<worn on head> a fanged glassteel hat
<worn on back> a large leather backpack (illuminating)
<worn about waist> a belt of liquid links
<worn on arms> some sandy sleeves
<held as shield> a wooden shield
<worn around wrist> a polished steel bracelet [superior]
<worn around wrist> a bracelet of the earth
<worn on hands> some burnt clay mitts
<worn on finger> an iron ring of lesser physical resistance
<worn on feet> a pair of dark ostriche-hide boots [poor]
< 472h/495H 139v/139V Pos: sitting >
You have finished praying for harm.
< 473h/495H 139v/139V Pos: sitting >
You have finished praying for heal.
< 474h/495H 139v/139V Pos: sitting >
You have finished praying for harm.
< 475h/495H 139v/139V Pos: sitting >
You feel less vitalized.
< 348h/367H 139v/139V Pos: sitting >
You have finished praying for harm.
< 348h/367H 139v/139V Pos: sitting >
You have finished praying for cause critical.
< 349h/367H 139v/139V Pos: sitting >
You have finished praying for cause critical.
< 350h/367H 139v/139V Pos: sitting >
A proud lion enters from the south.
< 350h/367H 139v/139V Pos: sitting >
You have finished praying for cause critical.
< 351h/367H 139v/139V Pos: sitting >
A goshawk enters from the south.
< 352h/367H 139v/139V Pos: sitting >
You have finished praying for cause critical.
< 353h/367H 139v/139V Pos: sitting >
A cheetah leaves north.
< 354h/367H 139v/139V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.
< 354h/367H 139v/139V Pos: sitting >
You clamber to your feet.
< 354h/367H 139v/139V Pos: standing >
You are already standing.
< 354h/367H 139v/139V Pos: standing >
A proud lion leaves west.
< 354h/367H 139v/139V Pos: standing >
You start chanting...
< 354h/367H 139v/139V Pos: standing >
A goshawk leaves west.
< 354h/367H 139v/139V Pos: standing >
Casting: vitality *
< 354h/367H 139v/139V Pos: standing >
Casting: vitality
< 355h/367H 139v/139V Pos: standing >
You complete your spell...
You feel vitalized.
< 355h/367H 139v/139V Pos: standing >
You sit down and relax.
< 483h/495H 139v/139V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - full heal
( 6th circle) 4 - harm
( 5th circle) 4 - heal
1 - vitality
( 4th circle) 1 - summon
2 - cure disease
3 - invigorate
( 3rd circle) 1 - cure blind
3 - cure critic
4 - cause critical
( 2nd circle) 4 - blindness
5 - cause serious
( 1st circle) 1 - armor
1 - bless
6 - cause light
1 - turn undead
And you are currently praying for the following spells:
8 seconds: ( 5th) vitality
You can pray 1 1st and 1 4th circle spell(s).
You continue your praying.
You have memorized the following spells:
( 7th circle) 2 - full heal
( 6th circle) 4 - harm
( 5th circle) 4 - heal
1 - vitality
( 4th circle) 1 - summon
2 - cure disease
3 - invigorate
( 3rd circle) 1 - cure blind
3 - cure critic
4 - cause critical
( 2nd circle) 4 - blindness
5 - cause serious
( 1st circle) 1 - armor
1 - bless
6 - cause light
1 - turn undead
And you are currently praying for the following spells:
8 seconds: ( 5th) vitality
< 483h/495H 139v/139V Pos: sitting >
You start meditating...
< 483h/495H 139v/139V Pos: sitting >
You stop meditating.
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a cheetah is lying here.
< 485h/495H 139v/139V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
< 486h/495H 139v/139V Pos: sitting >
You clamber to your feet.
< 486h/495H 139v/139V Pos: standing >
You are already standing.
< 486h/495H 139v/139V Pos: standing >
You quickly scan the area.
A goshawk who is close by to your north.
A cheetah who is close by to your north.
A giraffe who is close by to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A thorn-root tree who is rather far off to your north.
A proud lion who is close by to your south.
A proud lion who is close by to your west.
A cheetah who is not far off to your west.
A giraffe who is a brief walk away to your west.
A loggerhead shrike who is rather far off to your west.
The wild horse who is in the distance to your west.
A cheetah who is in the distance to your west.
< 486h/495H 139v/139V Pos: standing >
A proud lion enters from the south.
< 487h/495H 139v/139V Pos: standing >
A giraffe enters from the north.
