<worn as a badge> the insignia of swirling feathers and flowing water [88%]
<worn on head> a crude copper tiara from Domain of Lost Souls
<worn on eyes> a battle visor made of adamantium [poor]
<worn in ear> a troglodyte earring [poor] [88%]
<worn in ear> a sparkling earring (magic) (glowing)
<worn on face> a bronze mask
<worn around neck> a lost token of the mines of Khul'Lor
<worn around neck> an iron locket (glowing)
<worn on body> an imperceptable shroud of stars (magic) (glowing) (humming)
<worn about body> a legendary diamond bodycloak from Arcium, the Plagued Kingdom
<worn as quiver> a magical crystal quiver
<worn about waist> a toolbelt with ingredient pouches [superior]
<worn on belt buckle>a rough glowing stone [poor] (glowing)
<worn on arms> sleeves of pleated seal-skin [superior]
<held as shield> a soldier's hemp buckler from Darkfall Forest [81%]
<worn around wrist> a dwarven-made hide wristguard
<worn around wrist> a diamond bracelet (magic)
<worn on hands> some light hemp talons [84%]
<worn on finger> a dark blue ring [poor] (magic)
<worn on finger> a tarnished bronze ring (glowing)
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a proud lion is lying here.
A Dwarf (medium) -= Tharnadian Mercenaries =- stands here.(Holy)(Gold Aura)
A Dwarf leaves south.
< 652h/652H 290v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 652h/652H 288v/292V Pos: standing >
***....
***.....
**.....
*@.....
**.....
**...^.
**...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 652h/652H 287v/292V Pos: standing >
You quickly scan the area.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A cheetah who is almost out of sight to your east.
< 652h/652H 287v/292V Pos: standing >
You draw a 8th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
Slay whom?
< 652h/652H 289v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 652h/652H 289v/292V Pos: standing >
Slay whom?
< 652h/652H 290v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a proud lion is lying here.
< 652h/652H 290v/292V Pos: standing >
Slay whom?
< 652h/652H 290v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is in the distance to your east.
A Dwarf who is not far off to your south.
The Watcher of the Contest who is not far off to your south.
A giraffe who is a brief walk away to your south.
The wild horse who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
< 652h/652H 290v/292V Pos: standing >
Slay whom?
< 652h/652H 290v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A giraffe looks about for a nearby tree.
< 652h/652H 288v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.(holy)(Gold Aura)
< 652h/652H 286v/292V Pos: standing >
Slay whom?
< 652h/652H 286v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is a brief walk away to your north.
A crazed zebra who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A thorn-root tree who is rather far off to your east.
A giraffe who is close by to your south.
The wild horse who is not far off to your south.
< 652h/652H 289v/292V Pos: standing >
A Dwarf enters from the south.
< 652h/652H 292v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A giraffe looks about for a nearby tree.
< 652h/652H 290v/292V Pos: standing >
You quickly scan the area.
The Watcher of the Contest who is close by to your north.
A Dwarf who is not far off to your north.
A giraffe who is not far off to your north.
A horse who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A cheetah who is rather far off to your east.
A giraffe who is rather far off to your east.
A proud lion who is rather far off to your east.
The wild horse who is close by to your south.
A loggerhead shrike who is rather far off to your south.
< 652h/652H 290v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.(holy)(Gold Aura)
< 652h/652H 288v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A giraffe looks about for a nearby tree.
< 652h/652H 286v/292V Pos: standing >
Slay whom?
< 652h/652H 286v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a proud lion is lying here.
< 652h/652H 286v/292V Pos: standing >
Slay whom?
< 652h/652H 287v/292V Pos: standing >
You quickly scan the area.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is in the distance to your east.
The Watcher of the Contest who is not far off to your south.
A giraffe who is a brief walk away to your south.
The wild horse who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 287v/292V Pos: standing >
< 652h/652H 289v/292V Pos: standing >
< 652h/652H 290v/292V Pos: standing >
Slay whom?
