The death of [18 Mercenary] Josen (Dwarf)

in A Side Hallway

from the perspective of [18 Mercenary] Josen (Dwarf)

<worn on eyes>       a light rubber visor
<worn around neck>   a wicked looking collar [superior]
<worn on hands>      some thick leather gloves
<primary weapon>     a steel short sword
<secondary weapon>   a steel dagger
<worn on legs>       some tight silk pants
<worn on feet>       a pair of rugged outdoors boots [superior]


< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: wench sta EP:  awful >
 Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: wench sta EP:  awful >
 An ugly looking wench misses you.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: wench sta EP:  awful >
 An ugly looking wench dodges your futile attack.
Your fine slash causes an ugly looking wench to grimace in pain.
An ugly looking wench is incapacitated and will slowly die, if not aided.

< 95h/222H 118v/118V Pos: standing >
<You leave a huge, red swollen lump on an ugly looking wench's temple.
An ugly looking wench is dead! R.I.P.
You receive your share of experience.
An ugly looking wench's death cry reverberates in your head as she falls to the ground.

< 95h/222H 118v/118V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an ugly looking wench is made of flesh and appears to be of slightly below average quality.
The corpse of an ugly looking wench has an item value of 1.
It appears to be the corpse of an ugly looking wench.
a leather bag with two little eye holes
a few coins

< 95h/222H 118v/118V Pos: standing >
Autosaving...

< 95h/222H 118v/118V Pos: standing >
You get a few coins from the corpse of an ugly looking wench.
There were: 2 gold coins, 4 silver coins, 4 copper coins. 

< 95h/222H 118v/118V Pos: standing >
An Exotic Hallway
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of an ugly looking wench is lying here.
The corpse of a grinning merchant is lying here.
The corpse of a tired young man is lying here.
The corpse of a tired traveler is lying here.
The corpse of a topless prostitute is lying here.

< 95h/222H 118v/118V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
A tired traveler staggers about looking for some relaxation.

< 96h/222H 117v/118V Pos: standing >
Easy.

< 97h/222H 117v/118V Pos: standing >
   This traveler has just come off the Sazar Desert Road, and his
condition shows it. His cloths are very worn and tattered and it
looks like he has not shaved in weeks. He has long brown hair,
which runs halway down his back, and a foot long beard.
A tired traveler appears to be Human and is in excellent condition.
He's medium in size.


< 97h/222H 117v/118V Pos: standing >
Your slash strikes a tired traveler.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP: few scratches >
 You dodge a tired traveler's vicious attack.
You parry a tired traveler's lunge at you.
A tired traveler's kick parts your hair but does little else.
A tired traveler dodges your futile attack.
Your fine pierce strikes a tired traveler hard.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  small wounds >
 Your kick hits a tired traveler in the side.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 You dodge a tired traveler's vicious attack.
You dodge a tired traveler's vicious attack.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler dodges your futile attack.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 You dodge a tired traveler's vicious attack.
A tired traveler's kick parts your hair but does little else.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler dodges your futile attack.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler dodges, and you miss your kick at his legs.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 You parry a tired traveler's lunge at you.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler dodges your futile attack.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler dodges, and you miss your kick at his legs.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 You parry a tired traveler's lunge at you.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler dodges your futile attack.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler steps back, and your kick misses him.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler misses you.
You parry a tired traveler's lunge at you.

< 98h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 You stumble in your attack, and hit yourself!

< 98h/222H 117v/118V Pos: standing >
You dodge a tired traveler's vicious attack.

< 98h/222H 117v/118V Pos: standing >
Kick who?

< 98h/222H 117v/118V Pos: standing >
You dodge a tired traveler's vicious attack.
You dodge a tired traveler's vicious attack.
You suddenly see a tired traveler's foot in your chest.

< 95h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 95h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 You dodge a tired traveler's vicious attack.
A tired traveler misses you.

< 95h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 Your fine slash strikes a tired traveler hard.
A tired traveler ducks, and your foot flies a mile high.

< 95h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler misses you.
You suddenly see a tired traveler's foot in your chest.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 You miss a tired traveler.
A tired traveler dodges your futile attack.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler dodges, and you miss your kick at his legs.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 You feel your skill in parry improving.
You dodge a tired traveler's vicious attack.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler dodges your futile attack.
A tired traveler dodges your futile attack.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  few wounds >
 A tired traveler misses you.
A tired traveler's kick parts your hair but does little else.
You feel your skill in kick improving.
You hit a tired traveler in the face, sending him reeling.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP: pretty hurt >
 Your slash enshrouds a tired traveler in a mist of blood.
A tired traveler dodges your futile attack.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  awful >
 A tired traveler misses you.