< 489h/495H 139v/139V Pos: standing >
A proud lion's eyes close quickly as your foot flies by his face.
< 489h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: excellent >
You suddenly see a proud lion's foot in your chest.
A proud lion attacks you. [1 Hits]
You attack a proud lion. [1 Hits]
< 464h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few scratches >
A proud lion attacks you. [1 Hits]
< 435h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few scratches >
You attack a proud lion. [0 Hits]
< 435h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few scratches >
A giraffe leaves north.
< 435h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few scratches >
You start chanting...
< 435h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few scratches >
Casting: harm
< 435h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few scratches >
You complete your spell...
The power of your god causes a proud lion's body to suffer from your harm spell!
< 435h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: small wounds >
A proud lion attacks you. [1 Hits]
< 411h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: small wounds >
You start chanting...
< 411h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: small wounds >
< 411h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: small wounds >
Casting: heal **
< 411h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: small wounds >
Casting: heal *
< 411h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: small wounds >
Casting: heal
< 411h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: small wounds >
You complete your spell...
A warm feeling fills your body!
< 492h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: small wounds >
You suddenly see a proud lion's foot in your chest.
A proud lion attacks you. [0 Hits]
< 485h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: small wounds >
You start chanting...
< 485h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: small wounds >
Casting: harm
< 485h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: small wounds >
You complete your spell...
The power of your god causes a proud lion's body to suffer from your harm spell!
You attack a proud lion. [1 Hits]
< 485h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
< 485h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
A proud lion attacks you. [1 Hits]
< 472h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You start chanting...
< 472h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
Casting: harm **
< 472h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
Casting: harm *
A proud lion attacks you. [2 Hits]
< 447h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You complete your spell...
The power of your god causes a proud lion's body to suffer from your harm spell!
< 447h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You attack a proud lion. [0 Hits]
You start chanting...
< 447h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You suddenly see a proud lion's foot in your chest.
A proud lion attacks you. [0 Hits]
< 440h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few wounds >
Casting: harm
< 440h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few wounds >
You complete your spell...
The power of your god causes a proud lion's body to suffer from your harm spell!
< 440h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few wounds >
A proud lion attacks you. [1 Hits]
You attack a proud lion. [0 Hits]
< 424h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few wounds >
You start chanting...
< 424h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: few wounds >
You complete your spell...
A warm feeling fills your body!
< 491h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You don't have that spell memorized.
< 491h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You are knocked to the ground by a proud lion's mighty bash!
A proud lion attacks you. [0 Hits]
< 488h/495H 139v/139V Pos: sitting >
< T: Kuko TP: sit TC:few scratches E: lion sta EP: few wounds >
You attack a proud lion. [0 Hits]
< 488h/495H 139v/139V Pos: sitting >
< T: Kuko TP: sit TC:few scratches E: lion sta EP: few wounds >
A proud lion attacks you. [1 Hits]
< 472h/495H 139v/139V Pos: sitting >
< T: Kuko TP: sit TC:few scratches E: lion sta EP: few wounds >
You attack a proud lion. [0 Hits]
< 472h/495H 139v/139V Pos: sitting >
< T: Kuko TP: sit TC:few scratches E: lion sta EP: few wounds >
You clamber to your feet.
< 472h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You start chanting...
< 472h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You suddenly see a proud lion's foot in your chest.
A proud lion attacks you. [0 Hits]
< 461h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
Casting: cause critical **
< 461h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: few wounds >
You complete your spell...
Your touch sends wracking pains through a proud lion's body.
< 461h/495H 139v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: nasty wounds >
You attempt to flee...
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West -Up
The corpse of a loggerhead shrike is lying here.
A giraffe looks about for a nearby tree.
A goshawk swoops out of the sky to attack.
A sinewy cheetah slinks through the grasses, waiting to strike.
You flee northward!
< 461h/495H 111v/139V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A zebra grazes here, utterly failing to blend in.
< 461h/495H 110v/139V Pos: standing >
You sit down and relax.
