<worn as a badge> an icy granite badge
<worn on head> a twisted obsidian coif
<worn on face> a bronze mask
<worn around neck> a coral torc [superior]
<worn around neck> a boreal flesh choker
<worn on body> the armor of the elements (glowing)
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>a fine ivory belt buckle
<attached to belt> a black leather tome with an embossed dracolich (magic)
<attached to belt> a quill
<worn on arms> sleeves smeared with blood [85%]
<held as shield> a small round wooden shield
<worn around wrist> a githyanki skin bracer
<worn around wrist> an adamantite bracelet (magic)
<worn on finger> a tiny amethyst ring
<held> a rough glowing stone [superior] (glowing)
<worn on legs> a pair of copper leggings
<worn on feet> boots of tough ogre hide
Obvious exits: -N -E -S -W
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Durin enters from the north.
< 472h/472H 164v/171V Pos: standing >
You quickly scan the area.
An elven scout who is in the distance to your north.
A highwayman who is close by to your east.
A tiny little chipmunk who is rather far off to your east.
A tiny little chipmunk who is rather far off to your east.
A human traveller who is almost out of sight to your south.
Duac leaves east.
Zuk leaves east.
You follow Duac.
....*+***
....**+***.
.^...**+****.
M...***+*****
+++++P@++^***
.^..***+*****
....***+*****
...***+****
.****+***
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A highwayman stands here, scanning the roads protected by Tharnadia.
Durin enters from the west.
< 472h/472H 164v/171V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
An elite human soldier who is almost out of sight to your north.
A tiny little chipmunk who is a brief walk away to your east.
A tiny little chipmunk who is a brief walk away to your east.
Duac leaves east.
Zuk leaves east.
You follow Duac.
...*+***.
...**+***..
^...**+****..
...***+*****.
+++++P@+^****
^..***+******
...***+******
..***+*****
****+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Durin enters from the west.
< 472h/472H 164v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your east.
A tiny little chipmunk who is not far off to your east.
A highwayman who is close by to your west.
Duac leaves east.
Zuk leaves east.
You follow Duac.
..*+***..
..**+***...
...**+****...
..***+*****..
++++MP@^****.
..***+*******
..***+*******
.***+******
***+*****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Durin enters from the west.
< 472h/472H 163v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is close by to your east.
A tiny little chipmunk who is close by to your east.
A highwayman who is not far off to your west.
Duac leaves east.
Zuk leaves east.
You follow Duac.
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
A tiny little chipmunk is darting all around.
Durin enters from the west.
< 472h/472H 163v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is close by to your north.
A highwayman who is a brief walk away to your west.
< 472h/472H 164v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is rather far off to your west.
< 472h/472H 166v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is rather far off to your west.
< 472h/472H 166v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
A highwayman who is rather far off to your west.
< 472h/472H 167v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
A highwayman who is in the distance to your west.
< 472h/472H 168v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
A highwayman who is in the distance to your west.
< 472h/472H 168v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 169v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A highwayman who is in the distance to your west.
< 472h/472H 170v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
A highwayman who is in the distance to your west.
< 472h/472H 170v/171V Pos: standing >
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
You see nothing.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
You see nothing.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 171v/171V Pos: standing >
Durin gives a magical essence of Charisma to Zuk.
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
Durin nods.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You feel like a potion could do you good once again.
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
You see nothing.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
Durin starts casting a spell called 'shadow shield'.
Alas, you cannot go that way. . . .
< 472h/472H 171v/171V Pos: standing >
Durin completes his spell...
Durin utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Durin's skin.
Score information for Dze
Level: 42 Race: Kobold Class: Sorcerer / Shadowmage Sex: Male
Hit points: 472(472) Moves: 171(171)
Coins carried: 200 platinum 0 gold 0 silver 0 copper
Compression ratio: 92%
Status: Standing.
Frags: +0.93 Deaths: 10
Detecting: Invisible Magic
Protected from: Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Aware Haste
Herbs: Medicus
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 539
Active Spells:
--------------
shadow shield (less than a minute remaining)
haste (2 minutes)
strength (28 minutes)
agility (22 minutes)
vitality (6 minutes)
rested bonus (34 minutes)
fly (7 minutes)
detect invisibility (11 minutes)
farsee (11 minutes)
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Durin Snobold -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
Durin sits down in a comfortable spot.
< 472h/472H 171v/171V Pos: standing >
Durin opens a mystical serpent runed grimoire [poor] and begins studying it intently.
< 472h/472H 171v/171V Pos: standing >
You are not using it.
< 472h/472H 171v/171V Pos: standing >
You get a potion of endurance from a bottomless bag of the illithids.
< 472h/472H 171v/171V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.
< 472h/472H 171v/171V Pos: standing >
You can't use a bottomless bag of the illithids.
< 472h/472H 171v/171V Pos: standing >
Saving Dze.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Durin Snobold -=Denizens of Lloth=- (Kobold)(small) sits resting.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is rather far off to your west.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is a brief walk away to your west.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is a brief walk away to your west.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is a brief walk away to your west.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A tiny little chipmunk who is not far off to your north.
A highwayman who is a brief walk away to your west.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is not far off to your west.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is not far off to your west.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is not far off to your west.
< 472h/472H 171v/171V Pos: standing >
You quickly scan the area.
A magical redbird who is close by to your north.
A tiny little chipmunk who is not far off to your north.
A highwayman who is not far off to your west.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Durin Snobold -=Denizens of Lloth=- (Kobold)(small) sits resting.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
Durin closes his book and grins malevolently.
< 472h/472H 171v/171V Pos: standing >
Durin clambers to his feet.
< 472h/472H 171v/171V Pos: standing >
You start chanting...
