The death of [18 Mercenary] Josen (Dwarf)

in A Side Hallway

from the perspective of [41 Air Magus] Norabi -=Denizens of Lloth=- (Drow Elf)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       a golden crown set with diamonds [superior] (invis) (magic) [86%]
<worn on eyes>       a wad of spawn goo [poor] (magic) (humming) [86%]
<worn in ear>        a sparkling golden hoop earring (magic)
<worn in ear>        a dangling spider earring
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   an unholy amulet of Drull [poor] (magic)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the robe of Lost Souls (magic)[234h 35m 13s]
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack [83%]
<worn as quiver>     a decent copper quiver [86%]
<worn about waist>   a fanged tin belt
<worn on belt buckle>a diabolical rubber belt buckle
<attached to belt>   a mystical tome covered in demon-skin (magic) [89%]
<attached to belt>   a thick tome of legendary lores (magic)
<worn on arms>       some superior glass arm plates
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a satanic bracelet [superior] (magic) [82%]
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      a living matrix [superior] (magic)
<worn on finger>     a golden ring of beauty [superior] (magic) (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       some tempered mithril leg plates (magic)
<worn on feet>       a pair of black, buffalo hide shoes [83%]

An air elemental enters from the west.

< 465h/465H 207v/208V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
A well built prostitute is posing for you here.(Red Aura)
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 465h/465H 206v/208V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 465h/465H 205v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 465h/465H 204v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 465h/465H 204v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 205v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 465h/465H 205v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
It is 5am, on the Day of the Great Gods
The 12th Day of the Month of HeatsEnd, Year 1897.
Time elapsed since boot-up: 16:25:00
Current time is: Thu Jan 28 02:22:14 2021 (GMT)
                 Wed Jan 27 22:22:14 2021 (EDT)

< 465h/465H 208v/208V Pos: standing >
You purge 'disintegrate' from your thoughts.

< 465h/465H 208v/208V Pos: standing >
You sit down and relax.

< 465h/465H 208v/208V Pos: sitting >
You are memorizing improved globe of darkness, which will take about 4 seconds.

< 465h/465H 208v/208V Pos: sitting >
You are already resting.

< 465h/465H 208v/208V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - gate
( 8th circle)  1 - disintegrate
               1 - globe of invulnerability
               1 - ethereal recharge
( 7th circle)  3 - fireball
               1 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - fireshield
               2 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) improved globe of darkness

You can memorize no more spells.

< 465h/465H 208v/208V Pos: sitting >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: sitting >
You have finished memorizing improved globe of darkness.
Your studies are complete.

< 465h/465H 208v/208V Pos: sitting >
You clamber to your feet.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: standing >
You start chanting...

< 465h/465H 208v/208V Pos: standing >
Casting: improved globe of darkness 

< 465h/465H 208v/208V Pos: standing >
You complete your spell...
A pitch-black sphere appears over your head!

< 465h/465H 208v/208V Pos: standing >
You purge 'improved globe of darkness' from your thoughts.

< 465h/465H 208v/208V Pos: standing >
You sit down and relax.

< 465h/465H 208v/208V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - gate
( 8th circle)  1 - disintegrate
               1 - globe of invulnerability
               1 - ethereal recharge
( 7th circle)  3 - fireball
               1 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - fireshield
               2 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               6 - magic missile

You can memorize 1 8th circle spell(s).

< 465h/465H 208v/208V Pos: sitting >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: sitting >
You are memorizing disintegrate, which will take about 4 seconds.

< 465h/465H 208v/208V Pos: sitting >
You are already resting.

< 465h/465H 208v/208V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - gate
( 8th circle)  1 - disintegrate
               1 - globe of invulnerability
               1 - ethereal recharge
( 7th circle)  3 - fireball
               1 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - fireshield
               2 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) disintegrate

You can memorize no more spells.

< 465h/465H 208v/208V Pos: sitting >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 465h/465H 208v/208V Pos: sitting >
You clamber to your feet.

< 465h/465H 208v/208V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 465h/465H 207v/208V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
A grinning merchant stands here, looking over the merchandise.
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
Norabi enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 465h/465H 206v/208V Pos: standing >
A grinning merchant leaves up.