< 461h/495H 113v/139V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - full heal
( 5th circle) 2 - heal
2 - vitality
( 4th circle) 1 - summon
2 - cure disease
3 - invigorate
( 3rd circle) 1 - cure blind
3 - cure critic
3 - cause critical
( 2nd circle) 4 - blindness
5 - cause serious
( 1st circle) 1 - armor
1 - bless
6 - cause light
1 - turn undead
And you are currently praying for the following spells:
9 seconds: ( 6th) harm
18 seconds: ( 5th) heal
28 seconds: ( 6th) harm
38 seconds: ( 6th) harm
47 seconds: ( 6th) harm
56 seconds: ( 5th) heal
63 seconds: ( 3rd) cause critical
You can pray 1 1st and 1 4th circle spell(s).
You continue your praying.
You have memorized the following spells:
( 7th circle) 2 - full heal
( 5th circle) 2 - heal
2 - vitality
( 4th circle) 1 - summon
2 - cure disease
3 - invigorate
( 3rd circle) 1 - cure blind
3 - cure critic
3 - cause critical
( 2nd circle) 4 - blindness
5 - cause serious
( 1st circle) 1 - armor
1 - bless
6 - cause light
1 - turn undead
And you are currently praying for the following spells:
9 seconds: ( 6th) harm
18 seconds: ( 5th) heal
< 461h/495H 114v/139V Pos: sitting >
You start meditating...
< 461h/495H 114v/139V Pos: sitting >
A proud lion enters from the south.
< 463h/495H 128v/139V Pos: sitting >
A proud lion suddenly attacks YOU!
You abandon your praying.
< 463h/495H 129v/139V Pos: sitting >
< T: Kuko TP: sit TC:few scratches E: lion sta EP: nasty wounds >
You can't do this sitting!
< 463h/495H 129v/139V Pos: sitting >
< T: Kuko TP: sit TC:few scratches E: lion sta EP: nasty wounds >
You clamber to your feet.
< 463h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC:few scratches E: lion sta EP: nasty wounds >
You suddenly see a proud lion's foot in your chest.
A proud lion attacks you. [1 Hits]
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
You attack a proud lion. [0 Hits]
You start chanting...
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
Casting: blindness **
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
Casting: blindness *
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
It's raining really hard right now.
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
Casting: blindness
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
You complete your spell...
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
A proud lion attacks you. [0 Hits]
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
You start chanting...
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
You complete your spell...
A proud lion seems to be blinded!
< 422h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
A proud lion attacks you. [1 Hits]
But you are a member of no group?!
< 409h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 409h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
You attack a proud lion. [0 Hits]
< 409h/495H 129v/139V Pos: standing >
< T: Kuko TP: sta TC: small wounds E: lion sta EP: nasty wounds >
You attempt to flee...
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
You flee northward!
< 409h/495H 99v/139V Pos: standing >
A proud lion enters from the south.
< 409h/495H 99v/139V Pos: standing >
You sit down and relax.
< 409h/495H 100v/139V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - full heal
( 5th circle) 2 - heal
2 - vitality
( 4th circle) 1 - summon
2 - cure disease
3 - invigorate
( 3rd circle) 1 - cure blind
3 - cure critic
3 - cause critical
( 2nd circle) 2 - blindness
5 - cause serious
( 1st circle) 1 - armor
1 - bless
6 - cause light
1 - turn undead
And you are currently praying for the following spells:
9 seconds: ( 6th) harm
18 seconds: ( 5th) heal
28 seconds: ( 6th) harm
38 seconds: ( 6th) harm
47 seconds: ( 6th) harm
56 seconds: ( 5th) heal
63 seconds: ( 3rd) cause critical
68 seconds: ( 2nd) blindness
74 seconds: ( 2nd) blindness
You can pray 1 1st and 1 4th circle spell(s).
You continue your praying.
You have memorized the following spells:
( 7th circle) 2 - full heal
( 5th circle) 2 - heal
2 - vitality
( 4th circle) 1 - summon
2 - cure disease
3 - invigorate
( 3rd circle) 1 - cure blind
3 - cure critic
3 - cause critical
( 2nd circle) 2 - blindness
5 - cause serious
( 1st circle) 1 - armor
1 - bless
6 - cause light
1 - turn undead
And you are currently praying for the following spells:
9 seconds: ( 6th) harm
18 seconds: ( 5th) heal
< 409h/495H 101v/139V Pos: sitting >
You start meditating...
< 409h/495H 102v/139V Pos: sitting >
You have finished praying for harm.
< 410h/495H 116v/139V Pos: sitting >
A Drider skitters in from the north.
< 410h/495H 121v/139V Pos: sitting >
A Drider starts casting an offensive spell.