< 472h/472H 171v/171V Pos: standing >
You complete your spell...
You vanish.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Durin Snobold -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Durin Snobold -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
< 472h/472H 171v/171V Pos: standing >
< 472h/472H 171v/171V Pos: standing >
You reappear, visible to all.
You get a dark misty potion from a bottomless bag of the illithids.
< 472h/472H 171v/171V Pos: standing >
Ok.
< 472h/472H 171v/171V Pos: standing >
You start chanting...
< 472h/472H 171v/171V Pos: standing >
Durin nogs.
< 472h/472H 171v/171V Pos: standing >
You complete your spell...
You vanish.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Durin Snobold -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
< 472h/472H 171v/171V Pos: standing >
Durin starts casting a spell.
< 472h/472H 171v/171V Pos: standing >
A tiny little chipmunk leaves north.
< 472h/472H 171v/171V Pos: standing >
Durin completes his spell...
Durin utters the word 'qaiqzarwunsoh'
Durin slowly fades out of existence.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A tiny little chipmunk is darting all around.
< 472h/472H 171v/171V Pos: standing >
A tiny little chipmunk leaves north.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 472h/472H 171v/171V Pos: standing >
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 472h/472H 171v/171V Pos: standing >
< 472h/472H 171v/171V Pos: standing >
A Centaur trots in from the north.
A Githzerai enters from the north.
A Gnome enters from the north.
< 472h/472H 171v/171V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf places Silence, the dagger of anguish [superior] in the back of Zuk, resulting in some strange noises and some blood.
< 472h/472H 171v/171V Pos: standing >
A Grey Elf snaps into visibility.
As a Grey Elf attempts to attack Zuk, Zuk intercepts the attack with his hands and twist a Grey Elf's arm!
A Grey Elf snaps into visibility.
A Grey Elf attacks Zuk. [1 Hits]
Path Leading Into a Pleasant Forest
Obvious exits: -N -W
A SIGN is posted prominently on a tree alongside the path.
A Gnome (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
*A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here.
A Grey Elf (medium) -= Tharnadian Mercenaries =- stands in mid-air here, fighting Zuk.
*A goblin magician is standing here, busy with his own matters.
*A Halfling (small) -= Tharnadian Mercenaries =- stands in mid-air here.
Zuk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here, fighting a Grey Elf.
Duac ThisISTheWay -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 472h/472H 171v/171V Pos: standing >
A tiny little chipmunk enters from the north.
< 472h/472H 171v/171V Pos: standing >
A Grey Elf snaps into visibility.
Zuk's face turns pale as a Grey Elf slams his head into his face.
< 472h/472H 171v/171V Pos: standing >
It's hotter than anyone could imagine.
< 472h/472H 171v/171V Pos: standing >
You reappear, visible to all.
You start chanting...
Duac starts casting a spell.
A goblin magician snaps into visibility.
You feel the swirling shadows around your body dissipate.
< 471h/472H 171v/171V Pos: standing >
< T: Dze TP: sta TC:few scratches E: a goblin magician sta EP: excellent >
A halo of white light descends upon a Githzerai burning your soul.
You are knocked to the ground by a Githzerai's mighty bash!
A Githzerai grins as he skewers you with his sword of tormenting [poor].
OUCH! That really did HURT!
< 398h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: small wounds E: a goblin magician sta EP: excellent >
Duac completes his spell...
Duac utters the words 'efaui iahjcandus'
Duac sucks the life out of the surroundings, healing Zuk.
< 398h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: small wounds E: a goblin magician sta EP: excellent >
You can't do this sitting!
You abort your spell before it's done!
A goblin magician snaps into visibility.
-=[A goblin magician attacks you.]=- [5 Hits]
< 309h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: few wounds E: a goblin magician sta EP: excellent >
A Halfling starts casting an offensive spell called 'greater soul disturbance'.
A Halfling snaps into visibility.
< 309h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: few wounds E: a goblin magician sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf snaps into visibility.
A Grey Elf attacks Zuk. [1 Hits]
< 309h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: few wounds E: a goblin magician sta EP: excellent >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'greater soul disturbance'
A Halfling points at you.
Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.
OUCH! That really did HURT!
< 215h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: a goblin magician sta EP: excellent >
A Gnome starts casting an offensive spell.
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 215h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: a goblin magician sta EP: excellent >
A Grey Elf snaps into visibility.
Zuk attacks a Grey Elf. [3 Hits]
Duac starts casting a spell.
< 215h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: a goblin magician sta EP: excellent >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 215h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: a goblin magician sta EP: excellent >
Duac completes his spell...
Duac utters the words 'efaui iahjcandus'
Duac sucks the life out of the surroundings, healing you.
Zuk tackles a Grey Elf square in the chest knocking the wind out of him!
< 215h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: a goblin magician sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'greater soul disturbance'
A Halfling points at you.
A Halfling snaps into visibility.
Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.
OUCH! That really did HURT!
< 259h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: few wounds E: a goblin magician sta EP: excellent >
A goblin magician snaps into visibility.
-=[You attack a goblin magician.]=- [0 Hits]
< 328h/472H 171v/171V Pos: sitting >
< T: Dze TP: sit TC: few wounds E: a goblin magician sta EP: excellent >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
-=[Someone attacks you.]=- [6 Hits]
< 121h/472H 171v/171V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
-=[Someone attacks you.]=- [3 Hits]
< 90h/472H 171v/171V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
< 90h/472H 171v/171V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the word 'pawwzf'
Someone creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 45h/472H 171v/171V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sit EP: excellent >
Someone completes his spell...
Someone utters the words 'efaui iahjcandus'
Your vision returns!
Duac sucks the life out of the surroundings, healing you.
A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at you.
A Halfling snaps into visibility.
Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.