< 465h/465H 206v/208V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 465h/465H 207v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 465h/465H 206v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 465h/465H 206v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
You feel like a potion could do you good once again.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: standing >
You quickly scan the area.
You see nothing.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - gate
( 8th circle)  2 - disintegrate
               1 - globe of invulnerability
               1 - ethereal recharge
( 7th circle)  3 - fireball
               1 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - fireshield
               2 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               6 - magic missile

You can memorize no more spells.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
You feel your skin soften and return to normal.

< 465h/465H 208v/208V Pos: standing >
You say 'stone'

< 465h/465H 208v/208V Pos: standing >
You start chanting...

< 465h/465H 208v/208V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 465h/465H 208v/208V Pos: standing >
You sit down and relax.

< 465h/465H 208v/208V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - gate
( 8th circle)  2 - disintegrate
               1 - globe of invulnerability
               1 - ethereal recharge
( 7th circle)  3 - fireball
               1 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               2 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - fireshield
               2 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 465h/465H 208v/208V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 465h/465H 208v/208V Pos: sitting >

< 465h/465H 208v/208V Pos: sitting >
You clamber to your feet.

< 465h/465H 208v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your south.

< 465h/465H 208v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your south.

< 465h/465H 208v/208V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your south.

< 465h/465H 208v/208V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your south.

< 465h/465H 208v/208V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your south.

< 465h/465H 208v/208V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your south.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
Autosaving...

< 465h/465H 208v/208V Pos: standing >
A grinning merchant enters from the south.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - gate
( 8th circle)  2 - disintegrate
               1 - globe of invulnerability
               1 - ethereal recharge
( 7th circle)  3 - fireball
               1 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               1 - fireshield
               2 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - concealment
               2 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  3 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               6 - magic missile

You can memorize no more spells.

< 465h/465H 208v/208V Pos: standing >
A grinning merchant leaves south.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
A grinning old man enters from the south.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
A grinning old man leaves south.

< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
Sorry, but there are no help topics that match your search.

< 465h/465H 208v/208V Pos: standing >
Epic - Last Edited: 2015-09-18 16:37:13 by lohrr
================================================
The epics needed to progress past level 50 are as follows...

* 51:  1000 + touch Charcoal Palace, The Great Shaboath, or Lost Temple of Tikitzopl
* 52:  2500 + touch Plane of Fire-Brass, Githzerai Stronghold or Temple of Earth.
* 53:  4500 + touch Ceothia or Tiamat
* 54:  7000 + touch Bahamut's Palace, Apocalypse Castle or Vecna's tomb
* 55: 10000 + touch Negative Material Plane or Bronze Citadel
* 56: 13500 + touch Celestial Plane, Castle Ravenloft, Ny'Neth Stronghold Continued or
   The 222nd Layer of the Abyss                    


You can gain these epic points from either finding and touching the many runestones and monoliths hidden about the land, or by tasting the blood of your enemies.

From level 51 onwards, you must seek out a specific stone (listed above)  and touch it to receive the level.  You may also level by accruing 2x the required amount of epics, then touching any stone.  The cost to you will remain the same. You will not be charged double epics for touching a runestone that is not specific to your level.

**Multi-classes no longer need double epics to level.**

==See also==
* Monoliths
* Skills
* Runestone

The following help topics also matched your search:
 Epic agility
 Epic Bonus
 Epic charisma
 Epic Constitution
 Epic dexterity
 Epic intelligence
 Epic luck
 Epic power
 Epic Skill Cost
 Epic skills
 Epic strength
 Epic trophy
 Epic wisdom


< 465h/465H 208v/208V Pos: standing >
Epic Skill Cost - Last Edited: 2020-02-24 15:11:39 by plonus
============================================================
Epic skills can be purchased from teachers throughout the realms using a combination of epics and platinum coins.  The cost is measured out in units of epic+plat, and scaled as such:
notches 1-3 = 1 unit/notch
notches 4-6  = 2 units/notch
notches 7-9 = 3 units/notch
notch 10 = 4 units.