< 89h/222H 117v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  awful >
 Your fine slash enshrouds a tired traveler in a mist of blood.
A tired traveler is stunned!
You feel your skill in 1h piercing improving.
Your fine pierce enshrouds a tired traveler in a mist of blood.
A tired traveler is incapacitated and will slowly die, if not aided.

< 89h/222H 117v/118V Pos: standing >
<You leave a huge, red swollen lump on a tired traveler's temple.
A tired traveler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tired traveler's death cry reverberates in your head as he falls to the ground.

< 89h/222H 117v/118V Pos: standing >
You do not see that here.

< 89h/222H 117v/118V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tired traveler is made of flesh and appears to be of average quality.
The corpse of a tired traveler has an item value of 1.
It appears to be the corpse of a tired traveler.
a few coins
a fine piece of thick raw leather
a studded leather cloak

< 89h/222H 117v/118V Pos: standing >
You get a few coins from the corpse of a tired traveler.
There were: 2 gold coins, 5 silver coins, 9 copper coins. 
You get a fine piece of thick raw leather from the corpse of a tired traveler.
You get a studded leather cloak from the corpse of a tired traveler.

< 90h/222H 117v/118V Pos: standing >
You put 3 items into a rugged adventurers satchel.

< 92h/222H 118v/118V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 9 silver, and 13 copper coins into a rugged adventurers satchel.

< 93h/222H 118v/118V Pos: standing >
A rugged adventurers satchel contains:

a fine piece of thick raw leather
[3] a studded leather cloak
a pair of worn leather sleeves
some tight silk pants
a wicked looking collar
[2] a suit of hide armor
[2] a pair of rugged outdoors boots
a pair of rugged outdoors boots [poor]
a large burlap sack
a pair of studded leather leggings
a small pile of coins

< 95h/222H 118v/118V Pos: standing >
An Exotic Hallway
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a tired traveler is lying here.

< 96h/222H 118v/118V Pos: standing >
An Exotic Room
  This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -North
A tired traveler staggers about looking for some relaxation.

< 96h/222H 117v/118V Pos: standing >
You are at the half-way point towards this next level!

< 97h/222H 117v/118V Pos: standing >
   This traveler has just come off the Sazar Desert Road, and his
condition shows it. His cloths are very worn and tattered and it
looks like he has not shaved in weeks. He has long brown hair,
which runs halway down his back, and a foot long beard.
A tired traveler appears to be Human and is in excellent condition.
He's medium in size.


< 98h/222H 117v/118V Pos: standing >

		Score information for Josen

Level: 18   Race: Dwarf   Class: Mercenary Sex: Male
Hit points: 98(222)  Moves: 117(118)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points:  180 

Active Spells:
--------------
well-rested bonus (97 minutes)


		Score information for Josen

Level: 18   Race: Dwarf   Class: Mercenary Sex: Male
Hit points: 98(222)  Moves: 117(118)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 7 minutes
Received data: 0.1421 MB this session.
Send data:     0.0041 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points:  180 

Active Spells:
--------------
well-rested bonus (97 minutes)


< 99h/222H 117v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 99h/222H 117v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 99h/222H 117v/118V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 100h/222H 117v/118V Pos: standing >
An Exotic Room
Obvious exits: -North
A tired traveler staggers about looking for some relaxation.

< 100h/222H 118v/118V Pos: standing >
It is 5am, on the Day of the Great Gods
The 12th Day of the Month of HeatsEnd, Year 1897.
Time elapsed since boot-up: 16:24:44
Current time is: Thu Jan 28 02:21:58 2021 (GMT)
                 Wed Jan 27 22:21:58 2021 (EDT)

< 100h/222H 118v/118V Pos: standing >
A tired traveler makes a strange sound as you place a steel short sword in his back.

< 101h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  small wounds >
 A tired traveler misses you.
You suddenly see a tired traveler's foot in your chest.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  small wounds >
 You feel your skill in dual wield improving.
A tired traveler dodges your futile attack.
Your fine pierce strikes a tired traveler hard.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  small wounds >
 A tired traveler misses you.
You feel your skill in kick improving.
Your kick hits a tired traveler in the side.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 A tired traveler dodges your futile attack.
A tired traveler dodges your futile attack.
Your fine slash strikes a tired traveler very hard.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 You parry a tired traveler's lunge at you.
You parry a tired traveler's lunge at you.
A tired traveler's kick parts your hair but does little else.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 A tired traveler steps back, and your kick misses him.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 A tired traveler dodges your futile attack.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 A tired traveler misses you.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 A tired traveler ducks, and your foot flies a mile high.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 Your fine slash strikes a tired traveler very hard.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 A tired traveler misses you.
You dodge a tired traveler's vicious attack.
A tired traveler's kick parts your hair but does little else.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 A tired traveler dodges your futile attack.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 You dodge a tired traveler's vicious attack.
A tired traveler misses you.