< 652h/652H 290v/292V Pos: standing >
Slay whom?
< 652h/652H 291v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is in the distance to your east.
A giraffe who is close by to your south.
A giraffe who is a brief walk away to your south.
A zebra who is rather far off to your south.
The wild horse who is rather far off to your south.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A Dwarf who is not far off to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A giraffe who is close by to your south.
The Watcher of the Contest who is not far off to your south.
A giraffe who is a brief walk away to your south.
A large zebra who is rather far off to your south.
The wild horse who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is in the distance to your east.
A giraffe who is close by to your south.
The Watcher of the Contest who is not far off to your south.
A giraffe who is a brief walk away to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
The wild horse who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is in the distance to your east.
A giraffe who is close by to your south.
The Watcher of the Contest who is not far off to your south.
A giraffe who is a brief walk away to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
The wild horse who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A cheetah who is in the distance to your east.
A giraffe who is close by to your south.
The Watcher of the Contest who is not far off to your south.
A giraffe who is a brief walk away to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
Luncke who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is in the distance to your east.
A giraffe who is close by to your south.
The Watcher of the Contest who is not far off to your south.
A giraffe who is a brief walk away to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
The wild horse who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is in the distance to your east.
A giraffe who is close by to your south.
The Watcher of the Contest who is not far off to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
The wild horse who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a proud lion is lying here.
< 652h/652H 292v/292V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is in the distance to your east.
A giraffe who is close by to your south.
The Watcher of the Contest who is not far off to your south.
A giraffe who is a brief walk away to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
The wild horse who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 652h/652H 292v/292V Pos: standing >
Slay whom?
< 652h/652H 292v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
< 652h/652H 290v/292V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your north.
A loggerhead shrike who is close by to your south.
A thorn-root tree who is rather far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
< 652h/652H 290v/292V Pos: standing >
< 652h/652H 290v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 652h/652H 288v/292V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is a brief walk away to your east.
A proud lion who is close by to your south.
A giraffe who is close by to your south.
A giraffe who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 652h/652H 288v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 652h/652H 290v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Before the Tukluk Village
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Before the Tukluk Village
</map>
Before the Tukluk Village
Obvious exits: -N -E -S -W
A Dwarf (medium) -= Tharnadian Mercenaries =- stands here.(Holy)(Gold Aura)
< 652h/652H 288v/292V Pos: standing >
You quickly scan the area.
A Tukluk guard who is close by to your north.
A Tukluk guard who is close by to your north.
A Tukluk woman who is a brief walk away to your north.
A Tukluk man who is a brief walk away to your north.
A loggerhead shrike who is close by to your east.
A proud lion who is a brief walk away to your south.
A giraffe who is a brief walk away to your south.
A thorn-root tree who is close by to your west.
A giraffe who is not far off to your west.
A Dwarf leaves north.
< 652h/652H 288v/292V Pos: standing >
Slay whom?
< 652h/652H 289v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 652h/652H 289v/292V Pos: standing >
Slay whom?
< 652h/652H 289v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Before the Tukluk Village
</map>
Before the Tukluk Village
Obvious exits: -N -E -S -W
< 652h/652H 288v/292V Pos: standing >
Slay whom?
< 652h/652H 289v/292V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Tukluk Guardpost
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Tukluk Guardpost
</map>
The Tukluk Guardpost
Obvious exits: -N -S
[4] A twisted spear of baobab wood lies here at an angle.
A Dwarf (medium) -= Tharnadian Mercenaries =- stands here, fighting a Tukluk guard.(Holy)(Gold Aura)
A Tukluk guard stands here, fighting a Dwarf.(Gold Aura)
A Tukluk guard crouches here, fighting a Dwarf.(Gold Aura)
< 652h/652H 288v/292V Pos: standing >
You miss a Dwarf.
< 652h/652H 288v/292V Pos: standing >
< T: guard TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
A Tukluk guard misses a Dwarf.