Note: If you are a multi-class and only your secondary class can use the epic skill, the price per notch goes up by 2x epics and 3x cash.

This is a total of 22 notches (1+1+1+2+2+2+3+3+3+4=22) to notch a skill from zero to 100%

The following is a list of all buyable skills and the cost of one unit for each:

advanced meditation    - 75 epics + 500 plat
agility                - 150 epics + 1000 plat
anatomy                - 75 epics + 500 plat
chant mastery          - 225 epics + 1500 plat
charisma               - 150 epics + 1000 plat
constitution           - 150 epics + 1000 plat
devastating critical   - 225 epics + 1500 plat
devotion               - 300 epics + 2000 plat
dexterity              - 150 epics + 1000 plat
empower song           - 150 epics + 1000 plat
enchant                - 300 epics + 200 plat
encrust                - 300 epics + 2000 plat
expert parry           - 600 epics + 4000 plat
expert riposte         - 600 epics + 4000 plat
fix                    - 150 epics + 1000 plat
improved endurance     - 300 epics + 2000 plat
improved listen        - 150 epics + 1000 plat
improved shield combat - 150 epics + 1000 plat
improved track         - 150 epics + 1000 plat
improved two-weapon    - 300 epics + 2000 plat
indomitable rage       - 30 epics + 200 plat
infuse life            - 150 epics + 1000 plat
infuse magical device  - 300 epics + 2000 plat
intelligence           - 150 epics + 1000 plat
jin-touch              - 225 epics + 1500 plat
ki-strike              - 300 epics + 2000 plat
luck                   - 150 epics + 1000 plat
melee mastery          - 75 epics + 1000 plat
natures sanctity       - 225 epics + 1500 plat
natures ruin           - 225 epics + 1500 plat
power                  - 150 epics + 1000 plat
scribe mastery         - 45 epics + 300 plat
shield combat          - 30 epics + 200 plat
ship damage control    - 240 epics + 16000 plat
silent spell           - 150 epics + 1000 plat
smelt                  - 150 epics + 100 plat
sneaky strike          - 300 epics + 2000 plat
spatial focus          - 300 epics + 2000 plat
spell penetration      - 600 epics + 4000 plat
spellbind              - 300 epics + 200 plat
strength               - 150 epics + 1000 plat
summon blizzard        - 150 epics + 1000 plat
summon familiar        - 150 epics + 1000 plat
totemic mastery        - 225 epics + 1500 plat
toughness              - 150 epics + 1000 plat
two-weapon             - 75 epics + 500 plat
wisdom                 - 150 epics + 1000 plat

See Also:
Help Epic skills]







< 465h/465H 208v/208V Pos: standing >
A Room of Pleasure
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 208v/208V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A grinning old man stands here, eyeing the merchandise.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 465h/465H 207v/208V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A grinning merchant stands here, looking over the merchandise.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
Norabi enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 465h/465H 206v/208V Pos: standing >
A Pillow Filled Room
Obvious exits: -S
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 465h/465H 205v/208V Pos: standing >
A Pillow Filled Room
Obvious exits: -S
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 465h/465H 206v/208V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your south.

< 465h/465H 206v/208V Pos: standing >

< 465h/465H 207v/208V Pos: standing >
Experience till level: -15958200

< 465h/465H 208v/208V Pos: standing >
Epic Players

 Goods

   Argo
   Meroveus
   Grif
   Morfos
   Rex
   Misil
   Eikel
   Pok
   Tkil
   Tiu


 Evils

   Lielz
   Kir
   Kossan
   Bruk
   Soljia
   Sokol
   Des
   Norabi
   Dripp
   Durin

