.
A harbour worker who is not far off to your west.

< 586h/586H 327v/328V Pos: standing >
Lielz gets a small pile of coins from his large leather backpack.

< 586h/586H 328v/328V Pos: standing >
You stop using a large leather backpack.
Kir gets a small pile of coins from her satchel containing spell components.

< 586h/586H 328v/328V Pos: standing >
Lielz puts a small pile of coins into a large leather backpack.

< 586h/586H 328v/328V Pos: standing >
Kir puts a small pile of coins into a satchel containing spell components.

< 586h/586H 328v/328V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 41 platinum coins, 1200 gold coins. 

< 586h/586H 328v/328V Pos: standing >
Norabi gets a few coins from his large leather backpack.

< 586h/586H 328v/328V Pos: standing >
Norabi puts a few coins into a large leather backpack.

< 586h/586H 328v/328V Pos: standing >
You put your money into the machine and receive a ticket.
A Gnome disembarks from the Ketch Ocean Attendant.

< 586h/586H 328v/328V Pos: standing >
A Gnome leaves west.

< 586h/586H 328v/328V Pos: standing >
Lielz leaves west.
Sha leaves west.
Kir leaves west.
Solja leaves west.
Dzyi leaves west riding on a wild horse.
A thick-haired buffalo leaves west.
A thick-haired buffalo leaves west.
A prong-horned antelope leaves west.
You follow Lielz.


<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A prong-horned antelope stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) in mid-air sits atop a wild horse.
Solja  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An Orc shipwright stands here, selling ship rides across the sea.
Oops, trying to juggle too many loose coins, you drop a few.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Bruk enters from the east.
Des rides in on a winged hellhound from the east.

< 586h/586H 327v/328V Pos: standing >
Ok.
You put 41 platinum, 1061 gold, 0 silver, and 0 copper coins into a large leather backpack.
Lielz leaves west.
Sha leaves west.
Kir leaves west.
Solja leaves west.
Dzyi leaves west riding on a wild horse.
A thick-haired buffalo leaves west.
A thick-haired buffalo leaves west.
A prong-horned antelope leaves west.
You follow Lielz.


<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A prong-horned antelope stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
A thick-haired buffalo stands here. (minion) 
Dzyi  -=Denizens of Lloth=- (Drow Elf)(medium) in mid-air sits atop a wild horse.
Solja  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Kir  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Sha  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Sha's head.
Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Bruk enters from the east.
Des rides in on a winged hellhound from the east.

< 586h/586H 326v/328V Pos: standing >
Dzyi stops using a firwood bear totem.

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Sokol enters from the west.
Lielz enters from the east.
Sha enters from the east.
Kir enters from the east.
Solja enters from the east.
Dzyi rides in on a wild horse from the east.
A thick-haired buffalo enters from the east.
A thick-haired buffalo enters from the east.
A prong-horned antelope enters from the east.
Bruk enters from the east.
Des rides in on a winged hellhound from the east.

< 586h/586H 326v/328V Pos: standing >
Dzyi grabs a marbled quartz totem.

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Lielz enters from the east.
Sha enters from the east.
Kir enters from the east.
Solja enters from the east.
Sokol enters from the east.
Dzyi rides in on a wild horse from the east.
A thick-haired buffalo enters from the east.
A thick-haired buffalo enters from the east.
A prong-horned antelope enters from the east.
Bruk enters from the east.
Des rides in on a winged hellhound from the east.

< 586h/586H 326v/328V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
*A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Norabi suddenly attacks a Gnome!
Norabi misses a Gnome.
A Gnome snaps into visibility.
Lielz enters from the east.
Sha enters from the east.
Kir enters from the east.
Solja enters from the east.
Sokol enters from the east.
Dzyi rides in on a wild horse from the east.
A thick-haired buffalo enters from the east.
A thick-haired buffalo enters from the east.
A prong-horned antelope enters from the east.
Bruk enters from the east.
Des enters from the east.
A winged hellhound trots in from the east.

< 586h/586H 326v/328V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/586H 327v/328V Pos: standing >
You miss a Gnome.
A Gnome avoids being bashed by Des, who loses her balance and falls.
A dark shroud encases Des as she charges into battle.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sta EP: excellent >
 Kir tackles a Gnome square in the chest knocking the wind out of him!
Solja suddenly attacks a Gnome!

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP: excellent >
 Des's impressive slash strikes a Gnome.
Des misses a Gnome.
Bruk trips over a Gnome, in a futile attempt to slam him down even further.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP: few scratches >
 Sokol trips over a Gnome, in a futile attempt to slam him down even further.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP: few scratches >
 Dzyi gives an order to his followers.
A Gnome avoids being bashed by a prong-horned antelope, who loses its balance and falls.
A Gnome avoids being bashed by a thick-haired buffalo, who loses its balance and falls.
A Gnome avoids being bashed by a thick-haired buffalo, who loses its balance and falls.
A Gnome avoids being bashed by a wild horse, who loses its balance and falls.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP: few scratches >
 An air elemental suddenly attacks a Gnome!
An air elemental snaps into visibility.
An air elemental's crude slash grazes a Gnome.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP: few scratches >
 Kir's impressive bludgeon strikes a Gnome.
Kir's impressive pierce strikes a Gnome.
Kir's bludgeon strikes a Gnome.
Kir's impressive bludgeon strikes a Gnome.
Sha starts casting an offensive spell.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 Norabi dodges a Gnome's attack.
A Gnome misses Norabi.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 Norabi misses a Gnome.
Norabi misses a Gnome.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 A winged hellhound growls at a Gnome.
A winged hellhound suddenly attacks a Gnome!
A winged hellhound misses a Gnome.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 Des misses a Gnome.
Des's slash strikes a Gnome.
[Damage:  4 ] -=[Your decent crush wounds a Gnome.]=-
[Damage:  5 ] -=[Your fine crush wounds a Gnome.]=-
You miss a Gnome.
You start chanting...

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Solja suddenly attacks a Gnome!

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
A Gnome raises hands performing an arcane gesture and some of Sha's spell energy is dispersed.
Sha's fist beats the life out of a Gnome, blood pours from his body!

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Casting: toxic fog 
Lielz starts casting an offensive spell.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 An air elemental misses a Gnome.
An air elemental's decent slash wounds a Gnome.
An air elemental's slash grazes a Gnome.
Norabi starts casting an offensive spell.
Sha starts casting an offensive spell.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 You complete your spell...
[Damage: 68 ] -=[Toxic tendrils of mist float out and suffocate a Gnome causing them to choke!]=-
An air elemental suddenly attacks a Gnome!
An air elemental snaps into visibility.
An air elemental misses a Gnome.
Dzyi gives an order to his followers.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Lielz completes his spell...
Lielz utters the words 'cause critical'
A Gnome screams as Lielz critically injures him.

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Kir's impressive bludgeon strikes a Gnome very hard.
Kir's impressive pierce strikes a Gnome very hard.
Kir's impressive bludgeon strikes a Gnome very hard.
Kir's impressive bludgeon seriously wounds a Gnome.
Kir's demonic warmace 'Pure-Dark' sends a black vapour trail to purge the energy of a Gnome!
A Gnome raises hands performing an arcane gesture and some of Kir's spell energy is dispersed.
Kir direct a dark beam at a Gnome attempting to purge his soul!

< 586h/586H 328v/328V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Gnome sit EP:  awful >
 Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
A Gnome raises hands performing an arcane gesture and some of Sha's spell energy is dispersed.
Sha's fist beats the life out of a Gnome, blood pours from his body!
A Gnome's silken backsheath of flight was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!