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  nasty wounds >
 Your kick crashes into a tired traveler's chest.
A tired traveler is stunned!

< 95h/222H 118v/118V Pos: standing >
< T: Josen TP: sta TC: nasty wounds E: tired sta EP:  awful >
 With superb grace and ease, you intercept a tired traveler's attack with steel dagger and counter-attack!
You miss a tired traveler.
Your fine slash enshrouds a tired traveler in a mist of blood.
A tired traveler is incapacitated and will slowly die, if not aided.
A tired traveler slumps to the ground.
Your impressive slash hits a tired traveler.
A tired traveler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a tired traveler's last actions in this world.

< 95h/222H 118v/118V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tired traveler is made of flesh and appears to be of average quality.
The corpse of a tired traveler has an item value of 1.
It appears to be the corpse of a tired traveler.
a few coins

< 96h/222H 118v/118V Pos: standing >
You get a few coins from the corpse of a tired traveler.
There were: 2 gold coins, 6 silver coins, 9 copper coins. 

< 97h/222H 118v/118V Pos: standing >
You sit down and relax.

< 97h/222H 118v/118V Pos: sitting >
An Exotic Room
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of a tired traveler is lying here.

< 98h/222H 118v/118V Pos: sitting >
You attempt to hide yourself.

< 99h/222H 118v/118V Pos: sitting >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 102h/222H 118v/118V Pos: sitting >
You attempt to hide yourself.

< 102h/222H 118v/118V Pos: sitting >
Skill
1h bludgeon                   27
1h flaying                    27
1h piercing                   28
1h slashing                   28
2h bludgeon                   27
2h flaying                    27
2h slashing                   27
appraise                  (obtained at level 20)
backstab                      27
bandage                       27
carve                         27
climb                         27
double attack                 29
double headbutt           (obtained at level 56)
dual wield                    30
fishing                       27
headbutt                      28
hide                          27
kick                          29
mount                         27
parry                         41
reach weapons             (obtained at level 30)
rescue                        27
retreat                       27
riposte                       27
salvage                       27
shield block                  27
swim                          27
switch opponents          (obtained at level 51)
tackle                    (obtained at level 20)
throat crush              (obtained at level 51)
track                         27
triple attack             (obtained at level 53)
unarmed damage                27
Skill
1h bludgeon                   27
1h flaying                    27
1h piercing                   28
1h slashing                   28
2h bludgeon                   27
2h flaying                    27
2h slashing                   27
appraise                  (obtained at level 20)
backstab                      27
bandage                       27
carve                         27
climb                         27
double attack                 29
double headbutt           (obtained at level 56)
dual wield                    30
fishing                       27
headbutt                      28
hide                          27
kick                          29

< 105h/222H 118v/118V Pos: sitting >
Pardon?

< 112h/222H 118v/118V Pos: sitting >
Skill
1h bludgeon                   27
1h flaying                    27
1h piercing                   28
1h slashing                   28
2h bludgeon                   27
2h flaying                    27
2h slashing                   27
appraise                  (obtained at level 20)
backstab                      27
bandage                       27
carve                         27
climb                         27
double attack                 29
double headbutt           (obtained at level 56)
dual wield                    30
fishing                       27
headbutt                      28
hide                          27
kick                          29
mount                         27
parry                         41
reach weapons             (obtained at level 30)
rescue                        27
retreat                       27
riposte                       27
salvage                       27
shield block                  27
swim                          27
switch opponents          (obtained at level 51)
tackle                    (obtained at level 20)
throat crush              (obtained at level 51)
track                         27
triple attack             (obtained at level 53)
unarmed damage                27
Skill
1h bludgeon                   27
1h flaying                    27
1h piercing                   28
1h slashing                   28
2h bludgeon                   27
2h flaying                    27
2h slashing                   27
appraise                  (obtained at level 20)
backstab                      27
bandage                       27
carve                         27
climb                         27
double attack                 29
double headbutt           (obtained at level 56)
dual wield                    30
fishing                       27
headbutt                      28
hide                          27
kick                          29
mount                         27
parry                         41
reach weapons             (obtained at level 30)
rescue                        27
retreat                       27
riposte                       27
salvage                       27
shield block                  27
swim                          27
switch opponents          (obtained at level 51)
tackle                    (obtained at level 20)
throat crush              (obtained at level 51)
track                         27
triple attack             (obtained at level 53)
unarmed damage                27

< 116h/222H 118v/118V Pos: sitting >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 122h/222H 118v/118V Pos: sitting >
You don't know how to meditate.