A Dwarf starts casting an offensive spell called 'blindness'.
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
A barbarian fisherman stops following you.
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
You miss a Dwarf.
A Dwarf just barely gets his shield up to block your attack.
You start chanting...
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
Casting: horrid wilting *
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: kne TC:excellent E: A Dwarf sta EP: nasty wounds >
A Tukluk guard rises to his feet.
A Dwarf completes his spell...
A Dwarf utters the word 'noselacri'
A Tukluk guard seems to be blinded!
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
Casting: horrid wilting
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You complete your spell...
A Dwarf seems to be blinded!
[Damage: 128 ] -=[A Dwarf begins to dry and wilt.]=-
A Tukluk guard's fine punch strikes a Dwarf hard.
A Tukluk guard's impressive punch seriously wounds a Dwarf.
A Tukluk guard kicks a Dwarf in the stomach, rendering him breathless.
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: sta TC:excellent E: A Dwarf sta EP: awful >
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: sta TC:excellent E: A Dwarf sta EP: awful >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: sta TC:excellent E: A Dwarf sta EP: awful >
A Tukluk guard's fine punch seriously wounds a Dwarf.
A Tukluk guard misses a Dwarf.
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: sta TC:excellent E: A Dwarf sta EP: awful >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: sta TC:excellent E: A Dwarf sta EP: awful >
You miss a Dwarf.
You miss a Dwarf.
A Dwarf's bludgeon wounds a Tukluk guard.
You start chanting...
You drain power from nature, hastening your incantation.
< 652h/652H 289v/292V Pos: standing >
< T: guard TP: sta TC:few scratches E: A Dwarf sta EP: awful >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 652h/652H 289v/292V Pos: standing >
< 652h/652H 289v/292V Pos: standing >
You abort your prayer before it's done!
< 652h/652H 289v/292V Pos: standing >
A Tukluk guard suddenly attacks YOU!
-=[A Tukluk guard's fine punch wounds you.]=-
[Damage: 1 ] -=[As a Tukluk guard strikes you, you smile as he tears his flesh!]=-
< 640h/652H 289v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: guard sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 640h/652H 289v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: guard sta EP: few scratches >
C'mon, you are doing it all the time!
< 640h/652H 289v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: guard sta EP: few scratches >
You attempt to flee...
<map>
Zone: The Savannah of Broken Trusts.
Room: Before the Tukluk Village
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Before the Tukluk Village
</map>
Before the Tukluk Village
Obvious exits: -N -E -S -W
A Dwarf (medium) -= Tharnadian Mercenaries =- stands here.(Holy)(Gold Aura)
You flee southward!
< 640h/652H 257v/292V Pos: standing >
< 640h/652H 257v/292V Pos: standing >
You miss a Dwarf.
< 640h/652H 258v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Dwarf sta EP: awful >
< 641h/652H 259v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Dwarf sta EP: awful >
You miss a Dwarf.
You miss a Dwarf.
You start chanting...
< 641h/652H 259v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Dwarf sta EP: awful >
A Dwarf misses you.
< 641h/652H 259v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Dwarf sta EP: awful >
Casting: flame strike
< 641h/652H 259v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Dwarf sta EP: awful >
You complete your spell...
[Damage: 14 ] [Damage: 15 ] -=[You call down a roaring flamestrike which hits a Dwarf dead on!]=-
< 641h/652H 259v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Dwarf sta EP: awful >
You start chanting...
< 641h/652H 259v/292V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Dwarf sta EP: awful >
A Dwarf attempts to flee.
A Dwarf leaves north.
< 641h/652H 259v/292V Pos: standing >
Casting: flame strike
< 641h/652H 259v/292V Pos: standing >
You complete your spell...
[Damage: 16 ] [Damage: 12 ] -=[You call down a roaring flamestrike which hits a Dwarf dead on!]=-
You receive your share of experience.