< 410h/495H 122v/139V Pos: sitting >
You have finished praying for heal.
A Drider completes his spell...
A Drider sends a stream of acid at you, burning away skin and muscle that you rather miss.
OUCH! That really did HURT!
You feel yourself slowing down.
< 338h/495H 129v/139V Pos: sitting >
Pardon?
< 338h/495H 131v/139V Pos: sitting >
A giraffe enters from the west.
< 338h/495H 133v/139V Pos: sitting >
A Drider starts casting an offensive spell.
< 339h/495H 135v/139V Pos: sitting >
A cheetah enters from the west.
You stop meditating.
You can't concentrate enough while resting.
You can't do this sitting!
< 339h/495H 139v/139V Pos: sitting >
A giraffe enters from the north.
< 339h/495H 139v/139V Pos: sitting >
You clamber to your feet.
You abandon your praying.
< 339h/495H 139v/139V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'aque ghcandusaw'
A Drider sends a stream of acid at you, burning away skin and muscle that you rather miss.
OUCH! That really did HURT!
< 262h/495H 139v/139V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 262h/495H 139v/139V Pos: standing >
A Drider starts casting an offensive spell.
< 263h/495H 139v/139V Pos: standing >
You attempt to flee...
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A stable horse is here.
You flee westward!
< 263h/495H 115v/139V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 263h/495H 113v/139V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of a cheetah is lying here.
A giraffe looks about for a nearby tree.
< 263h/495H 112v/139V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East -South
< 263h/495H 110v/139V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.
< 264h/495H 109v/139V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South
< 264h/495H 108v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 264h/495H 109v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 264h/495H 109v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 264h/495H 110v/139V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
The corpse of a proud lion is lying here.
< 264h/495H 108v/139V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
< 264h/495H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 264h/495H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 264h/495H 108v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 264h/495H 108v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/495H 109v/139V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
The corpse of a proud lion is lying here.
< 265h/495H 107v/139V Pos: standing >
A Drider skitters in from the south.
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South
< 265h/495H 106v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/495H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/495H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/495H 108v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/495H 109v/139V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.
< 265h/495H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 266h/495H 109v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 266h/495H 109v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 266h/495H 110v/139V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
< 266h/495H 108v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 266h/495H 109v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 266h/495H 110v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 266h/495H 110v/139V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A Drider (large) ThisISTheWay -=Denizens of Lloth=- stands, floating here.
(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.
< 267h/495H 109v/139V Pos: standing >
A Drider leaves south.
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
< 267h/495H 108v/139V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
The corpse of a proud lion is lying here.
< 267h/495H 107v/139V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
< 267h/495H 105v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 267h/495H 106v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 267h/495H 106v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 267h/495H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 267h/495H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 267h/495H 108v/139V Pos: standing >
Northwest Corner of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There must be
some sort of moisture buried deep in the earth, to support all this vegeta-
tion; the surface soil is dry as bone.
Obvious exits: -East -South
< 267h/495H 106v/139V Pos: standing >
The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
< 268h/495H 105v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 268h/495H 106v/139V Pos: standing >
Before the Tukluk Village
The savannah has been steadily narrowing, and it is at this point that the
dense jungle trees nearly come together. The natives have taken advantage of
this easily defensible point to create a primitive guardpost of sorts, namely
a pair of platforms in the trees, each platform manned by two spearmen. The
path into the village is not physically blocked, but it would be hard to run
past the guardpost without getting a spear in one's back.
Obvious exits: -North -East -South -West
< 268h/495H 106v/139V Pos: standing >
The Tukluk Guardpost
The path leading into the village narrows to perhaps ten feet here, and is
flanked closely by two platforms located maybe fifteen feet off the ground.
Travel to the east or west is made impossible by the insanely dense growth of
the jungle trees. To the south the trail opens up into the Savannah of Broken
Trusts.
Obvious exits: -North -South
[4] A twisted spear of baobab wood lies here at an angle.
A Tukluk warrior guards his village, spear at the ready.
A Tukluk warrior guards his village, spear at the ready.
A Tukluk guard suddenly attacks YOU!
< 256h/495H 105v/139V Pos: standing >
< T: Kuko TP: sta TC: few wounds E: guard sta EP: excellent >
A Tukluk guard suddenly attacks YOU!
< 244h/495H 105v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard sta EP: excellent >
You attempt to flee...