< 123h/222H 118v/118V Pos: sitting >
Autosaving...

< 126h/222H 118v/118V Pos: sitting >
You are already resting.

< 127h/222H 118v/118V Pos: sitting >
An Exotic Room
Obvious exits: -North
The corpse of a tired traveler is lying here.

< 128h/222H 118v/118V Pos: sitting >
You are using:
<worn on head>       a bronze skull cap
<worn on eyes>       a light rubber visor
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a suit of hide armor
<worn about body>    a studded leather cloak
<worn on arms>       a pair of worn leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a steel short sword
<secondary weapon>   a steel dagger
<worn on legs>       some tight silk pants
<worn on feet>       a pair of rugged outdoors boots [superior]

< 129h/222H 118v/118V Pos: sitting >
You appear to be Dwarf and has quite a few wounds.
He's medium in size.

<worn on head>       a bronze skull cap
<worn on eyes>       a light rubber visor
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a suit of hide armor
<worn about body>    a studded leather cloak
<worn on arms>       a pair of worn leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a steel short sword
<secondary weapon>   a steel dagger
<worn on legs>       some tight silk pants
<worn on feet>       a pair of rugged outdoors boots [superior]

< 129h/222H 118v/118V Pos: sitting >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 133h/222H 118v/118V Pos: sitting >
You are using:
<worn on head>       a bronze skull cap
<worn on eyes>       a light rubber visor
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a suit of hide armor
<worn about body>    a studded leather cloak
<worn on arms>       a pair of worn leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a steel short sword
<secondary weapon>   a steel dagger
<worn on legs>       some tight silk pants
<worn on feet>       a pair of rugged outdoors boots [superior]

< 135h/222H 118v/118V Pos: sitting >

		Score information for Josen

Level: 18   Race: Dwarf   Class: Mercenary Sex: Male
Hit points: 136(222)  Moves: 118(118)
Coins carried:    0 platinum     2 gold     6 silver     9 copper
Compression ratio: 80%
Status:  Sitting around, resting.
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points:  180 

Active Spells:
--------------
well-rested bonus (94 minutes)


		Score information for Josen

Level: 18   Race: Dwarf   Class: Mercenary Sex: Male
Hit points: 136(222)  Moves: 118(118)
Coins carried:    0 platinum     2 gold     6 silver     9 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 11 minutes
Received data: 0.1462 MB this session.
Send data:     0.0042 MB this session.
Compression ratio: 80%
80%
Status:  Sitting around, resting.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points:  180 

Active Spells:
--------------
well-rested bonus (94 minutes)


< 137h/222H 118v/118V Pos: sitting >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 142h/222H 118v/118V Pos: sitting >

		Character attributes for Josen

Level: 18   Race: Dwarf   Class: Mercenary 
Age: 55 yrs / 0 mths  Height: 48 inches Weight: 189 lbs  Size: medium

STR: excellent        AGI: very good         DEX: excellent
POW: very good        INT: very good         WIS: excellent
CON: excellent        CHA: good             LUCK: very good

Armor Points: -41  Reduces melee damage taken by 4.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: better than average	Damroll: good
Alignment: neutral

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Paltry

		Character attributes for Josen

Level: 18   Race: Dwarf   Class: Mercenary 
Age: 55 yrs / 0 mths  Height: 48 inches Weight: 189 lbs  Size: medium

STR: excellent        AGI: very good         DEX: excellent
POW: very good        INT: very good         WIS: excellent
CON: excellent        CHA: good             LUCK: very good

Armor Points: -41  Reduces melee damage taken by 4.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: better than average	Damroll: good
Alignment: neutral

Hint: Beware of guards!  Some guards will come to the aid of your victims!
Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Paltry

< 162h/222H 118v/118V Pos: sitting >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 172h/222H 118v/118V Pos: sitting >
An Exotic Room
Obvious exits: -North
The corpse of a tired traveler is lying here.