< 465h/465H 208v/208V Pos: standing >
The following epic skills are available to you:
-----------------------------------------------
chant mastery             Teacher:  Aerlyn
summon familiar           Teacher:  the witch
advanced meditation       Teacher:  Father Tel
scribe mastery            Teacher:  the scribe
silent spell              Teacher:  Karig Gwynhar, the wolfen archmage
shield combat             Teacher:  Kurlon, the mercenary of endless battles
infuse life               Teacher:  the ghost of Gilman Quintaragon, Conjurer
spell penetration         Teacher:  Lord Nymav K'haar, Enchanter of the SabreTooth Grin Clan
toughness                 Teacher:  a bloody butcher
improved endurance        Teacher:  Eriic
fix                       Teacher:  the city smithy
smelt                     Teacher:  Carmotee
infuse magical device     Teacher:  Deathium
epic strength             Teacher:  Olat
epic power                Teacher:  Ezallixxel
epic agility              Teacher:  Grellinar, the high ranger
epic intelligence         Teacher:  the undead wizard
epic dexterity            Teacher:  the captain of the Ceothian Guard
epic wisdom               Teacher:  Chauseis, the high elf priestess
epic constitution         Teacher:  Thurdorf
epic charisma             Teacher:  Frolikk
epic luck                 Teacher:  Babedo
ship damage control       Teacher:  a leather-hided headless commodore


< 465h/465H 208v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A grinning old man stands here, eyeing the merchandise.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 465h/465H 207v/208V Pos: standing >
A grinning old man leaves north.

< 465h/465H 207v/208V Pos: standing >
A Pillow Filled Room
Obvious exits: -S
A grinning old man stands here, eyeing the merchandise.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
Norabi enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 465h/465H 206v/208V Pos: standing >

< 465h/465H 208v/208V Pos: standing >
A Dwarf enters from the south.

< 465h/465H 208v/208V Pos: standing >
A Pillow Filled Room
Obvious exits: -S
A Dwarf (medium) stands here. (Non-Fraggable)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A grinning old man stands here, eyeing the merchandise.

< 465h/465H 208v/208V Pos: standing >
A Dwarf leaves south.

< 465h/465H 208v/208V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A Dwarf (medium) stands here. (Non-Fraggable)
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
Norabi enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 465h/465H 207v/208V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Dwarf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Dwarf is knocked to the ground by an air elemental's skillful bash!
An air elemental snaps into visibility.
A Dwarf avoids being bashed by an air elemental, who loses its balance and falls.

< 465h/465H 207v/208V Pos: standing >
An air elemental snaps into visibility.
An air elemental's decent slash wounds a Dwarf.
An air elemental's decent slash wounds a Dwarf.
An air elemental's fine slash wounds a Dwarf.
An air elemental's decent slash wounds a Dwarf.
An air elemental's fine slash wounds a Dwarf.
An air elemental's fine slash wounds a Dwarf.

< 465h/465H 207v/208V Pos: standing >
You start chanting...

< 465h/465H 207v/208V Pos: standing >
An air elemental's slash strikes a Dwarf.
An air elemental's fine slash wounds a Dwarf.
An air elemental's slash wounds a Dwarf.
An air elemental's fine slash wounds a Dwarf.
An air elemental's fine slash wounds a Dwarf.

< 465h/465H 207v/208V Pos: standing >
An air elemental blocks a Dwarf's lunge at it.

< 465h/465H 207v/208V Pos: standing >
Casting: disintegrate 

< 465h/465H 207v/208V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
[Damage:  1 ] A bronze skull cap turns red hot, a Dwarf screams as a bronze skull cap burns him.
[Damage:  1 ] Some tight silk pants turns red hot, a Dwarf screams as some tight silk pants burns him.
[Damage: 128 ] You smile happily as your disintegration ray hits a Dwarf!

< 465h/465H 207v/208V Pos: standing >
You start chanting...

< 465h/465H 208v/208V Pos: standing >
Casting: disintegrate 

< 465h/465H 208v/208V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Dwarf!
[Damage:  1 ] Some thick leather gloves turns red hot, a Dwarf screams as some thick leather gloves burns him.
[Damage:  1 ] A light rubber visor turns red hot, a Dwarf screams as a light rubber visor burns him.
[Damage: 19 ] You smile happily as your disintegration ray hits a Dwarf!
A Dwarf's suit of hide armor was disintegrated by the negative energy!
A Dwarf's studded leather cloak was disintegrated by the negative energy!
A Dwarf's bronze skull cap was disintegrated by the negative energy!
A Dwarf's pair of worn leather sleeves was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.