Before the Tukluk Village
The savannah has been steadily narrowing, and it is at this point that the
dense jungle trees nearly come together. The natives have taken advantage of
this easily defensible point to create a primitive guardpost of sorts, namely
a pair of platforms in the trees, each platform manned by two spearmen. The
path into the village is not physically blocked, but it would be hard to run
past the guardpost without getting a spear in one's back.
Obvious exits: -North -East -South -West
You flee southward!
< 244h/495H 81v/139V Pos: standing >
A Drider skitters in from the south.
< 244h/495H 82v/139V Pos: standing >
The Tukluk Guardpost
The path leading into the village narrows to perhaps ten feet here, and is
flanked closely by two platforms located maybe fifteen feet off the ground.
Travel to the east or west is made impossible by the insanely dense growth of
the jungle trees. To the south the trail opens up into the Savannah of Broken
Trusts.
Obvious exits: -North -South
[4] A twisted spear of baobab wood lies here at an angle.
A Tukluk warrior guards his village, spear at the ready.
A Tukluk warrior guards his village, spear at the ready.
You dodge a bash from a Tukluk guard, who loses his balance and falls.
< 244h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
A Tukluk guard suddenly attacks YOU!
< 244h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 244h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
You attack a Tukluk guard. [0 Hits]
< 244h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
A Tukluk guard attacks you. [1 Hits]
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
A Drider skitters in from the south.
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
A Drider suddenly attacks YOU!
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
A Tukluk guard attacks you. [0 Hits]
You start chanting...
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
Casting: blindness **
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
A Drider attacks you. [0 Hits]
A Drider starts casting an offensive spell.
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
Casting: blindness *
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard kne EP: excellent >
A Tukluk guard rises to his feet.
You complete your spell...
A Tukluk guard seems to be blinded!
< 232h/495H 80v/139V Pos: standing >
< T: Kuko TP: sta TC: nasty wounds E: guard sta EP: excellent >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
You suddenly see someone's foot in your chest.
You wish that your wounds would stop BLEEDING so much!
Someone attacks you. [2 Hits]
But you are a member of no group?!
< 59h/495H 80v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 59h/495H 80v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
You wish that your wounds would stop BLEEDING so much!
Someone attacks you. [1 Hits]
< 46h/495H 80v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 46h/495H 80v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Someone attacks you. [0 Hits]
You attack someone. [1 Hits]
< 46h/495H 80v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!
< 46h/495H 52v/139V Pos: standing >
Someone suddenly attacks YOU!
< 46h/495H 57v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
< 46h/495H 57v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
< 46h/495H 57v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
Someone attacks you. [0 Hits]
< 46h/495H 57v/139V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You feel a cloak of blindness dissolve.
You attack a Drider. [0 Hits]
< 46h/495H 57v/139V Pos: standing >
< T: Kuko TP: sta TC: awful E: A Drider sta EP: few scratches >
A Drider completes his spell...
A Drider utters the words 'yrawz ghfutz'
You wish that your wounds would stop BLEEDING so much!
A Drider calls down a roaring flamestrike which hits you dead on!
You wish that your wounds would stop BLEEDING so much!
< 17h/495H 57v/139V Pos: standing >
< T: Kuko TP: sta TC: awful E: A Drider sta EP: few scratches >
A Drider starts casting a spell.
< 17h/495H 57v/139V Pos: standing >
< T: Kuko TP: sta TC: awful E: A Drider sta EP: few scratches >
You attempt to flee...
The Tukluk Guardpost
The path leading into the village narrows to perhaps ten feet here, and is
flanked closely by two platforms located maybe fifteen feet off the ground.
Travel to the east or west is made impossible by the insanely dense growth of
the jungle trees. To the south the trail opens up into the Savannah of Broken
Trusts.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] A twisted spear of baobab wood lies here at an angle.
A Tukluk warrior guards his village, spear at the ready.
A Tukluk warrior guards his village, spear at the ready.
You flee northward!
< 17h/495H 35v/139V Pos: standing >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Drider calls down a roaring flamestrike which hits you dead on!
Your tiger thigh bone [poor] melted from the intense heat!
Your sinister chitin robe melted from the intense heat!
Your wicked looking collar melted from the intense heat!
Your iron ring of lesser physical resistance melted from the intense heat!
Your some jodani wood leggings melted from the intense heat!
Your twisted bronze earring melted from the intense heat!
Your frost-rimed bronze earring melted from the intense heat!