< 173h/222H 118v/118V Pos: sitting >
It is 10am, on the Day of the Great Gods
The 12th Day of the Month of HeatsEnd, Year 1897.
Time elapsed since boot-up: 16:30:35
Current time is: Thu Jan 28 02:27:49 2021 (GMT)
                 Wed Jan 27 22:27:49 2021 (EDT)

< 175h/222H 118v/118V Pos: sitting >
You clamber to your feet.

< 176h/222H 118v/118V Pos: standing >
An Exotic Room
Obvious exits: -North
The corpse of a tired traveler is lying here.

< 176h/222H 118v/118V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
The corpse of a tired traveler is lying here.

< 177h/222H 117v/118V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
The corpse of an ugly looking wench is lying here.
The corpse of a grinning merchant is lying here.
The corpse of a tired young man is lying here.
The corpse of a tired traveler is lying here.
The corpse of a topless prostitute is lying here.

< 177h/222H 116v/118V Pos: standing >
An Intersection of Hallways
  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -East  -South -West 

< 178h/222H 116v/118V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 

< 178h/222H 117v/118V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East  -South -West 
The corpse of a tired young man is lying here.
A tired traveler staggers about looking for some relaxation.
A grinning old man stands here, eyeing the merchandise.

< 178h/222H 116v/118V Pos: standing >
A tired traveler leaves west.

< 179h/222H 117v/118V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like. The hallway curves off here, leading
off in another direction.
Obvious exits: -East  -South
A tired traveler staggers about looking for some relaxation.

< 179h/222H 117v/118V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -North -East  -South
The corpse of a red headed slut is lying here.
The corpse of a tired traveler is lying here.
A grinning old man stands here, eyeing the merchandise.

< 179h/222H 116v/118V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -South
The corpse of an exotic woman is lying here.

< 180h/222H 115v/118V Pos: standing >
An Intersection of Hallways
  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -North -East  -South
A grinning merchant stands here, looking over the merchandise.

< 180h/222H 116v/118V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 180h/222H 117v/118V Pos: standing >
A topless prostitute enters from the east.
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -South
An ugly looking wench cringes here, looking for some action.

< 180h/222H 116v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -South
A grinning merchant stands here, looking over the merchandise.

< 181h/222H 117v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East 

< 181h/222H 116v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 

< 181h/222H 116v/118V Pos: standing >
A Pillow Filled Room
  This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -South
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A grinning old man stands here, eyeing the merchandise.

< 182h/222H 117v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/222H 117v/118V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East  -West 

< 183h/222H 116v/118V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.

< 183h/222H 117v/118V Pos: standing >
A Drow Elf gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You are knocked to the ground by an air elemental's skillful bash!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 182h/222H 117v/118V Pos: sitting >
< T: Josen TP: sit TC: small wounds E: air kne EP: excellent >
 An air elemental snaps into visibility.
An air elemental's decent slash wounds you.
An air elemental's decent slash wounds you.
An air elemental's fine slash wounds you.
An air elemental's decent slash wounds you.
An air elemental's fine slash wounds you.
An air elemental's fine slash wounds you.

< 161h/222H 117v/118V Pos: sitting >
< T: Josen TP: sit TC: few wounds E: air kne EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 161h/222H 117v/118V Pos: sitting >
< T: Josen TP: sit TC: few wounds E: air kne EP: excellent >
 An air elemental's slash strikes you.
An air elemental's fine slash wounds you.
An air elemental's slash wounds you.
An air elemental's fine slash wounds you.
An air elemental's fine slash wounds you.

< 140h/222H 117v/118V Pos: sitting >
< T: Josen TP: sit TC: few wounds E: air kne EP: excellent >
 An air elemental blocks your futile lunge at it.

< 140h/222H 117v/118V Pos: sitting >
< T: Josen TP: sit TC: few wounds E: air kne EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A bronze skull cap turns red hot and burns you!
A bronze skull cap cracks from the heat.
Some tight silk pants turns red hot and burns you!
Some tight silk pants cracks from the heat.
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/222H 117v/118V Pos: sitting >
< T: Josen TP: sit TC: awful E: air kne EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 10h/222H 117v/118V Pos: sitting >
< T: Josen TP: sit TC: awful E: air kne EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Some thick leather gloves turns red hot and burns you!
You wish that your wounds would stop BLEEDING so much!
Some thick leather gloves cracks from the heat.
A light rubber visor turns red hot and burns you!
You wish that your wounds would stop BLEEDING so much!
A light rubber visor cracks from the heat.
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
Your suit of hide armor was disintegrated by the negative energy!
Your studded leather cloak was disintegrated by the negative energy!
Your bronze skull cap was disintegrated by the negative energy!
Your pair of worn leather sleeves was disintegrated by the negative energy!